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View Full Version : Guild Quests back in sync with Daily Quests



kke2100
22.09.16, 10:47
Hi,

I know the current spawn of GQ's (noon GMT) was requested here at Forum...
I wish spawn back at night, midnight or 4AM or somewhere in between - any would do.

For most playing from Europe I see no advantage of GQ and DQ being out of sync
- from morning login (and isle maintenance) until GQ spawn in a limbo if an adventure is needed for the DQ as not knowing what GQ will require
- many high leveled players 'postpone' DQ if an adventure is required - doubt Excelsior feature will change this.

-- if at work without access to game time is now worse than if spawned at night
-- you will get home late afternoon/evening and then get to know an adventure like VLT/VtV to complete...
-- then either buy a lootspot or cook troopies and stay awake until adventure is sorted...

Would be better to know the GQ at morning login and prepare while at work

Just my thoughts

kke2100

Amazony
22.09.16, 21:11
Or spawn the DQ at the same hour as GQ, ( noon GMT) problem solved.

Dorotheus
23.09.16, 13:01
It don't matter what time the quests spawn, there will always be a group of players in a time zone which limits how long they have to do the quests.

vigabrand
24.09.16, 09:49
I presume a minority of players login b4 work so agree with doro. I;ve thought about this myself quite a lot and see no gr8 advantage whatever time the quest spawns

Xibor
25.09.16, 22:19
It don't matter what time the quests spawn, there will always be a group of players in a time zone which limits how long they have to do the quests.

Yup

Tough to be down under sometimes - but I either accept it and work with it, or move

Budgy
26.09.16, 06:12
I prefer the noon GQ. This way I can do an adventure after work and finish up before work the next day. I also think the "produce [amount] of [product]" is easier to do. Start it after work and click 'complete' in the morning.