View Full Version : Free skills reset event !
TheVictorious
29.10.16, 10:31
It will be nice if you give players a chance to reset skills unlimited times or for a few times without gems for a few days, especially after the game changes, and players get more experience playing the game, and with levels, as for example after XXL content the deposit found for saltpeter, titanium, and granite.
Also with more levels players maybe was think about gold chain and now they need to care about those new things, or maybe players are now focused on PvP or want PvP so they need to change skills for iron.
Many examples I can give, even its a chance for players to complete achievements.
Even the scouts might be messed up with timing (especially after the last update) the artifact search now is somehow different between explorers.
As much as I would like to see it I cant see BB ever doing it.
Its not like a free move week as the building moves out of a free move week can be done ingame resource or gem, with books its loose half or pay gems.
The main reason I think it will never happen is because many players has used gem reset and loose half books so there would naturally be a lot of anger from players like these and rightfully so.
Currently with books if dont want to spend gems on a reset then I think the loose half is fair and its actually always been pretty balanced in the sense you pay gem or loose time.
I just think it create a lot unrest in the game and as such maybe leave the reset how it is.
The only time I could conceive of a free skill reset happening would be if new skills were introduced, as yet that has not happened, despite this some demand this every-time something new is added to the game.
As yet there has been nothing to justify the demand.
queen-vicious
30.10.16, 02:49
+1
I'd love a chance to reskill for free
I have done so in the past a couple of times paying for it, but it wouldn't be something i'd pay gems for/sacrifice books for again.
The need to reskill is still there for me though, the game I play now is very different to the game I played when i skilled and would do so much differently with a chance at a reset - especially with the new content :)
Thejollyone
30.10.16, 07:12
The only time I could conceive of a free skill reset happening would be if new skills were introduced, as yet that has not happened, despite this some demand this every-time something new is added to the game.
As yet there has been nothing to justify the demand.
Personally, I think the new granite, saltpetre and titanium mines, plus the new prolonged treasure searches are content enough to justify this. All my scouts are geared to artefact searches (tbh I wouldnt really want them changed to anything else, but some might). Just saying though, that content has changed since the skills were introduced so it is a valid suggestion by the OP :)
Personally, I think the new granite, saltpetre and titanium mines, plus the new prolonged treasure searches are content enough to justify this. All my scouts are geared to artefact searches (tbh I wouldnt really want them changed to anything else, but some might). Just saying though, that content has changed since the skills were introduced so it is a valid suggestion by the OP :)
What those content changes require is that the current skills be modified to include that content, not new skills which would require a total rework of the currently available science system.
I also happen to think that at this current time with the information posted on the test servers it's even more unlikely that we would see a free reset in the immediate future due to a potential to exploit it and bypass the current skill up system.
TheVictorious
30.10.16, 10:51
+ 1 for queen and jolly,
and personally I'm really done an expensive (it was 20/21 for my lucky) skill reset , and I did a lot of scarified half of my skill books for free, but this is before XXL come to live, I was reset skills because of my new levels, but it will cost a lot of gems if I want to do because the new content, SO i'll never do this again, so BB will not get the gems for that, i would like to stay at my point currently, against payign any gem to reset anything, so the free skills reset day will make us happy, and will not make BB lose any money, the side effect for this event will make players more interesting in game.
Anyway, I don't want to think about BB things, it is their matters not mine, but as a player, I'll be happy and will make me like the game more, and stay more, and pay for premium more days :)
----------
Let me disagree with you Dorotheus, the XXL is the biggest new content after PvP system to this game, the new adventures, materials, deposit, lands, levels, the materials like granite getting so cheap, so who who knows, maybe so, it will be worth to let titanium down and rebuild again is not pain, so I do need to search about it each time, like current granite deposit, tell me who refill it these days like before 2 months?
And for scouts, maybe I was care about loots , but now I want to focus on adventures, or vice versa, because the new levels, or content.
I would be thankful if you can give me an example that things that you can say it need a "justify the demand".
I would be thankful if you can give me an example that things that you can say it need a "justify the demand".
I'm going to second this, because what? Any information on the 'bypassing the current skill up system' would also be appreciated, for the same reason.
While a "free" reset seems unlikely: this was said not too long ago on the Test server (http://forum.tsotesting.com/threads/22278-Discussion-What-is-currently-out-of-the-desired-meta?p=43125&viewfull=1#post43125). Will it happen? No idea, but the discussion is on the table.
This would somewhat diminish some of the achievements....
get achievement x,
reset,
get achievement y,
reset
etc.
People might get extra Achievement points by paying a discounted price? Oh no! :eek:
Really though, even the "quests" to skill specialists come so early they're not exactly helpful and many people would likely have waited until they had a fancier specialist or had any idea what skills would be most useful and how slow and expensive book creation becomes before investing books.
Personally, if BB go with a discount reskill event I will have absolutely no problem if anyone wants to pay to skill and reset just for Achievement points. Those achievements don't even have other rewards.
People might get extra Achievement points by paying a discounted price? Oh no! :eek:
Actually, it would be no price if it was 'free'.
And it also diminishes those who planned ahead and did research and ask for input from others.
And it makes the best skills too easy to get. They are supposed to be difficult and take time imho.
Actually, it would be no price if it was 'free'.
See: this post (http://forum.thesettlersonline.com/threads/33994-Free-skills-reset-event-!?p=322416&viewfull=1#post322416) and the linked BB comment from the Test server.
And it also diminishes those who planned ahead and did research and ask for input from others.
And it makes the best skills too easy to get. They are supposed to be difficult and take time imho.
I understand others may put more stock in achievement points than I do, but given all the changes to the game since the original skill trees were introduced the possibility of some players bumping up their totals at a cost seems like a very small downside to giving people the opportunity to revise old decisions that were based on old game standards.
For reference the Science System and first skill tree were added in: June of 2013 (http://forum.thesettlersonline.com/threads/23767-Dev-Diary-Part-2-Science-System-and-more!). As several people in this thread have mentioned the game has changed quite a lot since then.
topgearfan
30.10.16, 23:10
Really though, even the "quests" to skill specialists come so early they're not exactly helpful and many people would likely have waited until they had a fancier specialist or had any idea what skills would be most useful and how slow and expensive book creation becomes before investing books.
When these quests were added i had already skilled all the geos that i planned to skill and so the quest has stayed unfinished for years. That fact at least for me is justification enough to at least have a free geologist reskill event. Obviously it should have been carried out when the quests were introduced.
TheVictorious
31.10.16, 06:07
This would somewhat diminish some of the achievements....
get achievement x,
reset,
get achievement y,
reset
etc.
so what the problem?, no gems or any rewards you get from those.
Graciethecat
18.11.16, 04:23
It appears that Dirkjon on the US server has worded this idea much better than I have would have been able to do, I wanted to share this here to gather opinions from this server.
"Free Science System Redistribution Period?
Hello BB,
You guys are doing a great job adding new content to the game......new adventures, new quests, increased experience level cap, island expansion, new buildings, new specialists and the Excelsior of course. For a person who was losing interest in the game after 3 years of playing, I can say that the new content has gotten me "back in the game" so to speak. And it appears that many of the changes you've made to the game are in response to player requests (As a player it's always good to know that that the Devs are listening to our suggestions to improve the game)
Awhile ago you gave us a "free building movement week" that gave everyone an opportunity to rearrange their islands at no cost in order to accommodate the efficient placement and use of the new buildings, map changes and the archipelago island expansion. That was much appreciated and well received by those of us who were able to take advantage of that opportunity.
I'd humbly like to request a "free science system distribution" period in order to allow us to rearrange the distribution of our manuscripts, tomes and codices. Many of us maxed out our explorers and geologists to be most effectively used based on the game BEFORE the new content was added, and now many of us would like to make some changes in the way that we've distributed those books in order to more effectively take advantage of the new content. And some newer players would like to make some changes simply because they now have a better understanding of the science system than they did when they started playing the game. BUT, it's really onerous to lose half of the books that we've taken so long to produce in order to to be able to do that.
So, would you please dig down in those big BB hearts and give us a few days to make some free changes to our science system? Thanks!"
Merged
It appears that Dirkjon on the US server has worded this idea much better than I have would have been able to do, I wanted to share this here to gather opinions from this server.
"Free Science System Redistribution Period?
Hello BB,
You guys are doing a great job adding new content to the game......new adventures, new quests, increased experience level cap, island expansion, new buildings, new specialists and the Excelsior of course. For a person who was losing interest in the game after 3 years of playing, I can say that the new content has gotten me "back in the game" so to speak. And it appears that many of the changes you've made to the game are in response to player requests (As a player it's always good to know that that the Devs are listening to our suggestions to improve the game)
Awhile ago you gave us a "free building movement week" that gave everyone an opportunity to rearrange their islands at no cost in order to accommodate the efficient placement and use of the new buildings, map changes and the archipelago island expansion. That was much appreciated and well received by those of us who were able to take advantage of that opportunity.
I'd humbly like to request a "free science system distribution" period in order to allow us to rearrange the distribution of our manuscripts, tomes and codices. Many of us maxed out our explorers and geologists to be most effectively used based on the game BEFORE the new content was added, and now many of us would like to make some changes in the way that we've distributed those books in order to more effectively take advantage of the new content. And some newer players would like to make some changes simply because they now have a better understanding of the science system than they did when they started playing the game. BUT, it's really onerous to lose half of the books that we've taken so long to produce in order to to be able to do that.
So, would you please dig down in those big BB hearts and give us a few days to make some free changes to our science system? Thanks!"
Merged
Said perfectly. When game content changes drastically, and some old choices now become obsolete, it would be appreciated if we were given a one-off opportunity to adjust those old choices to match the new content.
If you want to avoid "abuse" of this, then you could allow only one free reset per specialist.
Most players can produce 1, maybe 2, books per day from the bookbinder, and it takes (quick calculation) 225 manuscript books to fully skill one geologist once the costs have risen to the max, not to mention 268 production cycles in the bookbinder (again, a quick calculation in my head). Receiving only half your books back when reorganising means ~3 months of bookbinder production is lost. That's an enormous effort.
I personally know of players that skilled the "2 in 1" find skills for their geologists, only to discover that the other skills e.g. find 8% bigger deposits only apply to the first find. This was undocumented and unexpected, and many players would have chosen a different skill if they had known. A free skills week would be a great way to help them.
+1
I like this idea. It could be something you get to do when you reach a certain lavel. Most of the skills we can chose now are not really useful for those above leel 60. The whole skill concept could use a makeover.
I personally know of players that skilled the "2 in 1" find skills for their geologists, only to discover that the other skills e.g. find 8% bigger deposits only apply to the first find. This was undocumented and unexpected, and many players would have chosen a different skill if they had known. A free skills week would be a great way to help them.
Actually, this bug was fixed quite a while ago.
I have the opposite problem in fact: I avoided 2-in-1 skills during that time, thinking it was intended instead of bug, so I would really like a reset to correct that.
No.
Everyone would benefit from it.
Still no.
Somewhat equal suggestion: Make the starting level lvl 50.
-1
I would agree to a free reset if new skills were introduced for existing specialists, but this is not the case. Some skills were 'expanded' to include granite, titanium and saltpeter but these skills already existed for other rock types so if you were interested in those the add-on's still apply.
You can get back 1/2 the books for free as it stands now - I would think that's enough if you want to re-scale a specialist. That, or spend some gems.
Could we please stop asking for a one off skill reset, it's a self defeating argument in a evolving game. If you have followed the evolution of the game over several years you will see at least once a year we get something which players turn into a reason for a skill reset. If they were to grant us a reset in the near future it would only be a matter of time before something else new comes along which players will see as a reason for a reset. In fact at this time you don't even need a crystal ball to see what the next reason will be.
Yes I would be happy to have a reset, I just think asking for a one-off one is something time will turn into a lie.
Could we please stop asking for a one off skill reset, it's a self defeating argument in a evolving game. If you have followed the evolution of the game over several years you will see at least once a year we get something which players turn into a reason for a skill reset. If they were to grant us a reset in the near future it would only be a matter of time before something else new comes along which players will see as a reason for a reset. In fact at this time you don't even need a crystal ball to see what the next reason will be.
Yes I would be happy to have a reset, I just think asking for a one-off one is something time will turn into a lie.
And so what ??
On the other game I play we do get a skill reset when some big change in game make the way we used our skills obsolete. So why not here?
The argument that we did not get i before is not valid in my world. Would rather say that then it is about time. And no matter what you feel about it, we can think it is a good idea.
I can see one problem though and that is the achievements, so maybe a change skill event for all is not the solution. If we had a re-skill event for all - then everyone could just put books to get ach, them remove them again.
Maybe it could be the prize for solving all achievements with relation to specialists.
And so what ??
On the other game I play we do get a skill reset when some big change in game make the way we used our skills obsolete. So why not here?
The argument that we did not get i before is not valid in my world. Would rather say that then it is about time. And no matter what you feel about it, we can think it is a good idea.
I can see one problem though and that is the achievements, so maybe a change skill event for all is not the solution. If we had a re-skill event for all - then everyone could just put books to get ach, them remove them again.
Maybe it could be the prize for solving all achievements with relation to specialists.
If you read carefully what I posted at no point did I say I was against a skill reset. In fact if you look carefully I am for it. What I see as pointless is requests for a one off reset.
Gargoyle77
17.05.17, 12:12
Free skill reset day would be really AWESOME! Go, BB, do it :))
yes please :)
all the new generals, and so many new options..... a couple of days to reorganize them all would be great
Training_Angel
17.05.17, 18:50
A skill reset should be available any time there is a major change in the world mechanics. And while the test server was available for people to 'play' with the skill tree, not everyone used it for whatever reason. Maybe it was an issue of time. Maybe it was an issue of understanding. Whatever the reason, not everyone walked into this change knowing how these skills affect their generals and ultimately how it will affect game play.
I know I spent my first 3 points making one of my generals walk faster before realizing that it would screw up every block do when he is involved. Now, until such time as my blocking (tavern) generals get the same treatment, I can't use that one general in a blocking maneuver. If he were my only special general, it would radically affect game play. Lucky for me that he isn't.
Just a thought, BB. But I think an entirely fair one. A couple weeks of free skill resets to give people the time to really understand the system would be nice.
BoddingtonUK
17.05.17, 19:43
I dont think the increased speed affects the blocks as it is only the speed of the general when moving garrison, not in attacks.
I know I spent my first 3 points making one of my generals walk faster before realizing that it would screw up every block do when he is involved. Now, until such time as my blocking (tavern) generals get the same treatment, I can't use that one general in a blocking maneuver. If he were my only special general, it would radically affect game play. Lucky for me that he isn't.
Jog does not work on attacks so has zero impact on blocks, the skill only applies when moving your general from one location to another or after the fight when the general returns back to his garrison. There is no need to worry about using that general in blocks.
Just a thought, BB. But I think an entirely fair one. A couple weeks of free skill resets to give people the time to really understand the system would be nice.
Only a small number of players will be able to assess the effects of the skills in a few weeks, for the majority it will take some months.
Hopefully never going to happen.
Some players have (their bad choice) chosen to skill Tavern Geologists/Explorers...
Why should BB initiate an event helping those out?
- new general skill tree - pay the gems or live with the choices you have done in the past
EasyTarget1
18.05.17, 08:03
yeah I paid gems after the 10 tome quest as I skilled all my tavern explorers and they're not much good.
I made this topic for a posible reset for all skills lines of Geologist, Explorers and Generals because BB changed a few things along the way and didnt gave the oportunity to us to remake their skill line.
My Suggestion is 1 day of FREE SKILL Reset.
Please provide any feedback bellow.
Merged
TheVictorious
02.12.17, 21:16
I made this topic for a posible reset for all skills lines of Geologist, Explorers and Generals because BB changed a few things along the way and didnt gave the oportunity to us to remake their skill line.
My Suggestion is 1 day of FREE SKILL Reset.
Please provide any feedback bellow.
Merged
They will never do that, but they think about what they might come with is a special discount event for lower reset cost, this is already answered in AMA
totally agree, furthermore it will be a nice if you made a free day for moving buildings, i play this game in other server before here and once they give us a free week to move buildings for free with 5 min waiting time between move one building and other and it help many players especially newbies who don't know anything about this and can't pay so many rss to move buildings ^_^
Bluesavanah
03.12.17, 03:10
spent a fortune in gems taking books out of geo's putting them in generals, ripping them back out of gens to redistribute back into the same gens over the last few months. Previously I would of supported a one off reset of books but I've come to the conclusion that a better alternative would be partial resets as well as full ones and still for gems.
when I reskilled my generals the second time all i wanted to do was re-arrange the tomes but still paid the full price maybe some sort of mechanic where you can move books around within a section could be an option also.
It's been the case in the past that free building moves or skill resets has been done when fundamental changes to the game (level 6 buildings, specialist generals) make major games to game strategy. It wasn't done to help people who don't plan properly.
You can always move buildings, you can always reset skills - 1/2 books for free - otherwise look ahead, make notes and figure out what you intend to do. I've changed my mind a couple times and was quite happy to either lose the books or the gems.
I don't want it to be to easy to casually make decisions like that - it should be something thought through carefully. Make it too cheap and people will change generals for each adventure.
-1
It's been the case in the past that free building moves or skill resets has been done when fundamental changes to the game (level 6 buildings, specialist generals) make major games to game strategy. It wasn't done to help people who don't plan properly.
that's the point, there have been fundamental changes that warrant a reset for geo and explorer.
Mannerheim
06.12.17, 12:39
that's the point, there have been fundamental changes that warrant a reset for geo and explorer.
Yeah but it did not matter to them enough to justify a free reset. I also asked about the reset a bit before the general skills were deployed and BB answer was no for now. As the time goes by there is even less chance for a one since more people could just fix their errors for free and complete all skill achievements and quests without any trouble.
https://forum.tsotesting.com/threads/22545-Free-skill-reset-week?p=45813&viewfull=1#post45813
Specialists have had skills for a while now, and there are obvious winners and losers in these skills, some of them became obsolete with the introduction of new specialists, others were vastly underpowered for "normal" gameplay.
BB sure is able to see precisely which skills are being used, which aren't and perhaps replace or buff the underused skills a bit to bring these up to par with the other options.
Additionally, if this were to happen, perhaps every specialists could be given 1 charge to refund invested books fully.
Arrakkamani
23.05.19, 21:02
Could you give an example of a loser skill and what you would replace it with?
Keep in mind that you can only have so many books and that you would be replacing the current winners if they are much better.
Because this just looks like a sneaky way for a free book reset ;)
For example, all explorers skilled for adv. search became useless, when the last adv. of any value they could find (YWC) became available for mf and lost 3/4 of it's Trade office price. Now it's barely worth the sausages and your clicking time :)
Talking of skills revision, I'm getting more and more frustrated with this game, as it takes so long to do something like fully skill an explorer only to find they continue to bring back complete and utter rubbish all the time. For example, the current debacle with the login times totally wrecked the Easter Event for me as I was on holiday and only had my laptop with me, so when I finally managed to log in sometimes I had to send my explorers off to find treasure for eggs, instead of artefacts that I usually send them out for. The login issue meant I lost so many eggs because I couldn't spend all day trying to log in with the small window they gave us at the end (luckily I had already got the specialists I wanted before that), but as a result used most of my Rainbow Snows during that event.
Now I can send them off for buffs again but since then (and during the event with the few I could send for buffs) I've hardly got any RS back to replace the losses. Instead, like today, these so-called skilled explorers continue to bring back Fish Platters and Cheese Sandwiches with monotonous regularity. Four returned today, one RS (finally), 3 FP and 2 CS. Really? You spend time and resources skilling these things up but it makes absolutely no difference to the ratio of the buffs they return with.
If I had spent all that time and effort training my employees to be better and they continued to seriously under-perform there would be sackings!
I know you have some control over treasure in the skills, but there's nothing there for artefacts. What possible use do higher level players have for these buffs? They're so easy and quick to make, so why not increase the chances of finding more useful buffs as you reach higher levels?
The XP needed to reach these levels increases dramatically, but the rewards for searching for buffs hasn't changed at all. Give us a little help, BB, if you're not going to fix all the bugs at least make it less of a chore gaining levels by improving the buffs we can get, because without buffs it's just a long, hard, boring drag.
I know you have some control over treasure in the skills, but there's nothing there for artefacts. What possible use do higher level players have for these buffs? They're so easy and quick to make, so why not increase the chances of finding more useful buffs as you reach higher levels?
The point is to throw content at you, not to make it useful.
Make no mistake, this is not a bestseller game, neither it is one of those games where there is need for actual balancing (eg. for the sake of equal playing ground in multiplayer/ esport games). Theres no business justification in investing resources into redoing the old, irrelevant content to make it more useful, especially when its blatantly obvious the game doesnt make big bucks.
If you want a hint of how likely is they will rebalance anything, just take a look at the gem shop, where you can still buy 500 granite for 1k gems, when its soon going to be 4 years since they introduced the possiblity to mine thousands of it on your island every day.
For example, all explorers skilled for adv. search became useless, when the last adv. of any value they could find (YWC) became available for mf and lost 3/4 of it's Trade office price. Now it's barely worth the sausages and your clicking time :)
So your saying it's not worth it to send out your explorers to look for adventures which will have event bonuses and can not be brought in the shop.
If you want a hint of how likely is they will rebalance anything, just take a look at the gem shop, where you can still buy 500 granite for 1k gems, when its soon going to be 4 years since they introduced the possiblity to mine thousands of it on your island every day.
Don't get me wrong, I don't expect anything to change one jot, I'm just venting as I get closer and closer to giving up. The game is riddled with defunct content, trades, useless items and bugs and if they were interested in improving or fixing it they'd have done it a long time ago. The higher level I get the bigger slog it becomes, same adventures over and over again, longer intervals between levelling up etc. etc.
When I reached level 50 I stopped playing for a year or so, then popped in one day and saw the new islands so started up again, but the game's falling apart now and I've gone almost as far as I'm prepared to go. I think I'll finish all the missions then call it a day.
So your saying it's not worth it to send out your explorers to look for adventures which will have event bonuses and can not be brought in the shop.
Yes. - Think most players above level 50 can survive pretty well without getting "lost skull" and surprise attack. Not much to gain from adventure search these days and way to expensive compared to what you get out of them.
Could you give an example of a loser skill and what you would replace it with?
Keep in mind that you can only have so many books and that you would be replacing the current winners if they are much better.
Because this just looks like a sneaky way for a free book reset ;)
Generals
Hostile Takeover: recruits are hardly ever a problem at any level.
Cleave : Misleading (without careful reading players might think this counts for the elite-tier units, but its only for the regular-tier "elite soldier"), additionally in regular gameplay the elite soldiers are usually only used as a buffer between recruits and valuable units, or as blocking units in which case you definitely don't want this skill
Weekly Maintenance: I hardly ever use last-strike units at all considering the coa+boris. normal-tier last strike does not have splash so the benefit is negligible, and for elite-tier last-strike the damage is a far smaller deal compared to garrison
Lightning Slash: can't even hope to compete with the 10% accuracy in most cases, could be useful for COA but you sacrifice kill stability for it
Bounty Hunter: no-one takes this over 10% accuracy for kill generals or 1-up for sac generals
Explorer
Wild Determination: map fragments are nigh-useless
Deforestation: Exo wood has never been a problem even well before the exo wood production chain
Travel Expenses: The adventures from adventure search are just not worth running it
Mistwalker: same as deforestation
Trouble-seeker: same as Travel Expenses
Sophisticated Pillager: doesn't seem to include quests for any new adventures, only old adventures anyone barely runs anymore
Streetwise Negotiator: Microscopic reward for last tier skill
Travelling Erudite: would have value for valentine explorer if it would actually work (and bring bag of rainbows 100%)
Bean-A-Colada: only finding a pittance in beans or guild coins
Geologist
Hidden Stone Stash: worthless except for maybe the first 10 levels, easily covered by higher level players helping new players, useless for higher level players
Natural Stone Vein: as above
Copper Mining Surplus: too few searches needed so actual value is low
Gold Mining Surplus: same as above
Hidden Coal Stash: searched at even lower frequency than copper mines
Iron Mining Surplus: same as copper/gold
Nature’s Gift: super unreliable and minor (debatable I guess, never seen much use out of it myself)
I probably missed a few, or listed some where others do see use, so have at it :)
ImaLilTeapot
24.09.19, 12:37
With every event, I've collected specialized geos. This leaves me with a slew of old guys that don't get to do much more than twiddle their thumbs. They've asked me to send them back to school for retraining for a new job. Could we have a way to train old unused geo's to become explorers? Or, retrain them so they can become specialized too? ( jolly to.. stone cold say)
Thejollyone
25.10.19, 18:55
BUMPING THIS:
the explorers Sturdy Shovel was at one time a huge benefit with event resources; then BB moved the goalposts and excluded them from this skill.. Therefore im my opinion, we should get a free week to reskill (I dont think the last free skill included this?)
Merged
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