View Full Version : Roaring Bull landing zone
did some1 at BB put in extra effort to make RB so incredibly boring?
this adv is worth spamming for loot alone, but all the attacks are so long winded. I know it was a bit easy, but could we have that temporary landing spot on the east of the island back? it made RB an awesome adv :)
Even better - remove all camps except towers - then only 3 attacks from landing spot needed to get loot :)
lordloocan
01.11.16, 20:21
why keep all 3 towers? get rid of 2 and pop lz right next to the one that is remaining. (Typed tongue in cheek - yes would be nice to have that east lz again but......)
queen-vicious
02.11.16, 02:25
I haven't done an RB since the landing zone was removed.
I too would love to see its return :D
Hey guys - I'd love more feedback on this. Could you show me a screenshot of the adventure map with the old landing zone, and any ideas for new ones?
Areop-Enap
02.11.16, 14:59
Hey guys - I'd love more feedback on this. Could you show me a screenshot of the adventure map with the old landing zone, and any ideas for new ones?
It wasn't a landing zone but a small area where generals could be moved after arriving on the map which made the whole adventure much quicker and easier to do.
https://dl.dropboxusercontent.com/u/14405159/OldRB_WitchTower3.png
It wasn't a landing zone but a small area where generals could be moved after arriving on the map which made the whole adventure much quicker and easier to do.
https://dl.dropboxusercontent.com/u/14405159/OldRB_WitchTower3.png
Thanks for this - I can see why it was removed, as it negates much of the challenge from the adventure.
pfft challenge, it was fun while it lasted. Shame these little mistakes cant happen more often by design, an un announced, random general placement deep in enemy territory for a week on a random addy would really spice up the xp grind. My sig might be seen as positive then ;)
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