PDA

View Full Version : General/Champions and knowing their skills



Jim_B
05.11.16, 15:35
Right now, it seems (unless I'm missing something) that the only way to see the special abilities of generals - their capacity, HP and skills etc... is by looking at a battle report (by which time it's a little late :D)

Things were fine when there were just a few general types, but now it's getting hard to remember who has 'attack weakest' or 'first strike'. This will become increasingly important with the Xmas Champions.

Could we have the mouseover label to include the same summary we see in the combat reports (as well as assigned troops)?
Or perhaps a mouseover with that info on avatar on each generals loading screen?

Dorotheus
05.11.16, 18:25
Seconded.

Areop-Enap
05.11.16, 20:35
Right now, it seems (unless I'm missing something) that the only way to see the special abilities of generals - their capacity, HP and skills etc... is by looking at a battle report (by which time it's a little late :D)

Things were fine when there were just a few general types, but now it's getting hard to remember who has 'attack weakest' or 'first strike'. This will become increasingly important with the Xmas Champions.

Could we have the mouseover label to include the same summary we see in the combat reports (as well as assigned troops)?
Or perhaps a mouseover with that info on avatar on each generals loading screen?

On the test server there is a small info box just below the name/rank field in the general menu of the new champions with their description/ability. :)

halv12
05.11.16, 20:47
information on all generals ( also new ones ) - here - http://osettlers.com/en/specialists

Jim_B
07.11.16, 15:33
On the test server there is a small info box just below the name/rank field in the general menu of the new champions with their description/ability. :)

Brilliant! I guess this is a redundant thread already then :)

BB_Saqui
07.11.16, 16:48
Brilliant! I guess this is a redundant thread already then :)

Well I'm more than happy to close a thread on such good terms - shouldn't be long before the feature makes its way to the live game! :)