View Full Version : 1 player adventures for guild quest
We have np with adventures in guild quest, but there are 4 quest's that are asking for doing the Witch of the Swamp and we had them several days in a row. With this adventure members can't help each other, we can only provide the adventure or resources for troops, buffing etc.
We would like to suggest, to replace 1 player adventures with 2 or 3 player adventures or doing any adventure, so we can work together to get the guild quest done.
Working together should be the main goal in a guild in my opinion and with 1 player adventures that's not stimulated.
With kind regards,
Irobijn
lordloocan
20.02.17, 12:38
Thought the same for ages, maybe use sftr and dp as replacements.
+1
Guild Quest that asks for solo adventure, ain't that a bit ...backwards? c:
+1 Good idea from lordloocan to use other adventures as substitutes that the guild can help with. Also there should be some way to avoid repetition of the guild quest in a short time period, there are enough of them.
stonewaller
20.02.17, 17:14
+1
I've always thought it would make more sense to have the much neglected co-ops as part of gqs although if we did it would probably be raining the raiders and whirlwind so forget I said that. But yeah guild quests ought to be more about teamwork than solo adventuring.
Agreed - moving to 2 player adventures would be a step forward and would help build guild cohesion - if this is not possible then ensuring that lower level guild mates with less developed armies and lower level barracks are not hit day after day with a single player adventure would seem more than reasonable.
+1
Ingrid_VonTess
20.02.17, 17:20
+1
Yes, It's a step backwards and totally mind blowing when you are trapped into harder adventures that take more time. I don't like solo adventures for GQ - especially when you get to a certain level. Guild Quests should be about teamwork.
FlamingDeli
20.02.17, 17:22
+1
I agree with changing the single player adventures to ones that promote more working together in guilds. For players just starting out guilds help members alot as irobijn meantioned in starting post. A single adventure prevents a guild from helping a member possibly learn blocking or other tactics that can be used for other adventures too.
+1 Seems the way forward. Share the wealth.
Thought the same for ages, maybe use sftr and dp as replacements.
DP is already a guild quest.
The full list of adventures for GQ's is:-
traitors
iotp
dp
nords
bk
vtv
vlt
Woodcutter
DP is already a guild quest.
The full list of adventures for GQ's is:-
traitors
iotp
dp
nords
bk
vtv
vlt
Woodcutter
Couldn't find IotP in the wiki guild quest list, but if its there than with traitors and WotS and WCutter it would be the 4th 1 player adv.
DP is already a guild quest.
The full list of adventures for GQ's is:-
traitors
iotp
dp
nords
bk
vtv
vlt
Woodcutter
As memory serves, all Guild Quest tasks that featured IotP were instead replaced with WotS some time after IotP was removed from the Merchant for map fragments (and the resultant hue and cry).
lordloocan
20.02.17, 20:53
DP is already a guild quest.
The full list of adventures for GQ's is:-
traitors
iotp
dp
nords
bk
vtv
vlt
Woodcutter
Yes< I knew that, was looking for lower level 2 player advs for those who keep getting wots.
SamuelThorn
20.02.17, 21:21
+1 for "Working together should be the main goal…". I like the idea that guild quests might be about working together to achieve some common goal together. Other than just do a solo quest. In our guild, we are trading together, adventuring together, having fun together. And as Iro have suggested, WotS (and other solo adventures) is a bit out of this scheme. :)
+1.
It was an unfortunate coincidence, but I just started to upgrade my barrack (24h) shortly before the new quild quest (maybe it was a mistake), so I was unable to train new troops to complete Witch of the swamp. I was 100% until then so it's made me sad. :)
lostinspacesnz
21.02.17, 00:47
+1
I've been hit with WOTS twice within a week, which really sucked.
+1
Guild quests should have an element of teamwork, be it a buff for a particular resource or trading with another player to obtain an item as a gq task, I feel adventures should fall into the same category where another guild member can be of assistance and that it not be a solo 1 player adventure day after day which is what Wots falls under.
Please look into replacing this adventure with one that allows for more than 1 player, it will build teamwork and ease frustrations.
-1
Never had to do a one player adv for guild quest. I only had to do VLT or other adv for more than one player. I would love to just have wots.
So please either leave it be - or make more guild quest. Even better - look at statstics and remove those that no one wants to do.
luckydiddy
21.02.17, 07:26
+1
Guild Quests should be for the guild. Requirements whre people can help and work together to support each other.
WOTS whilst an easy adventure gives no scope for supporting newer players and it is lower level players who get tasked with having to do this adventure. These are the guys who do not yet have the economy OR population size to support multiple adventures per day... they may be stuck in a stealing from the rich or something which at the level these WOTS is being asked for guild quest .. stfr took me at least 24 hrs to do. Also as barracks being upgraded prevents them from building an army up in time just think there should be better ways to help and support especially the lowest level players to complete guild quest ratherthan them being stuck on their own for it.....
HOWEVER .... please don't even think about swapping woodcutter (a one player) for ToK/Oil Lamp/City/Sea Snake!!!!!!
I do agree! Cooperation should be a priority in guild quests. One odd 1 person adventure is OK but 4 out of 7 is not!
-1
Never had to do a one player adv for guild quest. I only had to do VLT or other adv for more than one player. I would love to just have wots.
So please either leave it be - or make more guild quest. Even better - look at statstics and remove those that no one wants to do.
Only the levels 36-50 getting WotS and 46-50 Traitors as 1 player adv.in GQ and those lower levels often need help, because they are still upgrading barracks and don't have enough pop.space yet for big armies. (if you had VLT you are at a level between 51-65)
-1
it still wont stimulate real teamwork, just lootspots > free rides. it is already going on at large scale. with a system abused it is best to keep the players secluded until a better solution is found. i think it's called TSO2 and we may never see it.
like GQ, if you don't do GQ you don't get GC and others get less GC. Super system.
like adventures should be. if you don't do adventure you should not get any loot or quest credit.
i don't fall for popular upinyouns. and it sucks to be above level 50 as the quest requirements are made for level 60+. give me back WOTS, the sleepy BK that people are CARRYING each other with advocates nonsense. the flood of loot is breaking havoc on the economy. should i care when i benefit from the trades? of course. there massive need for real change. Change such as that you use 1000 horses to make 1c, IF such a solution would be only solution to a very broken game.
please turn me back to lvl 50 :/
I can understand that people like to co-operate, and so do I. That said, I dont have time on a busy weekday to coordinate doing co-op adventures. So no matter how much I like the idea.
I prefer to have something to do I can do by myself for daily guild quests.
A week quest that you have a week to solve where the guild would have to work together would be something I could support.
With this adventure members can't help each other, we can only provide the adventure or resources for troops, buffing etc.
erm, so ur helping each other???? i do agree tho, it would make more sense to have a 2/3/4 player adv for gq
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