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View Full Version : more space for gens please



whitewolf69
21.02.17, 16:49
with the ever increasing gen numbers i find more and more of them staying in star as no where for them to go on island, would it be possible to unlock more areas around the edges of map where they can go like in s1 this would be really helpful :)
l :)

Xibor
21.02.17, 20:41
They can go back to the star menu if you aren't using them.

whitewolf69
22.02.17, 00:16
yeah thats the problem i dont want them in star and have no space on island for them to go

queen-vicious
22.02.17, 00:18
+1 whitewolf - id love to see my gens have their own island to park on.
Whilst yes they can be returned to star this does not help when you need to send them loaded to an addy if you have no room to park them

Please give our gens their own special place to hang out between adventures BB :)

Xibor
22.02.17, 00:51
Whilst yes they can be returned to star this does not help when you need to send them loaded to an addy if you have no room to park them

Please give our gens their own special place to hang out between adventures BB :)

Fair enough - and yes, it would be nice

TheFairy
22.02.17, 10:35
a military island sounds great.... it could be set up with all the barracks, a couple of taverns and one or two other places of entertainment for the troops between assignments, a store i guess, to buy food rations and uniforms. perfect!! :)

TheVictorious
22.02.17, 10:59
+1

Dorotheus
22.02.17, 19:14
This or something similar must now be the most requested feature ever.

Malhalla
22.02.17, 20:24
+1

problem is there ain't much space left and a dedicated space (island) would have to be rather big. id more be up for some kind of headquarter (a use for tavern!) where all generals rest and can have their functions controlled from inside, assigning troops and sending out. while keeping the old system so if we want we can place generals on map (option to send back from adventure should include where to send) less lag on home island and you still get to experience the graphics of the generals. i like to have "one of each gen out on island" or really just nus and mma. any more requirements that need to be met? what are devs being paid for really?

though i would like to see A LOT of quality of life BUG fixes first, already. you may feel free to call them BETA fixes as there's clearly no need for a test server, live servers are the test servers and i highly doubt any dev play the game, actively like players do on a wide arrange of game stages. which this grout bonus event represent. frequent gifts and the plasure of the remains of TSO doesn't make enough love to sustain all this neglect and all the focus on everything not related to the actual game.

one big hint is implement a hardcore gold sink already. maybe that's suicide considering what trade is all about though.. about what it shouldn't be about at all. adventure spots. in comparison i have worked against dual accounting before and if the devs don't already show their contempt against it, fighting it is futile. well devs, you can't hide. while we all know coop adventures were a failure, your intent was not. and then we have lag that just makes the current situation so much more just. there are other ways, than pretending with things like max active adventure limit. 10 active adventures and it wouldnt be a problem if someone, you or the guy who joined early on spend 3 days completing. of course one probably want to finish it in one day, how difficult can it be to have a higher cap that allow players some room to play with people on all stages of speed always decided up front. LFM SE 2 day run. yea to much wow. no. to much games in general, it's just optimization. i like how TSO users use price check just like in my old school game, and WTS which I'm not very fond of have truly manifested.

True change. Not adaption to a rotten system or change for the sake of change.

Trigintiljon
23.02.17, 10:29
problem is there ain't much space left and a dedicated space (island) would have to be rather big. id more be up for some kind of headquarter (a use for tavern!) where all generals rest and can have their functions controlled from inside, assigning troops and sending out. while keeping the old system so if we want we can place generals on map (option to send back from adventure should include where to send) less lag on home island and you still get to experience the graphics of the generals.

+1. I support the idea of clearing the main island of Gens, but having a headquarters for specialists seems like a more reasonable solution. Maybe a tavern for explorers/geos and a ship on the coast for Generals? With a nice user interface and options it would add a lot more control over one's specialists while avoiding unnecessary extensions to our home island.

Urd123
23.02.17, 11:14
+1
We already have a tavern that we never use once we have bought gens and explorers. It could be used for the specialists. And would be so great if we could fire the marshals so we dont need to look at them in star :p
Some options to control what skills you have given the different geos/explorers would be great, so we dont need to wait until each one is back and look what skills they have separately.

SmurfAsH
23.02.17, 15:29
+1

problem is there ain't much space left and a dedicated space (island) would have to be rather big. id more be up for some kind of headquarter (a use for tavern!) where all generals rest and can have their functions controlled from inside, assigning troops and sending out. while keeping the old system so if we want we can place generals on map (option to send back from adventure should include where to send) less lag on home island and you still get to experience the graphics of the generals. ..
And a similar solution to reduce the lag when arriving to adventure..

There could be beachheads instead of landing spots - technically, "island storehouse" of which we would move out our generals.
One beachhead per player and coastal sector.

Shouldn't be so hard to fix code for that and map devs to pinpoint beachhead spots in all maps - compared to all (sneak) changes done about current landing spots.
from 34171-General-ADV-placement (http://forum.thesettlersonline.com/threads/34171-General-ADV-placement)

vigabrand
24.02.17, 00:01
put em in the barracks, u know that place where armies live

seems very logical to me to have them there, where they can be loaded and sent out immediately. we dont have this problem with other specialists and its seems obvious to me