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FastSimTSOmaps
01.03.17, 23:30
http://settlersonlinemaps.com/fastsim.php?LangCode=2

New features added

2-3-2017 (Version 4.0)

- Support for general' skills tree based in test server current version.
- Added button and window to configure general skills.
- Realtime update for tooltips (when you move the mouse cursor over troops) also with Vargus/Nusala/Anslem.
- Fixed a bug with tooltips where they were showed only in first general / enemy camp
- Now tooltips are showed for generals too.
- Added extra info on tooltips for troops and generals.
- Added tooltips for skills.
- Manager system for general' skills (Save, delete, list)
- Added skills for Vargus, Nusala and Anslem to tooltips

11-1-2017 (Version 3.6)
- Autodetect number of CPUs when using search of best attack.
- Troops lost filter. Only the troops selected can be lost in simulations.
- Re-enabled the multi-general option in search of best attack. 6 Generals wave max
- Reset for general troops and individual troops
- Up/down keys for troops

10-1-2017 (Version 3.5)
- Added production time in barracks as sorting option, and added to reports too.
- The troops values are not lose when you change adventures.
- Now find best attack simulations can be saved too (copy/paste the url)

9-1-2017
- Small details fixed in search of best attack.
- Included estimated time in realtime to tell you how long will it take.

http://settlersonlinemaps.com/fastsim.php?LangCode=2

EasyTarget1
02.03.17, 10:55
nice job, I'll have fun with this :)

Durin_d
02.03.17, 11:19
Nice job.

First Strike skill info is missing from troops and generals. Edit: found it. It's the Round number.

Could you add "worst case" simulation to all simulations? By "worst case" I mean for our troops simulate with 0% accuracy (minimum damage) and for enemy with 100% (maximum damage).

FastSimTSOmaps
02.03.17, 19:36
Some bugs fixed and added new generals vargus, nusala and anslem to the realtime tooltips system.

FastSimTSOmaps
02.03.17, 19:39
Nice job.

First Strike skill info is missing from troops and generals. Edit: found it. It's the Round number.

Could you add "worst case" simulation to all simulations? By "worst case" I mean for our troops simulate with 0% accuracy (minimum damage) and for enemy with 100% (maximum damage).

I will study the worse case option, anyways it is easier to be killed by a asteroid than get the worse combination possible since all hit chances are 80%+

Durin_d
03.03.17, 09:42
I will study the worse case option, anyways it is easier to be killed by a asteroid than get the worse combination possible since all hit chances are 80%+

With the worst case option we would get the maximum possible losses with one simulation. At least for me that is what I'm looking 2nd after win/lose when simulating combats. If the worst case would be included in all simulations I could do my simulations with one repetition and thus making the simulations 25x faster.

Ofc. this is my way of using simulators and in no way the only one.

FastSimTSOmaps
03.03.17, 17:57
Ok let me study it :).

FastSimTSOmaps
03.03.17, 19:59
Simulation profiles added. Allows you to setup simulator easily for typical uses (Blocks, attacks, ....

http://settlersonlinemaps.com/fastsim.php=LangCode=2 (http://settlersonlinemaps.com/fastsim.php?LangCode=2)

vigabrand
04.03.17, 10:16
Great stuff :)

FastSimTSOmaps
06.03.17, 08:46
Great stuff :)

Thanks.

This week we will have a new powerful feature... , We will start using the historical database in the simulator to request information about the best attacks / blocks / etc to the database

The database has more than 4 millions of simulations that are being processed actually and will end at the end of this week.

After this, it will be hard to find new features to add to the simulator. If any of you have any tip, it is welcomed :).

FastSimTSOmaps
12.03.17, 16:00
Skills updated with the new skills tree, enjoy.

sk_setttler
20.01.18, 16:30
any chance to add Mary? ;)

Xibor
21.01.18, 20:32
Mary?

hades8840
22.01.18, 16:11
Mary?

the new general

Xibor
22.01.18, 20:27
Oh - I knew that, I was short forming a request of "when will we see Mary?"

I guess that wasn't clear

(I've found that using the Grim Reaper can get you close enough. That's what I've been using until Mary is officially there)