View Full Version : Get all the loot if solo the adventure
If I solo a 3-man adventure, I really wish my loot can be tripled. If 2 people do a 3-man adv, each person gets 1.5x loot. At the moment, I can still get 3x loot with my adv, but in a much trouble way. I can swap or sell the lootspots, then use that money to buy the same lootspots from other players.
The lootspot thing is not supported by BB. It's risky and trouble, and of course, have to wait for someone to do with. Sometimes, I do advs till late to finish it before my premium ends, but no one else is around to buy or sell lootspots, not even my guild mates are on to share with them.
If I can get all the loot, I don't need to depend on the lootspot thing. I won't be afraid if some guys ruin my blocking plan even though I instruct them already. I'll also not be bothered by someone who are AFK for hours, then demand a refund. I can do and finish at any time I want.
If I solo a 3-man adventure, I really wish my loot can be tripled. If 2 people do a 3-man adv, each person gets 1.5x loot.
Simply not true. There are 3 slots. Each one has the same amount of loot. Two people playing each get their own slot. The 3rd is lost, not divided in.
and -1
Overall I say leave well enough alone, it's fine like it is.
Simply not true. There are 3 slots. Each one has the same amount of loot. Two people playing each get their own slot. The 3rd is lost, not divided in.
and -1
Overall I say leave well enough alone, it's fine like it is.
If you have a 3 player adventure, one person does 99,8% of the work and the other two do 0,1%, all of them get the same amount of loot and given the RNG there is a chance the last 2 will get better rewards than the first one, regardless of the fact they did almost nothing to contribute.
In the same case, if a person does 100% of the work, that person will still get only one set of rewards regardless of completing the same objective 3 people did in the situation above (getting 3 sets of rewards).
THe fact that some people got used to it does not mean current system is not ridiculous.
TheVictorious
30.03.17, 08:13
If you have a 3 player adventure, one person does 99,8% of the work and the other two do 0,1%, all of them get the same amount of loot and given the RNG there is a chance the last 2 will get better rewards than the first one, regardless of the fact they did almost nothing to contribute.
In the same case, if a person does 100% of the work, that person will still get only one set of rewards regardless of completing the same objective 3 people did in the situation above (getting 3 sets of rewards).
THe fact that some people got used to it does not mean current system is not ridiculous.
the game originally designed to have 3 person co-op to complete 1 adv, but without force player to get those 3 people, so you can solo "OR" ask for co-op.
But what if you solo, you can swap! so you do 99.9% of the work, and another people just get the loots, as you do in another player adv that he did 99.9% work and you get the 0.05% :)
if you sold ls, you get the benefit as well.
So... swap is fair enough, and selling ls is up to you !
the game originally designed to have 3 person co-op to complete 1 adv
And that design has failed years ago, right when people figured out there is absolutely no need to involve extra people in the adventure when you dont need them. And nothing has been done about that ever since, so we are still forced to follow the outdated design.
So... swap is fair enough, and selling ls is up to you !
The only reason swapping even exist is to work around the fact that due to the outdated design you fall behind if you dont invite people you dont need to finish the adventure. If BB wasnt reluctant to touch the core of the game and actually fix underlying issues we wouldnt have to be bothered with swapping or selling (and any kind of issues caused by that).
People use cutlery on screws, by your logic your saying screwdrivers are a design failure. Also by your logic every player who gives loot-spot's away to guild mates is falling behind. What we have now works.
lordloocan
30.03.17, 10:25
Been suggested many time but try again. How about making the amount of loot received be dependant on the amount each kills?
Been suggested many time but try again. How about making the amount of loot received be dependant on the amount each kills?
While this might work with smaller adventures, larger ones such as the fairy tales with their thousands of enemy troops would mean your percentage for killing just one enemy troop would be so small that even with rounding up you would only get 1 of each item from each slot.
lordloocan
30.03.17, 20:17
While this might work with smaller adventures, larger ones such as the fairy tales with their thousands of enemy troops would mean your percentage for killing just one enemy troop would be so small that even with rounding up you would only get 1 of each item from each slot.
Yes, so lootspotters will need to kill more.
Yes, so lootspotters will need to kill more.
Now your asking for BB to write code which violates the laws of physics.
-10 from me . Then what is the point of making 3 player adv. If you want to do it solo, then do a 1 player adv.
TheVictorious
31.03.17, 10:43
Yes, so lootspotters will need to kill more.
seriously??!!
-10 from me . Then what is the point of making 3 player adv. If you want to do it solo, then do a 1 player adv.
The point of 3 player adventures was BB thought the difficulty is enough to require 3 player cooperation to complete the adventure, and they've been wrong.
Pretty much same train of though that made them set time limit of adventures to 12-14 days where all it takes to complete them is 1-2 hours.
The point of 3 player adventures was BB thought the difficulty is enough to require 3 player cooperation to complete the adventure, and they've been wrong.
Pretty much same train of though that made them set time limit of adventures to 12-14 days where all it takes to complete them is 1-2 hours.
Who cares - as it is now you can do it alone or you can share. You can sell ls or you can swap with others. If you dont want that there are adventures for just one player to do. That is fine by me,- I like to keep it that way.
The point of 3 player adventures was BB thought the difficulty is enough to require 3 player cooperation to complete the adventure, and they've been wrong.
Pretty much same train of though that made them set time limit of adventures to 12-14 days where all it takes to complete them is 1-2 hours.
I guess no-body in your circle of friends takes longer then. I on the other hand know plenty of players who can't complete in under 2 hours.
I guess no-body in your circle of friends takes longer then. I on the other hand know plenty of players who can't complete in under 2 hours.
I saw a lot of people spamming Black Knights every 45 mins on Trade chat.
TheVictorious
01.04.17, 06:25
Who cares - as it is now you can do it alone or you can share. You can sell ls or you can swap with others. If you dont want that there are adventures for just one player to do. That is fine by me,- I like to keep it that way.
I saw a lot of people spamming Black Knights every 45 mins on Trade chat.
IF it is so easy like this, so, it does not worth to be 3 players at all, let's say it so easy that is enough to be 1 layer adv, so play it as an adv with awesome loot like Outlaws or IOTP.
Selling ls is optional, noone stops you from finishing adv. alone, unless those 600gc from Nords ls or 900gc from BK (not during the event) is that much for you. And BB somehow addressed the issue, half of the 1001 Nights adventures are single player, so suited for those who don't like sharing the spoils with ls sales.
If you don't trust people not to ruin your blocks then don't sell to strangers on the TO and stick to friends and guild mates.
If you can't find people to take spots at certain times of day then stick to single player adventures at those times.
As well as single player Arabian adventures, you can get decent loot from Outlaws and Bandit Nest, one of which is available in the Merchant for map fragments.
Increasing the loot share when players are missing will be the death of any real of multi-player aspect of game play. Many people will just stick to finishing adventures solo to get the extra loot without needing to rely on others for swaps and we all know how terrible the loot is for co-operative adventures.
https://img.clipartfest.com/b2c47433427a097cc578eaa005e8d4fb_globalization-by-k-p-on-happy-face-thumbs-down-clipart_256-258.png
If you don't trust people not to ruin your blocks then don't sell to strangers on the TO and stick to friends and guild mates.
If you can't find people to take spots at certain times of day then stick to single player adventures at those times.
As well as single player Arabian adventures, you can get decent loot from Outlaws and Bandit Nest, one of which is available in the Merchant for map fragments.
Increasing the loot share when players are missing will be the death of any real of multi-player aspect of game play. Many people will just stick to finishing adventures solo to get the extra loot without needing to rely on others for swaps and we all know how terrible the loot is for co-operative adventures.
https://img.clipartfest.com/b2c47433427a097cc578eaa005e8d4fb_globalization-by-k-p-on-happy-face-thumbs-down-clipart_256-258.png
-1
If you don't trust people not to ruin your blocks then don't sell to strangers on the TO and stick to friends and guild mates.
If you can't find people to take spots at certain times of day then stick to single player adventures at those times.
As well as single player Arabian adventures, you can get decent loot from Outlaws and Bandit Nest, one of which is available in the Merchant for map fragments.
Increasing the loot share when players are missing will be the death of any real of multi-player aspect of game play. Many people will just stick to finishing adventures solo to get the extra loot without needing to rely on others for swaps and we all know how terrible the loot is for co-operative adventures.
Please don't say nonsense stuff. I must trade lootspots with strangers even if it's risky, unless I want my process to be as slow as snails. I gave a lot of free lootspots to my guild mates, but only BKs, RBs, and Tailors; I can't afford to give Ali Baba ls for free. And, there are not many guild mates can swap Ali Baba ls with me. And, don't tell me to finish those advs while throwing their ls away.
Please don't say nonsense stuff.
Not nonsense at all... if I don't want a block ruined, I don't go to TO.. simple as that. If people are not around that I trust, I select a one player adventure, or one where there is very little chance of a loot spot kill messing up my final attack. If someone in your guild isn't able to buy/swap/owe you an Arabian loot spot, look to your friend list and find someone you have had good experiences with in the past. It is more than possible to do with a little effort and patience, two traits vital to success in this game.
The point still remains, what you are proposing will likely sound the death knell of any form of co-operative play, which is what attracted many players, including myself, to this particular online game in the first place.
Not nonsense at all... if I don't want a block ruined, I don't go to TO.. simple as that. If people are not around that I trust, I select a one player adventure, or one where there is very little chance of a loot spot kill messing up my final attack. If someone in your guild isn't able to buy/swap/owe you an Arabian loot spot, look to your friend list and find someone you have had good experiences with in the past. It is more than possible to do with a little effort and patience, two traits vital to success in this game.
The point still remains, what you are proposing will likely sound the death knell of any form of co-operative play, which is what attracted many players, including myself, to this particular online game in the first place.
Lol, "co-operative", please, admit yourself, do you play "co-operative" in BKs, RBs, Tailors, and Ali Babas, or do you also solo them and sell the lootspots? Please don't lie.
Lol, "co-operative", please, admit yourself, do you play "co-operative" in BKs, RBs, Tailors, and Ali Babas, or do you also solo them and sell the lootspots? Please don't lie.
co-operate
verb
1. to work or act together or jointly for a common purpose or benefit.
2. to work or act with another or other persons willingly and agreeably.
3. to practice economic cooperation.
I have never sold any Fairy Tale loot spot (including Arabian). In fact, I very rarely sell loot spots, period. The majority of them are given away to guild mates. Most of my guild mates do the same, particularly the higher levels. In that way, we willingly act together with other persons for our common economic benefit. We co-operate with one another.
With the system you are proposing many players will just be sat doing 2 or 3 player adventures that rake them in double or triple loot whilst sat in their own little bubble, rarely resorting to any form of interaction through actual game play. If that were to happen all TSO would be for those folks would be a glorified chat channel and many guilds would pretty much resort to collectives of like-minded players looking to get enough guild coins for the next Market change. I utterly fail to see how that could possibly be of any benefit to the future of the game.
co-operate
verb
1. to work or act together or jointly for a common purpose or benefit.
2. to work or act with another or other persons willingly and agreeably.
3. to practice economic cooperation.
I have never sold any Fairy Tale loot spot (including Arabian). In fact, I very rarely sell loot spots, period. The majority of them are given away to guild mates. Most of my guild mates do the same, particularly the higher levels. In that way, we willingly act together with other persons for our common economic benefit. We co-operate with one another.
With the system you are proposing many players will just be sat doing 2 or 3 player adventures that rake them in double or triple loot whilst sat in their own little bubble, rarely resorting to any form of interaction through actual game play. If that were to happen all TSO would be for those folks would be a glorified chat channel and many guilds would pretty much resort to collectives of like-minded players looking to get enough guild coins for the next Market change. I utterly fail to see how that could possibly be of any benefit to the future of the game.
Lol, so much "co-operative" when you also solo them yourself. Yeah, give your guild mates lootspots is "co-operative", while that I give my guild mates resources from the ls instead is not, yeah, totally not. Lol.
Ok putting the mud pointing to one side.
How will the game know you have done a adventure solo ?
The first possibility is no other player has done a kill, for this to work it would need you to have obtained MAX XP on the adventure. This means no quick loots you have to kill all camps. For some adventures this is not going to make much of a difference but on some you will be losing more than 3x the troops to gain 3x the loot. More importantly is the time factor especially during events, you have to ask is the additional time to run the adventure going to reduce your event item rate per hour.
The second possibility is you don't invite and do it solo. What happens if you invite and a player fails to make a kill in a reasonable time frame, this happens a lot. You are always seeing players asking in help tab how long they should wait for a non appearing loot spotter. Now your in a situation where you are entitled to just 1/3 of the loot despite the loot spotter not completing their side, you lose out.
Lol, so much "co-operative" when you also solo them yourself. Yeah, give your guild mates lootspots is "co-operative", while that I give my guild mates resources from the ls instead is not, yeah, totally not. Lol.
It depends how much work the looter is asked to do really. Often just 1R or 1C kill, yes.. sometimes it's helping out with MMA sacrifices (like on the 100C/100X camp on BK.. or the Witch Tower on DB), other times it is full on co-operation, like when one of the officers recently helped a level forty-something through his first VLT each doing a significant portion of the adventure each before inviting a third player in towards the end.
It's easy for anyone to ridicule what they haven't experienced for themselves. If we were on the same server, I would invite you to come and do so. Personally, I don't consider handing over resources to guild mates to be co-operating. I don't feel it helps players learn how to play the game for themselves and instead teaches them to rely on hand outs, but I am not about to laugh in your face for doing things that way. I have more manners than that.
You do things your way, I'll do things mine. If you propose a change that will impact on my way of doing things I am going to speak out against it and give it a thumbs down, as I have already done so. Ridicule me all you like, people will judge for themselves the merits of your arguments against the merits of mine. I'll wager heavily that the BB staff reading this won't give your LoLing any more credence than I have done.
I really cant understand why anything should be changed. Besides what has already been said about that we have pots of single player adventures. If you cant find someone you can trust to swap here and now, you can swap with a guildie, who do the adventure later, does not have to be same day. I almost never swap in trade. I dont often sell ls.
That said, I cant remember any time where a swap from trade messed up my block,- a guidlie did it once, because I assumed he knew I was doing a block, I could just have told him.
Yes sometimes it can be hard to fin swap for the big alibaba- but that does not mean anything should be changed.
If you dont like sharing ls - then just do the single player adv
lordloocan
03.04.17, 10:31
Isn't going to happen no matter how long thread becomes so pointless.
I have never sold a lootspot....never needed or wanted too, I play lots of adventures and most are not single player.
If you are playing adv when guildies are not around change guild to one where people are on the same time line, or one where there are active players!
Lootpsots do many things besides encourage social playing - they give people who cant yet play those adv a chance to get experience of the map, to watch a more experienced player and their strategy and they give much needed loot to friends and guildies as well as getting them the achievement points for many adventures.
Dont try to fix what isnt broken! There are many advantages to lootspots, sold or given freely and the game would change drastically (and negatively) for many of us if the possibility of having them was removed.
Further...'get all the loot' you do get all the loot. Loot is not an amount for the adventure, but an amount for each player.
So no matter what the adventure is, a player gets all the loot assigned.
Further...'get all the loot' you do get all the loot. Loot is not an amount for the adventure, but an amount for each player.
So no matter what the adventure is, a player gets all the loot assigned.
Exactly
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