View Full Version : Guild store
EasyTarget1
12.04.17, 05:36
Would it be possible to add some sort of place where officers could add stuff and all other officers could access them. ie.
At the moment we have to use gaudy truces to deal with the party crashers. Many of the guild can't afford/can't make them so it falls on the officers to deal with them. Now if you are about when they call for PC camp help and others never are it can cost you a load. Would be easier if there was a store where you could just get what you need and spread the load.
Already tried on the test server, there was some sort of technical issue which lead to the idea being shelved there.
as Dorotheus says: Guild Bank has been tried at test server some years ago and didn't survive to live server
EasyTarget1
13.04.17, 11:15
joy
i collected resources for event weeks before it started.
so that you or others cannot Afford is just, a bad excuse.
hurricane60
13.04.17, 15:15
I hope it can be revived and looked at again by B.B. A Guild Bank would be great for lots of reasons.
Training_Angel
27.04.17, 00:50
If a guild bank isn't feasible, what about allowing guilds to create a single account where the officers can log into it and send/receive trades from it? Our guild likes to run a lotto and donated items coupled with the UK lotto system is how we run it. But if the person who handled it isn't online at the same time as a winning player, they could go days before receiving their items.
I know multi-accounting is forbidden, but would BB consider allowing it for that case? Maybe every guild would have to register said account with BB and a list of the officers who are allowed access or something so the admins would know that such an account isn't for the purpose of benefitting a single player.
Training_Angel
27.04.17, 02:00
From what I have seen, the idea of a guild bank was tested and shelved, most likely due to unresolvable problems.
In lieu of such a building/ system, what if BB allowed guilds to register a Guild Account such as "Bank of [Guild Name]' that it uses as a bank/ storage. Something where guild officers can log into separately to store guild donations and send out items from, as they are needed. It would have multiple users that can access it, based on what officers the guild chooses to give the login information. I also understand that BB would not be responsible for the security of the account unless the site itself is hacked (ie: if an officer decides to steal from the bank, the account is hacked due to poor password selection/ control, or an officer logging in from an unsecured computer and not logging out).
I know there would be issues that would need to be addressed to ensure that it doesn't become a feeder account. Things like not allowing the account to level up. It can only have storehouses there. It can't be used to make resources. New guilds would probably need a waiting period before they can request and register such an account (so that players don't create a guild expressly for the purposes of cheating the system). And maybe the guild would need to have a certain number of active players before being granted permission to create such an account. Little rules like that with the understanding that BB can look into any such account at any time.
I don't know if this idea has been discussed. But I think it can be a valid way to address the need for a guild bank without having to build new code and implement it to the servers.
Anyway. Something to think about.
Merged
We have a guild bank.....
The above is one step further, but you can make a GB work even without the above. Once a guild is established with a firm leadership, one of the officers can 'hold' the bank for the rest of the guild. This is what we do. Only one person has access to it of course and has to be very careful in keeping stuff separate, but we ( well, me! ) manage it without a problem.
I log what is donated/made for the GB and also log what is paid out and to whom.
Our system is this:
All basic resources free up to level 35 ( I do watch how much people are asking for and point out it is assistance and not a replacement for building a good eco and learning to trade. )
We dont give coin of any kind.
Post L 35 players donate to the guild bank to keep it topped up for the next newcomers.
Post L 35 we loan stuff like swords, xbows, cannon, granite etc on terms of repayment in full within a month.
I trade some of the resources in Events in order to gather building deeds which are given in prizes in monthly guild competitions.
It works well.....so long as you can trust the person who holds the goodies.
luckydiddy
16.01.18, 12:48
Hi,
I wanted to try to attempt to revive this suggestion as in the past when I have looked at it I thought .. nah .. don't see the point. All that changed over the last couple of weeks though and I now feel that not only would a guild bank be desirable to the game .. but infact its essential.
My guild has 100 members. We have a lot of high levels. Many of us are resource and buildings rich. Members regularly donate resources/buildings etc to the guild store to use as the officer team sees fit. Over the last year the guild has amassed a sizable collection of buildings to be used for competitions, lotteries etc .. at the latest count we have close to 400 buildings and millions of resources - and that doesnt count all that have already been given away. Currently all is logged by one officer and they look after it. It works fine. There isn't a problem. YET.
If something were to happen with that one officer that prevented them being able to either access the game .. or they were to have a hissy fit and leave the guild all those resources would be lost. Thats too much responsibility for one member. Equally to spread it across different officers - would make administering it a logisitcal nightmare - who had what - etc.
Take some examples ...
1) If they died (sorry to be morbid) - noone else would be able to access their account - as we can't share that information with others (for understandable reasons) - anyone who did .. and logged in to it would flag up as having more than one account on the same ISP and as a result both accounts would be banned.
2) If they left the guild - they could steal from all the rest of the members - not cool.
3) If they got banned for something - that's BB punishing the whole guild membership - also not fair.
If as has been suggested earlier in this thread the guild set up an extra account for officers to access to store stuff .. thats breaching the rules and all of them could be banned. Equally having one account in the guild as a guild mule even if it was allowed .. would have to remain inactive .. affecting GQ completion.
This would mean the only method that could work would be to have a guild bank feature added to the game as there is in many other community based games. I have already spoken to other guild leaders on Northisle and on other servers and there seems to be strong support for this facility amongst large guilds in particular.
It could be:-
It has to be a special building such as the guild house, and could be upgraded to increase its storage capacity.
All members to have the ability to deposit items in it.
Guild leader could have amongst admin tasks the ability to set who can change guild bank settings - either just the guild leader to decide who can withdraw from it .. or officers too or even whole guild.
Some resources could be set as free for all - anyone can take any amount (stone/planks) Some resources could be limited and locked unless a member has been allocated an amount to take. It might seem like a lot of work .. but compared to the admin already involved with one person having it all .. its not more effort at all. And with the admin tools and succession list already within guild tools the beginnings of a way to solve this issue already appear to be in game.
So please BB reconsider this and how to attempt to incorporate some sort of solution to this potential problem.
Thanks
sumdudeman
16.01.18, 13:11
good idea :)
could use the guildhouse building as once you got the guild to 100 there is no more use except to swap leader.
lllKINGlll
16.01.18, 13:13
+1
Johnybgood
16.01.18, 13:15
This would help all types of guilds and should be looked into.... please, please please.
+1
Some tab storage system that's based on access rights might be good system to luckydiddy's idea stated above.
Fully agree.
Edit: We have a player in the guild who is suddenly no longer active and really worrying, his facebook wall doesn't any activity since.
While I was playing World of Warcraft, we also lost two players in a few years: car accident (guy was back with huge mental difficulties then died 2-3 weeks later of the consequences. Another from a hunt accident two years later. these things happen.
Settlers Online is a ressource & a guild based game. The benefit of a feature allowing to manage the ressources collectively within a guild seems obvious.
Kind regards
Chil
Work_in_progress
16.01.18, 13:18
You got the point, i think this should be considered. Totally agree
SamuelThorn
16.01.18, 13:21
Sounds reasonable to me, so +1.
Simply shocking no one have thought of this before, this is a huge improvement, and an issue that could destroy game happiness and loose players if not dealt with.. so fiks guild bank asap...
Katriona53
16.01.18, 13:38
+1 It sounds like a great idea to me
+1 good idea totaly agree
lostinspacesnz
16.01.18, 13:40
Amen to that. would be a complete waste to lose all the resources collected by members over the years.
Given the fact that many guilds hold competitions and lotteries of one sort or another - with often large prize pools, in addition to stocks of resources to give or loan to members who are short, this feature does seem to be quite urgent to add. The prospect of a guild that has worked hard and pooled some of its wealth for the good of all members, losing access to that collective wealth is indeed something that needs to be addressed sooner rather than later please Devs.
If a separate guild account is not possible, maybe it would be feasible to design this as a separate island (like an adventure island but without a time limit) with a guild store (to which the guild leader could grant or deny access to officers/guild members) from which it would be possible to trade items in & out?
Big +1
SSSecretSquirrel
16.01.18, 13:46
It could be:-
It has to be a special building such as the guild house, and could be upgraded to increase its storage capacity.
All members to have the ability to deposit items in it.
Guild leader could have amongst admin tasks the ability to set who can change guild bank settings - either just the guild leader to decide who can withdraw from it .. or officers too or even whole guild.
Some resources could be set as free for all - anyone can take any amount (stone/planks) Some resources could be limited and locked unless a member has been allocated an amount to take. It might seem like a lot of work .. but compared to the admin already involved with one person having it all .. its not more effort at all. And with the admin tools and succession list already within guild tools the beginnings of a way to solve this issue already appear to be in game.
these are all valid points and should be part of the feature if implemented.
would like to add that upgrading of storage capacity should be directly through resources. by that i mean all resources (obviously higher tier ones giving more storage). this way it would also serve as a resource sink and get a lot of near useless lower tier resources out of the game.
the alternative solution - an extra account - could be the "guild account". it would have no function other than storage of guild property and management of that property. this way it cannot be abused.
This would also make it easier for the "guild resource manager" to keep guild riches and their own stocks separate.
+1.
Sounds like a pretty good idea.
+1
I agree this would be a great idea saving a considerable amount of work for officers and add transparency. This in turn removes any doubts anyone may have about individuals which can cause conflict.
I would suggest that everyone who has access to it should have a small building or something so that if any did leave the game for whatever reason, the bank can still be accessed by other members, but that it must be linked with the guild so that a leaver can't move the contents.
If something were to happen with that one officer that prevented them being able to either access the game .. or they were to have a hissy fit and leave the guild all those resources would be lost. Thats too much responsibility for one member. Equally to spread it across different officers - would make administering it a logisitcal nightmare - who had what - etc.
So basically you are asking for a solution to a problem you artificially create by yourself, by accumulating in-game wealth in hands of someone you dont know you can trust, even though its completely unnecessary.
Guild bank was already introduced and was quickly removed from the test server, for 2 main reasons :
- it served no real purpose because all the buildings/ resources you have you can exchange freely through trade without a need to accumulate it anywhere beforehand in order to do the exact same thing
- while not giving any actual advantage, it imposes a requirement to create in-game mechanisms to protect the resources (eg. limited access to some players etc) and other things that are otherwise not needed if you make use of what the game provides already (because right now noone can rob you of the resources you have unless they trick you into trading them).
+1 brilliant idea, needs doing soon
stonewaller
16.01.18, 14:18
As someone who holds a pile of buildings as well as several million resources on behalf of a guild I for one would be glad of some sort of system that made things 'safer' for everyone, and reduced the 'paperwork' keeping track of everything so I can differentiate between my own piles and the mountains belonging to the guild. A conservative estimate of the value of the buildings I hold for the guild is a little short of 9 million gold coins, this seems wrong on so many levels and cannot be sensible. It might be a self created problem but please note it was around 10 million at the end of the christmas event, so its not as if we hang onto things needlessly forever, we have a large turnover.
If you are in a large successful guild running many guild events it is completely necessary to store stuff somewhere. You have to accumulate in advance, you cannot for example run a lottery with many prizes for many members if you do not have the prizes in advance. You cannot have bits and pieces held by x y and z. or suddenly go out and buy 10 advanced deerstalkers on trade.
If you are in a guild with a large number of members covering many time zones and lots of high level players who like to help but prefer that help to be given out centrally so its fair on everyone you cannot really have bits and pieces stored here and there.
Okay so perhaps this is a 'first world' problem it is possible to manage without, we manage, it isnt necessary, but sorry sparkz but it IS needed. Guilds are a big part of the game, trading is a big part of the game, building an economy is a big part of the game. Guilds are encouraged and some sort of structuring to help them function would be good ... It is about FAR FAR more than just protecting resources, and its not all about trust, I recently lost internet, a friend got suspended,real life jumps in when unexpected.
Far too many eggs in one basket- maybe a problem of our own making, but BB Please help me before I am crushed by them all metaphorically if not physically.
BeardedBaldric
16.01.18, 14:30
I do think that this is a great idea. I have played other games in the past where this is done, I think it would benefit a few guilds, also all players in the long run too.
luckydiddy
16.01.18, 14:36
So basically you are asking for a solution to a problem you artificially create by yourself, by accumulating in-game wealth in hands of someone you dont know you can trust, even though its completely unnecessary.
Guild bank was already introduced and was quickly removed from the test server, for 2 main reasons :
- it served no real purpose because all the buildings/ resources you have you can exchange freely through trade without a need to accumulate it anywhere beforehand in order to do the exact same thing
- while not giving any actual advantage, it imposes a requirement to create in-game mechanisms to protect the resources (eg. limited access to some players etc) and other things that are otherwise not needed if you make use of what the game provides already (because right now noone can rob you of the resources you have unless they trick you into trading them).
Not at all .. the player who looks after them I trust completely - otherwise they wouldn't have the stuff in the first place... However despite this there is no accounting for when illness etc can happen ... and even best friends will fall out from time to time.
The issue is that anything can happen to that one person. If it does .. guild loses everything. If you spread it across different people .. its a logistical nightmare ... any current work arounds would fall for one reason or another as being against terms and conditions of playing.
If something happens to a guild leader for example there is a system in game to deal with that. After 2 weeks of the guild leader being inactive the succession list kicks in till a new leader with a guild house on theirisland is found.
Most guilds have some resources they keep for various reasons - helping new members - competitions etc and will gladly accept donations from their members especially for unwanted buildings in events.
Tigerkingdom
16.01.18, 14:38
+1
If you spread it across different people .. its a logistical nightmare ...
Why would you spread it across multiple players when you can just keep your stuff in your star menu waiting to be used ?
Its not like new players are coming in on hourly basis and you need to keep track on who has the buildings/ resources they need in real time.
Star menu has infinite capacity, if you want to help someone you can send them a metric ton of whatever they need at the time and in most cases you wont have to do it again for months.
luckydiddy
16.01.18, 15:01
Why would you spread it across multiple players when you can just keep your stuff in your star menu waiting to be used ?
Its not like new players are coming in on hourly basis and you need to keep track on who has the buildings/ resources they need in real time.
Star menu has infinite capacity, if you want to help someone you can send them a metric ton of whatever they need at the time and in most cases you wont have to do it again for months.
Well this would explain perfectly why ...
Stonewaller wrote
As someone who holds a pile of buildings as well as several million resources on behalf of a guild I for one would be glad of some sort of system that made things 'safer' for everyone, and reduced the 'paperwork' keeping track of everything so I can differentiate between my own piles and the mountains belonging to the guild. A conservative estimate of the value of the buildings I hold for the guild is a little short of 9 million gold coins, this seems wrong on so many levels and cannot be sensible. It might be a self created problem but please note it was around 10 million at the end of the christmas event, so its not as if we hang onto things needlessly forever, we have a large turnover.
If you are in a large successful guild running many guild events it is completely necessary to store stuff somewhere. You have to accumulate in advance, you cannot for example run a lottery with many prizes for many members if you do not have the prizes in advance. You cannot have bits and pieces held by x y and z. or suddenly go out and buy 10 advanced deerstalkers on trade.
If you are in a guild with a large number of members covering many time zones and lots of high level players who like to help but prefer that help to be given out centrally so its fair on everyone you cannot really have bits and pieces stored here and there.
Okay so perhaps this is a 'first world' problem it is possible to manage without, we manage, it isnt necessary, but sorry sparkz but it IS needed. Guilds are a big part of the game, trading is a big part of the game, building an economy is a big part of the game. Guilds are encouraged and some sort of structuring to help them function would be good ... It is about FAR FAR more than just protecting resources, and its not all about trust, I recently lost internet, a friend got suspended,real life jumps in when unexpected.
Far too many eggs in one basket- maybe a problem of our own making, but BB Please help me before I am crushed by them all metaphorically if not physically.
Definitely some strong ideas here but a guild store is a good idea. Second I would propose a guild leaders forum.
Excellent!!!!!! BB, please!!!!
+1
I'm currently the guild bank and this feature would be awesome.
Not bad. I would not just give a guy an officer to share ... than to do it through the need ... I need so much and that and both the officers and the leader arrive mail and must get at least three of them to pass
it would be ideal to enter the building selects what it needs and in what quantity .... similar to the trade and click send and we get mail with OK or NO
KewlMyster
16.01.18, 16:29
I don't agree with the Guild Building. It's just something else to clog up production. But, I do agree that we need something to hold Guild Resource's. Now, if they made something like a server on it's own that each Guild could access their own stuff. Then, yes. That would be very useful to the Game. I myself have trouble with putting more stuff on my island, and as most people know Pop always a problem in this game and if they put something to hold Guild Resource's, then I would have to either get rid of some of my Production, or some of my pop. And.. that just isn't gonna happen. It's how my Guild stay's alive. But yes, this idea need's looking into. I just hope it doesn't involve killing something on my island to do it with.
I know this isn't the answer most of you are looking for, but it's all I got. it's a very good idea to have something on TSO that can handle Guild Resouce's though. If they could make another Island like Archipelegro. That would be AWESOME. That would just hold the Guild Resource's.. and nothing more
Nighkiller
16.01.18, 17:23
This is a great idea, would definitely support
+1, good solution to a real problem
There is no MMO without a Guildbank. Why can't we have one here aswell?
+1
I think I've heard it was tried before and there were problems, but maybe it could be done better.
+1 to the concept.
stonewaller
16.01.18, 19:45
We have a guild bank.....
you can make a GB work even without the above. Once a guild is established with a firm leadership, one of the officers can 'hold' the bank for the rest of the guild.
This is certainly true,it is the way it works at present- I would have thought for every guild that pools stuff this is more or less how they work....and is the gist of my post earlier. However I think it is missing the nub of luckydiddy's initial post... the current system is fine until something goes wrong and the stock-holder cannot get online for a period. It doesnt matter how good your system is if the goods are in an account that cannot be accessed you are stuffed. Maybe temporarily maybe permanently. I can hear people saying thats a remote chance, a few weeks ago I would have agreed but now from where I'm sitting with events going on around me nowhere near as remote as I thought.
Okay so its been tried on test etc and apparently didn't work. That doesn't mean it wouldn't work now or a new approach couldn't be made to work now. Once upon a time we had to load individual orders into the barracks 1 lot of 25 troops a time...why? because technical issues meant it couldnt be changed.....
having been in a guild were an officer who was bank decided to up and leave taking all said resources with him i can see the value in this, as was said even friends can fall out.
I don't think separate building needed after all Guild House could be used as Guild Bank, goes without saying need a Guild for guild bank so a separate building would not be needed. Guild leader would of course be one of those with access to the bank so we have suitable building already.
Access could be granted along the lines of gaining officer chat, leader can set who can deposit into it, can also set who can remove from it. Then as with guild should leadership change so would head of guild bank. this allows guilds to still work together and run comps/giveaways and prepare against Life or sadly death from causing to much of an issue at the loss of said leaders
so this gets a big thumbs up
Bitter_Sweet
16.01.18, 21:32
+1
Mart_Innkeeper
16.01.18, 21:50
It would help guilds to support lower level players to bring them through the game
Quintilian
16.01.18, 22:36
Oh goodness yes!
It is a good idea and I think it is possible to work it out.
I still think that BB should not ban players. That is never fair!
+1
(I do not think that BB wants us to support low players with resources)
Its a very good idea and should be looked into by BB.
Hello,
I've read the forum and I'm against the idea of a guildbank.
The reason for it lies in the fact that here you're playing with others against yourself or for yourself.
In other onlinegames I played we were a guild that had tot go to battle, extinquishing others, so some extra cash and goods came in handy.
Here you play against yourself, getting your stuff and economy right.
Some play with money, some don't. Depends how fast you want to achieve things.
To people who want to compete in level, go ahead, but it's not my thing.
Cheers, Lamp
P.S. if you want to help somebody out of sympathy it's a good thing.
+1
I remember a Dev Diary post quite a long time ago about such a feature. I can't seem to be able to find it, but this will definitely benefit quite a lot of guilds out there.
This would definitely be a positive step if only to simplify the job of the guild officers. It is not fun having the responsibility of holding 'guild' resources especially if you also visibly do a lot of trading, it demands a huge amount of trust on the guild members part, in their officers and leader. I'm sure many would feel more comfortable donating and requesting help from a guild bank.
Yep, this has been a major topic discussed in the forums in years gone bye, think it may be time for BB act on this and give us all what we want :)
Kingalfred
17.01.18, 08:48
+1
Domminator
17.01.18, 09:20
great idea
ChelleCade
17.01.18, 11:55
+1 from me :) Sounds good.
This is a very good idea to help with the management of resources within a guild +1 from me.
-1 I think this idea is interesting but will predominantly be abused. Sounds to me like resource laundering. A way to feed multi accounts under the guise of helping out. It will be harder to track and prove who's cheating as resources will be passing through many accounts on a daily basis. There is no need to store excess somewhere else when the star menu is capable of storing any amount of goods.
Also, I think personal guild problems could arise from such an idea.
If new players need a hand then fair enough, send trades just like what we do now. No need to fix what already works.
UPDATE: I have looked at other comments on other posts and it just seems strange that the majority of the people that like this idea have been members for many years but have very few forum posts. That suggests one thing to me and the main reason why I think having a guild store is a bad idea.
A Guild Bank! Many MMO's have this, and can be managed quite well.
i collected resources for event weeks before it started.
so that you or others cannot Afford is just, a bad excuse.
:(
And maybe the guild would need to have a certain number of active players before being granted permission to create such an account.
Merged
Please, not more limits on the size of a guild. The gq system is bad enuff already! I just want to chat with a few friends, if i'm forced into a huge guild by yet more conditions I may as well chat in global!
FlamingDeli
18.01.18, 19:17
Hi,
I wanted to try to attempt to revive this suggestion as in the past when I have looked at it I thought .. nah .. don't see the point. All that changed over the last couple of weeks though and I now feel that not only would a guild bank be desirable to the game .. but infact its essential.
My guild has 100 members. We have a lot of high levels. Many of us are resource and buildings rich. Members regularly donate resources/buildings etc to the guild store to use as the officer team sees fit. Over the last year the guild has amassed a sizable collection of buildings to be used for competitions, lotteries etc .. at the latest count we have close to 400 buildings and millions of resources - and that doesnt count all that have already been given away. Currently all is logged by one officer and they look after it. It works fine. There isn't a problem. YET.
If something were to happen with that one officer that prevented them being able to either access the game .. or they were to have a hissy fit and leave the guild all those resources would be lost. Thats too much responsibility for one member. Equally to spread it across different officers - would make administering it a logisitcal nightmare - who had what - etc.
Take some examples ...
1) If they died (sorry to be morbid) - noone else would be able to access their account - as we can't share that information with others (for understandable reasons) - anyone who did .. and logged in to it would flag up as having more than one account on the same ISP and as a result both accounts would be banned.
2) If they left the guild - they could steal from all the rest of the members - not cool.
3) If they got banned for something - that's BB punishing the whole guild membership - also not fair.
If as has been suggested earlier in this thread the guild set up an extra account for officers to access to store stuff .. thats breaching the rules and all of them could be banned. Equally having one account in the guild as a guild mule even if it was allowed .. would have to remain inactive .. affecting GQ completion.
This would mean the only method that could work would be to have a guild bank feature added to the game as there is in many other community based games. I have already spoken to other guild leaders on Northisle and on other servers and there seems to be strong support for this facility amongst large guilds in particular.
It could be:-
It has to be a special building such as the guild house, and could be upgraded to increase its storage capacity.
All members to have the ability to deposit items in it.
Guild leader could have amongst admin tasks the ability to set who can change guild bank settings - either just the guild leader to decide who can withdraw from it .. or officers too or even whole guild.
Some resources could be set as free for all - anyone can take any amount (stone/planks) Some resources could be limited and locked unless a member has been allocated an amount to take. It might seem like a lot of work .. but compared to the admin already involved with one person having it all .. its not more effort at all. And with the admin tools and succession list already within guild tools the beginnings of a way to solve this issue already appear to be in game.
So please BB reconsider this and how to attempt to incorporate some sort of solution to this potential problem.
Thanks
great idea
I´m gonna +1 this guildbank thing.
It should come with a history too. And a way to add or remove each and every person in the guild´s access to it.
I´m a bit hesitant to donate stuff to a 50-60+ level player, I´d rather it went to a lowbie. But that´s something each guild has to come up with.
A guild bank is a must and it would definately help a lot.
Rockybob64
29.03.18, 00:43
A guild vault would be handy for all materials, Adventures etc. The guild leader then can allocate which guild members have access rights, Players donate automatically by paying a small percentage of the total produced or earned straight into the guild bank. And the contents of the guild bank are used to help lower levelled players.[/SIZE][/SIZE][/FONT]
https://forum.thesettlersonline.com/threads/34702-Guild-store
Thank you and merged
Just so you dont forget BB!!! this is a MOST NEED for the game so get it fixed ASAP PLEASE !!
luckydiddy
25.06.18, 23:53
The day I hoped would never come when I first made a post about this in January has finally come. Our guild banker is moving on and I now need a new home for millions of resources, large quantities of buildings etc... a guild bank feature would have made this soooo much easier to manage.
Fortunately I am lucky (hence the name) and the outgoing guild banker is leaving on good terms and not gone off in a huff taking all the stuff with them - but its still going to take days to transfer all the items across.
Working on our own ideas for how to make this issue more manageable but its still a logistical nightmare nor is it a case of us hoarding stuff .. massive amounts of resources, buildings etc are given away each month through competitions, helping lower levels, simple give aways etc
So ... BB ... pretty please .. a guild bank feature if you please!
I wanted to try to attempt to revive this suggestion as in the past when I have looked at it I thought .. nah .. don't see the point. All that changed over the last couple of weeks though and I now feel that not only would a guild bank be desirable to the game .. but infact its essential.
My guild has 100 members. We have a lot of high levels. Many of us are resource and buildings rich. Members regularly donate resources/buildings etc to the guild store to use as the officer team sees fit. Over the last year the guild has amassed a sizable collection of buildings to be used for competitions, lotteries etc .. at the latest count we have close to 400 buildings and millions of resources - and that doesnt count all that have already been given away. Currently all is logged by one officer and they look after it. It works fine. There isn't a problem. YET.
If something were to happen with that one officer that prevented them being able to either access the game .. or they were to have a hissy fit and leave the guild all those resources would be lost. Thats too much responsibility for one member. Equally to spread it across different officers - would make administering it a logisitcal nightmare - who had what - etc.
Take some examples ...
1) If they died (sorry to be morbid) - noone else would be able to access their account - as we can't share that information with others (for understandable reasons) - anyone who did .. and logged in to it would flag up as having more than one account on the same ISP and as a result both accounts would be banned.
2) If they left the guild - they could steal from all the rest of the members - not cool.
3) If they got banned for something - that's BB punishing the whole guild membership - also not fair.
If as has been suggested earlier in this thread the guild set up an extra account for officers to access to store stuff .. thats breaching the rules and all of them could be banned. Equally having one account in the guild as a guild mule even if it was allowed .. would have to remain inactive .. affecting GQ completion.
This would mean the only method that could work would be to have a guild bank feature added to the game as there is in many other community based games. I have already spoken to other guild leaders on Northisle and on other servers and there seems to be strong support for this facility amongst large guilds in particular.
It could be:-
It has to be a special building such as the guild house, and could be upgraded to increase its storage capacity.
All members to have the ability to deposit items in it.
Guild leader could have amongst admin tasks the ability to set who can change guild bank settings - either just the guild leader to decide who can withdraw from it .. or officers too or even whole guild.
Some resources could be set as free for all - anyone can take any amount (stone/planks) Some resources could be limited and locked unless a member has been allocated an amount to take. It might seem like a lot of work .. but compared to the admin already involved with one person having it all .. its not more effort at all. And with the admin tools and succession list already within guild tools the beginnings of a way to solve this issue already appear to be in game.
So please BB reconsider this and how to attempt to incorporate some sort of solution to this potential problem.
Thanks
Stonewaller added
As someone who holds a pile of buildings as well as several million resources on behalf of a guild I for one would be glad of some sort of system that made things 'safer' for everyone, and reduced the 'paperwork' keeping track of everything so I can differentiate between my own piles and the mountains belonging to the guild. A conservative estimate of the value of the buildings I hold for the guild is a little short of 9 million gold coins, this seems wrong on so many levels and cannot be sensible. It might be a self created problem but please note it was around 10 million at the end of the christmas event, so its not as if we hang onto things needlessly forever, we have a large turnover.
If you are in a large successful guild running many guild events it is completely necessary to store stuff somewhere. You have to accumulate in advance, you cannot for example run a lottery with many prizes for many members if you do not have the prizes in advance. You cannot have bits and pieces held by x y and z. or suddenly go out and buy 10 advanced deerstalkers on trade.
If you are in a guild with a large number of members covering many time zones and lots of high level players who like to help but prefer that help to be given out centrally so its fair on everyone you cannot really have bits and pieces stored here and there.
Okay so perhaps this is a 'first world' problem it is possible to manage without, we manage, it isnt necessary, but sorry sparkz but it IS needed. Guilds are a big part of the game, trading is a big part of the game, building an economy is a big part of the game. Guilds are encouraged and some sort of structuring to help them function would be good ... It is about FAR FAR more than just protecting resources, and its not all about trust, I recently lost internet, a friend got suspended,real life jumps in when unexpected.
Far too many eggs in one basket- maybe a problem of our own making, but BB Please help me before I am crushed by them all metaphorically if not physically.
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