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View Full Version : Intercept sound notification



EasyTarget1
28.04.17, 06:55
I don't know how many times I've done this but I hear this sound and assume something has gone wrong and retreat my general/marshall only to find that it is just another general or a friend moving position.

On an adventure not really a big deal but on a expedition where time is critical and you are doing several things at once and it matters big time. Usual you think you got the block wrong and retreat your leader killing marshall and waste a block or 2. Efficiency and time wasted.

Please could you change these sound notifications, not a big deal to do but would make such big difference.

Dorotheus
28.04.17, 15:56
How does changing the sound change anything, it's still going to be a intercept warning which still leaves you with the real possibility of assuming it applies to the wrong general/marshal which as you say you tend to do.

Even if all attacking generals each had their own sound it would still not solve your problem as you would then not know which sound applies to which general/marshal leaving you with your original problem compounded.

EasyTarget1
28.04.17, 21:02
yeah but if the move and intercept sounds are different....

SmurfAsH
10.07.17, 22:11
The Transfer sound could be changed to use the same sound as Barracks' do for trained units are ready.