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Nogbad
14.05.17, 05:47
Was getting rather nostalgic playing S2 and watching the donkeys plod along the paths.
Obviously, without the road system they'd be rather pointless on here but how about creating a Provision House/RPH buff of a donkey which when applied to the island cuts the workhouse --> store ---> workhouse times?

TheVictorious
14.05.17, 07:50
Good idea, I like it :) +1

EasyTarget1
14.05.17, 08:31
It would be to good, never gonna happen.

jubuti
16.05.17, 11:49
i miss donkeys too :)

BB_Saqui
16.05.17, 15:35
Was getting rather nostalgic playing S2 and watching the donkeys plod along the paths.
Obviously, without the road system they'd be rather pointless on here but how about creating a Provision House/RPH buff of a donkey which when applied to the island cuts the workhouse --> store ---> workhouse times?

So you'd like to upgrade the travelling settlers who ferry produce/materials to ride Donkeys?

Ma_Baker
16.05.17, 15:43
Yes! +1

Make it a zone buff perhaps? say -25% travel time or so... that way it won't conflict with existing building buffs.

All for more nostalgic implementations! More donkeys for the settlers!

BB_Saqui
16.05.17, 15:53
Would you accept a more cosmetic zone buff with no speed bonus, if it was much easier to acquire?

Ma_Baker
16.05.17, 16:01
Would you accept a more cosmetic zone buff with no speed bonus, if it was much easier to acquire?

Not me for my part. I don't care much about decorative things that have no game effect.
Use decorations only to block certain spawn spots to make it easier to find collectibles.. and the excelsior buff cuz i don't like the unfitting "original" design..

Would be an idea to combine cosmetic & actual effect for once tho! I don't mind having to work for it to acquire the buff, the current ones are not in short supply... but perhaps at some point you're going to have to put in a "maximum amount of active zone buffs allowed".

Nogbad
17.05.17, 05:34
So you'd like to upgrade the travelling settlers who ferry produce/materials to ride Donkeys?

My suggestion was for a "zone buff" just to speed up the cleanup times on workyards, much as I like the old donkeys I'm not daft enough to suggest overloading Flash even more by adding/changing the animations.
Quite happy just to see a static donkey picture next to the buff in the Prov house. :)