View Full Version : Master Planner skill bugged ?
This skill only works on some units in battle report.
http://prntscr.com/f9quio
http://prntscr.com/f9qut6
http://prntscr.com/f9qv17
Is this how its meant to work ?
ty
Thejollyone
19.05.17, 16:27
I checked on test and couldnt find anything definitive as to whether it was gen or just army.
+1 Agree this needs clarifying.
I checked on test and couldnt find anything definitive as to whether it was gen or just army.
+1 Agree this needs clarifying.
Add 10% to this army's accuracy.
That means, every soldier in the army.
We've identified an issue that could cause the skill to not show properly. This will be fixed in an upcoming game version.
I can confirm this bug. A good test camp is ywc sector 3 camp 3, the intercept camp in coronas guide. I sent 40ms 145mm 100am, the mm killed 145 enemies, all 100 hp, in the first strike. The skills were not shown correctly, exactly at in screenshots over, eg. the skill works, the battle reports just show them incorrectly.
It also appears that the increased Accuracy does not apply for Armoured Marksmen. I sent 42AM who correctly attacked 83x Stone Cannon. The AM only killed off 42 of them, which means it didn't hit at 100% Accuracy but with the lower end of it's Hit Point range which is 100-200
It also appears that the increased Accuracy does not apply for Armoured Marksmen. I sent 42AM who correctly attacked 83x Stone Cannon. The AM only killed off 42 of them, which means it didn't hit at 100% Accuracy but with the lower end of it's Hit Point range which is 100-200
Unless you have some method of giving your AM splash damage, that would be correct.
Unless you have some method of giving your AM splash damage, that would be correct.
I must be missing something because I'm not seeing where splash comes into it. 42AM should deal out 8400 damage @ 100% accuracy, 83x Stone Cannon have 8300 HP. That's a slightly bigger hammer than the one I needed :)
I must be missing something because I'm not seeing where splash comes into it. 42AM should deal out 8400 damage @ 100% accuracy, 83x Stone Cannon have 8300 HP. That's a slightly bigger hammer than the one I needed :)
If a troop does more damage than the opponent has hit points, it will only go on to damage the next unit in the stack if the troop has Splash Damage. So, using your situation as an example: 1 AM deals 100-200 damage
Without splash, it kills one Stone Cannon with 100 HP, but the rest of the damage does not hit a second Stone Cannon.
With Splash, it kills one Stone Cannon with half its damage and the other half splashes onto a second Stone Cannon.
42AM without splash therefore kill only 42 Stone Cannons, whereas with splash, the same 42AM can kill up to 84 Stone Cannons.
Thanks, that makes sense. So what does Accuracy do? Does it affect how many of your troops will make a hit or how many of them will hit at their full potential or some weird space in between the two potentials?
Part of the group (equal to the accuracy %) will deal max damage, the rest will deal minimum damage. Nothing in between, additionally no such thing as missed hits (units always deal damage).
Good thing to know if you consider Anslems trait.
Okay, that gives me a place to start when I'm working out how many of what I need to load on a general.
My thanks to Madorosu and yourself for your help. Have fun :)
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