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View Full Version : Collectibles - new buffs



Ma_Baker
26.05.17, 16:38
Hi,

I'm sure I'm not the only high-level player that has thousands of unusable collectibles sitting in storage and is getting a bit bored with clicking barrels and herbs, not finding the extra banner, ans simply just not bothering to find them anymore in the end..

So, how about introducing some new buffs that will make use of these items.. (not banners or food carts likely). Perhaps add an extra expense of platinum, mahogany, exotic wood, other regular resource... so that the price will actually be worth making a buff that has a purpose for high-level players... "Country Saying" just isn't very sexy at lvl 67.

So.. please give me a reason to continue clicking collectibles.

Fafarona
26.05.17, 17:02
+1 Agreed.

For lvl 58 players and above, Barracks buff become standard buff due extreme Elite losses, but also in parallel lever leveled players got privileges where they can use those buffs now more than before, so market become unstable now. If we have some sort of the symbiosis between players of different levles, then odds can not be equal, because we have 2 Barracks in use. Also, 24h Barracks buff would be great, not to mention Salt/Titanium/Granite reffills.

Mutko_Veliki
26.05.17, 17:33
+1 to both of above posts..

It would be great if skunk would last longer than 12 hours. And it would be great if we could use all those scarecrows and barrels on some new buff also.

Bluesavanah
27.05.17, 10:48
The idea of extra buffs isn't unreasonable but I'd rather they introduce collectibles on all the adventures that they are missing on firstly, put a queue in mayors house secondly before they introduce more in mayors.

Xibor
28.05.17, 21:38
+1 to more things to make with collectibles.

Trigintiljon
29.05.17, 06:48
Just an idea for a new type of buff - Zone buff, 2x (100%) faster building construction time, lasts maybe 1h (1,5h with on friend).

I'm not sure how much of help it would actually be for higher levels, but it would fit the concept of Mayor House buffs imo. Also it's a field that isn't affected by any buffs so far (maybe there's a reasoning behind this?) so I thought why not throw it out here.

Madorosu
29.05.17, 13:26
I would like to see a shorter duration buff for Provision Houses, say for an hour or two, similar to the Mr. Myers or Nash Williams buffs we already have for the Barracks. I feel this would be extremely useful when doing scenarios and/or ventures.

BB_Saqui
29.05.17, 14:01
So just to be clear, you want more things to make with your collectables; especially of those that you don't tend to use right now?

Dorotheus
29.05.17, 16:51
So just to be clear, you want more things to make with your collectables; especially of those that you don't tend to use right now?

Enough Barrels here to re-float the Titanic.

Xibor
29.05.17, 21:28
So just to be clear, you want more things to make with your collectables; especially of those that you don't tend to use right now?

Yes, like most people I have thousands of some of them. And Adamantium ore has very little use at all.

Pekk
29.05.17, 21:31
+1

mrnjau
30.05.17, 04:19
+1

Ma_Baker
30.05.17, 05:32
So just to be clear, you want more things to make with your collectables; especially of those that you don't tend to use right now?

Yes! Exactly that.

kke2100
30.05.17, 07:14
Spot on Saqui.

Took a month (or less) before drowning in barrels when those were introduced.
Wonder how the 'balance math' was done...

So can we either get some new buffs to produce or convert the endless stream of collectibles to coins (or another resource)

SnowBlizz
30.05.17, 07:37
Short times but powerful buffs I guess could be the niche of the MH.

I really want to see something using herbs, barrels, magic cauldrons, grainsacks (but not banners!!!), a powerful short duration brewer/friary buff. Friar Tucks Mead Barrel. Or something. 5x 6hrs like the hunting contest.

And something for the epic workyards. Say "Three Bean Salad (Magic)", magic beans, adamantium ore (minerals are healthy right?), kettle, somethign more, make it x2 24hrs at least so peopel can reasonably buff epic workyards. 18hrs 24 on friends I could even see. Force people to interact too.

Ma_Baker
30.05.17, 09:07
Yes. In order to be usefull for high level players... and to provide a niche complement some short, powerfull buffs would be a good idea... some 5x or 6x buffs lasting 1-4hrs, to make the most of those times when you're online intensly.

For example;
30 barrels + 10 herbs + 50 plat ore + 10 adamantium to make a detonationbox, which would speed up gunpowder works to 6x for 2 hours. (since no zone buff currently affects gunpowder maker)
.. it's just a rough example. I leave the calculations and balancing to the experts. Or also;
40 herbs + 20 scarecrows + 100 water + 5 cauldron to make Shaman Ritual, which would further reduce general recovery time by 30%.

Xibor
02.06.17, 02:45
I've seen it mentioned a while ago, but this seems like a good place to point out that there are no buffs specifically for bow makers. There are several that work for weaponsmiths, but not for bows and crossbows. I think that would be a nice addition. Something like 'Robin's magic' or 'Sherwood trees' perhaps.

SSSecretSquirrel
02.06.17, 08:43
Great idea! Def need bow buffs

BB_Saqui
02.06.17, 08:45
I've seen it mentioned a while ago, but this seems like a good place to point out that there are no buffs specifically for bow makers. There are several that work for weaponsmiths, but not for bows and crossbows. I think that would be a nice addition. Something like 'Robin's magic' or 'Sherwood trees' perhaps.

Great idea! Are there any other areas where you think buffs are lacking or absent?

Xibor
02.06.17, 08:51
Great idea! Are there any other areas where you think buffs are lacking or absent?

Not at the moment but I'll give it some thought - I'm sure others will have more ideas.

Madorosu
02.06.17, 09:59
Something like 'Robin's magic' or 'Sherwood trees' perhaps.

How about Friar Tuck's Transcendental Tonic made using brew, herbs, barrels and magic beans?