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t00tie
28.05.17, 21:13
FA on YWC losing only 137r

I just discovered that I can do the final attack on Young Woodcutter losing only 137 recruits and no elite units thanks to some skills on my major general.

MG with the skills
3/3 Overrun
3/3 Garrison Annex
1/1 Master Planner

This mg with 285mm has guaranteed 28,500 AD first strike.
3/3 on Overrun reduces the Bandit Lords hp from 30k to 22,500. This means this mg 285mm will kill Bandit Lord plus up to 60 Stone Cannon with zero losses.

To achieve this you just need enough attacks on the final leader camp to reduce it to Bandit Lord plus up to 60 Stone Cannon. I can safely (with a wide margin) do this as part of the block in coronas guide http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=291711&viewfull=1#post291711

My setup is
UPDATE See my reply further down for an even better setup (http://forum.thesettlersonline.com/threads/34883-FA-on-YWC-losing-only-137r?p=331624&viewfull=1#post331624)

2 normal blocking gens (see corona)
nus 1r
3x mma 1r
2x drac 1r
vargus 1r
anslem 130r
mg 285mm

Anslem needs to be the last gen before mg because he isn't first strike. The other suicide gens can be sent/arrive in any order as long as anslem and mg follow them. You can place the gens almost anywhere behind where the first attack gens coronas guide start. This is where I put mine:

http://i.imgur.com/jpE3a74.png
(note, G1 and G2 are switched in the pic, those are just names, ignore them)

You probably have different gens from me, you could do this with any choice of gens as long at you know that there are no more than 60 stone cannon helping the Bandit Lord when your mg gets there.

You can also do this without having 285 units on mg and without Master Planner but you must have some books on Overrun. Solutions for your setup are left as an exercise for the students :p

This block is very safe and you have plenty of time, you can probably sneak way more gens past if you feel the need or have 8 mmas. As a bonus you can brag about that 11 gen block you like using :cool:

Ilyria64
29.05.17, 11:53
Nice work :) just out of curiosity. What are your total loss on woodcutter?

t00tie
30.05.17, 17:22
The one I just did (I keep forgetting to count) I lost 198ms 131r (after first aid revived some of them). I got 143kxp, about 4k more than without skills. Wiki does have a version with lower losses but it needs more gens than I have and looks like a lot of work. The version I do is mostly corona with some inspiration from evilj so thanks to both of them.

SoldierOfFortune
30.05.17, 22:40
What is your setup for the first sector? I've followed Evil for a long time but now I switched to use this http://forum.tsotesting.com/threads/22575-FINAL-skill-tree-setup-what-do-you-think-about-it?p=46242&viewfull=1#post46242
When I assign to Anselm 25MS, 140MM then my total losses on 1st sector are 21 MS

Dorotheus
30.05.17, 23:17
Using this set up of yours (I replaced the dracs with MMAs) My max possible losses are 138r 185MS, Tested losses were 138r 171MS. 5r and 11MS recovered by First aid leaving me to replace just 133r 160MS.

BB_Saqui
31.05.17, 09:57
Thanks t00tie - this was very useful!

Qaw-Paw
31.05.17, 11:57
if i understand this right will skills give more adv xp ?

SnowBlizz
31.05.17, 12:32
if i understand this right will skills give more adv xp ?

There is a skill that gives you more XP from adv yes.

Qaw-Paw
31.05.17, 12:50
sounds great indeed.

t00tie
31.05.17, 14:42
Based on recent discoveries here (http://forum.thesettlersonline.com/threads/34896-quot-First-Aid-quot-skill-mini-guide-and-tips-amp-tricks-better-suicides!) the 1r suicide generals that have at least one book in first aid should be changed from 1r to 1 mounted marksmen because the first aid skill makes the one unit sent with the general immortal. My updated setup therefore looks like this (remember to send enough mm to the adventure for this)

nus 1mm
3x mma 1mm
2x drac 1r
vargus 1mm
anslem 83r
mg 285mm

I still don't have first aid on my dracs so no update there. This saves additional 47r on anslems attack plus 5r from the 1r gens upgraded to mm!

Combat sim (settlersonlinemaps.com/fastsim.php?MapaID=77&LangCode=2&G_1_214=1&Gl_1=2919576&Gh_1=52&G_2_14=1&G_3_14=1&G_4_14=1&G_5_176=1&G_6_176=1&G_7_213=1&G_8_215=1&G_9_102=1&Gl_9=838896&Gh_9=628&T_1_148=1&T_2_148=1&T_3_148=1&T_4_148=1&T_5_69=1&T_6_69=1&T_7_148=1&T_8_69=83&T_9_148=285&E_1_132=80&E_1_137=80&E_1_156=1#Gl_1=2919576&Gh_1=52) with this setup pre-loaded so you can tweak it to suit your needs, mma instead of dracs if you have them is an easy improvement.

Dorotheus
31.05.17, 20:15
Assuming I've worked it out right.

Nus 1MM
7xMMA 1MM
Varg 1MM
Ans 1MM
MG 285MM
0 loss on camp due to First Aid
Lack of gens prevent me testing this.

EasyTarget1
31.05.17, 21:08
Oh the life of the old timer, gl to ya!

Eeyore
01.12.17, 19:10
Assuming I've worked it out right.

Nus 1MM
7xMMA 1MM
Varg 1MM
Ans 1MM
MG 285MM
0 loss on camp due to First Aid
Lack of gens prevent me testing this.

8xMMA 1MM
Nus 1MM
Varg 1MM
MG 285MM (skilled with at least the things tootie mentions in the op).

Is indeed no loss if all have at least 1 level of first aid.

In fact you could trim one mma off that safely (if your mma are fully booked) since I have consistently had 41 or 42 stone cannons remaining as MG attacks, well under the required 60.
Or swap anslem or dracs into the mix if you don't have the 8mma acquired by those of us who have played this game since steam trains were new fangled things.