View Full Version : A use for unstoppable charge
EasyTarget1
02.06.17, 04:21
I've tried many setups with fastsim using this skill and none are really any good but then.....
On Ali I tend to use cav suicide waves to save a few MS, usually the cav take more time to train than MS but hey. So using MMA and Nus as a suicide as the adv dicates. On second thief quick loot no mma are used so camps 14 and 15:
14 - W1 MMA 170C, W2 MG 47MS 50AM 160MM AND 13B - 47MS
15 - W1 MMA 171C, W2 MG 53MS 93KN 149B - 28MS
Thinking of going with this MG setup
https://image.prntscr.com/image/0ac186c3c60847a58dd794198e893d7e.png
which makes little difference as so few rounds, but if you go with this on MMA
https://image.prntscr.com/image/ead37494a4e64f82bac87d978a7d5d58.png
14 - W1 MMA 170C, W2 MG 31MS 50AM 181MM AND 13B - 31MS - 16 saved
15 - W1 MMA 171C, W2 MG 24MS 102KN 149B - 24MS - 23 saved
On third thief nus is free so
https://image.prntscr.com/image/0ad8cd9f33b6489f98234d1e7654f2f3.png
4 - W1 NUS 180C, W2 NUS 180C - 25MS saved
TheVictorious
02.06.17, 05:31
360 Cavs that take about 12 hours training or 25MS takes about 2 hours (without buff) ? also, Cavs means more pop needed to keep them stand by!
170 Cavs takes about 6 hours!
So, I see it is not a big deal, it is only good if you play so slow, also, if you got a big amount of population.
EasyTarget1
02.06.17, 05:41
I play fast but I do have a decent pop, I can have 1.8k cav on standby and normal barracks can be sat not doing a fat lot for hours.
Oh honey no! Put six codex on your mg for the love of all that is unholy.
EasyTarget1
02.06.17, 09:17
I've simmed the MG setup to death, most codex are a waste of time.
I've simmed the MG setup to death, most codex are a waste of time.
Could you elaborate as to why?
EasyTarget1
02.06.17, 14:17
Well,
https://image.prntscr.com/image/33084dc2c74743bfbf4864247a9a38b0.png
No good as don't use es to fight.
https://image.prntscr.com/image/3312e209dc4d4e829267ce35d742067f.png
Seems like a good skill, but rarely use heavy units (last strike) on ali and in the sims I have done 1 lvl in combination with other AD skills is enough as you don't see much improvement after that.
https://image.prntscr.com/image/5726a2cf6e374daeafcc5f4b21c26815.png
The MG has enough troops as standard and not much improvement from this skill as doesn't really lower fighting rounds and therefore makes little difference. I can see the use for it in combination with other gens as in they remove the first strikers and you can use MM and have enough AD to finish the boss in the first round. But you have to have the right gen setup for that.
https://image.prntscr.com/image/2aeae06e85c24ba0a9753fd5593d86a6.png
Seemed essential as I do like to block but in testing the extra AD dealt reduces the rounds without having to reduce the round time. The extra AD solves all the risky blocks on wiki guides and removes the need for me too use an extra tavern gen with 1r to extend the block time. So 1 lvl is enough if any.
The next tier is a choice to best suit you.
https://image.prntscr.com/image/86f05945cc9d425baba10d2687729175.png
Lightning slash no use on this gen, Master Planner makes a difference so personal choice, Bounty hunter is not needed as I cannot spend the starcoins I earn fast enough and 1 up not much use on this gen.
Thank you for giving me a deep and insightful view into your thought process - I really enjoy how different players perceive their options!
TheVictorious
02.06.17, 20:23
https://image.prntscr.com/image/5726a2cf6e374daeafcc5f4b21c26815.png
The MG has enough troops as standard and not much improvement from this skill as doesn't really lower fighting rounds and therefore makes little difference. I can see the use for it in combination with other gens as in they remove the first strikers and you can use MM and have enough AD to finish the boss in the first round. But you have to have the right gen setup for that.
why do you think it is not improvement while you use another skill to give you a small amount of dmg? extra 15 troops are really helpful! with 15 MM means 1500 first strick dmg, with 15 AM means 3000 dmg!
You can save a lot of time by with this, and troops!
For Master Planner, I believe it is the best one that you can get, you make sure you always do the max dmg, and "Bounty Hunter" is really good for lower level players, you can farm star coins and use them for gems too! you can get a lot of star coins resources for the high-level player, so sound useless for me (count that I'm doing block so not much benefit anyway), especially when you close to level 70 (well I need maybe a year to reach that if only was so active to play a lot :P ) you can get up to 5K each Pathfinder chain (is ti 1 week?).
EasyTarget1
02.06.17, 22:18
It's all about the rounds.
Most battles are over in 1 round so enough troops to do the damage. For those battles that last a few rounds you get more out of the lower level skills. ie. battle frenzy. Say you had 100MM and 3 books in frenzy thats an extra 30MM per round. But say you also had 3 books in garrison annex and started with 115MM great more AD but as you are fighting a boss and in testing makes 0 difference to the rounds fought.
Now if you bypass battle frenzy and choose another skill then garrison annex will take care of the benefits gained from frenzy, just codex skills rather than tome skills.
The_Sarmatian
02.06.17, 23:50
Though I look at lv3 garrison differently. To make losses lower a wee, because 15 MM have first strike and splash. Not big gain, or faster rounds, but like first aid, it saves few troops (I hope :) ).
TheVictorious
03.06.17, 00:08
It's all about the rounds.
Most battles are over in 1 round so enough troops to do the damage. For those battles that last a few rounds you get more out of the lower level skills. ie. battle frenzy. Say you had 100MM and 3 books in frenzy thats an extra 30MM per round. But say you also had 3 books in garrison annex and started with 115MM great more AD but as you are fighting a boss and in testing makes 0 difference to the rounds fought.
Now if you bypass battle frenzy and choose another skill then garrison annex will take care of the benefits gained from frenzy, just codex skills rather than tome skills.
I heard anslem + garrison annex with 100% accuracy reduces some battles from 33 round to like 9 or even less, 3k dmg should be helpful really! (with frenzy even more powerful) also, most of the bosses take more rounds, but normal camps, I remember it hardly getting more than 1 round for me, most of them 1 round or 2 max, if you compared evilJ guides with skills and without skills, you can see a lot of camps now can be killed without first wave, also, some camps become 0 losses, or can be killed in 1 attack with other camps.
Still a small amount of dmg can be effective for battles that take many rounds, but also, 15 extra troops can do, they not attack only 1 time! and anyway most of the attacks are even 1 or 2, or just too high, and too high rounds only for bosses so annex + frenzy can cover the both side.
EasyTarget1
03.06.17, 06:23
A lot of camps contain first strikers and no skills stop them from doing damage. With garrison annex you could load extra MS and therefore have enough cannon fodder to attack a second camp so maybe worth while there.
Still a small amount of dmg can be effective for battles that take many rounds, but also, 15 extra troops can do, they not attack only 1 time! and anyway most of the attacks are even 1 or 2, or just too high, and too high rounds only for bosses so annex + frenzy can cover the both side.
Didn't quite understand that.
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