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View Full Version : Separate skill tree for Master of Defense (MoD)



Zapek
11.06.17, 10:19
Any chance for designing a separate skill tree for MoD?
As we all know, that general isn't very useful for blocking (very limited use and 10s/round) yet the general costs gems not coins. On the top of that, a few of the new skills for the combat generals make the things even worse (especially the skill Confident Leader).
So, any chance for MoD to get a separate skill tree that will make that general more useful (or even a blocking beast)?
Skills like more hp for the general, lower damage taken by the general, prolonged combat rounds and *add-your-suggestions-here* would be way more useful for MoD.

EasyTarget1
11.06.17, 11:26
Would be nice. Only useful on a few blocks but for the price should be more to him.

Mannerheim
11.06.17, 11:36
It was asked few times during test phase but BB said no. However they said that they *might* add traits to special named generals in future.

lordloocan
11.06.17, 13:36
It was asked few times during test phase but BB said no. However they said that they *might* add traits to special named generals in future.

Fantastic, so we skill the generals then they add new traits?

Thejollyone
11.06.17, 13:51
I use the Mod gen loads for certain advs, he is a very useful fast arriving blocker... I use them on BK, BN, Outlaws and YWC

i went for this for my MoDs, doesnt affect blocks but still makes a kill on certain advs (RB) safely with 1R

http://thesettlersonlinewiki.com/uploads/288404575MoD skill.jpg

Mannerheim
11.06.17, 15:21
Fantastic, so we skill the generals then they add new traits?

It might never happen or will in a year or two. Skill refunds are part of their business anyways.

dormeu
12.06.17, 06:31
Hi, may we ask that the Master of Defense general fight longer rounds?
at least as long as the tavern generals so it can actually be used for blocking properly..

:)

Merged

TheVictorious
12.06.17, 06:38
It is not going to happen, + the blocking that he doing because of his HP, you might suggest another general, but the current general could case issues if changed.

Faststriker
12.06.17, 12:12
He can be used to block on severel adventures and camps.. Its all about the right setup.

dormeu
14.06.17, 11:14
<"apropriate for locking and blocking..">
i used him for blocking sometimes, but his shorter fighting rounds actually ruin some blocks!

Kriegor
15.06.17, 07:19
Agreed it takes a little effort to find the right set up. I have used them to good effect on Tikki, Black Knights, Woodcutter and others.

The shorter fighting rounds are a disappointment. When MOD was first released I was expecting (hoping maybe) he would be the same as a Tavern gen, but with the single change of having the travel time of a 'fast' gen. oh wait, we can do that now. .