View Full Version : Separate skill tree for Master of Defense (MoD)
Any chance for designing a separate skill tree for MoD?
As we all know, that general isn't very useful for blocking (very limited use and 10s/round) yet the general costs gems not coins. On the top of that, a few of the new skills for the combat generals make the things even worse (especially the skill Confident Leader).
So, any chance for MoD to get a separate skill tree that will make that general more useful (or even a blocking beast)?
Skills like more hp for the general, lower damage taken by the general, prolonged combat rounds and *add-your-suggestions-here* would be way more useful for MoD.
EasyTarget1
11.06.17, 11:26
Would be nice. Only useful on a few blocks but for the price should be more to him.
Mannerheim
11.06.17, 11:36
It was asked few times during test phase but BB said no. However they said that they *might* add traits to special named generals in future.
lordloocan
11.06.17, 13:36
It was asked few times during test phase but BB said no. However they said that they *might* add traits to special named generals in future.
Fantastic, so we skill the generals then they add new traits?
Thejollyone
11.06.17, 13:51
I use the Mod gen loads for certain advs, he is a very useful fast arriving blocker... I use them on BK, BN, Outlaws and YWC
i went for this for my MoDs, doesnt affect blocks but still makes a kill on certain advs (RB) safely with 1R
http://thesettlersonlinewiki.com/uploads/288404575MoD skill.jpg
Mannerheim
11.06.17, 15:21
Fantastic, so we skill the generals then they add new traits?
It might never happen or will in a year or two. Skill refunds are part of their business anyways.
Hi, may we ask that the Master of Defense general fight longer rounds?
at least as long as the tavern generals so it can actually be used for blocking properly..
:)
Merged
TheVictorious
12.06.17, 06:38
It is not going to happen, + the blocking that he doing because of his HP, you might suggest another general, but the current general could case issues if changed.
Faststriker
12.06.17, 12:12
He can be used to block on severel adventures and camps.. Its all about the right setup.
<"apropriate for locking and blocking..">
i used him for blocking sometimes, but his shorter fighting rounds actually ruin some blocks!
Agreed it takes a little effort to find the right set up. I have used them to good effect on Tikki, Black Knights, Woodcutter and others.
The shorter fighting rounds are a disappointment. When MOD was first released I was expecting (hoping maybe) he would be the same as a Tavern gen, but with the single change of having the travel time of a 'fast' gen. oh wait, we can do that now. .
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