View Full Version : Rework.....3 X Fast BK's with skills
Taking advantage of JOG First aid & Navigation crash course ......having these 3 fully loaded reduces time taken, losses & travel time to the adv (or LS)
This is to get you through the pain of multiple BK's during an event...........
So far the best way is to take advantage of Nav crash course to reduce time to the adv for your gens so as to keep total time below 30mins....eg: 1 tome takes you to 12.5mins which is tight but doable......(2 tomes is better but I realise not everyone is using resin/hide glue on their bookbinder
If you do not have 3 tomes on all your gens (nav crash course) then the best way is to get someone to start the adv & invite you first, this will land you on the RH side & saves you 3 mins travel time, from the std LZ to the RH atk positions
Troops RQ'd Nusala (alt Anslem + Vargus) + 2x MMA + 1 x Mod + 1 x BHG 500R 20M 10S 200E 40LB 400C 210K
Avg Losses 400R
http://thesettlersonlinewiki.com/uploads/1435861947BK fast std map.jpg
G1
http://thesettlersonlinewiki.com/uploads/1700747403BK LH G1.jpg
Gen A: MOD 20M 140C 40LB
Gen B: BHG 1R 97E
Gen C: Anslem 70R 10E 70K alt Nusala 85R 40E 30K alt MMA 105R 5S 2E 108K
http://thesettlersonlinewiki.com/uploads/1397183149BK LH g1 pathing.jpg
Send Gen A to camp 1
Send Gen B to camp 3 when Gen A reaches spot marked
Send Gen C to camp 3 when Gen B reaches spot marked
http://thesettlersonlinewiki.com/uploads/799399996BK RH mid atk.jpg
Gen A: BHG 1R 97E
Gen B: Anslem 70R 10E 70K alt Nusala 85R 40E 30K alt MMA 105R 5S 2E 108K
Send Gen A to camp 4
When Gen A reaches spot marked send Gen B to camp 5
http://thesettlersonlinewiki.com/uploads/1394339743BK Fast Mid point.jpg
Gen A: MOD 1R 6M 1S 190C
Gen B: MMA 113R 2M 1S 1E 103K
Gen C: Vargus 80R 100C alt Nusala 165R
Gen D: MMA 80R 60C 80K alt MG 80R 20S 100C 70K
http://thesettlersonlinewiki.com/uploads/187789357BK LH midpoint.jpg
Send Gen A to camp 6
Then send Gen B to camp 7
Send Gen C to camp 9 (camp 8 will be killed on the way)
When Gen C reaches spot send Gen D to camp 10
(as soon as Gen A returns move to FA position)
http://thesettlersonlinewiki.com/uploads/1097940216BK Fast FA positioning.jpg
Gen A: MOD 54E 140C
Gen B: MMA 86R 2M 1S 1E 130K
http://thesettlersonlinewiki.com/uploads/1826967671FA LH.jpg
Send Gen A to camp 11
Send Gen B to camp 12
NB: best I could get so far is in the 18min range......only good IF your gens all have 3 Tomes on Nav crash course :p
Troops RQ'd Nusala (alt Anslem + Vargus) + 2x MMA + 1 x Mod + 1 x BHG 500R 20M 10S 200E 40LB 400C 210K
Avg Losses 400R
http://thesettlersonlinewiki.com/uploads/268264292BK RH Map.jpg
G1
http://thesettlersonlinewiki.com/uploads/26607857RH G1.jpg
Gen A: Vargus 60R 120C alt Nusala 165R alt MMA 120R 20E 80K
Gen B: MOD 20M 140C 40LB
Gen C: BHG 1R 97E
Gen D: Anslem 70R 10E 70K alt Nusala 85R 40E 30K alt MMA 105R 5S 2E 108K
http://thesettlersonlinewiki.com/uploads/1576488042RH Blocking.jpg
Send Gen A to camp 1
As soon as Gen A atk's camp 1 Send Gen B to camp 2
When Gen B reaches spot marked send Gen C to camp 3
When Gen C reaches spot marked send Gen D to camp 4
G2
http://thesettlersonlinewiki.com/uploads/1394339743BK Fast Mid point.jpg
Gen A: MOD 1R 6M 1S 190C
Gen B: MMA 113R 2M 1S 1E 103K
Gen C: Vargus 80R 100C alt Nusala 165R
Gen D: MMA 80R 60C 80K alt MG 80R 20S 100C 70K
http://thesettlersonlinewiki.com/uploads/1792902209BK RH midpoint.jpg
Send Gen A to camp 5
Then send Gen B to camp 6
Send Gen C to camp 8 (camp 7 will be killed on the way)
When Gen C reaches spot send Gen D to camp 9
(as soon as Gen A returns move to FA position)
http://thesettlersonlinewiki.com/uploads/1097940216BK Fast FA positioning.jpg
Gen A: MOD 54E 140C
Gen B: MMA 86R 2M 1S 1E 130K
http://thesettlersonlinewiki.com/uploads/591541382FA RH.jpg
Send Gen A to camp 10
Send Gen B to camp 11
http://thesettlersonlinewiki.com/uploads/1788018032BK Fast RH smug.jpg
Troops RQ'd Nusala + 2 x MMA 605S ......Avg losses with first aid fully loaded 350S
http://thesettlersonlinewiki.com/uploads/268264292BK RH Map.jpg
Nusala 165S
MMA 220S
MMA 220S
Upon arrival Atk camp 4 with Nusala (she will kill all camps along the way)
As soon as camp 4 is gone move MMA's to G2
http://thesettlersonlinewiki.com/uploads/566783155VF Midpoint.jpg
Send Gen A: MMA 220S to camp 6
Send Gen B: Nusala 165S to camp 11
As soon as camp 6 is down move Gen C into FA position
http://thesettlersonlinewiki.com/uploads/367009701VF FA.jpg
As Soon as camp 9 is down (saves time on possible intercept) send MMA 220S to camp 11
http://thesettlersonlinewiki.com/uploads/1863979634BK VF smug.jpg
Good work!
I just tested the first version:
There was a lot of lag but everything went well.
You need to send 210 K not 200 (80k + 130k busy in the last 2 mma attacks).
Gens A and B are swapped on the detailed pic, correct on the big pic, same for version 2.
Last block was tight, block camp started to fall as the dc fell but it went well.
Tested soldier version. Boring but fast.
Did I misunderstand? I sent more than 605s so I could reload nusala for her second attack (needs correction?).
Then the unexpected happened: nusala killed the last castle alone!!!
Was I not meant to reload nus? Or is my nus "too skilled"?
Tested soldier version. Boring but fast.
Did I misunderstand? I sent more than 605s so I could reload nusala for her second attack (needs correction?).
Then the unexpected happened: nusala killed the last castle alone!!!
Was I not meant to reload nus? Or is my nus "too skilled"?
Its cool ...I usually only send the 2nd MMA to carry the spare soldiers...........as IF nusala doesn't kill the DC then you only really need 205 soldiers on the MMA...........But well done
Good work!
I just tested the first version:
There was a lot of lag but everything went well.
You need to send 210 K not 200 (80k + 130k busy in the last 2 mma attacks).
Gens A and B are swapped on the detailed pic, correct on the big pic, same for version 2.
Last block was tight, block camp started to fall as the dc fell but it went well.
Thx for the catch ...pic fixed :)....... & yes occasionally it can be tight....that's BB's little variation to adv's tweak
I found out later that the reason the block was tight was because nusala took 23 rounds to kill the dc. It's almost so I'd recommend sending her on the dc but withdrawing before she hits it, after all the other camps are killed, and letting mma kill the dc. Which skills you have on her will effect that of course.
Edit: oops, never mind, I'm mixing the two versions I did. 23 rounds is soldiers version, no blocks. I need more coffee obviously.
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