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Syltom1
15.08.17, 14:50
Could you consider to let me buy more slow generals please? At the moment, I have 6 slow generals, and need 4 more.

And/Or please consider to make Masters of Defend fight 20 seconds each round, instead of 10s, as their role is locking and blocking.

Or introduce new generals, who master at buying time, dragging the battle, or are good at diversion.

Dorotheus
15.08.17, 17:22
You do realise what you are asking for will cost at least 6810k coin.

Like everyother general in game the MoDs usage is situational, in the right situation he is the best option available. At this point in time his 10s found time is nailed into place, you would be would more likely see a better result by asking for a new general which fits the needs you want. The two camps in the matter are too polarised for any useful discussion on the subject to take place.

Syltom1
15.08.17, 18:49
You do realise what you are asking for will cost at least 6810k coin.

Like everyother general in game the MoDs usage is situational, in the right situation he is the best option available. At this point in time his 10s found time is nailed into place, you would be would more likely see a better result by asking for a new general which fits the needs you want. The two camps in the matter are too polarised for any useful discussion on the subject to take place.
That is why I ask for more slow generals first.

SSSecretSquirrel
15.08.17, 20:14
You do realise what you are asking for will cost at least 6810k coin.


So?

PELIAS
16.08.17, 21:44
You can use the skill tree for your slow gens and have the 1-up skill. Then in time it would be like you have 12 slow generals. If you need to suicide them that is. I also agree that the MoD should have a longer battle time as I have seen that he is useless everywhere. Been playing for over a year and not once did someone say, you'd better get the MoD for this or that camp.

Syltom1
16.08.17, 22:34
You can use the skill tree for your slow gens and have the 1-up skill. Then in time it would be like you have 12 slow generals. If you need to suicide them that is. I also agree that the MoD should have a longer battle time as I have seen that he is useless everywhere. Been playing for over a year and not once did someone say, you'd better get the MoD for this or that camp.
If only I could have that many books.

Kris3457
17.08.17, 07:43
not once did someone say, you'd better get the MoD for this or that camp.

Well, you have tools (like MoD general), if you can't use them without someone guiding your hand, it's not BB's fault :)

Tierarzt
17.08.17, 08:06
If only I could have that many books.

The point was, the option is already available.

BB_Saqui
17.08.17, 12:56
Remember - even though we acknowledge it's a common tactic that we don't officially support the act of "blocking" from a design perspective.

SnowBlizz
17.08.17, 14:49
Remember - even though we acknowledge it's a common tactic that we don't officially support the act of "blocking" from a design perspective.

Oh yeah? And your own Help Archive teaches us to block and lock using generals. And you have a MoD general specifically designed for blocking/locking (not very well, but specifically made for).

I'm sorry but you need to give that "not officially supported" a rest. It's completely possible to acknowledge blocking while at same time not reimbursing idiots doing it wrong from time to time. Whether by human error or technical difficulties.

Syltom1
18.08.17, 01:11
Remember - even though we acknowledge it's a common tactic that we don't officially support the act of "blocking" from a design perspective.
I understand that. Let's say I want more normal Generals just to do adventures faster, it's not about blocking and locking.

Xibor
18.08.17, 01:37
Oh yeah? And your own Help Archive teaches us to block and lock using generals. And you have a MoD general specifically designed for blocking/locking (not very well, but specifically made for).

I'm sorry but you need to give that "not officially supported" a rest. It's completely possible to acknowledge blocking while at same time not reimbursing idiots doing it wrong from time to time. Whether by human error or technical difficulties.

If you look carefully at what BB_Saqui said, it was "from a design perspective". This means imho that while they know it's used, and yes included a general that has attributes that can be used for that purpose, they don't add/delete/modify elements of the game design based on your need to block.

Also, it has always been logical to me that they "can't support it" because blocking is a technique that is based on arbitrary timing that you control and they don't need support calls about it failing because your counting to 6 is not the same as my counting to 6.

If a certain number of troops attack straight-up and it should have defeated the enemy but didn't then you have an issue you can report. If you are blocking, then there is a great number of things you could have done wrong. How can they possibly support those variables?

I think that's what they mean but "not supported". In many situations I don't block because I've burned myself too many times on that particular attack. It's certainly not their fault. Some players don't block at all. Perhaps that would be best for you?

Madorosu
18.08.17, 09:22
If you look carefully at what BB_Saqui said, it was "from a design perspective". This means imho that while they know it's used, and yes included a general that has attributes that can be used for that purpose, they don't add/delete/modify elements of the game design based on your need to block.

And yet, the very act of designing the Master of Defence contradicts that assertion...

Bluesavanah
18.08.17, 20:05
Just for the humour aspect add 6 more taverns at 1M coins each, add an achievement for owning all 12 with a nice reward say 500 coins and 500 granite.

SSSecretSquirrel
19.08.17, 08:21
at this point additional tavern gens should cost granite

djnelson99
19.08.17, 12:36
MoDs can have their use, particularly at performing the first block, before your TVGs arrive, so you can get started.

Also, for tikki, you can use MoDs to block, so for example, I use 3xMoD and 3xBHG to complete the adv in quick time. 3 block camps and 3 kill camps, with not a sniff of a TVG required. This also means that you can complete a tikki while waiting for TVGs to return from an adv (if you have 3xMoD and 3xBHG sat at home waiting to go, as I do). You can complete tikki before your 16m30s (3xNav) equipped TVGs get home.

So, as you can see, MoDs can be very useful if you use them in the right places.

Xibor
20.08.17, 21:51
And yet, the very act of designing the Master of Defence contradicts that assertion...

No contradiction at all. I mentioned that the MoD can be used, doesn't need to be used, just like any other general can be used (or not used) to block.

Madorosu
21.08.17, 11:24
As Snowblizz (https://forum.thesettlersonline.com/threads/35141-More-slow-generals?p=334076&viewfull=1#post334076) has already alluded to, for years the MoD's description in the Merchant stated that it was specifically useful for locking and blocking. That description was only removed relatively recently when all the descriptions were updated to include each general's individual combat statistics. So, I'm sorry, but they did "(add an element) of the game design based on (a player's) need to block" (https://forum.thesettlersonline.com/threads/35141-More-slow-generals?p=334091&viewfull=1#post334091).

Loomy
21.08.17, 13:31
As Snowblizz (https://forum.thesettlersonline.com/threads/35141-More-slow-generals?p=334076&viewfull=1#post334076) has already alluded to, for years the MoD's description in the Merchant stated that it was specifically useful for locking and blocking. That description was only removed relatively recently when all the descriptions were updated to include each general's individual combat statistics. So, I'm sorry, but they did "(add an element) of the game design based on (a player's) need to block" (https://forum.thesettlersonline.com/threads/35141-More-slow-generals?p=334091&viewfull=1#post334091).

And it's still not supported. Even Snowblizz has been stating the same:



It's completely possible to acknowledge blocking while at same time not reimbursing idiots doing it wrong from time to time. Whether by human error or technical difficulties.

is basically "acknowledged, but not supported"


Remember - even though we acknowledge it's a common tactic that we don't officially support the act of "blocking" from a design perspective.

is basically "achnowledged, but not supported"

PELIAS
23.08.17, 21:32
Well, you have tools (like MoD general), if you can't use them without someone guiding your hand, it's not BB's fault :)

I don't need to be guided thankyou. Just that I have never heard anyone say that the MoD was good for something. The MoD should have a longer battle time not the same as a fast gen. His skill is not to attack but to block, so if his battle time is the same as a fast gen then he is pretty useless. it says he is the master of defence but a taven gen is better lol

Dorotheus
24.08.17, 07:52
The main advantage of the MoD is time saving, depending on what skills your generals have you can save up to 33% of your time on some adventures. However both General skills and 3x loots in events have made the MoD a less powerful tool.

Changing his round time will not turn him into a fast traveling version of the Tavern general if that's what you are after as his combat stats are different so we would still need to use different troop set ups on him.

Ask yourself why did BB give us a skill to decrease round times but not one to increase them.