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BrownGuy
21.08.17, 17:26
I am playing WC 2-5 times a day , before that i was doing VLT ,BK,surprise attack and before that i did outlaws

fastest way to level up is to spam same adventure over and over ... you dont have to load new troops , just fill them up with R,B or MS u lost and go another round

was thinking if there was to be a limit .. you can do only 1 of each adventure per day , it would force players to do different adventures and maybe play some forgotten ones

mosa01
21.08.17, 17:38
So you levelled up by spamming adventures , but now you want to remove that option from others, and force them to lvl up slower?

BrownGuy
21.08.17, 17:42
yes :) but if xp reward for all adventures is raised by 20% (eg) speed that people level up would be same!

TheVictorious
21.08.17, 17:54
-1 for sure, it is my adventures so it is my own choice to adventuring! also, if I'm getting like 1 - 3 woodcutters daily, how you think I could finish them if I'm limited to do 1 daily? you say sell it? then it will break the market to make WC is so cheap!

It is a bad suggestion, totally -1.

Nightdancer
21.08.17, 18:10
sorry i also must -1 on this idea, it should be a matter of choice for each to do 100 horsebacks or 1 of all adventures, also you must remember that some adventures can only be gotten at certain levels and the new and low levels could maybe only have the ability to go do 1 - 3 mini adventures a day then the game will stagnate for them and will leave also taking with them possible monetary loss for the game developers.

vigabrand
21.08.17, 18:11
-1

BrownGuy
21.08.17, 18:23
was not expecting a lot of love with this suggestion :) critics accepted

Nightdancer
21.08.17, 18:38
i was not trying to criticize your suggestion just trying to point out that at our game levels its easy to forget the new players and to limit their gameplay can lead to a loss of new people

Kris3457
21.08.17, 18:49
A very bad idea, you have a frame of rules for a game, but if BB would start interfering with your game style, it would be the end of Settlers.

BrownGuy
21.08.17, 19:00
well, if there was such a rule i would play : WC ,1st thief , SLT, VLT maybe and then RB or BK

if there is NO rule i would play : WC,WC,WC,WC,WC,WC,WC

:) my proposition would bring some good things

Kris3457
21.08.17, 22:01
You seem to be torn between your desire for differentiation and the lack of will power to take a longer break from those poor YWCs.
I'm afraid that the problem lies in the explorer/merchant - YWC and VLT are the only high XP adventures you can get easily and at low cost. So if BB forbids you to play YWC too often, can you promise you won't cry "let me play YWC 5 times daily"?

TheVictorious
21.08.17, 22:37
You seem to be torn between your desire for differentiation and the lack of will power to take a longer break from those poor YWCs.
I'm afraid that the problem lies in the explorer/merchant - YWC and VLT are the only high XP adventures you can get easily and at low cost. So if BB forbids you to play YWC too often, can you promise you won't cry "let me play YWC 5 times daily"?

I was about to reply almost same as yours lol yup + 1 for you.

BrownGuy
22.08.17, 04:30
not crying , just proposing stuff that i think would make game more interesting ...
\
so, everyone- back to ywc untill 75 :D

TheVictorious
22.08.17, 06:11
not crying , just proposing stuff that i think would make game more interesting ...
\
so, everyone- back to ywc untill 75 :D

People free to do what they want to do, also, seriously you will play WYC most of the times to get and play follow-ups! and not all people play as you do!

sparkz
22.08.17, 07:27
yes :) but if xp reward for all adventures is raised by 20% (eg) speed that people level up would be same!

The discrepancy between exp/loss ratio of different adventures is much closer to 200% than it is to 20%. 20% buff across the board changes nothing and the entire idea is still a huge nerf to the levelling speed of players.

In general what this game needs is not forced diversity, its content balancing (that by itself would bring the diversity in anyway). The problem is we are not going to get it because :

- BB doesnt seem to have resources to do it or even consider it
- its been proven time and time again they lack understanding of their own game, so even if they did balancing it would probably only make things worse.

Effellump
22.08.17, 12:11
Please could I have the same luck as you guys that get YWC daily?
To play more than ONE a MONTH I have to buy them cos my explorers are f g useless :((

TheVictorious
22.08.17, 13:17
Please could I have the same luck as you guys that get YWC daily?
To play more than ONE a MONTH I have to buy them cos my explorers are f g useless :((

how many explorers did you send? I'm sending 14 explorers, sometimes get nothing sometimes get like 4.

BB_Saqui
22.08.17, 15:00
Placing limits on players to promote other adventures is usually not a good way of going about things - the player's choice is an important aspect. Could you think of something else that could promote the playing of the lesser played adventures instead?

Schipperke
22.08.17, 15:11
Placing limits on players to promote other adventures is usually not a good way of going about things - the player's choice is an important aspect. Could you think of something else that could promote the playing of the lesser played adventures instead?

I agree that it wouldn't be a good idea to force people to not do the same adventure over and over. I'm one who tends to do YWC over and over on the other server where I play, and it is mainly an issue of efficiency - the necessary troops are loaded, all I need to do is add a few more MS and Knights, and send them off. It's a great time saver vs. having to load new troops every time. If a person doesn't like the idea of doing the same adventure over and over, they don't have to. We have the freedom to choose, and freedom of choice is good.

As for the question of what would promote the playing of less popular adventures, improved loot. Why not have mini events every so often in which 2 or 3 adventures will drop triple loot (and maybe increased xp as well) for a week or 10 days? Or maybe add something extra to the loot such as a special building. I think those less-popular adventures would suddenly become very desirable.

sparkz
22.08.17, 15:26
Why not have mini events every so often in which 2 or 3 adventures will drop triple loot (and maybe increased xp as well)

XP is not tied to the adventure but to the types and number of enemy units you kill.

You change the exp from one type of units - it will affect multiple adventures, and in categories like alibabas - pretty much most of them, so essentially nothing will change (most likely you will just make people do more Woodcutters during the time of the event).

BrownGuy
22.08.17, 16:49
Placing limits on players to promote other adventures is usually not a good way of going about things - the player's choice is an important aspect. Could you think of something else that could promote the playing of the lesser played adventures instead?

how about weekly combo quest? - every monday we get weekly quest to finish 3-6 (3 for low level players , 6 for 60+) least played adventures/ scenarios .. and reward players with 100 gems ...

something like that quest that gives 1001 gems for finishing all Alibaba adventures , just on weekly basis

Dorotheus
22.08.17, 19:07
Please go away.

TheVictorious
22.08.17, 20:25
how about weekly combo quest? - every monday we get weekly quest to finish 3-6 (3 for low level players , 6 for 60+) least played adventures/ scenarios .. and reward players with 100 gems ...

something like that quest that gives 1001 gems for finishing all Alibaba adventures , just on weekly basis

crises quest? weekly!? you going to break the game :)

kke2100
13.09.17, 08:00
-1

Many issues about the suggestion...
To mention the first ones on my mind:

1. What if I had done an YWC in the morning and then get YWC as Guild Quest...then have to wait until the day after to complete the GQ IF having the time...
2. No option to do several VtV (or other specific adventures) to help guildies to complete their GQs if they're locked on other own adventures

Kriegor
14.09.17, 03:27
If you do not want to play the same adventure over and over, then stop. Others will / should have the option, just as you do.

Raddichio
24.06.18, 11:32
definite -1 to this idea, you can play how you want - but please don't try to impose your daft ideas on others

Urd123
24.06.18, 14:47
-1 from me
What would be the point of limiting adv people like doing ?
I would suggest instead to look at those no one wants to do. There might be a good reason and maybe it can be fixed.
Would never do WC all day no matter what - that would be boring. But I dont do adv I dont like- that is why I never do BK GP VTV and WM. Some of those or at least BK is liked by many,- so we dont like the same adv, - though I think we can agree on something. Not sure any of the BB gods listen though. I would think it would be a good idea to look at what people like about adv and what players see as a good adv.
The bonus quest is a good idea - that might make people do some of the adv they dont normally do- well had WM hanging in a quest for a year or so - so that did not help in that case.

lordloocan
24.06.18, 16:17
was a daft idea when first suggested and is still a daft idea, lol.

Xibor
24.06.18, 21:56
I am playing WC 2-5 times a day , before that i was doing VLT ,BK,surprise attack and before that i did outlaws

fastest way to level up is to spam same adventure over and over ... you dont have to load new troops , just fill them up with R,B or MS u lost and go another round

was thinking if there was to be a limit .. you can do only 1 of each adventure per day , it would force players to do different adventures and maybe play some forgotten ones

The thing that really bothers me about your suggestion is that I think you are serious.

cliff60
25.06.18, 07:33
it would cause probs during events where there is bonus addy to do. might be only 1 bonus addy lower lvl players can do. so limiting them to 1 a day would cause major probs during events.

As for me i usualy take 3 or 4 days doing the big addy anyway. i only do the fast addy now for events or GQ when that wants addy doing.

maryam1
25.06.18, 08:34
crazy idea! -1

We have choice about what to do and I would be livid if that choice was taken away, thats in addition to the other practical objections raised.

TabulaRasa
25.06.18, 08:38
I am playing WC 2-5 times a day , before that i was doing VLT ,BK,surprise attack and before that i did outlaws

fastest way to level up is to spam same adventure over and over ... you dont have to load new troops , just fill them up with R,B or MS u lost and go another round

was thinking if there was to be a limit .. you can do only 1 of each adventure per day , it would force players to do different adventures and maybe play some forgotten ones

you try to limit us, maybe you limited :P ;)

Hazgod
02.07.18, 11:19
I would quit. I do the same repeatedly precisely because it means I don't have to change units on my generals

KarstenL
16.07.18, 07:16
Not saying I like the idea, but the easiest way to promote playing more different adventures would be to add e.g. 10 % extra XP on the adventure you play, once a day. i.e. first time you play an adventure that day, you get a 10 % extra XP bonus added, after that just the standard amount of XP

This way by playing 5 - 10 different adventures on a day, you can optimize your XP.

lordloocan
16.07.18, 07:48
Not saying I like the idea, but the easiest way to promote playing more different adventures would be to add e.g. 10 % extra XP on the adventure you play, once a day. i.e. first time you play an adventure that day, you get a 10 % extra XP bonus added, after that just the standard amount of XP

This way by playing 5 - 10 different adventures on a day, you can optimize your XP.

When BB removed the weapons from the loot from adventures what they did not do was re-balance the loot that is now given. Why would anyone choose to do certain adventures with large losses for little xp and junk value loot? Just as they claim to be addressing this with the coops they ought to be doing the same with all of the rest.

KarstenL
16.07.18, 07:57
When BB removed the weapons from the loot from adventures what they did not do was re-balance the loot that is now given. Why would anyone choose to do certain adventures with large losses for little xp and junk value loot? Just as they claim to be addressing this with the coops they ought to be doing the same with all of the rest.

I don't really get what you mean ?? My comment was adressing the first poster who wanted to make people play more than one adventure. He got a lot of grief for it, so I proposed a simple way of rewarding playing different adventures instead of just one specific adv.

I was pretty annoyed when they removed the weapon loot from the adventures (especially cannons) but I do see the rationale: No one was using the expensive buildings (me included): I had 10.000+ cannons before I hit level 48 and was able to use them. An annoying change, but IMO it made the game better.

as for adventures with crappy loot: yeah they exist, like artic explosion, so I don't play it... or any of the adventures with bad loot: That's the easy solution. If they want me to put time into playing it they must balance it. The same applies to their PVP thing: I don't play it because the return value is too low (IMO I loose "money" on playing it).

sparkz
16.07.18, 11:49
Not saying I like the idea, but the easiest way to promote playing more different adventures would be to add e.g. 10 % extra XP on the adventure you play, once a day. i.e. first time you play an adventure that day, you get a 10 % extra XP bonus added, after that just the standard amount of XP

This way by playing 5 - 10 different adventures on a day, you can optimize your XP.

the differences between yield/cost for the most optimal adventues and the mediocre ones is far greater than 10%. Probably closer to 150-200%. Doing different adventures does nothing for you other than hurt your XP/ day.

Thejollyone
16.07.18, 13:44
-1 rubbish

KarstenL
16.07.18, 13:53
-1 rubbish

LOL ... with hard argumentation like this ... wow..

PELIAS
16.07.18, 18:16
This idea was submitted nearly a year ago, it is clearly a bad idea and will never be implemented. So lets let it go. However I do find it fascinating that people seem to relish in commenting on bad ideas and mostly just view good or interesting ideas without commenting.