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View Full Version : new halloween quatermaster general



Nightdancer
21.08.17, 18:01
Hi can we please have a Ferryman Quartermaster with upgradeable properties please, i propose the ferryman in his boat could carry 1k troops to the adventures upgradable to 2k, however for a couple of hundred gem boosters he could resurrect the fallen and give you back say 3% of all troops lost which though isnt a lot really but in the long run could be really useful... maybe for say 800 gems a boost of 5% of all troops lost (both barracks and elite barracks troop) could also give us a better gameplay and i for one would be willing to pay a few gems over the odds to have this quatermaster in my squad.


pretty please with a cherry on to make this happen, warmest regards, Nightdancer

vigabrand
21.08.17, 18:08
we get quartermasters at xmas. if u want more troops try boosting ur infrastructure. everything u need is already in the game.

i'm not saying this is a daft idea but some ideas i feel would make the game too easy and spoil overall gameplay.

Dorotheus
22.08.17, 19:09
I suggest you look at skills now available for generals.

Nightdancer
23.08.17, 01:32
I suggest you look at skills now available for generals.

i laready know about the skills but still would like this quatermaster to be made available

TheVictorious
23.08.17, 06:58
We got enough QMs, I really wonder do you have any adventure that need more 2K troops? most adventures need less than this.

Not against it nor supporting it, cuz it is really not necessary.

kke2100
13.09.17, 08:10
We have 2 QMs, up to 2 Santa QMs available...that's 4K troopies unskilled

You can send troopies with your generals too...

With my current generals I have (unskilled) capacity of 11K troopies if sending all my gens/QMs...
which is way more than I will ever need for the current adventures available

Jonytan
13.09.17, 08:39
I was thinking why the BB's didn't make different generals for every event. With the same skills. For example, general mummy and general skeleton in place of general Dracul and Grim reaper. So you can have only one of those, but more versatile.

Nightdancer
18.12.17, 12:09
We have 2 QMs, up to 2 Santa QMs available...that's 4K troopies unskilled

You can send troopies with your generals too...

With my current generals I have (unskilled) capacity of 11K troopies if sending all my gens/QMs...
which is way more than I will ever need for the current adventures available

not everyone unfortunately has the funds or time due to late start of the game to get all the quartermasters available in the game, hence my request for this new character to be created, how about a rudolph QM that uses the sleigh to transport troops super fast to adventures but takes 2x longer to return just as an example of course

Dorotheus
18.12.17, 21:22
not everyone unfortunately has the funds or time due to late start of the game to get all the quartermasters available in the game, hence my request for this new character to be created, how about a rudolph QM that uses the sleigh to transport troops super fast to adventures but takes 2x longer to return just as an example of course

Looking at your start date your argument in your case falls flat. As for a Rudolf if you look in the event shop you will see a Santa general which has a fast travel to adventures and a slow return, if you want one that is faster than him I suspect the question of balance off quoted by the devs may raise its ugly head.

Kriegor
18.12.17, 23:24
We got enough QMs, I really wonder do you have any adventure that need more 2K troops? most adventures need less than this.

Not against it nor supporting it, cuz it is really not necessary.

There are many, but just for example
https://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=269746&viewfull=1#post269746
units needed: 2579R 1740B 334M 150S 471C 161XB 262ES 185K
And if you run 2 - 3 attack generals at a time, prolly add 400 E and 400 K

TheVictorious
19.12.17, 08:27
There are many, but just for example
https://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=269746&viewfull=1#post269746
units needed: 2579R 1740B 334M 150S 471C 161XB 262ES 185K
And if you run 2 - 3 attack generals at a time, prolly add 400 E and 400 K

If you managed to get more QM and Santas, you should be have CoA generals and skilled generals, in this case, you don't need that amount of troops.
The guide you mention is for non skilled generals with only GM and there are not that much MMAs that you would have.

lordloocan
19.12.17, 11:21
not everyone unfortunately has the funds or time due to late start of the game to get all the quartermasters available in the game, hence my request for this new character to be created, how about a rudolph QM that uses the sleigh to transport troops super fast to adventures but takes 2x longer to return just as an example of course

Late start?? Join date June 2013....Since you started playing well over 4 years ago I am not sure why you do not have the santa qm's from previous events, as well as all the mmas from similar events. And for those who have played less time maybe the trick is to keep playing so that you eventually have what those who have already played 4/5/6 years have managed to acumulate. Why expect all that those people have in one year?

TheVictorious
19.12.17, 16:17
Late start?? Join date June 2013....Since you started playing well over 4 years ago I am not sure why you do not have the santa qm's from previous events, as well as all the mmas from similar events. And for those who have played less time maybe the trick is to keep playing so that you eventually have what those who have already played 4/5/6 years have managed to acumulate. Why expect all that those people have in one year?

+ 1000 x Indeed !

Madorosu
19.12.17, 21:48
Every general is capable of transporting troops, so quartermasters very much class as a convenience rather than a necessity. Also, with two QMs available for beans and another made available every Xmas, adding another QM to the game is completely unnecessary. I only ever seem to use two, so I have no idea why anyone would feel the need for any more than what we already have available. As for the proposed troop resurrection idea, all that will serve to accomplish is to drive the bread and weapon economies even further into the ground than they already have been of late... no thanks!