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czezz
31.10.17, 19:56
What is the purpose of buying Grim Reaper?
It seems to be this same as Battle Hardened. No special abilities. Also I havent seen a single guide where it is used.

Lord Dracul - seems to be useful in some cases for Little Tailor adventures but not necessarily.

So, in that case is there any point to waste pumpkins for them?

SnowBlizz
31.10.17, 20:22
The purpsoe is to have a fast general you didn't have to buy with gems. There is no specific point in saying use grim instead of any other fast general with at least 200 capacity when writing a guide, and bhg is a convenient shorthand for fast 200 gens.

Any place a BHG is used you can use Grim. Handy for those whose only fast generals are the event Grims.

It's never a waste to buy event generals for event resources. Pumpkins come and go, but more generals is a limited resource.

I'm up to 3 grims and 3 Dracs now and the only thing I regret wasting is the time spent not asking guildies for eggs to buy a MoD easter 2016.

Xibor
31.10.17, 20:50
Dracula is a great (maybe best?) loot spot general, and with 3 juggernauts he can kill about anything with 1 recruit (not including bosses of course). And I also use him in waves to reduce the enemy down..

I save the tavern generals for blocks. For waves I prefer the Reaper and other similar generals. I think they are worth a couple juggernauts too. They don't do massive damage but will out perform a tavern general saving them for the all important blocks.

rathbone93
01.11.17, 01:04
Certain adventure guides require large numbers of suicide waves, so having a lot of fast gens can make those adventures run much quicker.

Kriegor
01.11.17, 02:16
There are plenty of guides that need BHG. SLT for example will use 6 BHG depending on what guide you use. Drac I find is handy for LS. Skilled up with Jog and Juggernaut of course. And the best thing is you do not need gems to get them.
Also you can just throw Drac in as a 1st round attack. You will save a few troops.

Dorotheus
01.11.17, 14:09
Grim Reaper, Big Helm, BHG are all the same general just different artwork. For a new player getting both Drac and/or Grim if they can to add to their Taverns opens up a new world of combat for them. For maturing players extra gens to use in sac waves is always helpful. It's only once a player has a good stable of generals that the question to buy or not arises.

My personal decision this year was since I've more than enough sac gens as skills have reduced the numbers I need not to get another Grim, I did however did get the Drac so as to add unneeded skills so as to get the achievements since this would have no negative impact on the Dracs use as a LS gen.

sparkz
01.11.17, 17:09
What is the purpose of buying Grim Reaper?
It seems to be this same as Battle Hardened. No special abilities.

The point is all BB does every event is copy-pasting the old one with barely any adjustments, so GR is still there in the same place for the last 6 years.

Kris3457
01.11.17, 17:37
Death and Taxes ... So we may assume Grim Reaper will stay with us forever :)

hobshotspur
01.11.17, 21:47
i think the generals on offer for this event are very poor. i will not be wasting my time with them

Zacar
02.11.17, 14:05
The generals are basically free so there isn't much reason not to get them.

Mannerheim
02.11.17, 16:33
The generals are basically free so there isn't much reason not to get them.

Well at higher levels they just clutter all menus. The same amount of pumpkins can be used on something useful and not on to the beach decorations like my previous draculas and grimms are :rolleyes:

cliff60
03.11.17, 12:40
more gens means more suicide waves can be used to cut down on ur losses. As several addy need 5 or more BHG grim makes up the numbers and cuts down on the gems u need to spend to buy more BHG. Also if u do a big addy that needs thousands of troops u need more gens to get the troops there faster cutting down on having to keep sending gens back and forth to get more troops. Maybe not so useful for high lvl players but the low lvl players need special gens to help them as most cant afford to buy gems and get the anterians MMA and so on.

Dorotheus
04.11.17, 00:56
Well at higher levels they just clutter all menus. The same amount of pumpkins can be used on something useful and not on to the beach decorations like my previous draculas and grimms are :rolleyes:

They may clutter yours, that's not the case with mine in my menu.

vigabrand
05.11.17, 16:56
what snow and zacar said, except... dw about the MoD's snow, only use i've found for them is to start YWC 15 minutes sooner and they only work on 1st 2 blocks so u have to send norms anyway!

Kris3457
06.11.17, 10:01
MODs (and sometimes also BHGs) work as sufficient blockers also: in sector 1 in 1st Thief (double block), sectors 1-3 in 3rd Thief, 2 initial sectors of SLT.
And from seasonal adv.: all 5 blocks in Outlaws (middle and right part) are MOD-safe, not checked on left side (I don't block it anymore); SE - first two leaders also MOD blocks, DB can be done with only MODs (4 blocks from land zone, sectors 1-4, if you use Bronze Horseshoe :)

Ozzymandeus
06.11.17, 18:35
all 5 blocks in Outlaws (middle and right part) are MOD-safe, not checked on left side (I don't block it anymore)

Left side is good too: MOD 4R 179C & MOD 2R 145C


DB can be done with only MODs (4 blocks from land zone, sectors 1-4, if you use Bronze Horseshoe :)

Bronze Horseshoe not required... I have been blocking DB with MOD for years.

vigabrand
06.11.17, 19:48
i have to follow guides, probz on account of being totally thick and having no understanding of the battle system whatsoever. they have some catching up to do with blocking gens i guess :)

Kris3457
07.11.17, 15:09
Ozzy, the very first camp from lz, in DB (100 + 100) has only 3 seconds margin on a MOD block (if main fight 1 round), so not for everyone :) and 2nd camp is even worse. With Horseshoes, it becomes ca. 10 seconds margin for both blocks.

As a clarification, I meant with skilled generals, I know that before skills you could kill leader 2 in 1 round, but I do it in 2 (as the optimal solution), so, yes, camp before leader 2 can be blocked with MOD without Horseshoes. All those skills etc. - too many variables :)