View Full Version : Survey: Stopping The Home Island Production
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Dear Settlers,
We are currently evaluating the implementation of a new function to the game: Stopping the home island (e.g. resource extraction from deposits) – completely – during regular maintenances.
Since this change would affect everyone's economy during regular maintenances, we would like to ask you to take part in this forum survey and let us know your preferences:
Yes, I want all of the activities on my home island to be stopped during regular maintenances (i.e. do not produce/extract any goods during regular maintenances)
No, I want my home island to remain active during regular maintenances (i.e. keep producing/extracting goods during regular maintenances)
In both cases, adventure and premium account time will not be consumed during maintenance.
A worldwide majority of 70% in favour of the new function is required for the change to be effective.
Happy voting,
BB_Saqui
Most dumb idea ever!
Stopping production? What would that solve?
I see what negative it would bring, either it stops buffs too, throwing buffscheme's into the waste basket, or it goes on while not producing wich is wasting bufftime, neither would make me happy.
No
Please do not post low-effort replies - a simple vote for "No" would've sufficed. Let's try and generate some proper discussion.
totally no.
Freezing island would mean I get less resources, freezing buffs would mean my buff cycle would be disturbed, possibly leaving me unable to refresh buffs until many hours after they expire.
Bad idea.
the_G_o_a_T
30.11.17, 15:12
No
c) Leave it alone or you'll just break more things.
On a more realistic point, I guess you are trying to stop throwing everyone's buffing out of sync with short-notice fixes and emergency maintenance, etc.
Please just leave it alone. You'll make new problems to replace the old ones and STILL throw everyone out of sync.
Gekke-Gerrit
30.11.17, 15:16
No, because buffs are not suspended during maintenance.
Seems like an overkill approach, I can understand people make a bit of a loss when stuff is left running without buffs, but the only major letdown is when a mine runs out and gets destroyed.
The focus probably just needs to be on allowing expensive mines to survive during maintenances.
maintenance is 'normally' only a few hours, I don't think production needs turning off for that, plus we know about it in advance and can plan. Most problems tend to come about with unannounced maintenances/hotfixes where people have not planned to turn off special mines etc.
my vote is no
Please do not post low-effort replies - a simple vote for "No" would've sufficed. Let's try and generate some proper discussion.
The only comment of mine ever to be deleted by a mod on here was during the absurd BK event. It said, rather flippantly I conceded, "Stop having ideas".
Again I say; stop having ideas.
Full consultation with players is very wise always. Well done on that score. Don't implement this BAD idea.
If 'regular maintenance' is the monthly 'Game Update' I dont think any change is needed.
BozaPetrovic
30.11.17, 15:24
No
no
it is quite annoying to lose rebuff schedules, especially on expensive buffs and tight real life schedules. Once you have em running in a certain order to fit your real life schedule it gets annoying that maintenance will completely run it out of sync- especially if you buff/rebuff late in the evening- Imagine a 4 hour maintenance to be added to your rebuff timer
Also- i presume a worldwide vote of 70% in favor for stopping island completely is needed to change the current system, not 70% is needed to chose 1 system (and BB can chose if it is in between?)
no
it is quite annoying to lose rebuff schedules, especially on expensive buffs and tight real life schedules. Once you have em running in a certain order to fit your real life schedule it gets annoying that maintenance will completely run it out of sync- especially if you buff/rebuff late in the evening- Imagine a 4 hour maintenance to be added to your rebuff timer
Also- i presume a worldwide vote of 70% in favor for stopping island completely is needed to change the current system, not 70% is needed to chose 1 system (and BB can chose if it is in between?)
The proposed change will only come to be if it's voted for by at least 70% of participants worldwide. If it's anywhere below that figure, it won't come into effect.
Kebabtomte
30.11.17, 15:30
no
No why would you want that???
Mutko_Veliki
30.11.17, 15:31
YES
While now when we are hugh level players have lots of siloses and watermills it seems like overkill, many lover level players need to spend lot of time to rebuild economy after prolongued maintenance time (which is almost every time we have maintenance). All those wheat fields, wells, regular mines got depleted in few hours and it is a pain in the a.. to rebuild them from scratch.
Thejollyone
30.11.17, 15:32
no...
Quests started before maintenance would be affected/halted; no thank you
I really dont understand why BB considers making changes like this, when improving the interface is much more important.
Things like having the game remember I want a bigger chat window, another location of star and building menu, and making the star menu stay open when I change zones like it used to until a few months ago is important stuff.
Improving stability and performance should also have much higher priority.
Silly changes like this that does not really benefit anyone is a waste of time better spent on more important things.
No. The maintenance time is communicated in advance. If somebody wants to turn off some mines or buildings he/she has time to do that. It is good in this way.
YES
While now when we are hugh level players have lots of siloses and watermills it seems like overkill, many lover level players need to spend lot of time to rebuild economy after prolongued maintenance time (which is almost every time we have maintenance). All those wheat fields, wells, regular mines got depleted in few hours and it is a pain in the a.. to rebuild them from scratch.
But you still have more resources from them. A freeze may save you some rebuilding, but you will have to do that anyway, and you will have less resources to show for it.
If we had control and could choose when we wanted to stop production it could be useful...especially if you were going away and had no internet access.
needtoplay
30.11.17, 15:40
No.
Leave things as they are.
No
Why would I want my carefully planned buff timings to be changed? Also bookbinder and barracks buffs would stop working, so I cant see any advantage!
Please do not post low-effort replies - a simple vote for "No" would've sufficed. Let's try and generate some proper discussion.
It is really rather arrogant to reply this way to someone.
YES
While now when we are hugh level players have lots of siloses and watermills it seems like overkill, many lover level players need to spend lot of time to rebuild economy after prolongued maintenance time (which is almost every time we have maintenance). All those wheat fields, wells, regular mines got depleted in few hours and it is a pain in the a.. to rebuild them from scratch.
While when production is stopped, you lose production time, yet your fields,wells and whatever will enter the depleted state few hours later.
Please, consider having a moment to fully understand what you are talking about. Paint those two scenarios on paper if you must, then consider what is different.
Tyvm for your great crusade for nicer island for low level players, but no. They get hurt by lost production time too.
I would like to know what is the goal of this proposed change tho ...
Thejollyone
30.11.17, 15:53
I can only imagine a smoother/faster maintenance with the chance to exclude certain items from the bugs?
Perhaps if we were given all the info, we may vote more sympathetically
alegria999
30.11.17, 15:55
No, I want my home island to remain active during regular maintenances (i.e. keep producing/extracting goods during regular maintenances)
Bluesavanah
30.11.17, 15:59
No
But if this poll go against the player base I hope the first thing you do is actually increase the length of premium tokens in the merchant i.e. 20k gems = 365 days
I do agree with Mutko about fields and wells being a pain for new players but I'm sure established players can donate a little wheat and water so new players can take their time rebuilding.
I assume this is stop losing mines and as such its good. However buffs are timed, troops need building, searches are timed. I think a better to put a reminder in the maintenance note perhaps. Something like 'planned 2 hrs, allow 6 because things go wrong' .
Anyway we only get caught out once or twice, then we wise up and shut stuff down :)
Or make it so that mines do not blow up during maintenance and a period after. .
I can only imagine a smoother/faster maintenance with the chance to exclude certain items from the bugs?
Perhaps if we were given all the info, we may vote more sympathetically
This is purely for what has been described in the main post: an option to have your home-island pause its production during a maintenance. You've been given all the info; it's for no other reason.
I assume this has come about because of players complaining when poorly or un announced maintenance takes place and production cycles go astray and or mines/ special buildings get destroyed because the player could not plan to prevent it. To me this suggestion is poor game management, you don't need to treat the problem if you stop it happening in the first place! Several times now I have noticed the game data base maintenance , uplay and or server maintenance being announced with little notice, yet I can not conceive that the staff involved were not aware their services would be required with the same amount of notice. There seems to be a failure to communicate internally between staff and then get the information out to the GM's and then on to the players. FIX THIS and this suggestion becomes mute. Nice to be consulted though :)
ps. I think everybody except BB have doubts about the game continuing with Flash the weight of `sticking plaster codes ' must be taking its toll on the servers, you shouldn't be so quick to keep adding more ;)
the_accountant
30.11.17, 16:14
leave it alone please, i have set times for buffs, etc and this would cause havoc with it.
Any change you can fix the adv's from constantly freezing since the last update, i have to refresh about 4-5 a time before it seems to work properly
This is purely for what has been described in the main post: an option to have your home-island pause its production during a maintenance. You've been given all the info; it's for no other reason.
The problem with this is all the time spent on the idea and developing it how does it benefit the player base ..i could understand it if when there is a maintenance we lost the resources then pausing all production would help as we dont i vote no
Yes.
I actually thought it was already working like this. If a mine is to expire during maintenance, you can't stop it manually so it would be nice to have the whole island stopped so mines etc. can't run out.
yes please!
Same as that dude above me, already lost a lot of titanium ore cause buffs running out during maintenance.
lordloocan3
30.11.17, 16:57
A no from me as I reckon having it stopped during maintenance would do more damage for a lot of people than the current arrangement. However, thank you for asking.
A big NO thanks. We get enough warnings of main to plan for buffs and stop low res mines
Mannerheim
30.11.17, 17:12
No.
This would mess up things like specialist and buff timings, delay barracks recruiting and production cycles for guild and daily quests or bookbinder. Too many things would go out of sync for a much longer period than the maintenance takes. It's easier to prepare for a pre-announced maintenance and stop critical things if needed than try resync your stuff.
No, usually get enough notice for people to plan around it. I would be very unhappy for troop production to cease for hours at a time.
Why not make it an option. Choose yes or no inside the game from the option menu?
SSSecretSquirrel
30.11.17, 17:29
Thumbs up for BB for thinking about this and letting the players decide.
The question is weird though: why would you need to freeze for regular maint that is communicated well in advance? It might be useful but for the "hotfix" type stuff only.
Before anyone votes yes consider that it also freezes barracks, prov houses and bookbinder. Not acceptable imo.
I would support it if it was a user choice in the options. Also there have been requests for vacation mode or whatever you want to call it. Basically a button that does the freeze on user demand.
Anyway it better not take away development time from 63+ content! :D
Thejollyone
30.11.17, 17:40
This is purely for what has been described in the main post: an option to have your home-island pause its production during a maintenance. You've been given all the info; it's for no other reason.
actually you haven't given us all the info..
Please explain in detail, why, after all these years, BB would want to do this?
no just give us better notice of maintenance's
when I 1st saw this I thought "why would any1 want their isle froze?" after reading all the replies i am left thinking, "why would any1 want their isle froze?"
ur mines, fields etc will burn out and u have to build more? HELLO, that will happen anyway! ur buffs will run out? wouldnt u rather have prod running unbuffed rather than no prod at all? Forward planning is always key with settlers, stop being greedy and use some common sense!
Thx for asking BB, but its a big fat NO from me
Wulfmeister
30.11.17, 17:50
I see no benefit. If we know when the maintenance will occur, we can plan around it. OK, overruns can be a little problematic, but we're used to that ;-)
noxidjkram
30.11.17, 17:58
How about a profile selection - you can choose which you want to apply to you?
I'm voting no. I'm happy with production continuing during maintenance even if that means certain things run out.
Segisjussus
30.11.17, 18:31
Fellow Settlers, I recommend a NO vote. It would disrupt any logical schedule for buffs, provisions, recruitment, you name it. You are usually adequately compensated when unscheduled maintenance causes significant loss, and scheduled maintenances are notified well in advance. Please think it through.
GreatorixII
30.11.17, 18:39
We know when maintenance is due, so people should put premium buildings/mines that might run out in this period, on freeze themselves. Stopping production during maintenance makes no sense and could lead to you not achieving production quests.
Jan-Pieter
30.11.17, 18:42
no
just completely freeze everything during maintenance. we have no access anyway. then unfreeze with all buffs etc continuing from where they left off. I believe everything is controlled from your end so the problems should be small.
Please don't, it will throw of my timings, i try to live a very regular life :)
No, I want my home island to remain active during regular maintenances (i.e. keep producing/extracting goods during regular maintenances)
Subnote - what would be useful is a local (to only my island) freeze button. This way I can CHOOSE to stop everything on my island if there is maintenance coming up. 95% of the time i would not.
But a wholesale stop? No thanks!
I also like the "C) dont mess with it or something else will break" that a member posted on page 1 :)
For the depleting mines problem, an alternative option could be to have the game automatically put mines to sleep just before the last production run that would deplete it, if that last run falls inside a maintenance window. When people then log in after the maintenance, they still have the choice to refill the mine or just wake it up so it would almost instantly deplete so geologists can a new deposit again.
But halting the entire economy is too drastic; it has too much disadvantage (as pointed out by others).
mrfatalerror
30.11.17, 19:09
Is it 1st April today or what ;-) ? Just no. Period.
thendermen
30.11.17, 19:14
no problem
sk_setttler
30.11.17, 19:19
If any stop to production should be added only some kind of vacation mode - I know production stops after 24h if nobody visits the island but if there are some Pepping Tom's this way you would have more control over this during the period you are not able or you don't want to connect (everyone needs a break from time to time).
And if anybody chooses to use this for maintenance be my guest :)
Coffee_Bean
30.11.17, 19:22
No
No, keep it the way it is.
Vote:No
Nop no need stoping/freezing my island
Producing all special and regular goods using special buffs and it take time to gather enough for (again) special goods I need. So, for me time is what I need, no work=time wasted, ty.
fairyfalls
30.11.17, 20:05
No thank you.
CricketRulz
30.11.17, 20:18
No, I want my home island to remain active during regular maintenances (i.e. keep producing/extracting goods during regular maintenances)
I am really hoping that all the people who are simply writing 'no' realise that the vote is at the top of the screen and that typing it down here does not count
Dickie-Bird
30.11.17, 21:13
I am really hoping that all the people who are simply writing 'no' realise that the vote is at the top of the screen and that typing it down here does not count
BB want feedback and not a simple NO remark, but point taken you dont have to post here:)
I am voting No as im not sure if it will affect my barrack's troop rebuilding. Sounds like it will be a complete shutdown. I am usually at work during maintenace so i do a lot of long searches, book building, etc while i am afk. expect that would fall by wayside too :(
No
Offer a do it yourself pause button, might be received better, BB switching my island off does not inspire my trust.
hi i think the option of stopping for each maintenance would be a better option
firewalled
30.11.17, 21:38
I voted no. On the front page I read it as individual pause/no-pause.
I could see the smart thing in an option, where you independant of others, could decide whether you want pause or not for your own island. It can always be changed in options. Probably harder to implement. As a global pause/no-pause, I'd prefer no-pause.
I often lose quite some stuff, because I haven't noticed maintenance (I don't always see the front page daily), and then I might have started things with valuable resources (saltpetre fx.), and it runs for 10h unbuffed (maintenance+work hours), which is annoying. It is just a game however.
I was of the idea that this game was about us managing our islands. We try and plan it so that our fields, wells, quarries and mines run out at a time when we can log in to replace them, the same goes for buffs. This idea would disrupt our schedules. It also means that time critical quests like the guild quests would be harder due to production being turned off and this applies to more than just the production ones as it also means we would have less usable items for the trade ones or adventure quests.
For those who are more than a few hours time difference from GMT this could be even more of a problem.
Richardloch
30.11.17, 21:50
No, I want my home island to remain active during regular maintenances
From what I'm reading on here the only time people would say yes is due to buff's expiring and mines depleting. So why not have 2 global options
1st ) Stop production when buff expires
2nd) Stop production before exhaustion
Both options (settings) would be in effect at all times
The reasons people seem to point for saying yes seem wierd to say the least... maintenance is usually annouced 1 week ahead... more then enough time to plan.
A good option though might be sending a in-game mail 1 or 2 days before the maintenance starts to remind people that don't see the main page. Simple but more then suficient.
NO dumb idea, whats the reasoning behind this idea please explain?
TruthTeller
30.11.17, 23:38
No
Torquemarda
30.11.17, 23:42
please don't
Voted NO- keep the island running.
In addition to the front page news , maybe a " mail/announcement " sent in game , informing the players , that a maintenance is scheduled in the next 24h , giving everyone a chance to plan accordingly ?
Then, it's up to the individual players to stop or keep running mines , buildings (industry) during these times. A stop button is available on every building and to everyone ,regardless of player level. ( if you do not want your fields to run out , stop your farms, etc). Yes , it's not ideal , but at least, it is a choice.
I think the problems and complaints , arise, when there are unscheduled maintenances ( hot fixes, etc), which often run in addition to the normal maintenance and we do not have the chance to plan ahead and log into the game .
lol very annoying when you are in a different time zone and due to maintenances + unscheduled maintenance + RL , you are not able to log in for 24- 36 h , and BB recompense if any , is inadequate , but it's just a game, after all.
The source of this idea seems fairly straightforward; for years players have been freaking out (in various levels of civility) when Maint runs over or comes suddenly, about things running unbuffed, running out and crashing, running on and using rare/expensive resources. Demands for compensation, piles of "!!!!!!!" and :mad::mad::mad::mad::mad: have been frequent, both in the forum and on Facebook, along with more than a few comments comparing BB staff (also known as humans) unfavourably to .... things better not repeated. Why *now*, I can't guess, why *now* for the addition of some other basic conveniences could also be asked, but why this should come up At All seems pretty clear.
Why anyone would want this also seems clear; while personally I have reached a stage where my biggest reaction to noticing I've left my Lv6 Powderhut* running unbuffed for two days is no more than "Dangit. *click*" I still remember clearly sharing the costs of a Lv3 Goldmine** with a friend, and we babysat the heck out of that thing. I remember counting Every Single Pumpkin from the Cemeteries for Halloween. I can see the perks to this idea, both for players and for Backstage.
No *ALERT* will ever be perfect, but people who have noted the communication difficulties, and the problems with 'Surprise! HOTFIX! :D' make good points. "Hotfixes" may be unavoidable, and while communication is improving it is still a work in progress. Those who have expressed concerns about the 'fix' causing more problems than it solves also seem to speak not only from experience, but from an experience I have shared.
I am choosing to believe the question refers to downtime in general, and not just "regular maintenances" since we no longer have those as such: Mainte-no-nance (https://forum.thesettlersonline.com/threads/32501-Mainte-no-nance) If this is a mistake feel free to correct. (And expect to be asked to explain.)
TL;DR Very well done BB for acting on player feedback and doing it in an open and transparent way (Truly, wow. This degree of open discussion and visible voting is rare, and should be much more common. Keep it up.) Voting "No freeze", though if this had come up three years ago I may well have voted for "Freeeeze it aaaaall!!" though even now I have no difficulty seeing why lower levels and/or people who don't look in once or twice a day to see what's doing might well oppose my "No freeze" vote.
* 36 Saltpetre every 18 min 32 sec. Not cheap even these days.
** 1.400 HWP, 1.400 Marble, 3.000 Tools. For a long time this was hugely expensive and if it crashed ~ Sadness! (To say the least. o.O)
if regular maintenance is ongoing, i prefer my production stay online.
if unexpected maintenance happening, i think its not to bad if production line being stopped. because in some case we wasn't ready to let our production keep going with its normal condition (ex: a powderhut is ongoing with 1 hour buff left, but then unexpected maintenance is going for 2 hours or more, so its a good idea if the production stopped, at least until we logged in)
:)
As Iolanthe (https://forum.thesettlersonline.com/threads/35479-Survey-Stopping-The-Home-Island-Production?p=337558&viewfull=1#post337558) says, it is not hard to discern the motivation behind this idea. However, this sort of solution is just a sticking plaster over the symptoms rather than a solution to the real causes of the problem, namely the seemingly constant stream of improperly tested updates that are rushed onto live servers resulting in the need for downtime extensions and/or 'hot fixes' announced with little or no warning to prepare. I honestly cannot remember the last time a planned update went smoothly.
As far as the problems that prompted this vote go, it would help to start by introducing a policy of no downtime without at least 24 hours notice, particularly for 'hot fixes', preferably including an in game mail. You can send out mails with dubious stories and free gifts by way of a backhanded apology after things go wrong and yet a simple mail with downtime details sent out 24-48 hours before it happens seems to be too much to ask? All we ever seem to get in game is a pop-up message shortly before shutdown (if we're lucky!) which hardly suffices as sufficient notice when you're sitting playing the game, minding your own business and suddenly you find out there's a 'hot fix' coming in quarter of an hour and we have buffs in the game that could have been placed up to four days previously!
But what you really should be doing is paying much closer attention to the bug reports on the test server and making the effort to actually fix them before implementing updates. I have seriously lost count of the number of times I have seen bugs that were discovered on tsotesting hitting live servers.
So, stop wasting development time and effort on window dressing and work the real problems instead... A big, fat NO! from me.
queen-vicious
01.12.17, 02:55
For regular maintenance I have voted no for the many reasons already listed
.... however, for those emergency maints where we get very little if any notice I think this would be a good feature
I have voted no. And as Kit said some pages back, please remember to use the vote button at the top of the page. I agree with most of the comments associated with a negative vote. The only time I get annoyed is when there is barely any notice given. I am 8 hours ahead of UK time so there are times when the notice given has not given me enough time to sort things. But again as someone said earlier, it is just a matter of rebuilding and a few clicks.
I appreciate you giving us a chance to have our say but a really big NO from me.
Maintenance lasts for couple of hours. It has to be a good reason to stop production during maintenance and I do not see any. I would like people who voted "yes" to come forward and explain why they voted "yes". Thanks!
Frankly, there is a better idea. I want to be able to disable the chat regardless if there is a maintenance or not. Getting rid of the game chat is a brighter idea because it will speed up travelling between zones and loading the game.
Nooooooooooooooooooooooooooooooooooooooooooo
who ever thought this was a good option? NO
No.
my island doesn't turn off when I log from the game...why should it turn off for maintenance?
i am not in favor as i am a shift worker and have a set time when i wake ready for my night shift, it is then when i send my minions out item hunting and replenish my isles buffs usually 24 or 48 hr ones and the isle stopping production will totally naff my timings for the replenishment of my buffs and could really be a total pain.
this would be useless for planned downtimes however for unintentional downtimes it maybe a good idea. but buffs doing buff stuff is a problem.
and would you be stopping even time also?
Vladica000
01.12.17, 06:11
No
No. Please no. It would effect buff timings and production chains.
For me, it would be far more useful to have a countdown on the front page (like we have for events ending or gem sales) to maintenance so I know instantly when it is happening, and then I would simply plan around it - rather like I plan around sleep, work, family. Overfill mines, stop mines - whatever; it's part of the game planning around the times we cannot get online.
i would rather prefer a feature that can stop every chain of recource.
for example 1 button to stop ALL pinewood planting or cutting. 1 button to stop all of the same buildings... this make sense?
thanks
Gwydions_heir
01.12.17, 07:42
Enforced stop, no.
Option to stop, yes.
Mortallicus
01.12.17, 09:19
A vote is being asked for to make a change to a regular maintenance something that according to BB and their announcement nearly two years ago no longer exists.
Now Hot Fixes, Game updates etc and sometimes we can play and sometimes not. So when would we know if and when a maintenance is about to occur.
As I personally cannot think of any good reason for a player to say yes , i have voted a resounding 'no'.
It would have been nice if BB would enlighten us as to why they think such a vote is necessary and then what sort of notice would be given before each regular maintenance it would have to be a minimum of 10 days.
Does this mean the return of the weekly maintenance? Would it help BB, make them more efficient, if we vote 'yes'? Then i might reconsider. MIGHT.
Based on the number of simple "Yes" and "No" posts in this thread, maybe the first post should be amended to add that there is a poll button above the post :)
Lancelot9999
01.12.17, 09:46
A waste of effort and time. The game is dying the economy is broken players are leaving and you guys want to focus on maintenance issues really ? Just a thought try focusing on updating improving the game adding more new content , expanding the island adding some things that bring the game forward something that would impress and would be fun to play and more to the point something thats current and up to date rather than keep rehashing the stuff thats 10 years old. Innovation preparation and forward planning instead of the same old same old boring boring boring
A waste of effort and time. The game is dying the economy is broken players are leaving and you guys want to focus on maintenance issues really ? Just a thought try focusing on updating improving the game adding more new content , expanding the island adding some things that bring the game forward something that would impress and would be fun to play and more to the point something thats current and up to date rather than keep rehashing the stuff thats 10 years old. Innovation preparation and forward planning instead of the same old same old boring boring boring
He's right you know... Why not focus on the players being able to do more, rather than less (which a stopped production would result in).
I, along with 432 others say: no (where only about 50 said yes)
Why not start an early xmas vacation lol, it's quite obvious that the people don't want this, ive checked out forums from other countries, everywhere everyone says no, so I guess that's quite simple, better put extra time in cooler features such as travel to the north
Procrastii
01.12.17, 10:29
No
MCLueppers
01.12.17, 10:31
My island has been built with maintenance (or game updates or event deployments) in mind - stopping it won't give any benefit. I guess implementing it as a opt-in option makes no sense because islands will deviate from reality - some will advance, some will be in hibernation.
Yes - for high level mines.
Notch_Rayder
01.12.17, 11:02
No!
SSSecretSquirrel
01.12.17, 11:49
No need to "blame" BB for this they saw cries about stuff running out at hotfixes and came up with a solution. Its not what most players want but something good can come of this discussion.
I propose a zone buff that pauses all production. Should go down better than Vacation mode button and possibly easier to implement. :)
Self use only of course. Could be available in merchant for gems/beans/star coins.
Would prefer the barracks, prov houses, bookbinder and specialists would not be stopped but if a tradeoff is necessary ill take it.
Length lets say 30 days?
If you wanna get crazy go for different lengths and/or buffs for certain types of production.
I voted for production to continue.
What would solve this issue for me (and probably others), during maintenance and generally would be a toggle for 'Only run when buffed', i.e. production pauses on Fairy Tale castle etc when buff elapses.
Nightdancer
01.12.17, 12:06
yes if it includes freezing of buffs / premier / and any-or-other time committed activities, also maybe a toggle setting for everyone to set to a default would be a good idea that way everyone is happy
Please do not post low-effort replies - a simple vote for "No" would've sufficed. Let's try and generate some proper discussion.
With 88% voting No, do you really need the discussion at all?
All those people ask why they would consider this I would imagine because of the tirade of negative comments post maintenance when some players lose production/buffs or whatever, I don't always pay attention. The other side of the coin was all the players who used premium on the old maintenance cycle which was to their advantage. If people complain BB listens which is a good thing in my book, but this does not need to be implemented and I have voted no. As much notice as possible for downtime and as little downtime as possible would be worth implementing.
Great idea to have survey before impleminting stuff: maybe we could have more of those when comes to other things bb wants to implement ;-)
Strikeforce1
01.12.17, 12:28
No
Im lost. I thought we didnt have "Regular Maintainence" anymore. This should be explained more before having a vote. If it was during hotfixes then there would be a point as some people have lost industrial mines etc during down time.
Why have a vote without full discussion and explaination. A better idea would be a button that gave players the option to turn off whole sections of island production.. such as Granite or Marble... or stop all salt production. I have a lot of Friarys and it would be cool to be able to press one button to stop that chain when water or Wheat was low.
But as the proposal stands with little explaination I would say no to the current proposition
Just my Rant I guess and Wishful thinking.
Maybe you should consider freezing the production of those upon here who cannot reply in a civilised manner. For shame...
no. while it might help a few players it will screw up too may other things. IE ur doing an addy but ran out of troops and have to train more. if production gets put on pause during maint u cant train the troops needed to finish the addy. plus u wont be able to make the weapons to train more troops meaning u might not be able to finish the addy in time. When maint is going onn it gives us time to do other things and plan what we want to do next. with everything on hold during maint it will screw up those plans.
nope! the only good thing about extended downtime for maintenance is that production keeps going.
actually you haven't given us all the info..
Please explain in detail, why, after all these years, BB would want to do this?
It's not about what we want, it's about what our community wants - this is why we're asking for your opinions and will not touch a thing unless a very big majority was in favour. The community has spoken and we hear you loud and clear!
nope! the only good thing about extended downtime for maintenance is that production keeps going.
u hit the nail on the head. you should pop in forum more often rors :)
No you'll bust more stuff more often doing this
Schipperke
01.12.17, 14:22
I voted no, mainly because (as has been mentioned by others) pausing the island during maintenance would mess up my buffing schedule.
Thejollyone
01.12.17, 15:04
It's not about what we want, it's about what our community wants - this is why we're asking for your opinions and will not touch a thing unless a very big majority was in favour. The community has spoken and we hear you loud and clear!
Fair enough.. if this is the way BB will be implementing certain impact changes in the future (ie purely on the consensus), Im all for it :)
no
why not implement a simple new ZZZ button that when pressed will sleep all your buildings? that way individual players have full control of their isle?
it would also enhance gameplay, eg if i have buildings with 25m buff left, and all of a sudden i need to leave instead of going round my isle clicking away, instead 1 click would switch it all off
Fair enough.. if this is the way BB will be implementing certain impact changes in the future (ie purely on the consensus), Im all for it :)
I agree with that also. Every major change should be voted on by the community. Instead of having changes made then get the opportunity to give feedback. There is little point giving our opinions after the fact. Take the changing of the adventure information for one example. We got told it was changing whether we liked it or not or even wanted it and that was that.
In this instance I have voted no. As long as we continue to get advanced notice of down time so players can make preparations for it, all should be okay.
It's not about what we want, it's about what our community wants - this is why we're asking for your opinions and will not touch a thing unless a very big majority was in favour. The community has spoken and we hear you loud and clear!
:) Its a pity everyone cant be totally civil. Some peoples answers left a lot to be desired. I love this game or at least have done for a number of years.. Probably coming to the end of my time here But I think the poll was a great way of testing what people really want.
I do also think from reading through the answers that there are a number of people who would welcome an on off switch.. where they could decide to turn production off when they chose... Much like we can turn off the pvp option on the Pathfinder.. which was really a touch of genius for the majority who dont enjoy pvp... But still gave others the option of doing them...
The idea is not in truth a bad one for some people when they understand it fully... so Maybe going forward a discussion first for a few days so people can see both sides of a discussion and weigh up the pros and cons.... Then a vote a few days later.. Just a thought.
Vietnam1988
01.12.17, 18:42
no
Anjo-Hunter
01.12.17, 19:55
I think it would be useful if you could turn everything off by choice rather than just during maintenance time. Then if you are going on holiday or are too busy to be able to keep up with maintaining mines ect on your island you can turn off or pause your island until you are ready.
SheldonKupper
01.12.17, 20:00
I don't think that is needed for maintenances.
I would appreaciate though having a red button to halt everything, in case of travelling or vacation where the game would be unattended for an extended period of time.
... and if possible to have option to program the Full Stop providing the Start Date/Time and the End Date/Time
no I don't think so too early do that before Christmas you could ruin everyone game & too soon do that. I say no
hi i beleive that i would rather leave my production line going while in maintenance the same as when it runs while i am asleep but all for keeping the production stopping if i am away from the game for certain amount of time like 24hrs as it is at the moment its not broken so does nt need fixing ty
big_bad_neville
02.12.17, 03:50
no
Lavesh2014
02.12.17, 06:16
No
its a waste of time to stop production.
I think it would be useful if you could turn everything off by choice rather than just during maintenance time. Then if you are going on holiday or are too busy to be able to keep up with maintaining mines ect on your island you can turn off or pause your island until you are ready.
the island goes to sleep if unattended too long anyway- if not mistaken 48 hours
I cant see any advantages to having things paused so I have to vote no
No.....but yes
For regular maintenance that is announced then we have time to prepare...so no.
However if that maintenance over runs then yes. i.e we buff our building and the buff runs out 30 mins after maintenance, but the game update lasts another 6 hours...OH no, my titanium mine is now running unbuffed, my imp gold mine will run out and be destroyed..please stop my production BB !!!!!
I didn't see the poll. It wasn't made clear anywhere in the description there was a yes no poll above the question, it just says 'take part in this forum survey and let us know your preferences:'. I have now voted. Perhaps the description needs looking at and making clearer.
I think the time could be better spent finding a way to make maintanance/udates/hotfixes happen without these rediculousely long downtimes. Other games can do it so why not TSO. I'm not asking you to go right from 4 hours (and in some cases up to 12h) to just a restart of the game, in one go. But please reduce it to a short downtime, then thins whole notion becomes a non-issue.
I have said it before, but I'll say it again, there are game companies out there that can update browserbased massive multiplayer online games while they are running, and the only thing the player notice is if (yes if) they are asked to refresh their game window. And of cause they see the "what's new" window next time they log in.
For me, who has millions of resources sitting in Star Menu, a few hours of stopped production don't matter. The bigger matter for me is that I run the production of some rare resources with buffs only, and I don't want the rare resources go wasted without buffs; or my special mines are destroyed and I have no way to restore them but buying new ones.
I think you should have an option so that people can opt-in or opt-out as they wish.
M1sterJones
02.12.17, 12:27
No
SSSecretSquirrel
02.12.17, 12:56
I figured out why it would be good - less flood of excess res to game and dont have to fuss around with staring stuff so much.. Would not make a lot of difference but every little bit helps ;)
I think a more useful change would be to add a last login date in the members section of the guild window. this would help officers to decide who is no longer playing and can be removed if space is needed.
No, I want my home island to remain active during regular maintenances (i.e. keep producing/extracting goods during regular maintenances)
no.
The time to produce things is allready making this game a bit boring. Stopping producing during maintenance might push me to quit playing foor good.
no, less resources is not an good idea, buff do not stop so big NO (you can plan around the maintenances)
I think it would be useful if you could turn everything off by choice rather than just during maintenance time. Then if you are going on holiday or are too busy to be able to keep up with maintaining mines ect on your island you can turn off or pause your island until you are ready.
the island goes to sleep if unattended too long anyway- if not mistaken 48 hours
Should be 24 hours and a few minutes. A visit from a friend after it times out will wake it again, or visits every less-than-24-hours will keep it running straight through. That's useful to know if you want to do a long building upgrade whilst on vacation, but the 'pause due to inactivity' isn't the same as a Full Stop controlled at will.
Accomplice
02.12.17, 22:15
When is regular maintenance? I've seen game updates and I've seen hotfixes, but nothing called a maintenance has happened that I have noticed.
I have voted "no" because I wouldn't want queues in the barracks, provision house or bookbinder to be paused, or for the population to stop regenerating in the Mayor's house. If these buildings were treated differently (perhaps they already are as they don't feature in the economy overview) then I would consider the stop function, but as it stands if the whole island is halted, then my vote remains a "no".
A big "yes" to the consultation though!
Eric_the_Bald
03.12.17, 07:51
No
Not the best idea from my point of view.
I cannot believe someone actually wasted time thinking of this..
No.
Worst idea ever. Well, after expeditions :D
I vote no, Don´t like this idea.
Now today is an example of why some people would be bothered by the interruption. Being in Australia and the time difference, I have just come online to find that in 3 hours there is a maintenance. Right about the time all my buffs run out as well as my explorers returning. Now it doesn't really bother me, but I can see why some would be really annoyed. BB you must have some idea of when you are doing these maintenance, and I think you need to take into consideration those of us that are in the southern hemisphere. There is not point posting maintenance times when they get to us in the middle of the night and we don't see them until the next day.
Just my rant for the day :)
rogersgirl
05.12.17, 07:04
No thank you. Would totally mess up my regular buffing routine.
I can see that mines would not run out. some people might like that. Otherwise see no advantages at all.
Have said just 'no' few days ago. I agree with all args against this idea. Even if I've lost once special gold mine... It's no sense to stop only mines...
The purpose may be to make easier work during maintenance, stopping database.
Greatdane247
05.12.17, 07:30
Well BB, here is a thought :
We all have buildings, that we never ever want to have running unbuffed. The whole gold chain and the FairyTale Castle are examples of that.
Why not make it possible to tick a box in the building's window, if we do NOT want to have the building run unbuffed ?
As soon as the buff runs out, the building stops.
That would not only be great during maintenances (especially the "unexpected" extended ones), but every single day.
As soon as the building is buffed again, it starts up again.
Who ever finds this a bad idea, just simply do not tick the box. Simple :-)
Now, how is that for an idea BB ?
Scheherazade
05.12.17, 07:50
no
As a general answer no. But why don't you create like an "ice age" buff that when applied would freeze all production in the island. To turn it off you would just have to use the solar fare and it would be back to normal how everything was before, including buffs. I understand that this would increase the unproductive time of the island and do nothing regarding the so called "unexpected" maintenances, but it would be a nice compromise that would give some individual control to the players.
Star_Fighter
05.12.17, 08:58
"NO" to stopping the production during maintenance
Perhaps an ingame email to all players prior to any maintenance would be a good idea too, so we know when it will happen, and can organize the production and buffing cycle?
Also, a 2x buff lasting 12 or 18 hours would be a nice addition (like 1/2 or 3/4 of a feast)
Now today is an example of why some people would be bothered by the interruption. Being in Australia and the time difference, I have just come online to find that in 3 hours there is a maintenance. Right about the time all my buffs run out as well as my explorers returning. Now it doesn't really bother me, but I can see why some would be really annoyed. BB you must have some idea of when you are doing these maintenance, and I think you need to take into consideration those of us that are in the southern hemisphere. There is not point posting maintenance times when they get to us in the middle of the night and we don't see them until the next day.
Just my rant for the day :)
If you read the posts in this thread, you will notice that many do not want production stopping for regular maintenance. This maintenance is an example of that. These are always posted a week in advance on the forum. So everyone has plenty of time to prepare. This maint was also posted on the front page, a week ago.
ResourcefulOne
05.12.17, 09:20
Pausing an entire island should be optional. It would be good to have a selective list of resources, with an all button/checkbox, and selections for other types of resources such as wells, water, copper smelters etc, this way a user could choose to pause a specific production chain or part of one. When I've been away from the game for a while, I like to pause part of production chains (copper smelters but not mines e.g), (bakers, flour mills, but not farms). Whilst this can be done manually an easy interface to control this would be nice.
It's a game, play it or not...otherwise i will set the buildings to buff themself automatically untill buffs run out from my star menu, generals will be set to start adventures and attack untill all adventures will run out...etc. Why not hire a robot to play in your place when you can't? :)))
Yes, how many of the posts in this thread are annoyed and complaining because of buffs running out etc...BUT it was announced a week ago. Its true of so much of the info we ARE provided with, people dont bother to read it. (Though its also true BB is sometimes incredibly late in giving us info.)
Production isn't the problem at all. Adventurers and restarting production in things like the Bookbinder and buffs is the real problem. In that way, I get thrown out by 24 hours every time because I need to maintain those at 7 am.
Make the resources undepletable! :) so we can continue the production.
well BB if you are really going to listen to your community
a popular idea here seems to be the idea of having a buff that will stop all production buildings at once
Well my bad. I do read everything, but must have forgotten. If it was in forum then no, I did not read it. I get lost in here. And a lot happens in a week.
Count_Dennis
05.12.17, 19:56
no , fine as it is
I see the business point of view but fail to see the users profit on it. Meaning, you dont need to keep anything running while doing maintenance so you could save things like equipement, electricity, server time, whatever... but i dont see whats in for the user.
kataklisma
05.12.17, 21:54
No.
Definitely not, I can see this creating more problems than what it is trying to solve. For instance, it's hard enough to complete certain guild quests when you're a "night owl" without production stopping as well.
This will throw our personal timetables into chaos, if I place a 24hr or greater buff on a workyard at say 2am, do you really expect me to wait up until 4 or 5am the next night before it clears? And of course, playing more than 1 server just means this will snowball as you try to catch up with all of them.
Instead of using a "sledgehammer to crack a nut", why not do the simple task that's been requested over and over again? Post up the maintenance times on home page at least 24 hrs before they are due, preferably a little more to create a "safety margin". If these are "regular" maintenances as claimed then you must know well in advance but still those of us in certain time zones get crippled by "surprise" announcements that we only see an hour or 2 before the maintenance is due. Certain language versions sometimes do this but overall the notice is poor across the board.
While I can see a few advantages of pausing production during down time, I think that like most people, I perceive there are more disadvantages. This is reflected in the current poll statistics with around 8:1 against making the change.
Willthefoe
06.12.17, 16:20
I vote NO, as long as we gets a heads-up one day or prior to that the maintenance takes place as it is today, then everyone can make sure to turn off any building they are afraid about during the maintenance.
No not keen at all on it... How about an optional on/off button? Might solve the issues for some with maintenance but also non active times too. Keeps everyone happy then :)
Seems like an overkill approach, I can understand people make a bit of a loss when stuff is left running without buffs, but the only major letdown is when a mine runs out and gets destroyed.
The focus probably just needs to be on allowing expensive mines to survive during maintenances.
yes that is the point - maintenance is often longer than planned - that is my experience. It is better to have everything paused then - then we dont risc that mines run out and stuff runs unbuffed.
I say no - we get enough advanced notice about a maintenance that allows us to make any of our own adjustments if necessary.
This vote has now been closed. Roughly 82% worldwide voted against the idea to stop production during maintenance - the majority has spoken! This idea will not be implemented. Thank you to everyone who voted, and generated some good discussion around the subject.
On a separate note, a select few players may have found that their production seemed to have halted during the last maintenance. This was due to an issue with the latest deployment, and nothing to do with the idea voted on above. For the players affected, we're investigating the cause as we speak.
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