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vigabrand
22.12.17, 10:57
I understand nothing about the battle system, so a little advice will go a long way...

I'm using Mary for suicides and can see no other use for her. is it worth skilling Mary? atm i have juggernaut, jog and 1st aid on her. I dont want to use higher lvl books if theres not much point. are there any other uses for her? is the amount of xp she will give just not worth worrying about?

any thoughts?

HFoC
22.12.17, 12:29
Great uses in Ali's, see:
https://forum.thesettlersonline.com/threads/35559-Reasonable-use-of-Mary-Christmas.

I used FastL, Charge, and ofc Annex & MP. Getting 300k (w prem) on YWC now.

Limited use in FT and small adv I'm afraid.

SnowBlizz
22.12.17, 14:53
Was gonna post basically what HfoC did. Basically she doesn't repalce other generals but she can be used in some places to raise the XP total you get by a lot. I lowball estimate is 15-20k extra for no additional losses on the Alibabas, way more if you accept more Msw killed. I boosted a ToK to around 900k XP witouth prem.
Details in thread HFoC linked.

And yes it's sooo worth skilling her up as you get more camps you can attack with no losses.

Dorotheus
22.12.17, 15:59
To my mind it all depends how you intend to skill up your bhg class generals (BHG, Grim, Big Helm), like most high levels the majority of your usage of those types will be sac waves with only a few compatibly other camps where those generals get used to kill the camps. With Mary being readily identifiable in your star menu it makes sense to skill her up as the camp killer out of all the 200 troop carrying generals, leaving the others as the sac specialist's.

vigabrand
22.12.17, 19:29
thx all, i'm sure i'm not the only 1 finds this helpful :)

Dorotheus
24.12.17, 18:11
As a insane test i ran BK using Mary skilled with hostile takeover, fast learner and bounty hunter. The results were 97086 XP, 338 Merc Recuits and 98 Star coins while on Prem. For the XP gained compared to say a VLT were acceptable.

Kris3457
24.12.17, 23:25
Just curious how much time it takes to complete that version of BK?

Dorotheus
25.12.17, 10:29
Just curious how much time it takes to complete that version of BK?

About 2 hours, some of the pathing was very odd resulting in a couple of very weird intercepts.

itakabrena
28.12.17, 06:13
Just a trivial question: can general Mery Christmas be used for locks/blocks like tavern generals?

Merged

sparkz
28.12.17, 07:58
From mechanical perspective every single general can be used for blocks, but Mary (same as every single non-tavern general) is just worse than tavern ones.

hades8840
28.12.17, 09:38
Have to say all the negative info on mary had put me off but had no other use for the presents so grabbed her skilled her up and wish i had a few more of her..i hate doing adventures they have become a chore so anything that gives me more xp so less adventures is great..
because of her and i have only used her on YWC i am now getting 220612 xp plus prem thats a lovely boost for the sake of 151 recruits and 419 ms i can live with that

Merged

vigabrand
06.01.18, 13:34
couldnt agree with hades more. some other way of lvling up would be gr8, or cut out all the boring walking on gens.

instant move to new locations and back to garrison after killing a camp would maybe make the advs less tedious.

sry bb, i love settlers but the advs really are tedious

SmurfAsH
14.01.18, 04:19
couldnt agree with hades more. some other way of lvling up would be gr8, or cut out all the boring walking on gens.

instant move to new locations and back to garrison after killing a camp would maybe make the advs less tedious.

sry bb, i love settlers but the advs really are tedious

*hint**hint* ;)

There could be beachheads instead of landing spots - technically, "island storehouse" of which we would move out our generals.
One beachhead per player and coastal sector.

Shouldn't be so hard to fix code for that and map devs to pinpoint beachhead spots in all maps - compared to all (sneak) changes done about current landing spots.
Posted in 34171-General-ADV-placement (http://forum.thesettlersonline.com/threads/34171-General-ADV-placement).

Grimhurst
18.01.18, 01:53
Big Mary doing every camp on young woodcutter. No blocks , no missed camps. MASSIVE exp.

( i now know what flanking means now ! )

http://prntscr.com/i1ysr7

hades8840
18.01.18, 07:11
Big Mary doing every camp on young woodcutter. No blocks , no missed camps. MASSIVE exp.

( i now know what flanking means now ! )

http://prntscr.com/i1ysr7

yeah does depend on losses though

vigabrand
18.01.18, 15:21
that sounds gr8 Grim but can u post us a guide?

Grimhurst
18.01.18, 16:35
Its not really a guide , its more like showing whats possible. So for every camp with mary on YWC you have the possibility of getting 483k exp but the losses are equally massive ! So now its a matter of finding a balance between maximum exp/losses and speed of completion.

vigabrand
21.01.18, 21:03
trying it now Grim :)

with a few pointers from Snow I'm starting to get a little understanding of the combat system.
My question is, do u get xp per unit killed or per camp? i.e. if i send a suicide wave then Mary will i get x2 xp for killing the camp, or just x2 xp for the units that Mary kills?

i hope i;ve explained my question well enuff lol, i think it may be a question for the devs!

cliff60
22.01.18, 02:07
gens get XP for what troops they kill not the camp. So using mary on suicide attacks will get u more XP. she is great to use as 1st wave instead of a 200 gen as she will kil more than a tavern gen and double ur XP. But she is also pretty good with 1 troop suicide waves as long as there is no 1st strike units in the camp. but she cant take on the stronger troops in 1 troop suicide waves like the sword masters or sword weilders. So fine for most addy but not much good on the southern isle or alli baba. Weak attack so she needs a lot of troops to kill the stronger camps. its the xp she gets that makes her worth using. even better if skilled up the same as ur big hitters.

Not a good idea to use for blocks though as her attack is better than a tavern gen so might end the attack too soon unless u adjust the troops u send with her.
She will most likely be added to the guides once the guide writers have worked out the best way to use her.

HFoC
22.01.18, 21:56
she is great to use as 1st wave instead of a 200 gen as she will kil more than a tavern gen and double ur XP...So fine for most addy but not much good on the southern isle or alli baba...She will most likely be added to the guides once the guide writers have worked out the best way to use her.

Actually the complete opposite of what is written here.
Guides for using Mary in Ali's: https://forum.thesettlersonline.com/threads/35559-Reasonable-use-of-Mary-Christmas

Dorotheus
23.01.18, 18:21
gens get XP for what troops they kill not the camp. So using mary on suicide attacks will get u more XP. she is great to use as 1st wave instead of a 200 gen as she will kil more than a tavern gen and double ur XP. But she is also pretty good with 1 troop suicide waves as long as there is no 1st strike units in the camp. but she cant take on the stronger troops in 1 troop suicide waves like the sword masters or sword weilders. So fine for most addy but not much good on the southern isle or alli baba. Weak attack so she needs a lot of troops to kill the stronger camps. its the xp she gets that makes her worth using. even better if skilled up the same as ur big hitters.

Not a good idea to use for blocks though as her attack is better than a tavern gen so might end the attack too soon unless u adjust the troops u send with her.
She will most likely be added to the guides once the guide writers have worked out the best way to use her.

It's not the fact that she has slightly better stats which is the problem, it's the fact that she is a fast general that's the problem so her rounds only last half the time of a tavern. For blocking Mary would be a even worse choice than a BHG/Log/Grim.

Rosejane
23.01.18, 20:47
I'm getting good results with Mary with all cavalry or all mounted marksmen(typically MMA in FTs or MGs in Ali) - either no losses or minimal. She is skilled: 3 x juggernaut, 1st aid, jog, fast learner, unstoppable, frenzy - 2 overrun - 1 star coins. Lots of XP & coins.

geezer123
25.01.18, 15:10
Its not really a guide , its more like showing whats possible. So for every camp with mary on YWC you have the possibility of getting 483k exp but the losses are equally massive ! So now its a matter of finding a balance between maximum exp/losses and speed of completion.Eggxactly! With my guide I get 193k XP (before prem) for 220MS & 420R do it in about 45 mins from landing.
prnt.sc/i5goxn

Wulfmeister
26.01.18, 07:29
Has anyone found a Sim that includes Mary as an option? The ones I've seen don't have her added yet.

HFoC
26.01.18, 10:31
Has anyone found a Sim that includes Mary as an option? The ones I've seen don't have her added yet.

You can just sim with a BHG/Grim, Mary has slightly better stats, but the difference is negligible.

geezer123
26.01.18, 15:59
Has anyone found a Sim that includes Mary as an option? The ones I've seen don't have her added yet.http://en.tsomaps.com/adv-calc/

LordBosse
28.01.18, 14:49
The only thing that differs her from BHG is that she gives 100% extra xp from what you kill, so just use this http://settlersonlinemaps.com/fastsim.php?LangCode=2 and sim with a BHG and ofc if you've skilled her add the skills you skilled her with, I have done so and it works well.

HFoC
29.01.18, 09:11
The only thing that differs her from BHG is that she gives 100% extra xp from what you kill,

Mary has 100 hp vs 1 for BHG, Mary does 125/250 (80%) damage vs BHG 120/120. Will probably not make a difference in battle, but not the same.

sparkz
29.01.18, 14:37
Mary has 100 hp vs 1 for BHG, Mary does 125/250 (80%) damage vs BHG 120/120. Will probably not make a difference in battle, but not the same.

HP doesnt make a difference because the general is not attacked until all the players units die.

Not sure if she has splash damage as a baseline, but if she doesnt the extra damage does not give any advantage over any 120/120 general 99% of the time.

LordBosse
30.01.18, 08:12
No splash dmg from the start , but maxing that skill on her seems to make a difference, not sure.

HFoC
02.02.18, 10:33
HP doesnt make a difference because the general is not attacked until all the players units die.

Won't make much difference no, but not entirely correct either: if general is weakest unit, it will get attacked first by flanking enemies.


Not sure if she has splash damage as a baseline, but if she doesnt the extra damage does not give any advantage over any 120/120 general 99% of the time.

But with 3/3 on Juggernaut it sure does make a difference...

Areop-Enap
02.02.18, 11:00
Won't make much difference no, but not entirely correct either: if general is weakest unit, it will get attacked first by flanking enemies.

No. The General is always attacked last, after all troops are gone.

HFoC
02.02.18, 13:06
No. The General is always attacked last, after all troops are gone.

Either you're mistaken or the battle report is wrong, see screenshot. MMA killed first by flanking, MS still alive at this point.

http://www.safeunderdark.com/img/TSO/TSO-208.jpg

It just seems that way because if you win the battle, the general miraculously revives...

sparkz
02.02.18, 15:40
Either you're mistaken or the battle report is wrong, see screenshot. MMA killed first by flanking, MS still alive at this point.


Interesting.

Makes me wonder if there is some kind of inconsistency in generating the reports because back when I paid attention to them I remember with 100% certainty that even against any kind of cavalry units general was always attacked last.

Kris3457
05.02.18, 09:27
This type of battle report is generated only when your entire army + general dies from the damage done by a "flanking" enemy. If you look at a report from a battle where flanking enemy didn't finish it, then they won't touch the general, just troops.