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View Full Version : sending all generales to adventure



dead_pool
20.01.18, 00:22
http://thesettlersonlinewiki.com/uploads/862211196ioioio.PNG

Dorotheus
20.01.18, 09:43
Personally I would never use it.

dead_pool
20.01.18, 10:47
i would use it ☺

MOD_Daz
21.01.18, 08:48
Sending all generals to an adventure has so many negative drawbacks as to make it pointless.

For a start, there is a limited number of places a general can land on the adventure thus placing the excess generals in the star menu until required. The odds of having the correct generals ready for use at the start of the adventure would be annoying. You'd have to retrench the ones that have landed just so you can land the correct ones even before you do anything else.

Then we have the annoyance of sending back a transport general to ferry more recruits, thus wasting another 30 minutes.

The whole point of deciding which generals to use on any particular adventure is all part of the game. Sending everything at once takes away that decision making process.

dead_pool
21.01.18, 10:18
well , all what u said is right , shall i remove the post ?

PELIAS
21.01.18, 13:46
Sending all generals to an adventure has so many negative drawbacks as to make it pointless.

For a start, there is a limited number of places a general can land on the adventure thus placing the excess generals in the star menu until required. The odds of having the correct generals ready for use at the start of the adventure would be annoying. You'd have to retrench the ones that have landed just so you can land the correct ones even before you do anything else.

Then we have the annoyance of sending back a transport general to ferry more recruits, thus wasting another 30 minutes.

The whole point of deciding which generals to use on any particular adventure is all part of the game. Sending everything at once takes away that decision making process.

What about having the option to send all generals only sends generals that have troops assigned to them. I, in the past have missed clicking on a general loaded with troops that I needed thus making it less pointless. Not many, if any adventures need the use of so many generals that they take up all the landing spots. (Increase landing spots, but that is for another post lol). Even if there are only a small amount of spots to land. Anyway, when the generals do land even if they are the correct generals, we still need to waste time putting them in the right place before we can do anything else.

Also, I know what you are thinking and that we would have to assign a unit just to be able to use the feature, well you don't. You can fill up your transport generals and any other generals that you need to and then send all, then be able to choose which other generals you need by selecting them one by one. Which still allows for the decision making process. I know that sounds like what we do now but, this helps us in two ways. Firstly, we are safe in the knowledge that all troops have been sent and we are not leaving any behind and secondly, we can then choose which other generals to take from a much shorter list.

Finally, many people in my guild do the same adventure over and over again. This idea would save so much time as all what we would need to do would be to fill up our transport generals with the lost troops from the previous adventure then select 'send all' as the generals from said previous adventure will have troops already assigned. That is the case for me anyway.

Basically, I would use this feature. It would save me some time and no chance of leaving troops behind.


Then we have the annoyance of sending back a transport general to ferry more recruits, thus wasting another 30 minutes.

Why would sending a transport general back be an annoyance with this idea if you need to send one back anyway to pick up more recruits? Also you can be getting on with the adventure while the transport takes place. So really wasting no time.

Syltom1
21.01.18, 19:30
Sending all generals to an adventure has so many negative drawbacks as to make it pointless.

For a start, there is a limited number of places a general can land on the adventure thus placing the excess generals in the star menu until required. The odds of having the correct generals ready for use at the start of the adventure would be annoying. You'd have to retrench the ones that have landed just so you can land the correct ones even before you do anything else.

Then we have the annoyance of sending back a transport general to ferry more recruits, thus wasting another 30 minutes.

The whole point of deciding which generals to use on any particular adventure is all part of the game. Sending everything at once takes away that decision making process.
The limited landing zone is not the disadvantage of "send all generals" option. If the adventure requires all my generals, I have to send them all no matter what. And, if the adventure requires just a few of generals, I can always manually select them one by one just like right now.

When do I need to "send all generals"? Of course, when I need to send them all. Or, when I need to send most of them. That means, in order to send 20 out of 30 generals, I can select all 30, and deselect 10, instead of selecting 20.

How often do I need to "send all generals"? Almost always. At the moment, I do only Ali Baba and Evil Queen adventures; thus, I always need all my generals. I actually want to ask when you don't need it instead. Because when I buy lootspots of Tailor adventures and higher, I always see people bringing tons of generals.

SSSecretSquirrel
22.01.18, 12:00
Or, when I need to send most of them. That means, in order to send 20 out of 30 generals, I can select all 30, and deselect 10, instead of selecting 20.


This! The thread name is somewhat misleading. It should be "select/deselect all generals toggle button".

vigabrand
22.01.18, 17:53
All these ideas seem to fit very personal play style. atm the system works for everyone, not ideally, but it does. Personally none of the above ideas would make the game any easier or worse for me to play, just different.


there is a limited number of places a general can land on the adventure thus placing the excess generals in the star menu until required. The odds of having the correct generals ready for use at the start of the adventure would be annoying. You'd have to retrench the ones that have landed just so you can land the correct ones even before you do anything else.

Just like every ft anyone plays u mean?


Then we have the annoyance of sending back a transport general to ferry more recruits, thus wasting another 30 minutes.
huh???

HFoC
22.01.18, 22:08
The "Send Army" menu needs a complete redesign anyway.
Just one example, per general 2 lines of space are wasted with:
"Current mission: waiting
for orders"
Well of course he/she is, otherwise he/she wouldn't even appear in the list!

Eeyore
24.01.18, 20:22
The "Send Army" menu needs a complete redesign anyway.
Just one example, per general 2 lines of space are wasted with:
"Current mission: waiting
for orders"
Well of course he/she is, otherwise he/she wouldn't even appear in the list!

This. Because then you might be able to see the troops on the third row of gens, an annoyance which has been raised before.

Xibor
24.01.18, 20:31
I can't imagine any situation where I would send every general. This of course would depend on level and how many generals you have, but still - every general?

(Adding complexity to every possible game interface (as it appears is being suggested over and over and over in many assorted different posts) isn't going to improve anything btw.)

Agreed the sending of generals needs an overall improvement. Because of the mysterious (random?) order the generals appear when you select the 'send army' option from the adventure I tend to go with sending them through the star menu/general interface, which requires some extra clicks (and it's fun when the generals have left and the remaining ones shift position - it's like a whack-a-mole at that point) but at least I know the order of the generals and I can find them instantly. Best compromise I've found so far.

My dream is to have a screen with scroll that shows the generals in exactly the same order as my star menu and I could just tick the ones I want to go. Therefore the easiest fix I can see given the existing UI is to show the 'send army' list from the adventure options in the same exact order as the player has them in the star menu, and expand the window to show complete rows (whether that be 3 or 4 or 5 rows) and in my opinion problem solved.

PELIAS
25.01.18, 03:49
My dream is to have a screen with scroll that shows the generals in exactly the same order as my star menu and I could just tick the ones I want to go. Therefore the easiest fix I can see given the existing UI is to show the 'send army' list from the adventure options in the same exact order as the player has them in the star menu, and expand the window to show complete rows (whether that be 3 or 4 or 5 rows) and in my opinion problem solved.

I can get on board with that dream lol. Also, maybe instead of having complete rows of 3,4 or 5. What about having a full page that appears with all the generals in the order of the star menu or having the generals loaded with troops be at the top working from left to right, top to bottom. No need for scrolling (As some people have a large number of gens) and all you would need to do is to tick which ones you want to send then send them.

Syltom1
25.01.18, 11:41
I can't imagine any situation where I would send every general. This of course would depend on level and how many generals you have, but still - every general?
Have you ever sent more than half of your generals? Do you want to select all and deselect a few, or select many one by one?

Xibor
25.01.18, 20:29
Have you ever sent more than half of your generals? Do you want to select all and deselect a few, or select many one by one?

As noted it completely depends on how many generals you have, but I think in the case of most players past a certain level selecting 1/2 of them or selecting all and deselecting 1/2 of them doesn't seem to make much of a difference to me.

Generally it's easier mentally to chose the positive than to deselect the negative. This is why a voting paper doesn't require you to cross out the candidates you don't want to vote for.

Syltom1
26.01.18, 00:40
As noted it completely depends on how many generals you have, but I think in the case of most players past a certain level selecting 1/2 of them or selecting all and deselecting 1/2 of them doesn't seem to make much of a difference to me.

Generally it's easier mentally to chose the positive than to deselect the negative. This is why a voting paper doesn't require you to cross out the candidates you don't want to vote for.
Voting paper is a terrible idea, I don't see anything related. For me, I always need to send most of my generals. I always use Majors, MMAs, BHGs, Vets, Nusala, Vargus, slow gens, Quartermasters. The only ones that I exclude and use only occasionally are Draculs and Defense Masters. It's so much easier to just exclude those 2 kinds rather than select the rest one by one.

Currently, I have 38 generals, and what I don't always bring are only 4.

Xibor
26.01.18, 00:56
Voting paper is a terrible idea, I don't see anything related. For me, I always need to send most of my generals. I always use Majors, MMAs, BHGs, Vets, Nusala, Vargus, slow gens, Quartermasters. The only ones that I exclude and use only occasionally are Draculs and Defense Masters. It's so much easier to just exclude those 2 kinds rather than select the rest one by one.

Currently, I have 38 generals, and what I don't always bring are only 4.

You didn't get my point but no matter. 34 generals to each adventure? Landing zones and positioning must be fun. I hate the confusion myself. Sounds like Diwata is a little more like you - lots and lots of generals with lots of mini waves and odd little blocks. Funny thing is because I spend more time optimizing I end up with about the same number of losses for all her moving her generals around, and tend to get more experience because I'm having lots of fun slotting Mary in. But I digress.

Ok then - some play styles might make a click-the-send-all then deselect certain generals idea make some sense. If they would improve the send armies box overall like the other suggestions have asked for, a little tick box in the corner that says 'send all' wouldn't bother me.

Eeyore
26.01.18, 09:28
I'd settle for a holding area where I could stuff gens I never use just so they don't show up on the selection screen.
Oh, and fix the third row to show the troop count :P.

TLDR: I'd imagine most people will eventually end up with more bhg/grim/helmet/MoD/Drac than they ever use on any regular basis. Even if this is not the case for you now, at some point in the future it will be. Putting these in a box for occasional use would tidy up the selection screen. On the plus side at least there's now the option to send each general individually.
Come to think of it I'd personally also like to put a load of rarely used buffs in the same box so I don't see those all the time as well.