PDA

View Full Version : SOLUTION! - Too many Explorers



Som8484
04.04.18, 09:02
Simply put, a lot of us have been around for a very long time and I'd take a guess that a majority of the community have many Explorers

I currently have:

2x Courageous Explorers
1x Experienced Explorer
3x Intrepid Explorer
7x Lucky Explorers
13x Savage Scouts
3x Regular Explorers

That's 29 letters arriving in my inbox, pretty much every day

I made a quick mock up of what I mean to help combat the amount of mail hitting an inbox at the same time

A couple of players agree

Any thoughts or input?

BigBeardy
04.04.18, 09:11
This would make it a lot easier, great idea

PrincessAlly
04.04.18, 09:12
Great idea.

Bitter_Sweet
04.04.18, 09:17
there could be some merit to this, tho i've been known to leave some i loot like tit ore so when i get quests to gather it already there

qawpaw
04.04.18, 11:43
+1

Mannerheim
04.04.18, 15:18
It's not that they don't know how to do the UI but what happens when they are accepted at once. From what I recall all of the issues are related to server load because multiple things are happening per accepted mail, ie. quests are checked, achievements are checked, storage capacity/star stacking performed, etc.

This has been asked at test server forums multiple times and BB has responded to these almost once a year. From all of the answers I've seen and remember they have said it's not happening. Here is one of the replies I quickly found with the quick search https://forum.tsotesting.com/threads/22277-Receive-all-button?p=44096&viewfull=1#post44096

Dorotheus
04.04.18, 17:27
As Mannerheim said, the Devs have responded to this question in the test forums. They tried a collect all mechanic but found that even in the development environment the amount of lag generated was unacceptable.

Kotugo
05.04.18, 09:41
Too much lag generated really is not a good excuse, that just means the current way the explorers are being handled is poorly implemented. A good example is how buffing used to work versus how it works now, ie you can spam them now rather than using 1, waiting 5 seconds, using 1, waiting 5 seconds etc.
Can you imagine if they had refused to add the bulk queue to the barracks or the provision house because of "lag created", the game would have died long ago if you still needed to queue troops manually 25 at a time :P

It's not just opening the mail either, there could do with being a way of bulk sending out explorers too. Anything to reduce excessive clicking without any automated decision making taking over is good in my opinion.

Also bear in mind that other features have been added that open up alternative options, for example the resource stacking in the star menu is relatively new, with this in the game they could just make it so all resources are added straight to the star menu rather than being mailed, you can still complete quests "acquire x resources" by just using them from the star menu, they do not need to arrive by mail to complete the quest.

Mannerheim
05.04.18, 10:57
Yes it's poorly implemented and I think they even said it somewhere that so much has changed since the original implementation in the case of multiple features. However the game is nearing it's EOL so they are probably not going to use time on features that take a lot of work and have little gain compared to making new content or improving things that affect majority of the userbase. Queues and resource stacking affected everyone while the explorer issue affects a smaller group of people.

I also have +30 explorers so I have followed the subject in multiple regional forums and talked about it at test but it just seems a low priority/never happening change.

Som8484
05.04.18, 12:36
Cheers for the heads up everyone!

Back to the drawing board :)

Syltom1
25.05.18, 19:45
Seriously, I got a full page of explorers' reports already. Doing it every day is really arduous. And, I still want to get more explorers in the future. Could you please consider:
- Select all the reports and accept all.
- Or make a separate feature to manage this more effectively.

Madorosu
25.05.18, 20:51
Too many Explorers! (https://forum.thesettlersonline.com/threads/35817-SOLUTION!-Too-many-Explorers)

Merged

qawpaw
26.05.18, 05:05
why play

lordloocan
26.05.18, 09:35
why play

Confused me here. On 4th April you gave the idea a +1 and today ask why play......

vigabrand
27.05.18, 09:23
how about some kind of option when sending explo out, to auto put loot in stores upon return

SSSecretSquirrel
28.05.18, 22:35
yes that was also suggested on test and it was also shot down by devs just like every other suggestion about this ever.

qawpaw
29.05.18, 06:36
nobody forces you to send them anywhere.

Xibor
29.05.18, 21:20
nobody forces you to send them anywhere.

Agreed.

I see both sides of this. It is true that there is logistics behind placing something from searches (or loot for that matter) in inventory because of overflow possibilities and while that logic is in the code doing so for multiple explorers would have an impact. Each one would have to be done in turn (internally) before the next one could be done so that the inventory would be placed properly and that loop could take a little time. But as mentioned when loot is collected that can be quite a number of different items and there doesn't seem to be a lot of lag to solve that...

It would be handy at times it appears for some players. I don't mind checking each one because many of them I want to know exactly what was found and which explorer (more so for long/prolonged searches and rarity/artifact) so I wouldn't use it but it wouldn't be in my way to have it there.

To qawpaw's point there is a liability you take on whenever you add explorers, generals, buildings, etc. in the sense of maintaining them. Each element you add requires you to manage it in some way, so I don't see a reason to complain and I agree you don't have to send them all the time.

It might be nice for a percentage of players but I'd put it very far down the list compared to better economic management, sending of generals to adventures, and star menu management improvements - these have been asked for more often by more people and would improve the game greatly.

SSSecretSquirrel
29.05.18, 22:43
If sending explorers and handling the results would be easier I would be logging in every single day instead of 1-2 days a week.

Norton_C
30.05.18, 11:27
If sending explorers and handling the results would be easier I would be logging in every single day instead of 1-2 days a week.

It sounds like you've lost your interest in the game already. Would hoarding resources from explorers have power to rekindle your longterm gaming passion? :)

Mr_Engineer
31.05.18, 02:02
I think we need few tabs in mailbox first. For trades, explorers, war report, player messages etc. If add this we can switch tab between these, or looking "All" tab for all (regular malbox)

SSSecretSquirrel
31.05.18, 09:30
It sounds like you've lost your interest in the game already. Would hoarding resources from explorers have power to rekindle your longterm gaming passion? :)

I weigh things on effort vs reward. Currently its not worth it to me to play. With improvements mentioned in this thread it is.

Hazgod
02.07.18, 11:26
The entire explorer system needs an overhaul. It's ridiculous to have to send 20-30 explorers out daily 1 at a time and then collect them in 1 at a time. It needs a new interface where you can select what you're sending them out on and then do select all or tick the ones you want, then set them off together. Similarly they shouldn't return in mail, it should be a loot pool which just gets added to. Seriously who cares that explorer 1 brought back 8 balls, 2 brought back 6 balls, 3 brought back 20 balls. We just want to see ALL the explorers have returned with 34 then whatever other junk they brought back. 1 click to send to star or storage, thank you very much. They are a chore now and chores make people get bored of playing

Xibor
02.07.18, 21:54
Can I rephrase?

"It's ridiculous to have to send 20-30 explorers out daily 1 at a time" I would change to "It's ridiculous that I choose to send 20-30 explorers out daily 1 at a time and I never should have gotten so many of them to begin with because now I don't like it even though I knew how it was going to work all along"

I would expect that a complicated enough interface that would allow ticking boxes for certain explorers then another option/menu that would chose what search to do would get more confusing and complicated and more of a hassle for me, and I vary so much who goes on short, medium, long, etc. that I wouldn't save many clicks at all. Even if it was a choice (different screen perhaps?) I can't think of a seamless way to integrate it.

DaveyDent
04.07.18, 12:20
I would love to buy more explorers, but the amount of clicking upsets me already, please redo the interface or have them set on auto or even being able to select them all to send out together.

Please watch the language on the forums

qawpaw
04.07.18, 13:23
Or stop playing

Urd123
04.07.18, 16:13
what about that the loot is just put where you pick it as standard and you dont have to respond to every single report?

I often dont even open reports any more - just leave them in star to a rainy day when I am really really bored. Leave the reports for a week or 2 to read what you got if you want to.

Hazgod
05.07.18, 08:57
Can I rephrase?

"It's ridiculous to have to send 20-30 explorers out daily 1 at a time" I would change to "It's ridiculous that I choose to send 20-30 explorers out daily 1 at a time and I never should have gotten so many of them to begin with because now I don't like it even though I knew how it was going to work all along"

I would expect that a complicated enough interface that would allow ticking boxes for certain explorers then another option/menu that would chose what search to do would get more confusing and complicated and more of a hassle for me, and I vary so much who goes on short, medium, long, etc. that I wouldn't save many clicks at all. Even if it was a choice (different screen perhaps?) I can't think of a seamless way to integrate it.

A new interface wouldn't mean you couldn't also just send them from star. More explorers should be a benefit not a punishment. Right now the more you have the bigger chore it is. I don't choose to send 20-30 explorers out because it's ridiculous. I only send my lucky and the other couple of new fast ones. I shouldn't be punished with boring repetitive clicking for spending 10k gems on the savage scouts. Most of the time I just want to do select all and send on the longest adventure search, or during events it would be treasure search. I don't want to do them all 1 at a time and I don't want to collect their (mostly) rubbish loot in 1 at a time. When I'm doing adventure searches 1 or 2 YW and the rest is junk