View Full Version : [Feedback] Dev Diary: Island Expansion
Please feel free to leave your thoughts and comments on the Island Expansion.
The original post can be found here (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion).
Happy commenting!
BB_Acadma
Teardrop46
13.08.18, 16:45
I feel it is a shame the island deeds are Gems and not Bean Stalks for the new 4 Islands, It would be nice to have the building spots but not at that price sadly.
I feel it is a shame the island deeds are Gems and not Bean Stalks for the new 4 Islands, It would be nice to have the building spots but not at that price sadly.
Totally agree.
sk_setttler
13.08.18, 16:59
Agree...Even though I understand that you need the gems flowing to fund the game at least two islands could have been for beanstalks and two for gems.
Well lets see - when is this going to happen?
I am very glad we have the opportunity to do an Arabian city with all the beautiful buildings we can get from the adventures; and more glad we will get more saltpeter deposits, we have so many titanium ones, that are less useful as we get titanium bars from treasure search ... and we need more gunpowder since the production of Mountain marksmen need 2 arquebuses ... my only concern is the 20 min needed to build the saltpeter mines (the 25 min for tit mines is insane) it's as if you think we have all the time in the world to play, we have a life as well, you do everything to help us to do adventures more rapidly, which is super great by the way, but nothing for getting our buildings as essential as these more rapidly. It takes more than an hour and a half to build all iron mines every 3 days, same time to build all gold mines every 2 days, it's pretty insane when I think of it ;)
Aszbhar_Old
13.08.18, 17:34
Well lets see - when is this going to happen?
It's in the Change Log published today:
21st of August 2018
NEW FEATURES
Island Expansion: four new islands have been added to the home-island! Find out more details about this expansion in our Dev Diary (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion).
Bit expensive considering how little space some of the islands offer.
Agree...Even though I understand that you need the gems flowing to fund the game at least two islands could have been for beanstalks and two for gems.
+1
Agree...Even though I understand that you need the gems flowing to fund the game at least two islands could have been for beanstalks and two for gems.
Agree...half for gems / half for beanstalks would be nice.
Agreed here as well.
Either half for gems and half for beanstalks or perhaps a choice on each. 3000 gems or 300,000 beanstalks or something like that - at least give players an option.
Many will pay the gems regardless (removed) but it is shamefully cash-grabbing...
Did I read this right, all 4 islands will require the gem version of the deed to unlock?
That's 14k gems we have to find, surely some of these should have been for stalks or equivalent.
Yes, I agree that the price of more than 3400 is quite excessive and one would have to think very carefully about acquiring more space....
I feel that a "buff" or some other method to recover forest ground or "desert" ground on the home island wold be more beneficial. That would easily be accommodated and allow for more buildings.
The "Island Expansion" makes no mention of additional building licenses or similar matters.
BoddingtonUK
14.08.18, 06:40
I think it is very disappointing that they appear to be only available for gems.
Surely it could be made that those with the deposits can be bought with gems but the others purely for space could be bought with beanstalks.
Those who have genuinely run out of space have been loyal players for years and have no doubt contributed in many purchases in the past.
topgearfan
14.08.18, 07:57
Where were you guys when the sneak peak asked for feedback? Now its set in stone and we'll just have to deal with it..
BoddingtonUK
14.08.18, 10:31
Where were you guys when the sneak peak asked for feedback? Now its set in stone and we'll just have to deal with it..
We were discussing it in global chat with Devs as many were saying they felt purely a gem cost was unreasonable, to be told by a Dev that it wasnt set in stone, and we would have to wait to see what the final decision was.
The following was mentioned in the feedback:-
But we already used 7 sector deeds to open Islands Archipelago. Are you going to make us use 4 x 3,5K gems for this ? The Idea is great, but if it is "you can only go on, if you use more money, than you did already" its just a money scam....
70 Euro for 4 little islands
Currently all 4 islands are for sale only for gems. Wish one would be for Beanstalks. Wish BB would learn the bee hive pattern thats the most effective for storehouse+ production buildings and at least one 1+6 pattern would be available on every island. Imo the islands are only good for buildings that dont need a storehouse and since you have to build a storehouse to be able to build other buildings you will waste 1 spot right away.
Mannerheim
14.08.18, 11:44
We were discussing it in global chat with Devs as many were saying they felt purely a gem cost was unreasonable, to be told by a Dev that it wasnt set in stone, and we would have to wait to see what the final decision was.
The following was mentioned in the feedback:-
But we already used 7 sector deeds to open Islands Archipelago. Are you going to make us use 4 x 3,5K gems for this ? The Idea is great, but if it is "you can only go on, if you use more money, than you did already" its just a money scam....
70 Euro for 4 little islands
Currently all 4 islands are for sale only for gems. Wish one would be for Beanstalks. Wish BB would learn the bee hive pattern thats the most effective for storehouse+ production buildings and at least one 1+6 pattern would be available on every island. Imo the islands are only good for buildings that dont need a storehouse and since you have to build a storehouse to be able to build other buildings you will waste 1 spot right away.
What was the name of the dev? I'm not sure if there were any other plans than gems based on test server and as gems are rather "easy" for +50 lvl player to acquire without money
Wulfmeister
14.08.18, 13:03
Did I read this right, all 4 islands will require the gem version of the deed to unlock?
This is, of course, completely consistent with the other independent islands that are disconnected from the body of the archipelago. Unfortunately..
In the 1st expansion 7 of the 10 areas were available for stalks but you've gone the gem route for all 4 on this one. very disappointing.
It seems expensive at first, but upon second look it seems OK. Cost of the deed is the same as original 3, so it follows the pattern. As a high end feature, extras of space expansion, I have no problem with gem unlock.
The only thing I'm finding a bit irritating right now is another isolated granite deposit like the one on original North-East gem island. Would prefer them both to be incorporated in the general mining pool somehow maybe through a bridge or underwater tunnel or just workers walking across the shallow after paying travel pass or toll or any other fun arrangement.
Apart from that, yeah, bring it on. :)
In the 1st expansion 7 of the 10 areas were available for stalks but you've gone the gem route for all 4 on this one. very disappointing.
+1
Thejollyone
14.08.18, 15:01
Im fine with some being for gems, simply because BB have to have the option to make some revenue from the game.
However, they also give gems free as in-game rewards/log in. We all know the game is slow-play with no-pay, so again its make your mind up on what you actually want to spend your FREE gems on.
70 Euro for 4 little islands
https://odolena.com/wp-content/uploads/2017/05/home-alone-afraid.jpg
We all know the game is slow-play with no-pay, so again its make your mind up on what you actually want to spend your FREE gems on.
Time is money ;-)
TheVictorious
14.08.18, 18:24
A big meh for gems, at least half of them from an event of some kind, as a reward.
People quote 70 euro but I doubt very many people make that level of investment outside of a 100% gem sale. So looking at UK prices, for £35.84 I can get 11k gems doubled to 22k gems. I can spend 16k of these on the 4 extra islands plus the additional lucky explorer and still have 6k gems left over.
Alternatively I can spend £17.92 and get 4.8k gems doubled to 9.6k use the excelsior to get a few extra gems (not difficult) and still buy all of the deeds.
I for one am glad this is gem only and my rationale is:
2 years ago many of us thought the game was dying and would cease within months. The reason being, the game had stagnated, trade was non existent, chat and guild activity had slowed down and lots of players leaving.
In the last 18 months or so, theres been a huge amount of additional content and the game is again feeling like there is new stuff to do.
All of the additional effort already delivered and yet to be delivered comes at a cost to BB. Gem sales is the way they fund this effort.
Many people have been sat on loads of gems having obtained 10 gem pits (sometimes at nil / minimal cost). BB need a way to entice players to use gems.
The recent updates does this and will continue to do so. I'm sure I am not the only way that has paid 98 gems to autocomplete the buff productions needed in some Mountain Clan adventures. I'm definitely not the only person that plans on buying all 4 deeds on day 1 of them being available.
The end result is the game lasts a little longer and maybe even into and beyond 2020 when Adobe Flash disappears.
What was the name of the dev? I'm not sure if there were any other plans than gems based on test server and as gems are rather "easy" for +50 lvl player to acquire without money
How do you define easy? Gems at that quantity?
100 per week from login bonus, 100 per week from star coins, since there is a limit on gem pits you can't include that in the calculation.
Am I missing an "easy" place to get more gems?
short letters quests 3 bits each give 50 gems good way to kinda mine gems for free in the game
short letters quests 3 bits each give 50 gems good way to kinda mine gems for free in the game
That is true...
But at 50 per it takes a lot of crystals to get to the necessary 3500 for an expansion, assuming you have no other use for crystals.
It's certainly achievable with only gems and with 100% free gems. It's a matter of time. But at the given prices, it's a LOT of time. I think the main thing I'm hearing in the thread is not that there is a gem price for them, but that is the only price. There are no options.
That's what I think should be reconsidered.
Wulfmeister
15.08.18, 07:57
The only thing I'm finding a bit irritating right now is another isolated granite deposit like the one on original North-East gem island.
Except it isn't - if you already have a granite mason on the isolated island in the north, the new deposit can also be mined by him.
Think of it as a backup resource to keep him busy when his primary deposit depletes in the middle of the night. Yeh, he'll have more walking to do, but that's better than him doing nothing for several hours.
Mannerheim
15.08.18, 09:52
That is true...
But at 50 per it takes a lot of crystals to get to the necessary 3500 for an expansion, assuming you have no other use for crystals.
It's certainly achievable with only gems and with 100% free gems. It's a matter of time. But at the given prices, it's a LOT of time. I think the main thing I'm hearing in the thread is not that there is a gem price for them, but that is the only price. There are no options.
That's what I think should be reconsidered.
It's less than two months and at higher level can do it even in a month. The islands are for 50+ so there are daily shop mini quests for shards and later the Pathfinder crystals. Weekly 1d prem doubles the daily crystals. BB has the game analytics about everything so they probably decided this based on all the info there is. A lot of people have gotten their gem pits just by spamming short letters. I'ts up to the player to decide where to use the crystals.
I also forgot the gifted gems or event gems which Alex mentioned here: https://forum.tsotesting.com/threads/23053-4-new-islands-feedback.?p=49162&viewfull=1#post49162
Previous Crisis was over 1k gems at least for me IIRC.
Except it isn't - if you already have a granite mason on the isolated island in the north, the new deposit can also be mined by him.
Think of it as a backup resource to keep him busy when his primary deposit depletes in the middle of the night. Yeh, he'll have more walking to do, but that's better than him doing nothing for several hours.
Cool, two in a pool is better then one. I should have assumed that these two could be reachable from one place. Still, what I wanted was for the island miner to have access to archipelago mines and vice versa.
How many Mag Res can we get on these new islands?
At least 3. Maaybe 4th, but got stuff on it on test.
There are big open space onyl on one island.
It's less than two months and at higher level can do it even in a month. The islands are for 50+ so there are daily shop mini quests for shards and later the Pathfinder crystals. Weekly 1d prem doubles the daily crystals. BB has the game analytics about everything so they probably decided this based on all the info there is. A lot of people have gotten their gem pits just by spamming short letters. I'ts up to the player to decide where to use the crystals.
I also forgot the gifted gems or event gems which Alex mentioned here: https://forum.tsotesting.com/threads/23053-4-new-islands-feedback.?p=49162&viewfull=1#post49162
Previous Crisis was over 1k gems at least for me IIRC.
All very fair points.
Enjoying devoting your crystals and spending your gems. Cheers :)
u can get 50 gems by doing the long letters quest chains. if u have the manuscript recipe u will get 50 gems instead. Prob is those quest chains can be very expensive on res and take awhile to complete. U can also pick up gems from achievements. the arabian nights 1 will give 1001 gems once u do all the arabian nights addy once each.
So there is a few ways to get gems without having to buy too many. But its nice to buy gems when u can afford it to help pay the running costs of the game.
For us its just fun but someone has to pay the wages of the staff to keep bringing us new things and deal with any probs that might come up.
Will we have to send explorers out to find these islands?
shame , only gems, so that's me out, of the expansion.
Areop-Enap
21.08.18, 16:56
Will we have to send explorers out to find these islands?
Not sure how this is an issue since it only takes 2-3 mins of an explorer's time to uncover a fog covered island, but yes, you'll likely be expected to send out an explorer to find the new islands.
I am more concerned about the islands with additional deposits. It seems the BB logic is that it's additional spawn locations, not a raised cap of mines according to this post over on testserver. (https://forum.tsotesting.com/threads/23135-%E2%98%85-Can-only-find-7-granite-deposits-22149-22128?p=49448&viewfull=1#post49448) A clarification would be nice. Since it's a gem purchase only, I would much prefer a raised cap of mines able to be built, than a new spawn location...
Ozzymandeus
21.08.18, 17:52
I am more concerned about the islands with additional deposits. It seems the BB logic is that it's additional spawn locations, not a raised cap of mines according to this post over on testserver. (https://forum.tsotesting.com/threads/23135-%E2%98%85-Can-only-find-7-granite-deposits-22149-22128?p=49448&viewfull=1#post49448) A clarification would be nice. Since it's a gem purchase only, I would much prefer a raised cap of mines able to be built, than a new spawn location...
I play on two different servers.
On one account I have bought the 3 gem islands we got originally and I have two additional gold deposits as well as one each of iron and granite deposits.
I also have additional saltpetre and titanium spawn locations compared to the account where I have not bought any of those 3 islands, but am only able to find four (each) of titanium and saltpeter at any given time on both accounts.
I would expect the new islands to follow suit.
CORRECTION:
A friend pointed out an error in my statement concerning titanium deposits:
While getting the original three gem islands does not increase the number of saltpetre deposits you can have simultaneously beyond the four you can have available without them, it does increase the number of simultaneous titanium ore deposits to six.
However, the number of places that salt and titanium deposits can be found are both increased (to five and seven respectively), so when you deplete a mine you don't necessarily get a deposit back in the same place from a subsequent geologist search. This can get somewhat annoying and is certainly a minor disadvantage of spending gems to unlock these islands.
topgearfan
21.08.18, 23:16
So its actually a disadvantage to buy islands with additional titanium or saltpeter deposits. Good to know.
i was already to buy these in the morning but after reading the additional dep wont add to the total found is no point will wait to see if its cleared up
Not sure how this is an issue since it only takes 2-3 mins of an explorer's time to uncover a fog covered island, but yes, you'll likely be expected to send out an explorer to find the new islands.Been a looong time since I uncovered foggy areas but I had a vague idea that it could take a while, so was gonna send explorers out to come back after maint. Moot point now since we're into maint now :-)
chickenhedz
22.08.18, 09:52
oh joy, more gem grab, way to go BB, wont be bothering here
topgearfan
22.08.18, 10:00
So for some reason new islands can only be found one at a time. Sent out multiple explorers all came back reporting success but only found one new sector each time.
Sent out one Explorer and it didn't find anything. The system tab reported "No unexplored sector is adjacent to one of yours, or a neutral sector." I have previously explored/built the southern islands, with the exception of the gem paid island in the south east and in the north. I have paid the gems for the island in the south west and built on that.
I fully expected not to be able to find the two new islands in the north as I have not bought the gem paid island directly below them, but I am surprised I cannot find the islands in the south west (the desert ones).
lol please ignore this - wrong explorer search :(
Thejollyone
22.08.18, 14:19
[15:16] System: Your explorer has successfully mapped a new sector.
but its still covered in fog ??
Lag, its now viewable
Hey folks - we're looking into the potential issue with deposits and the new islands. In the meantime, keep letting us know your feedback and concerns!
Hey folks - we're looking into the potential issue with deposits and the new islands. In the meantime, keep letting us know your feedback and concerns!
This was reported on the french servers a week ago would of thought would been fixed before releasing it anywhere
I haven't bought any island for gems.
I sent 4 scouts simultaniously on correct search. They all said they found an island, but only 1 has lost fog.
http://prntscr.com/klp7fe
Sent 1 scout again, he found and uncovered 1 extra island.
Sent 2 scouts again, they found 2, but uncovered 1 island
refresh, no change (still 1 island covered)
Sent 2 scouts again. They both! said to have found an island, last island uncovered.
http://prntscr.com/klpa4e
Thejollyone
22.08.18, 16:18
I had exactly the same Budgy, but they appeared after about 5 minutes. I put it down to lag
CricketRulz
22.08.18, 17:07
More money grabbing (removed)
Please do not swear on the forums
More money grabbing (removed)
Please do not swear on the forums
As much disappointed as i also am that at least 1 of them wasn't free, we need to understand they have to earn money somehow or else the game will shut even sooner then expected :)
Thejollyone
22.08.18, 18:23
As much disappointed as i also am that at least 1 of them wasn't free, we need to understand they have to earn money somehow or else the game will shut even sooner then expected :)
+1 been saying this for years.
lordloocan
22.08.18, 18:27
I haven't bought any island for gems.
I sent 4 scouts simultaniously on correct search. They all said they found an island, but only 1 has lost fog.
http://prntscr.com/klp7fe
Sent 1 scout again, he found and uncovered 1 extra island.
Sent 2 scouts again, they found 2, but uncovered 1 island
refresh, no change (still 1 island covered)
Sent 2 scouts again. They both! said to have found an island, last island uncovered.
http://prntscr.com/klpa4e
seems they are coded such that if you send several explorers at the same time then they will all find the same new island, lol. Means having to do 4 individual searches with one explorer rather than 4 searches at the same time with 4 explorers/
Areop-Enap
22.08.18, 18:28
I haven't bought any island for gems.
I sent 4 scouts simultaniously on correct search. They all said they found an island, but only 1 has lost fog.
http://prntscr.com/klp7fe
Sent 1 scout again, he found and uncovered 1 extra island.
Sent 2 scouts again, they found 2, but uncovered 1 island
refresh, no change (still 1 island covered)
Sent 2 scouts again. They both! said to have found an island, last island uncovered.
http://prntscr.com/klpa4e
Yeah, I experienced this too. No skipping queue. Need to wait until one is cleared to find the next and so on. XD
I bought them all, I was happy because of more space. But there is a problem. The last granite depo was found on the last island. What should I do? Move masons every time, where the granite is found? Please remove the granite depo or make it +1. For titanium and salt is not the same.
ClarenceDuPont
22.08.18, 19:32
I like - the space
I don't like - the cost; the fact the gran deposit is an alternate not an additional; there are no exo tree (or any tree) deposits on NE islands
wellington100
22.08.18, 19:43
i have only the fog and nothing else.
i have only the fog and nothing else.You sent explorer on "Explore far away sector"?
Wulfmeister
22.08.18, 20:56
I bought them all, I was happy because of more space. But there is a problem. The last granite depo was found on the last island. What should I do? Move masons every time, where the granite is found? Please remove the granite depo or make it +1. For titanium and salt is not the same.
I'm just treating the new granite deposit as a way of keeping the lone mason on his own little isolated island busy when he empties his main deposit. Otherwise I have to keep topping up his quarry, or he's idle for several hours at a time, neither of which is ideal.
uncovered the 4 islands, bought 4 deeds, placed 4 deeds. Happy days..... not.
I can build on the top top right but not the southern deserts. I cant even place a Storehouse on the deserts.
Logged out for an hour, deleted cache etc. Logged back in. No deeds available in shop as all bought, gems taken from store, No deeds in star menu so obviously used but I still cant place any buildings / storehouses.
Will send ticket and wait for a fix to be deployed over the next day or so.
uncovered the 4 islands, bought 4 deeds, placed 4 deeds. Happy days..... not.
I can build on the top top left but not the southern deserts. I cant even place a Storehouse on the deserts.
Logged out for an hour, deleted cache etc. Logged back in. No deeds available in shop as all bought, gems taken from store, No deeds in star menu so obviously used but I still cant place any buildings / storehouses.
Will send ticket and wait for a fix to be deployed over the next day or so.
I bought and placed all "Island" storehouses. I wonder if that matters?
I placed storehouses on the top 2 but I cant place on the bottom ones....
And yes it is normal storehouses I have tried to place.
I placed storehouses on the top 2 but I cant place on the bottom ones....
And yes it is normal storehouses I have tried to place.
i found normal storehouses or improved ones worked no problems on the two green islands at the top... however had to use the ones under the elite buildings tab for the desert islands
Thanks Hades. That worked for me.
I forgot about the Island storehouses. And threw me as normal storehouses worked on the top ones.
polarbarez
23.08.18, 02:33
Am I correct in believing that the number of possible deposits for Granite, Titanium, and Saltpeter have increased but the total number of allowable mine remains the same. I was under the impression that an increase in deposits would mean a corresponding increase in the number of mines allowed. I am finding this is not the case.
great but, Space could be larger, for that Price in gems,
but will buy them anyway
I bought them all, I was happy because of more space. But there is a problem. The last granite depo was found on the last island. What should I do? Move masons every time, where the granite is found? Please remove the granite depo or make it +1. For titanium and salt is not the same.
Totally agree here. It is annoying - a lot! Why i need shuffle for the granite deposits - you need mason nearby, it's not like the salt and titanium deposits. I'm very disappointed and I would ask BB to fix this issue or to return the gems spent - I would rather buy deeds without any deposits. The description in the dev diary was very misleading!
Which island can you get the Mag Res on?
Edit - seen on other thread :-)
Granite mines have been useless since yesterday.
whats going on with the new deposits? many searches and only one salt peter, they should not be alternates to the existing as gem island they should be extras
Wulfmeister
23.08.18, 09:33
Totally agree here. It is annoying - a lot! Why i need shuffle for the granite deposits - you need mason nearby, it's not like the salt and titanium deposits. I'm very disappointed and I would ask BB to fix this issue or to return the gems spent - I would rather buy deeds without any deposits. The description in the dev diary was very misleading!
you could always just put a new mason by the latest deposit, if you don't like the walk. Personally I probably won't bother - the new deposit will be a backup resource for the mason on the previous top islet, and when he empties his main deposit he will at least stay busy.
topgearfan
23.08.18, 10:19
I'm just treating the new granite deposit as a way of keeping the lone mason on his own little isolated island busy when he empties his main deposit. Otherwise I have to keep topping up his quarry, or he's idle for several hours at a time, neither of which is ideal.
you could always just search for the new deposit there ahead of time..
Please remove the granite depo or make it +1.
This is right. If it will not be +1 please remove the deposit so people who spend gems on the game are at least not penalized for it.
If the situation remains the same I wont buy islands with deposits although I would like to for the space.
you could always just put a new mason by the latest deposit, if you don't like the walk. Personally I probably won't bother - the new deposit will be a backup resource for the mason on the previous top islet, and when he empties his main deposit he will at least stay busy.
The thing is I didn't buy that gem sector - so I don't have mason there. My geo finds the granite for 2hrs 45m (or something like that)... So i end up with very, very distant granite depo and one of the my masons will be always long walking coz the nearst depo is empty. Now do you see how inadequate is your comment for me Wulf ;-)
come on these new deposits should be extras considering there gem bought islands, this was not mentioned in the dev diary
... So i end up with very, very distant granite depo and one of the my masons will be always long walking coz the nearst depo is empty. Now do you see how inadequate is your comment for me Wulf ;-)
Exactly. The masons work time is ~10 min. After that depo was found, the time "Workyard -> Deposit" became 5 minutes instead 20 seconds, because they need to travel a long distance. And the new depo will never be reached anyway.
https://thumbs2.imgbox.com/62/7f/EjU9V7B0_t.jpg (http://imgbox.com/EjU9V7B0)
So please remove that depo or make it +1.
Also in the north islands: what was the point of the trees in the middle and also the little 1x1 space taken? One 2x2 spot lost in every island. They are already tiny...
https://thumbs2.imgbox.com/fe/9f/RwOYiBv4_t.jpg (http://imgbox.com/RwOYiBv4)
Took out my first message. The issue is already being discussed and I can only agree. Sie the islands cost a lot the deposits should be extra
Wulfmeister
23.08.18, 14:56
The thing is I didn't buy that gem sector - so I don't have mason there. My geo finds the granite for 2hrs 45m (or something like that)... So i end up with very, very distant granite depo and one of the my masons will be always long walking coz the nearst depo is empty. Now do you see how inadequate is your comment for me Wulf ;-)
But if you've bought the new island with the extra deposit, you still have the option of one granite mason feeding from both, except he'll be based at the top rather than by the lower deposit. Alternatively, you don't mine either of those deposits, which leaves you in exactly the same situation as you were last week. It was made clear in the dev diary that they new deposits would be on the new islands - although admittedly we all inferred that the maximum number of concurrently usable deposits would increase accordingly.
As for your not buying that original sector, that was a tactical choice you made. It's not like gems are overly hard to come by these days, with the short letter quests.
"Alternatively, you don't mine either of those deposits, which leaves you in exactly the same situation as you were last week."
Not true. You may have the situation in the screen above, with very long walk from depo to workyard.
they already said they are looking into it so it is a waiting game now
Wulfmeister
23.08.18, 16:39
"Alternatively, you don't mine either of those deposits, which leaves you in exactly the same situation as you were last week."
Not true. You may have the situation in the screen above, with very long walk from depo to workyard.
I fail to see how it is possible for the new deposit to affect the walking times for masons on the main body of the archipelago, since it's inaccessible. The long walk would be to a different deposit on the archipelago, which was the case prior to the expansion. The only difference might be that there are less archipelago deposits available because there are two used up in the far north, where they are out of reach unless a mason is placed on one of the three islets.
Many thanks for your generous gift of a fruit basket,because I really needed another one.I would have preferred it if you had kept the fruit basket and put further work into making the Island expansion work properly 1st time instead of your usual we will sort it out when we can be bothered attitude.If you are going to charge gems/real money for something ,then here is a new concept for you'customer service'.I'm sure you have your own definition,but it is generally true that if you purchase a product ,then that is what you would expect to receive.
I'm not doing more than one searches at a time, I've got all old south sectors discovered so I should be able to discover new desert island. I sent explorer to search far away sector, message about new sector discovery appeared but nothing happened
UPDATE: my guildmate actually can see the islands on my map, but I cannot, even after relog
SECOND UPDATE: ok, it was misunderstanding, but he cannot see it either, but still it is bugged, because I definitely should be able to discover them and even if not there shouln't be a message about success
came back from a long day at work - noticed the mist on my island and of course I sent out all explorers I had home. Bought the island deeds - and used one - it seemed to work - but when I wanted to place a storehouse I could not. Used the deed again I though- but it turned out that I used 2 so now I am one short.
Did write support - was not really helpful.
Now I am blessed with the knowledge that this is a know issue. What I don't know is if this is going to be fixed and if I will be able to get the missing island deed back that I paid gems for. And most of all - access to the last island at some point.
I am having the same problem as Ronny_cz above. I have sent explorers on so many searches - both together and one at a time trying to uncover the new southern islands. i have uncovered almost all of the archipelago bar the last sector and have cleared all camps except in the penultimate sector that i'm currently working on clearing. I've claimed 5 of the sectors I've cleared so I should, according to both dev diary and test server, be able to uncover the desert islands. Each time my explorers return, my log shows that my explorer has mapped a new sector but the islands are still covered in fog. I have tried refreshing multiple times, deleting cache, restarting browser and both islands still covered in a thick layer of fog. In desperation I even sent explorers on a normal sector rather than far away search! (Shockingly, this didn't help :P) I've tried all of the above in chrome browser and vivaldi browser so it seems the problem is definitely a bug in the game rather than a browser issue.
I'm agreeing with others the "new" deposits should not have been called that at all. If anything, the phrase "new alternative deposits" might have worked. At that price they new islands should have added to the deposit count.
Dev Diary says that desert sectors have 16 spots each. I've only mapped 15 on sector 23. Is it a typo or have I missed something?
As to granite deposit, yes as an alternate it makes no sense. Waiting with north-east islands purchase until the issue is clarified.
This might be of some use ;) :
As far as I have figured out ( and its a shame the diary has not got this information ) The islands have to be discovered in sequence, and in order to discover the first you have to have the last of the sectors on the archipeligo claimed. First green island, deed bought and claimed > second green island bought and claimed > first desert island bought and claimed > second desert island. Whilst the desert islands are adjacent to claimed sectors of the early archipeligo they appear not to be for the function of when sending out explorers to search for far away sectors.
I also did not know, but was informed in chat, that if you send multiple explorers to search and their search time overlaps they will all report a successful find on the same sector, they will not find a new sector each. ( It was a long time ago that I was discovering multiple sectors on main island so may have missed this, forgotten it or maybe its the new island sequence thing that creates this, but that's the explanation I was given for those successful search reports and single find.
Regarding the granite deposit in particular moving away from previous locations on the archipeligo, where we may have already strategically placed granite masons, to the new bought islands. As BB have already said they are looking into it, I trust that they have realised that whilst the other deposits are mines and having alternative locations for a fixed number is worked around by planned placement of store or refilling/pausing an upgraded mine. A mason is a fixed ( expensive production building ) and pre-placed to maximum efficiency between deposits ( Known locations ) and store, or in my case, capable of having a second deposit to work reasonably close whilst an exhausted one is rediscovered. Having spent gems on the new islands it would not go down well if by doing so BB made a production less efficient...it is suppose to be an economy based game after all ;) ( You also can not delete that far away deposit like you can with a mine to get the chance of it moving back to where you want it by your mason )
they will not find a new sector each
mine did,,, and there are no errors on the new islands, at my end.
Wulfmeister
24.08.18, 06:40
This might be of some use ;) :
As far as I have figured out ( and its a shame the diary has not got this information ) The islands have to be discovered in sequence, and in order to discover the first you have to have the last of the sectors on the archipeligo claimed. First green island, deed bought and claimed > second green island bought and claimed > first desert island bought and claimed > second desert island. Whilst the desert islands are adjacent to claimed sectors of the early archipeligo they appear not to be for the function of when sending out explorers to search for far away sectors.
Actually, the Dev Diary does state the order that sectors will be uncovered - although the published sequence appears to differ from reality... (my emphasis added)
In order to access these new islands, make sure you explored the independent islands to the south. For that, a minimum level of 50 is required. The unlock order by sector number is the following: 10, 11, 12, 22, 13, 23, 14, 15, 16, 17, 18, 19, 20, 21. An island deed would be necessary to claim the newly explored islands - please keep in mind that you won't be able to use the deed unless you explored the southern islands!
The thing that strikes me about that sequence is that it seems to suggest that you have to spend gems to get a desert island before you can discover the next archipelago sector. That just seems unfair to me - people should have the choice of spending the gems.
they will not find a new sector each
mine did,,, and there are no errors on the new islands, at my end.
I have noticed Qaw-Paw your ingame experience seems to differ from the many, are you sure your not playing on a BB Dev machine? Lol
Apologies to BB Acadma, I missed that too with all the excitement..New islands blah blah blah cost gems blah blah blah must have archipeligo sectors blah well you know the rest :D And yes my reality sequence was different but that might be down to BB's famous random find calculation or a bug...does BB even know? Lol
TheVictorious
24.08.18, 11:47
In dev diary it say:
Sector 20:
A default island (green grass) with 14 building spots and 3 water building spots.
The island contains as well granite and saltpeter deposits.
The island is located in the north.
Sector 21:
A default island (green grass) with 13 building spots and 2 water building spots.
The island contains as well titanium and saltpeter deposits.
The island is located in the north.
Sent my Geos many times I failed to get any saltpeter in 20 and 21... got only granite in 20, and titanium in 21.
3 times sent back with no deposit found.
In dev diary it say:
Sent my Geos many times I failed to get any saltpeter in 20 and 21... got only granite in 20, and titanium in 21.
3 times sent back with no deposit found.
Same here...after an old granite deposit had exhausted.
I guess they increased titanium deposit limit by accident instead of saltpetre.. :rolleyes:
Just want to add that like Ronny_cz and drouc I too cannot uncover the desert islands even though I should be able to. On test server I had no problem discovering them with just the first couple of archipelago sectors claimed but despite having uncovered more sectors of my archipelago the desert islands remain covered in fog. If it is correct that all the archipelago must be discovered before the islands can be uncovered on main servers then please confirm this BB so I know if this is a bug or not and hence whether I need to send a ticket to support.
TheVictorious
24.08.18, 14:01
Same here...after an old granite deposit had exhausted.
I guess they increased titanium deposit limit by accident instead of saltpetre.. :rolleyes:
I think they forgot to increase saltpeter count, titanium is working like what it should be.
Hello folks! We've just posted an update regarding the subject of deposits on the new islands. Please read it here (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion?p=344951&viewfull=1#post344951), and continue to leave feedback!
Areop-Enap
24.08.18, 14:33
Just what I was worried about. I'll definitely never get the granite deposit island ever. And won't recommend it as purchase to anyone who would like their island design messed up for their granite mason workers...extra space or not, it's not worth the hassle IMO.
I could get the +1 deposit of titanium, but I cannot get the one for saltpeter ... for me it is still 3 of 6 ... can someone tell me if they found the 4th ? that was the only reason I was glad for the northern islands :(
Bit late to put the explanation and I'm not happy! Like Areop-Enap I would not of bought the island if I knew it was going to mess up my granite masons which are down south. I don't want to build another up north to work the deposits which are wider apart than the ones down south, its less efficient, which maybe ok for some but not for me. If I can not block that new deposit I want the amount increased by one so I don't loose out twice ( Gems and poorer granite production ) That would not be fair especially as the reasoning behind it is released after the fact.
I already said in my previous post, having alternate sites for mined deposits is fine once their location has been determined as the player can place the store where it is most appropriate. Remember a store is both cheap to build and left at level one without effecting ore production. Masons are completely different, especially granite masons which are far from cheap and require leveling up which is also not cheap.
And before some Dev starts to argue that having an extra granite deposit would un-balance the game, as if they have a solid grasp of that word, I would suggest a simple buff solution which when applied to a granite deposit turns it into an extra marble one ( or stone if you must ) instead thus blocking the unwanted site and allowing the search to find granite on the previous site before new island upgrade.
ps. The granite deposit I have lost is the one closest to a mason and the reserve is the furthest from any of my other masons, so I am really miffed. How to turn a positive upgrade into a negative one, do you go somewhere to learn how to do this ? :mad::mad::mad:
Please remove the extra granite spot. The ones we had are enough.
Hello folks! We've just posted an update regarding the subject of deposits on the new islands. Please read it here (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion?p=344951&viewfull=1#post344951), and continue to leave feedback!Something not quite correct about this map. Granite deposits currently (inc new one on first island) I have, 3 on 2nd Archi island, 2 just left of volcano, 1 on island once you've turned the corner and heading North, 1 above that then new one = 8, map says only 4. Titanium, 1 on first Archi island, 1 on volcano island, 1 on the end island, 1 on first island going North after the corner, 1 on new island = 5, map says 4. Salt 2 on volcano island, 1 on the end island, 1 as you continue around the corner on volcano island, 1 on first island round corner heading North = 5, map says 6 (nothing found on new islands).
Hello folks! We've just posted an update regarding the subject of deposits on the new islands. Please read it here (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion?p=344951&viewfull=1#post344951), and continue to leave feedback!
Its amusing you dont know your own map on the original map there is 7 granite deposits all discover-able and usable at the same time
Mannerheim
24.08.18, 20:10
The map shows the deposits that now belong to the same group as the newly added deposits.
topgearfan
24.08.18, 23:21
Hello folks! We've just posted an update regarding the subject of deposits on the new islands. Please read it here (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion?p=344951&viewfull=1#post344951), and continue to leave feedback!
That is some major league cowpoo right there. How is granite use more limited than titanium or saltpetre? You can easily use a million or more to upgrade your island. Titanium and saltpetre deposits on the other hand i dont use. Still loads in the storage without mining.
Hope at least someone over there realizes that what you did with granite is a nerf.
Please can i buy the island without the granite "deposit"?
Thanks for the explanation about the mines BUT this should have been part of the original description in the developers diary, it was not and based on that i spent money/gems on the new islands in the belief that these new mines were extra, no mention was made of them being part of the old limit they should be convert to extras, not some smart word LATE explanation, you have made a mistake do the right thing and fix it as it should be (extra's) as advertised, i have played this game for a long time and did not mind spending money on it, i now feel very ripped of and deceived, and a late explanation does not fix that feeling, if this was real world and this would be considered fraudulent and misleading advertising!
wonderful the map is not even correct, admit you have made a mistake and give us those mine especially the granite as its random placement just mucks up a already organised mining set up
TheVictorious
25.08.18, 08:45
Hello folks! We've just posted an update regarding the subject of deposits on the new islands. Please read it here (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion?p=344951&viewfull=1#post344951), and continue to leave feedback!
Oh, this becomes really bad! why this is not clear on the first place :(
Also, I got all granite and titanium! it is really fishy now! and does not make sense!
I feel your team just turned a bug to be "as designed" instead!
It is not fun to have that granite deposits so far from each other, and not fun to have much random deposit where I don't know where to place a storehouse close from.
https://i.imgur.com/sU4fguX.png
3.5K x4 gems for rubbish!
It gets worse. Looking on the map the other alternative granite deposit is the one in the other sector, wait for it...closest to my other mason ! Coincidence that it just happens to be the one with the closest build spot or just to `balance' granite production BB?
So now while the one on the new island exists ( I would have to build a new mason or move one at a cost to remove it, and every time after), I'll forever have my masons walking further ( and production is going to be slower and less efficient till BB Devs get around to correcting there poor thinking, assuming it was given any thought in the first place. I somehow think a complementary fruit basket is not going to cut it, given the cost in gems or the cost of another `part-time' mason. )
I am tempted to go further than robblack1 and mention the word `misselling' as clearly there was a hidden consequence for buying this island which was known about, but even when questions were asked here in the forum about whether it was an `extra' or `alternative' deposit, BB failed to respond till after the update and players were faced with the reality.
I wanted the islands for space not the deposits, so I don't care if you remove it from the island just give me back my deposits on the archipeligo or alternate it with the other one on the gem bought islands, but do it quickly. I was looking forward to this update, and was going to slap some premium on this weekend and do some adventuring while I was on a high....like that's going to happen now...off to do some gardening instead :p
Agree...half for gems / half for beanstalks would be nice.
+ 1 I agree - I did spent the gems - hoping that means I at some point will get all 4 islands - when bug have been fixed. But still very very little space for those gems.
so unless the extra granite spot is adjusted, is it best just to avoid buying the smaller of the top right islands?
Was it intended to have 8 Granite spots and only 7 limit ? I do not like it. But I guess other mines work like that as well. oh hum.
Was it intended to have 8 Granite spots and only 7 limit ? I do not like it. But I guess other mines work like that as well. oh hum.
Agree. Much too far to walk and silly to put a mason up there if you dont find a deposit each time.
The map does not match the deposits I have on my island . I have 8 deposit sites in all for granite.
questions for BB or other admin
sent explorers and open new islands, put island deed , and when i wish to put storehouse on new island, i cant, why
questions for BB or other admin
sent explorers and open new islands, put island deed , and when i wish to put storehouse on new island, i cant, why
Because you need to put island storehouse.
What is the point having the new mine deposits on the new islands if the mine limit was not increased.
It just seems to have messed up people who build their granite masons close to the granite pits on their archipelagos, the geologists can find only 7 out of the 8 possible granite pits, and now overall mining takes longer.
Merged
Hello folks! We've just posted an update regarding the subject of deposits on the new islands. Please read it here (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion?p=344951&viewfull=1#post344951), and continue to leave feedback!
Guess what BB_Saqui - TOO LATE! So you made people buy the sectors for the extra deposits, you messed everything, got their gems and leave them with ruined granite production and nothing for the gems. In fact you penalized those who spent gems on that sectors! I would call that fraud! I am very disappointed and i want my gems back - I don't need that sector - take it and return me the gems!
And that picture of the deposits.... Has anyone of the devs played the game?!!? We have 6 (six) granite deposits on the archipelago sectors (bought for stalks) and 1 (one) more in the north-east gem sector - so before the new archipelago sectors you can have 7 (seven) granite deposits!. And now - 1 more in the expansion archipelago islands... So 3 out of 4 granite deposits?!?!
It is called misleading advertising
i've only just found this post, but at least now i know why my gran deposit in A4 cannot be found atm. so what was the point in making a new gran deposit and then limiting how many can be discovered? is it just so that I can build another (expensive) mason and have 1 basically redundant at all times?
All new content is a good thing and idm buying new land with gems, but this seems to have messed up peoples economies as well and that is not good :(
i would say thx for nothing bb, but actually this is less than nothing!
Please remove the extra granite spot. The ones we had are enough.
Hello folks! We've just posted an update regarding the subject of deposits on the new islands. Please read it here (https://forum.thesettlersonline.com/threads/36201-Dev-Diary-Island-Expansion?p=344951&viewfull=1#post344951), and continue to leave feedback!
You guys at BB sure knows how to make people spending money on Settlers Online feel cheated! :mad::mad::mad:
The randomness of granite deposits means that I may actually be worse off now, depending on where the random deposit is found. You guys at BB are just [removed] on paying players.
I just bought gems and paid for 1 year premium on 2 islands, you guys are really making me regret that.
Please do not use inappropriate language on the forums
lordloocan
27.08.18, 10:45
Glad I read the feedback before using gems to buy the new islands, no will no bother with the top right one at all, saves me the gems.
Unbelievable....
The map to clarify things is wrong (unless you have indeed taken away granite locations and mine just haven't depleted yet),
The expanded islands were overpriced in gems and unfair to those who don't have the means to build up that many gems,
and all the careful placements of storehouses to support masons is now compromised and since you can't move storehouses that kinda messes things up for the players.
Just as not all movement is forward not all change is progress.
Thanks for your continued feedback folks! Just a quick reminder to be civil and polite when commenting.
We're already discussing a solution for concerns regarding the limit, and are testing a solution - as soon as we have something confirmed, we'll share it with you; we're aiming for the next game version. As always, keep the feedback coming as we're looking daily!
The expanded islands were overpriced in gems and unfair to those who don't have the means to build up that many gems.
If there is no advantage to purchasing gems, no one would buy them, bb would make no money and settlers would shut down!
Those who choose not to buy gems (for whatever reason) get to play what might be considered a lesser version of settlers, i dont see how this is unfair in any way.
polarbarez
28.08.18, 15:48
I am totally confused.
Since the first southern expansion islands I have been able to mine:
7 Granite
6 Titanium
4 Saltpeter
All these at the same time.
BB Saqui's update and deposit map has a new alotment table that is completely different to what I have experienced.
I guess I will have to wait for the next update but this whole thing has become a mess.
It seems no one understand that the map is about the deposits that can change their position, the ones that do not appear are the ones that are always in the same position ... again I want to say that there is one saltpeter deposit missing , I cannot get the 4th out of 6 position, I have one that doesn't move and only 3 alternate.
BB can you fix this ? please :)
It seems no one understand that the map is about the deposits that can change their position, the ones that do not appear are the ones that are always in the same position ... again I want to say that there is one saltpeter deposit missing , I cannot get the 4th out of 6 position, I have one that doesn't move and only 3 alternate.
BB can you fix this ? please :)
Before the game update we never had granite deposits that can change their position! always 6 (or 7 if you have the north gem sector) - always at the same positions.
BB_Saqui or someone else. Is there an eta for returning missing deeds/gems? (I bought 4 deeds, got 2 islands open)
BB_Saqui or someone else. Is there an eta for returning missing deeds/gems? (I bought 4 deeds, got 2 islands open)
As I was told by support - in-game purchases are not refundable... Great, isn't it?
BB_Saqui or someone else. Is there an eta for returning missing deeds/gems? (I bought 4 deeds, got 2 islands open)
Please contact Support about this, as they will be able to look into specific cases like this.
As I was told by support - in-game purchases are not refundable... Great, isn't it?
Please PM me your ticket number.
If there is no advantage to purchasing gems, no one would buy them, bb would make no money and settlers would shut down!
Those who choose not to buy gems (for whatever reason) get to play what might be considered a lesser version of settlers, i dont see how this is unfair in any way.
This isn't an extra explorer or additional general. It's a core game expansion feature. So I see it different.
only gems -suck, why can we not work for them
only gems -suck, why can we not work for them
You can work on getting gems ingame.
As no one is able to answer to my question about the 4th saltpeter alternate deposit, I'll try again to find it and contact the support ... beginning to get fed up with this !
I used my gems for those northern islands for that only purpose ...
As no one is able to answer to my question about the 4th saltpeter alternate deposit, I'll try again to find it and contact the support ... beginning to get fed up with this !
I used my gems for those northern islands for that only purpose ...
We're testing a solution to the deposits issue as we speak, based on player feedback, and aim to have it in-game by the next game version update. Until it's 100% confirmed, we cannot share any more details than that for the time being. In the meantime, keep an eye on the website and forum for future updates!
We're testing a solution to the deposits issue as we speak, based on player feedback, and aim to have it in-game by the next game version update. Until it's 100% confirmed, we cannot share any more details than that for the time being. In the meantime, keep an eye on the website and forum for future updates!
Thanks for your answer Saqui :) I'll wait and see ...
noxidjkram
31.08.18, 18:52
New granite deposit isn't additional, the total allowed doesn't increase. Worse than useless.
I now have an "extra" deposit that means i mostly have an existing deposit that doesn't now get filled.
Total con.
Sort it out BB - add a +1 to total deposits.
polarbarez
31.08.18, 20:25
I have expanded 3 islands..the 2 up north and the 1st down south.
I can now mine regularly:
7 Granite
7 Titanium
4 Saltpeter
Had to add 2 granite masons and now always have 2 with nothing to mine. This isn't what i thought was happening with the expansion but I will wait until the solution
the BB Saqui is being tested is implemented before my final judgement.
When can I expect to either get my gems back for last deed that did not work - or a fix that makes it work ?
Dont tell me to write support - already did and as usual they make me feel like taking part in Asterix and the 7 trials and just told me it is a know issue.
If I buy something in a shop that is broken and bring it back in - normal procedure is to give money back or a new product. Most would be offended if told that it is a know issue - we might fix it in future.
When can I expect to either get my gems back for last deed that did not work - or a fix that makes it work ?
Dont tell me to write support - already did and as usual they make me feel like taking part in Asterix and the 7 trials and just told me it is a know issue.
If I buy something in a shop that is broken and bring it back in - normal procedure is to give money back or a new product. Most would be offended if told that it is a know issue - we might fix it in future.
Fix is still in the works. As soon as we're ready to announce a hard date, I'll update this thread immediately.
I have read the update regarding the deposits for the island expansion and it seems that someone has written a full paragraph but not actually explained anything. I am more confused now then before. At the moment without buying the new islands I have a max of 6 Titanium mines, 4 Salt mines and 7 Granite mines. Some of which are not included on the map with the red, blue and yellow squares. All I want to know is this:
If I buy the 2 islands to the north east will my max number of active deposits increase or will I just have more places for my max number of deposits to appear?
ATM the second one Pelias :/
It would be very helpful if gens could march under different coloured when attacking. Is that possible please?
Aszbhar_Old
05.09.18, 13:35
It would be very helpful if gens could march under different coloured when attacking. Is that possible please?
Keep to the topic of the thread and make other suggestions in the appropriate place (https://forum.thesettlersonline.com/forums/197-Game-Suggestions), please.
Now I am blessed with the knowledge that this is a know issue.
Is there an up to date complete list of knows issues ? I look for it without finding it :'(
It would be great to be able to avoid issues others already had !
Is there an up to date complete list of knows issues ? I look for it without finding it :'(
It would be great to be able to avoid issues others already had !https://forum.thesettlersonline.com/forums/182-Bugs-amp-Technical-Issues
https://forum.thesettlersonline.com/forums/182-Bugs-amp-Technical-Issues
198 pages...
Is there a page with only the open issues ?
Edit :
This one exist but from 2015...
https://forum.thesettlersonline.com/threads/25227-Overview-of-verified-bugs
SSSecretSquirrel
06.09.18, 19:58
Edit :
This one exist but from 2015...
https://forum.thesettlersonline.com/threads/25227-Overview-of-verified-bugs
Dun worry these are probably still open :D
Dun worry these are probably still open :D
"probably"
How do we know witch one are still here ?
SSSecretSquirrel
08.09.18, 11:28
Its kinda hard to tell. One version some are here and others not then next it might be the other way around. Its a sorta raffle which bugs get in to current live version and which have to wait for next update.
Kebabtomte
09.09.18, 06:42
Would be nice to have an ET when problem is solved for those that didnt get one sector even tho deed is applied and so on.
CraftyWitch
23.12.18, 23:16
Has anyone had any problems with the new islands? I've done several far away searches with my explorers that have come back that they have charted a new sector but no sector has opened up. Any suggestions or help would be greatly appreciated! Thank you!
Has anyone had any problems with the new islands? I've done several far away searches with my explorers that have come back that they have charted a new sector but no sector has opened up. Any suggestions or help would be greatly appreciated! Thank you!Have you 'bought' the island you found and put island storehouse on it? It won't 'find' more if you're not claiming what you already found ;-)
Where in the Merchant are the Deeds?
In one of those merchant categories. Try looking before asking, is what my dad always used to say.
DorotheusII
23.12.21, 11:28
Black Market
Max_turtle
22.07.22, 19:32
i have the feeling that the Desert island raster is out by 1/2 a step
nah..
In BB land it always works as intended, just descriptions andperceptions might be out of whack :P
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