View Full Version : Field Medic General is invisible when attacking or moving
Just used Field Medic gen for the first time. Everything is normal except when I click on attack I cant see him moving, it says he is attacking but he looks as though he is still in his tent.
I have cleared cache/refreshed etc and have discovered he is actually attacking but is totally invisible.
Post moved to dedicated thread - MOD_Aszbhar
In the settings you can hide "settlers" and "wild animals". If you "unhide" them and make them visible, you should also see the field medic general on your island. But he has no "banner" and looks more or less like a normal settler.
Support are aware of the issue and investigating the issue. But this works as a work-around for now.
Post moved to dedicated thread - MOD_Aszbhar
Thank you when he recovered from his invisible suicide, I altered my settings as you suggested and he is now visible and attacking normally
Post moved to dedicated thread - MOD_Aszbhar
i have the same problem and will try that - thank you
Post moved to dedicated thread - MOD_Aszbhar
Hi,
Field Medic General is invisible when attacking or moving - simply no "horseman" anywhere... makes him nearly impossible to do blocks.
Maybe he should've been a ninja? :)
lordloocan
04.10.18, 18:44
Have to turn back on the feature that makes animals etc visible on island/adv then you can see him - though that adds to the lag which is why they came up with the ability to turn that stuff off.
There is a second thread with this, MOD please merge.
Merged
It must be the "Settlers" setting and not wild animals. VLT was the first trip out for my Medic and I could see him just fine (although he didn't have a flag). I leave the settlers on my island but not the animals. Running Chrome btw.
Hi there
just trying to use my new FMG on an adventure and I cannot see him move he's invisible. What's going on?
There's already (or there was) posts about that - the work around is to allow showing settlers animations and animals animations. For me, just making sure the settlers animation was turned on was enough (options: enable settlers walking on island). That seems to take care of it.
Merged
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