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LordDeimos444
05.10.18, 04:00
thinking some idea about make a building which offer automatic buff such as:
1) speed up bookbinder production progress
2) double fold EXP reward from adventure/ expedition
3) expand 2 building license (license removed if building removed)
4) can convert all minerals into gold (Alchemy building)
5) ballista & any siege production ( I found it was nice and essential in battle)
6) government building that unlock ascension to residence from LVL 6 into LVL 7

Also, please add some new decoration in shop too.

Dorotheus
05.10.18, 14:25
1: Already available in RPH using recipes.
2: Available as soon as we have donated 1.3 billion ballons.
3: Explain what you mean by this.
4: The current economic climate give this a very low rate of return for your investment compared to other ways of making a profit from those resources.
5: All hallows Eve may grant you your wish.
6: Sorry but buildings have proven to be very unsea worthy.

Brotherjon
05.10.18, 15:29
1- there is glue available to speed up process and rph can also male books quickly as mentioned, but you’ll need the recipes.
2-there have been lots of new features over the last couple of years to boost xp, so more would kind of diminish the challenge further, but as mentioned the scout building will help boost by 20%. A very occasional lucky bonus xp drop would be a nice idea though.
3. Not sure what this means
4. I think this would just shift trade prices about by quite a bit and once settled, can’t see that anything good would have actually been added to the game.
5. Like the idea of making own buffs like this in a siege workshop or something like that
6. To increase your population more quickly? This can be a challenge for some players, but plenty of options come with time. Plus, new update soon will allow some special population buildings to be further upgraded to hold more people.

Budgy
05.10.18, 19:23
You want free/cheaper stuff? Not going to happen.
You want to play this game faster? Not going to happen.
You want an easy/cheap way to get expensive/rare things? Not going to happen. Or BB makes it happen and introduces new items to so there is always something rare.

LordDeimos444
14.10.18, 03:21
idea 2:

1. A "souvenir shop" allow double-fold the end-production (Not speed up production),
also this building can only have small buff coverage (beneficial effect affects around its building only)
For example:
original production for wood sawmill >> 1 wood give 2 plank
Under special building coverage >> 1 wood give 4 plank

2. "Herb Monastery" offer all flowerbed or flower related decoration become accessible to grow certain collectibles
such as: Herbs, food cart, and grain sack.
Upon this building placed, flowerbed would pop up bubble indicate it producing collectible, allow player collect them without searching all over map which time consuming and tiring.

3. "Arabian Bazaar" by convert Gold coins, Gold, Gold ore into any Random-Generated (RNG) resources.
This Building activity open for 3 times daily.
Each quality of gold (Gold coins, Gold, Gold ore) giving different level of resource.

Dorotheus
14.10.18, 09:04
0 The developers have requested each idea has its own thread, we can not assume multi idea threads like this are brought to their attention.

1 We have already got area buffs which do this, your idea which requires space on your island can't buff as many buildings as a area buff.

2 Collectables are intended to require effort.

3 +1k kudos points for being brave enough to suggest this.

Aszbhar_Old
14.10.18, 11:17
From the 'Please read before posting in Game Suggestions (https://forum.thesettlersonline.com/threads/32329-Please-read-before-posting-in-Game-Suggestions)' sticky:


Please stick to one suggestion per thread
We often encounter threads where players have included all their game improvement ideas within one post. While we understand this is comfortable for the original poster, it is not ideal. This can lead to confusing threads as people comment on one or more aspects of the original post and the topic tends to stray. Therefore, we'd prefer it if you took the time to create separate threads or to add your opinions to already existing suggestions.

Avoid generic thread titles
The thread title should give an idea as to the contents of your suggestion. Please keep in mind that generic names such as "Awesome/my/great suggestion" appear to get less feedback.

Please start new threads for new ideas
While we appreciate it when players are expanding on or adjusting the original idea in their comments, if you are inspired to a completely new idea or your suggestion has a different goal to that of the original poster, please open another thread. This will not only help keep the current thread on the original subject but it also helps to determine the popularity of the suggested ideas.


Please post your ideas in separate threads with titles that summarize the nature of the suggestion.

Thread Closed