View Full Version : Scouting Post
Has anyone done an adv yet using the 10-15 buff.
Both myself and a guild member have done Ali Baba WC and both seem to have an XP increase of 6.7% rather than the advertised 20%.
Interested to hear of anyone else's experience.
Same experience here. +12k xp from a woodcutter that has base xp of 140k so it should give at least +28k, possibly more if the bonus is cumulative with Mary
the extra xp is based on combat xp, not the whole adventure, so only based on what you kill directly
I usually get 204k from cutter before prem. With post 218k. Cheeky little extra :-)
Serve people the thinnest beer, make people pay the highest price for the beer and let them have an unbelievable poor experience afterwards. Scout's honor ;)
Didn't think you had to finish the addy within the time period. It only states to start within the time period!
hiswitzend
07.10.18, 05:55
20% bonus appears to be base xp of the adventure. Ie 134,525 plus 20%(26.905). It does not include any bonus from Mary.
read what kit posted - you dont get extra XP for camps that are defeated when leader is killed. Check your battle reports. Only bandits killed according to battle reports give +20% XP.
Thejollyone
07.10.18, 07:27
Ignore - had logged an event xp
scouting post is usseless -to expensive for so little bonus exp.but still better than nothing that dont count mary...and after i started bonus that not count for the first adventure (i got for TYWC cca 300k exp this is my usual exp. points) and second adventure which was run after first one was with bonus but of course not 20 % from whole but only from combat
next time i will try run adventure - and after that i choose bonus and i will see if it is difference
I didn't itemize camp-by-camp but some estimations based on the Wiki base value and my records of what I normally earn:
As expected (compared to what I hoped) the bonus appears to be only on the base. So assuming a camp worth 1000 exp and a general with 3 skill books in fast learner you would get:
1000 + (1000 * .30) + (1000 *20) or 1000+300+200 for a total of 1500 for that camp. I was hoping that the 20% would be on top of the general skills but it's not (which is normally how other things like buffs are done anyway so fair enough).
I didn't try to drill in the details of Mary but I expect that the +20% is only on the base value of the camp.
As to whether or not it's worth it that's purely a subjective thing and how much you value the materials spent to activate the scouting post. I tend to be ok on book materials so for me more exp is good. With premium and 2 woodcutters I ended up approx. +44k which makes a few hinges and adv paper well worth it.
As to whether or not it's worth it that's purely a subjective thing and how much you value the materials spent to activate the scouting post. I tend to be ok on book materials so for me more exp is good. With premium and 2 woodcutters I ended up approx. +44k which makes a few hinges and adv paper well worth it.Cutter for me usually 204k (excluding prem), with the post 218K. Princess was biggest difference, usually 762k, with post 843k, kerching!!! Do 2 cutters, then start Princess, comfortably achievable within the 2 hour window.
I use mary for ywc so just got 279k with her and the scouting post 419k with prem
Ok I've just tested something: I used an extra xp buff and then started an adv. So far, so good.
I finished that adv well within the 2h window but for some reason I wanted to test if I could move the scouting post while the adv (and the 48h cooldown) were ongoing.
Moving the scouting post while in cooldown is not possible. It automatically goes back to its original location after a few seconds.
So I demolished it before rebuilding it, to its new place.
By doing so, the cooldown is still ongoing (that's logical) but it looks as if whatever was left of the 2h window has vanished.
It cannot be found in the zone-wide buff at the top of the screen and yes, there should have been at least 25 mins left from the original 2h window.
Not the end of the world of course, but be warned that once activated you cannot (re)move the scouting post at least until the 2h window is consummed entirely.
Live and learn ;)
I use mary for ywc so just got 279k with her and the scouting post 419k with prem
419k xp is nice but how long took the adv. and how many troops were used?
419k xp is nice but how long took the adv. and how many troops were used?
cant tell you exactly troop losses already deleted the mails its no more then 600 ms as you only use ms am and mm and 150 recruits on final attack....took me around 90 minutes can easily be done in less just real life doesnt allow me to sit and play undisturbed ...and as for losses i know loads can do it in half or less ..but i made this map as i like to do as few adv as possible so anything that allows more xp gain is ok by me
So if I understand this correctly, in order to get the full 20% from Scout Post I should
1. remove all enhancements from all generals
2. don't use Mary on any of these ventures
3. kill every camp with unskilled generals
and then I can enjoy the 20% bonus?
hiswitzend
09.10.18, 06:06
So if I understand this correctly, in order to get the full 20% from Scout Post I should
1. remove all enhancements from all generals
2. don't use Mary on any of these ventures
3. kill every camp with unskilled generals
and then I can enjoy the 20% bonus?
Sounds about right from testing
Sounds about right from testing
Cheers, took a while for it to sink it. It will be great on the Mountain Clan campaigns with just tavern generals and killing every camp, my taverns are all unskilled currently.
My pop cap just a little low to manufacture the amount of troops needed doing MCC that way, but as soon as I hit 100k pop I'll let you all know how it goes.
Should not be necessary to change generals skils or not use Mary - XP used for calculating the 20% depend on bandits in camp - not on which general ( and what skills general has ) kills the camp - you just have to kill camp with general or buff-kill to get the 20% extra for that camp
So if I understand this correctly, in order to get the full 20% from Scout Post I should
1. remove all enhancements from all generals
2. don't use Mary on any of these ventures
3. kill every camp with unskilled generals
and then I can enjoy the 20% bonus?
umm, no, that is not how it works
you will always get the 20% of the base xp
so if a camp gave 100 xp
scout buff would give 20xp
mary gen give additional 100xp
and 30% gen skills give 30 xp
so added together you get 100+20+100+30 = 250xp then add prem :)
without the scout buff you get 230xp, so the increase seems like 8%, but the scout buff % is based on base xp not overall xp
ah right, so its not 20% at all, its 8% ish, thank you for explanation.
I've demolished mine for now anyway, long way to go to get 100k population.
ah right, so its not 20% at all, its 8% ish, thank you for explanation.
I've demolished mine for now anyway, long way to go to get 100k population.
Wrong your actual mileage will vary depending on what ratio of camps you kill.
Wrong your actual mileage will vary depending on what ratio of camps you kill.
I get 7.5% killing every single camp, no blocking, blockers and those that miss a camp or two can expect half that or less.
Not seen or heard of anyone getting higher than 7.5%, but maybe MCC give higher return on what you would get usually.
I get 7.5% killing every single camp, no blocking, blockers and those that miss a camp or two can expect half that or less.
Not seen or heard of anyone getting higher than 7.5%, but maybe MCC give higher return on what you would get usually.
Looks like BB have finally come up with something to counter blocks, which they've never encouraged in the first place.
If you want to optimise the scouting post, it seems best to forget about any block and attack every single camp.
The scouting post is rubbish and doesn't work, by design. It needs a serious rethink and redesign.
Sounds about right from testing
Nope. You are still getting the 20% bonus. You're just not calculating it right.
You are expecting (Base_Value+GeneralSkillsBonus%) + 20%.
It's (Base_Value + 20%) + (Base Value + GeneralSkillBonus%). The 20% doesn't go on top of the bonus that the general earns. It only goes on the base value of the camp. I don't have the data concerning camps destroyed due to taking out the leader and the information seems to be mixed about that. But it seems you're expecting to get the exp you got before (which includes bonuses from skills) to increase 20%. It doesn't seem to work that way.
Another way to check is to look at the Wiki base value. Add 20%. You will be getting more than that.
The scouting post is rubbish and doesn't work, by design. It needs a serious rethink and redesign.
Wonderful - please send me yours. I like it.
I fail to see how an increase is bad. Perhaps you think it's too much of a cost?
Nope. You are still getting the 20% bonus. You're just not calculating it right.
You are expecting (Base_Value+GeneralSkillsBonus%) + 20%.
It's (Base_Value + 20%) + (Base Value + GeneralSkillBonus%). The 20% doesn't go on top of the bonus that the general earns. It only goes on the base value of the camp. I don't have the data concerning camps destroyed due to taking out the leader and the information seems to be mixed about that. But it seems you're expecting to get the exp you got before (which includes bonuses from skills) to increase 20%. It doesn't seem to work that way.
Another way to check is to look at the Wiki base value. Add 20%. You will be getting more than that.
More than 20% woo hooo!!
let me check my calculations, nope, still 7.5% on what i would normally get. And that's killing all.
t00tie got it right.
More than 20% woo hooo!!
let me check my calculations, nope, still 7.5% on what i would normally get. And that's killing all.
t00tie got it right.
So you are saying the base value shown by the Wiki is only increasing by 7.5% for you? Wow!
According to the Wiki the value for Woodcutter is 139,962
My records show I earn 185,000
When I play it with the scouting post I get 196,000
139,962 + 20% = 167,954. But I'm getting 196,000.
Hmm..... looks like good bonus to me
I get more than 196k xp on ywc with just my generals, no scout post.
Perhaps if BB had explained the "bonus" completely ignores the skill trees, which cost a lot of time and trouble, and also ignored any other generic built in bonus, MARY, then people would not be so angry, disappointed and annoyed.
Over promised but under delivered, always disappoints.
I would suspect many people would agree with t00tie, I certainly do.
Other things don't give you bonuses on bonuses. They work off the base value. So I wasn't surprised at all.
It comes down to either you think you get enough bonus to warrant the cost or you don't. It happens that I do think it's worth it. Sorry there are others that don't. To an extent you really didn't pay for it in the classic sense, you participated in an event and got it as part of that participation.
As usual, you can just not use it. Beyond that I can't see any point in discussing it except for technical details of how it works. Discussing relative value is now pointless.
Ozzymandeus
09.10.18, 21:34
The scouting post is rubbish and doesn't work, by design. It needs a serious rethink and redesign.
Perhaps if BB had explained the "bonus" completely ignores the skill trees, which cost a lot of time and trouble, and also ignored any other generic built in bonus, MARY, then people would not be so angry, disappointed and annoyed.
Scouting Post info states, "+20% experience from defeated enemies..."
+20% is the exact same format that regular buffs and zone buffs use, so the fact that the bonus is additive and not multiplicative should not be a surprise. Anyone who thought differently has obviously not properly digested the information they have been presented with. BB did not over promise, nor did they under deliver. As far as I can see, we got exactly what they said we would get. Any misunderstanding on our part is no fault of theirs.
So you are saying the base value shown by the Wiki is only increasing by 7.5% for you? Wow!
According to the Wiki the value for Woodcutter is 139,962
My records show I earn 185,000
When I play it with the scouting post I get 196,000
139,962 + 20% = 167,954. But I'm getting 196,000.
Hmm..... looks like good bonus to me
Erm... Surely out of the 185k xp you normally get, this includes skills from generals?
If we round up the base xp from YWC to 140k and you usually get 185k out of it, that means then that your generals skills bonus amount to 45k.
Now substract that from your new -with scouting post- total of 196k. That becomes 151k.
So the total with scouting post (151k) minus the base (140k) is obviously 11k.
And 11k out of the original base of 140k is... 7.85%.
This is actually the extra xp that the scouting post brings you. After 2 weeks of emptying storehouses of valuable and expensive resources accross all servers.
Thing is the full 20% extra xp on the base can only be obtained by defeating all camps, no block whatsoever. In this case 20% of 140k would be 28k, not counting the generals skills bonus.
As you "only" get 11k extra bonus, then you're missing out on 17k extra xp by blocking camps on YWC, thus you don't get 20% but less than half that, 7.85%.
I mentioned it before but the scouting post is the response of BB to finally, after all these years, discourage people to using blocks which were never encouraged in the first place...
i got exactly the same XP from addy using the scout post as i usualy get. Started the scout post runing after i started the addy and it took longer than 2 hrs to complete the addy so got no bonus XP. looks like to get the bonus XP u have to start the buff before starting the addy and complete it within 2 hrs.
i got exactly the same XP from addy using the scout post as i usualy get. Started the scout post runing after i started the addy and it took longer than 2 hrs to complete the addy so got no bonus XP. looks like to get the bonus XP u have to start the buff before starting the addy and complete it within 2 hrs.
You are partly correct buff needs to be activated first then the adv but when you finish doesnt matter
I get 7.5% killing every single camp, no blocking, blockers and those that miss a camp or two can expect half that or less.
Not seen or heard of anyone getting higher than 7.5%, but maybe MCC give higher return on what you would get usually.
Killing every camp mean killing EVERY camp with general - no camps bypassed - if you want 20% more than wiki XP
Wulfmeister
10.10.18, 13:52
I did a Third Thief yesterday after firing up the Scout Hut, and definitely got the bonus. I then launched a Treasure of Wisdom with 2 minutes to spare, and finished it over the next three or so hours - bonus also received. However, the XP I got back wasn't +20% - Third Thief came in at about +15%, ToW about +18%. A similar test with YWC returned +8%. This tells me that the bonus is only applied to the camps actually defeated directly in combat, and doesn't apply to blocking or skipped camps.
To get the full 20%, you need to actively take down every camp. This can of course be tested with Sleepy Reef, SotV, SE and other adventures where you don't really get much choice.
If you read the description within the scout hut, it does explicitly state that the bonus applies to adventures started while the buff is active.
WildTaurus
10.10.18, 15:49
So... practically they give us a choice between losing almost double the troops for the remaining 12% XP we're missing out on it or just blocking it the old way and just killing them FAST (which is really the ultimate reason i ever wanted to block) and still have enough time to run a second YWC before the buff runs out and start another Adventure as a third and sleep on it if i feel like it, so practically, wasting more than half of the bonus i was given for "free" (i left my Steel Swords running for days without expecting or wanting any of the 1K goal rewards, i just wanted to do my part in the community goal as a large majority did) but sparin more than 40% of my troops, which from 2 Adventures might as well make up almost for another entire third Adventure of the same kind...
That makes up for the worse way of convincing me to stop blocking so far as i can't find it worth clicking the thing to activate it for what it gives me at the best, and i'm pretty good so it's not me, it's the limits that can't be broken or even bended which set the line and the line is far below the belt this time again.
Now, from the way Xibor put it, the only thing technical i'd like to discuss about it here is how could BB take it from me and give it to him since he seems to enjoy it so much, because for me, i'd rather use that spot for a Golden Bench, my woman likes the design but i still like the Golden Bench better. And from my point of view, with all the numbers taken in consideration, they're worth just about the same to me. :)
It's that simple actually.
We gambled, we gambled for fair chances and got shortchanged... I will never forget nor will stop reminding the Arctic Iron mine's "you were taking advantage of a bug" (approximate words) remark here on Forums, while i was here fresh new and had no way of knowing except from what BB itself had quoted, that buildings with the "Star" icon on them should return in "Star Menu" once depleted/demolished and i used the mines, they worked exactly as officially declared and designed to work by all i could possibly be made aware unless there was some new kind of logic coming out from BB's HQ. Meanwhile, it's a whole different math and logic coming out of BB's HQ this time and some people just seem to blindly nod along while appreciating 44K XP per day as opposed to those who make over 1M XP daily on regular basis (without LS, just their own Adventuring = time and patience besides their money invested in it) and get rewarded with just about as much if not less.
Yes, it's that simple, logic is logic for everyone the same, the patterns change but rules apply the same:
((100% + 100%) + 30%) + 20% + Premium != (100% +100% + 30%) + Premium + "the 20% of the first 100%", that's what makes no sense and is completely illogical and gives me no surprise why everyone is so bitter about BB's attitude to players.
You call me into throwing resources i can hardly afford in good will with a smile on my face doing something nice with all the millions of settlers together and then to be rewarded with a nice little gift for the millions of settlers all together to make 20% extra XP to such a small cost (seriously, stop using the excuse, nobody cares about the cost, it's an ironical point, i really doubt anybody has any real complaints about the cost) ...but turns out the sweet cake is a salty cold pie served on the shiny plate of the 25th anniversary of TSO itself.
So yeah, thanks, at least they should have made sure not to "leave space" for such "misunderstandings" (i feel offended to call them that...) for such an important point in the entire game's history actually, while preparing to bring in major changes. They have the community and the player base on their side but they choose to just throw stuff at us rather than serve us a delicious crumble with a bit of dignity involved in the process, the major mistake of the ones making decisions from behind a desk while hardly ever even getting to see the view of an Island at all let alone actively playing the game as an actual player.
BB/MoD may feel free to add a spoiler if you think it's needed...
you may want to check the changelog update ;)
The XP boost from buffs of the Scouting Post has been increased from 20% to 50%
you may want to check the changelog update ;)
It don't matter these people will read that as 50% of the adventure and not as 50% of killed camps as they have repeatedly been told, despite the fact that this info was available from the test forums weeks before the event started.
Dont know what went wrong just did a ywc started the buff first then the adv didnt get the xtra xp i had done previous
https://prnt.sc/l4jfpt
Well done cat_flap, looks like your thread has performed a miracle, well done mate :)
Dont know what went wrong just did a ywc started the buff first then the adv didnt get the xtra xp i had done previous
https://prnt.sc/l4jfpt
If you got a screenie of your loot could be worthwhile doing a ticket, and mention what you got last time, so its easy to compare.
When i rebuild my scout post next week, I'll make sure buff is active in top screen before i start an adventure also.
you may want to check the changelog update ;)
Thanks for that. I hadn't noticed yet.
I think that is great.
Looking forward to all the posts saying it's not enough and the building is still stupid.
It don't matter these people will read that as 50% of the adventure and not as 50% of killed camps as they have repeatedly been told, despite the fact that this info was available from the test forums weeks before the event started.
Yup. It's inevitable.
If you got a screenie of your loot could be worthwhile doing a ticket, and mention what you got last time, so its easy to compare.
When i rebuild my scout post next week, I'll make sure buff is active in top screen before i start an adventure also.
Thats the thing i did check it was active and it was
"Well done cat_flap, looks like your thread has performed a miracle, well done mate "
Thank you very much, glad to be of service :)
It don't matter these people will read that as 50% of the adventure and not as 50% of killed camps as they have repeatedly been told, despite the fact that this info was available from the test forums weeks before the event started.
"These people" :p - Well will just say to her royal highness that the conclusion is that this building is too complicated to make me clap my hands.
I dont really care what it is 50% of. What I do care about is that I play to relax - not my kind of fun to have to stupdy in detail how a building works to be able to use it. When people are unsure even after reading what it says on the building and reading forum,- it might be that something is wrong with buildings description and not with "these people".
Maybe make the whole function more simple so even "these people" can understand how it works.
Really cant see why the complaints 20%, 50% or 10% does i matter? its free xp for doing nothing more then you would be doing if you didnt have it...from what i can tell and has been said here numerous times its based off base xp which would of been the easiest way BB could calculate the bonus then comes all the other skills etc that change xp.. also i gather based on base xp
Mannerheim
11.10.18, 12:16
Really cant see why the complaints 20%, 50% or 10% does i matter? its free xp for doing nothing more then you would be doing if you didnt have it...from what i can tell and has been said here numerous times its based off base xp which would of been the easiest way BB could calculate the bonus then comes all the other skills etc that change xp.. also i gather based on base xp
It's not completely free XP. The cost of the strongest buff is rather high compared to the current 20% which in reality yields less. If the building would be smaller and the costs cheaper then maybe no one would complain, or except the ones who don't use the other 2d cooldown buildings either :)
It's not completely free XP. The cost of the strongest buff is rather high compared to the current 20% which in reality yields less. If the building would be smaller and the costs cheaper then maybe no one would complain, or except the ones who don't use the other 2d cooldown buildings either :)
yes you are right there is the buff costs but to me there so low compared to the xp i can gain that i didnt even think of it
Really cant see why the complaints 20%, 50% or 10% does i matter? its free xp for doing nothing more then you would be doing if you didnt have it...from what i can tell and has been said here numerous times its based off base xp which would of been the easiest way BB could calculate the bonus then comes all the other skills etc that change xp.. also i gather based on base xp
+1
"These people" :p - Well will just say to her royal highness that the conclusion is that this building is too complicated to make me clap my hands.
I dont really care what it is 50% of. What I do care about is that I play to relax - not my kind of fun to have to stupdy in detail how a building works to be able to use it. When people are unsure even after reading what it says on the building and reading forum,- it might be that something is wrong with buildings description and not with "these people".
Maybe make the whole function more simple so even "these people" can understand how it works.
In my opinion it's unreasonable to say that something is flawed when your interpretation of the information is flawed. And if you think that playing Settlers at a high level of efficiency doesn't require some detailed understanding and calculation then I am impressed. Because personally I need a battle calculator (when you seem to be saying you should be able to just glance at the troops and know exactly what will happen without having to work it out) and that you understand what the formula is to determine the exact 12 hour rate of production for a building (which btw is ProdPerCycle * (TRUNC(43200/((TRUNC(RateOfProd)*60)+(MOD(RateOfProd,1)*100))))
Should anyone except crazy people like me that have calculated the output of their economy to the exact number care about that formula? Nope - that's ridiculous. But to complain that I'm not getting the correct 12 hour output I better have an understanding of how it's calculated.
Hello, Settlers!
We know many of you have had questions about The Scouting Post. Please check out the new Scouting Post FAQ (https://forum.thesettlersonline.com/threads/36303-Dev-Diary-Anniversary-Event?p=346773&viewfull=1#post346773) in the Anniversary Event Dev Diary (https://forum.thesettlersonline.com/threads/36303-Dev-Diary-Anniversary-Event)!
Kind regards,
BB_Acadma
Thejollyone
12.10.18, 10:27
any chance the scouting post default can be set to the last production used? For many of us, I am sure, this will be the same level of adventure we used it at last time. It's bad enough trying to remember to start the buff BEFORE the adventure starts at the moment..
For example, I last used it on MCC venture so I had to set it to Strong Combat Intel - it is this setting I wish for it to remain on when I next go to use it.
Ozzymandeus
12.10.18, 11:51
I dont really care what it is 50% of. What I do care about is that I play to relax - not my kind of fun to have to stupdy in detail how a building works to be able to use it. When people are unsure even after reading what it says on the building and reading forum,- it might be that something is wrong with buildings description and not with "these people".
Maybe make the whole function more simple so even "these people" can understand how it works.
You don't need to study it very much at all:
Check difficulty level of adventure you wish to play.
Activate appropriate buff in Scouting Post.
Start (and play) adventure
It doesn't need to be any more complicated than that, but if the buff is still running when you finish your adventure then you can add:
Start (and play) another adventure within the difficulty range of the buff you chose.
Repeat until buff runs out.
I'm confident that there will be thousands upon thousands of players worldwide doing exactly this and quite happily enjoying the extra experience with little or no concern for exactly how much, instead of getting wound up about the minutiae of how it is calculated.
You don't need to study it very much at all:
Check difficulty level of adventure you wish to play.
Activate appropriate buff in Scouting Post.
Start (and play) adventure
It doesn't need to be any more complicated than that, but if the buff is still running when you finish your adventure then you can add:
Start (and play) another adventure within the difficulty range of the buff you chose.
Repeat until buff runs out.
I'm confident that there will be thousands upon thousands of players worldwide doing exactly this and quite happily enjoying the extra experience with little or no concern for exactly how much, instead of getting wound up about the minutiae of how it is calculated.
Count me as one of those players every extra nugget of xp i can get is gratefully received on my quest to pathfinder
Count me as one of those players every extra nugget of xp i can get is gratefully received on my quest to pathfinder
me too
Revised 50% scouting post is more improved. Previously doing a cutter I got 204k (before prem), with 20% post it was 218k, now its 239k. Princess, EvilJ CoA skills V2, with tweaks to use Mary to the max : Previously (before prem) 746k, with 20% trading post 843k, with new 50% post its 964.5k. Very impressive 218.5k improvement (plus prem)!
Enjoying the increase on the outpost 311k xp plus prem using mary on Young woodcutter
Ali Baba the Young Woodcutter xp rewards:
-142600xp and additional reward from premium 71300xp didn't use Scouting Post buff.
-171891xp and additional reward from premium 85946xp used Scouting Post buff.
The reward stated on the buff is an 50% increase xp reward but the actual reward seems to be 20.54%.
Is this as it was initially intended to be 20% increase and it is just a mistake on buff description or
this is an actual mistake in reward bonus?
Thread Merged
Mannerheim
28.10.18, 11:51
Did you kill each camp one by one? if not then the less you get the more you block or skip camps. The bonus only affects camps that are directly attacked.
I did 2 adventures under buff and 9 without it the exp reward was in all of them the same as i wrote on top. I don't deviate on my way of killing the camps otherwise if u wanna check I use this guide.
http://settlersonlinewiki.eu/en/adventures/fairy-tale/ali-baba-the-young-wood-cutter/ali-baba-the-young-wood-cutter-general-270-nusala-vargus-anslem-with-besiegers-skills/
I see what you meant by skipping or blocking camps. My reward is lower because I only kill 40% of the camps therefore I get 50% of what I killed and that adds up to 20% overall experience. Since the only good thing is that buff doesn't disappear from the adventure after it runs out on the main island. It means u can do long adventures with a lot of camps destroying them 1 by 1 making my way rushing threw adventures to finish them as fast as I can completely useless way of using the buff.
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