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View Full Version : Bug with lack of adv funds in the Mountain Ventures



Fafarona
08.10.18, 22:27
Hello,

started Mountain quest, this was my third out of 5 ventures, what I noticed if you want to play full version, you will not gain enough funds/buff to complete full version.

To complete full version of Mountain Labyrinth, I need 2 more buffs, 1 shovel and 1 dynamite pack.
With needed buffs I could open the Mountain passage and use now wasted and long time produced Excavation Tools.
I could not find/see/claer the way to get access to Occupied Western and North-Eastern Stronghold Ruins.

p.s. noticed similar trouble with Unknown Regions, but Wiki guide put warning there : You can’t get 4 buffs, because after defeating all leaders we have only 2/3 fur, so I had only 2 out of 3 fur`s :/


prnt.sc/l3rl8h
https://prnt.sc/l3rl8h

halv12
09.10.18, 08:21
in all MCC ventures you have to make decisions - different routes - what way to go - and in some of the ventures not all can be done so you have to decide what to do and what not - is intended that way

MikeLido
13.10.18, 20:29
The devs have rather lost focus on why people liked the game with making ventures possible to fail by applying buffs wrongly and with the tedium of the new adventures which aren't much better but need 1000s of knights to sacrifice, but I think halv12 is right and this isn't a bug. They bizarrely think this is a good way to set the game up.

There is a bug in The People of the Mountain I believe (or maybe I just found a glitch in the system, as others have passed it obviously) where I had no choice but to cancel the whole thing and take the 750k xp, but support didn't reply so I have no intention of going back through the others again as there was no other loot, including the next addy. Ho hum :-)

Dorotheus
14.10.18, 08:43
Saying there is a bug does us no favours, you need to say what it is. That way others are forewarned and just maybe somebody has a work around for it.

As for the possibility of failure that has been in game since day 1 it's not something new.

MikeLido
14.10.18, 18:42
I discussed it quite fully in help chat one night, and I did provide support with full details and screenshots etc. Briefly, one of the camps didn't die even though I killed all its units and the adventure would and could not progress. No attacks possible, no buffs useable (including all the ones for the addy I'd already made that I didn't get to use. Believe me, that I tried absolutely everything), just had to cancel it.

It's getting me annoyed again. Many others have completed it so it's not a general bug, but it IS a bug as it happened and screwed my game up, and may have killed the game for me. Ho hum. It was getting like a bad habit anyway!

Mannerheim
14.10.18, 19:10
I discussed it quite fully in help chat one night, and I did provide support with full details and screenshots etc. Briefly, one of the camps didn't die even though I killed all its units and the adventure would and could not progress. No attacks possible, no buffs useable (including all the ones for the addy I'd already made that I didn't get to use. Believe me, that I tried absolutely everything), just had to cancel it.

It's getting me annoyed again. Many others have completed it so it's not a general bug, but it IS a bug as it happened and screwed my game up, and may have killed the game for me. Ho hum. It was getting like a bad habit anyway!

Your description almost perfectly fits the issue that multiple people have had in our help chat and was pretty much always resolved after a couple screenshots. I guess you don't have the screenshots left? the issue has almost always been the top stronghold that does not disappear after you defeat it and people insist they use the correct buff but then in reality they have tried to use a shovel on it even after having made the other one.

Regardless of the issue you should always try the forum too if the in game chat does not help and support does not reply fast enough.

Fafarona
15.10.18, 22:19
For me its a problem, only way to say it is ; "its a bug", sorry, no other way to solve this out.

The main problem is that you will lose more troops if you make wrong path. Use 1 buff more and you will play more time, more troops spent, more camps to kill and ended with no full version lack of XP.

If I need to invest my time (5 days, every day for a couple of hours) to get the answer from a riddle where I do not know that its exists, or no warnings about it, sorry, but it put bad taste in my mouth.
I had 14,5K MS and 7,2k KN, 1275 MM and it drop me a lot. Wiki guides are very bad. I offten lost a lot of my army, even entire attack forces, needed to recover MG fast with buffs, played a lot of time with troops productions in E.Barracks etc. Now, my Elite Barraks need to work about 20 days under combination of powerful buffs to recover my troops from only 5 Ventures, used lot of big catapults, assassins and roa`s to reduce my losses.
As there is no Wiki guide which can be used properly, no Beans in ls, no platinum ore, no normal way to get buffs for Epic Forge, generally ls is poor, I see no any reason why I will play this Quest any time again, until BB fix minimum of the problem. We live in epic times now, game evolved a lot, so a player have to have a choice to choose one of paths. Easy/fast way where is no needed buffs or hard/long/full version. There must be a warning or similar, as I did play it for XP points as my top 1 reason.

MikeLido
15.10.18, 22:23
Cheers for the info Mannerheim. I'd say I'm encouraged that there was possibly a way through (it was indeed that camp. I tried all shapes but who knows, maybe I missed trying one buff) but I'm not really. If you have to defeat a camp and then randomly apply a buff that is not really hinted at at all then it's just bad game design. I hate the graphical style of the new adventures, I hate the "campaign" style (play the Evil Queen campaign again? No thanks BB!), I hate applying buffs like some sort of puzzle (see also: Riches of the Mountain). I hate that s*****t just ignored me.

TSO is such a good game at its heart. They lost their way 2/3 years ago and though I'm hooked(ish) in a do-nothing-much way now (am on premium time, haven't done an addy since that one) I'm kinda out.

Xibor
15.10.18, 22:26
As there is no Wiki guide which can be used properly

The Mountain Clan is expensive. No doubt.
However I find the Wiki guides an excellent starting point. I always develop my own spreadsheet but I usually start with the Wiki and modify it to suit my generals. Be aware that the guides with skills will most likely use different skills than you have on your generals. Then there are good calculators out there and those two things combined have never left me surprised as long as I'm reading the guide and the calculator correctly.

Fafarona
15.10.18, 22:37
Sorry, I must disagree. Wiki is not starting point, Wiki was "doit" version, only it is now in this "new age" as "starting point". We are a newbies in this quests, so imagine lvl 5 player which need to learn how to play SFTR and he/she see similar problems, what will think about it ?

I also use my own guides, but they need to be created by some base guide, which is for me Wiki. Also, there is no simulator which can be used for all ventures, last camp in last venture, simulator DO NOT HAVE that boss (Risi) to sim ;)

According by my opinion, Wiki and BB must work together, so we can use "base" guide and we can wait bit for better simulator, but it past lot of time now and I noticed how wiki guide maded by "test version", as there are now different types of troops in the Ventures with no simulator to use.

Dorotheus
15.10.18, 22:46
Guide writers are only human and can make mistakes, mistakes which don't get spotted until after adventures arrive on the live servers due to the random nature of combat rolls. We also have the fact that the devs have said that based upon the feedback on the test forums we the players have yet to discover all the quirks in these MCC ventures, quirks like if you accept the higher losses from not having all the buffs you receive better loot in the follow-on ventures.

FYI the DSO sim has Risi.

Xibor
15.10.18, 23:12
...there is no simulator which can be used for all ventures, last camp in last venture, simulator DO NOT HAVE that boss (Risi) to sim ;)

According by my opinion, Wiki and BB must work together, so we can use "base" guide and we can wait bit for better simulator, but it past lot of time now and I noticed how wiki guide maded by "test version", as there are now different types of troops in the Ventures with no simulator to use.

Your first point about no simulator is incorrect. I use one all the time. So far it's had every adventure, general, camp, etc. There is a little confusion on Risi because it's strength varies based on the remaining generals but in that simulator (which shows all combinations of Risi) I just pick the toughest one and figure I'm safe.

If you get the skills right (also easily done with this calculator) I have found it to be 100% accurate and I can predict losses down the a single unit.

Your 2nd point is incorrect due to the very definition of a Wiki. They are 'open source' in a different way of expressing it. They can be wrong. The only truth is your generals with your troops, anything else is an estimate which may be a good estimate or (not varies) depending on the source. I've found the Wiki very well managed and very well done and an excellent guide which as I mentioned before due to general skills must be considered a starting point.

We should then agree to disagree because I like the new adventures, one time through (usually) and I have my own optimized spreadsheet that I trust, have found a calculator that I trust, and if I want to try different attack combinations I take a look at some of the Wiki guides for inspiration. So I have all the tools I need. And personally I can't imagine anything worse than just taking someone else'es guide and doing everything it says and not even requiring much thought anymore. It's much more fun to take the Wiki, look at the estimated losses, do my own work, save a few extra troops, maybe invent my own block here and there (Diwata is better at that than I am) and make the adventure a little more than mindless instruction following.

I would post the link of the simulator but sometimes I'm not sure what qualifies as a link that can be posted and one that cannot so I'm on the careful side. But I found reference to it somewhere in the forums. I'm sure someone will know if you ask around. There are several but I've found one to be the best for me.