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Darth_Bales
15.11.18, 15:28
Hi,

Whilst we are grateful for the new Mad Scientist General - having another max 200 Unit general does not have much benefit to us on Adventures.

The general discussion is that we would like this general to have unit max increased to 270 so that it is comparable with Major Gens.
Even with Skills he is not as effective as we would hope. Please consider this as it would benefit us greatly.

Many thanks

leb0
15.11.18, 15:30
Totally agree ... maybe at troop capacity of 270 can be useful and his extra powers can be noticed !

royavatar
15.11.18, 15:47
yes totally agree, that would/could make him good.

LadyBillie
15.11.18, 16:06
sounds good to me as a newish player .. :)

Nolyka
15.11.18, 17:37
it is an intersting thought.

until now I only compared his attacks in non ali adventures with nusala and MG which might not have been the best choice but my most used gens next to MC. From what I read in https://forum.thesettlersonline.com/threads/36429-Mad-Scientist he could be more effective in alis.

But i agree at the moment the part of his skill to strengthen the attacks of heavy units is not doing great effect. I think he still needs too much normal units etc for the rounds before the heavy attacks so that u cannot load an efficient amount of heavy units to get a better result than with a classical 200Gen.

But what if we dont give him more troops but another skill? Like splash damage. Or to change when he attacks... not yet sure what would be really the best skill to add.

But if skill or more troop capacity it might be really helpful to give him an extra bonus and get him a bit more inviting to use. I will continue to dig out some attacks to use him... apparentli in Alis to replace MG attacks...

Ozzymandeus
15.11.18, 18:26
I don't believe he needs 270 troop capacity to be effective, but even 220 would certainly increase his usefulness in Arabian Adventures significantly, IMO.

However, in terms of regular and Tailor adventures, as far as I can tell, he is totally useless without the ability to grant splash damage to cannoneers.

maryam1
15.11.18, 19:06
I have to agree, I got him just to save gems in case he ever does really become effective, but a 200 gen that is used only one the odd ali and occasionally in MCC....yeah, do SOMETHING to make him more effective than what we have already!

Skridoo
15.11.18, 19:12
Or to change when he attacks...

That could be a good idea, more troops is always a plus but if he could do a first round attack with heavy units that would certainly turn some things on their head.

aardvark1
15.11.18, 19:18
yes I think he should have increased cap (up to 270)

Thejollyone
15.11.18, 19:27
Ive run a few sims and I cant see where or how he can save MG attack on Ali? Maybe I have already substituted some attacks with the skilled Mary for slightly higher losses whilst enjoying the higher xp benefits..

I'll join the consensus and say I can't see much use for him, even fully skilled at the moment

luigielratto
15.11.18, 21:03
Completely agree with all other comments on here. Got him in case he became useful later, but he isn't any use right now.

Freddy5
15.11.18, 21:37
Great idea to increase the troops to make him useful otherwise I am hoping BB have some adv he may be useful in up their sleeve.

Kelza
15.11.18, 23:01
4999 of these very hard to get pumpkins for this general seems indeed like a pretty gigantic price I personaly had to pay for the possibilities of this new general - Field Medic is SO much more valuable, for a simple comparison.

IMHO Mad Scientist absolutely deserves, needs even, some attention and loving from you guys at BB. More troops and/or give splash to cannons and/or other things or a combination... I dont know. But please make him useful for real, not slightly, marginally capable of saving a couple recruits in some elite addys I, for my part, as a newly lvl 48 player, wont even be capable of doing before a year or so...

Thank you for your attention!

MorellaCarter
16.11.18, 06:27
I certainly wouldn't mind if he became a better gen. But can you imagine the outrage from all the players who chose not to get him if they changed him now, after the event is over?

El_Gringo
16.11.18, 10:53
A new Major with heavy units boost?
It's a Yes from me :D

natsumi_b
16.11.18, 12:33
More troop Capacity would definitely make him a game changer in the Ali adventures.

Budgy
16.11.18, 13:45
I didn't get him because he is useless. I gave the pumps to lower level guildies, who had a hard time collecting pumps for geo/drac/grim. Changing him afterward would be very disappointing. Besides BB has a history of not changing things for this exact reason. I hope they stick with this mad gen.

The suggestions made in this topic should be applied to an other new gen.

Mannerheim
16.11.18, 14:48
I haven't bought the general either because he in the current state is not really useful to me next to my Champions and Major generals. BB has also never in the game history really changed any of the specialist after test server phase no matter what kind of feedback they receive in the live servers. There was been a sneak peek and other posts to invite people to test the Halloween event before it was deployed.

Also the general is not completely useless from BB perspective. He might be somewhat useless for old players with a huge stock of different generals but new players who have started playing earlier this year can be happy with him. He can better than the Veteran in plenty of camp and can even match MG in some camps as not everyone has had the chance to get a single MG yet.

I personally would have liked something like splash damage to cannons or a capacity of 220. 270 would be too much with besiegers.

Kelza
16.11.18, 16:49
I didn't get him because he is useless. (...)Changing him afterward would be very disappointing. (...) I hope they stick with this mad gen.


So, because you didnt get him, the ones who did should be stuck with a "useless" (in your own opinion) general, and be happy about it - Way to go, and way to be constructive and supportive again, decidedly, seems like a second nature to some people :D


There was been a sneak peek and other posts to invite people to test the Halloween event before it was deployed.



I hope you realize it it not in many players' possibilities to play the game and the events two times... IMHO it's quite time consuming already as it is :-)
I dont think not playing on test server is a sufficient reason at all to have to accept poor quality material on live server. But thanks for supporting the main point of the thread, that this general absolutely could use a little buff.
I would argue that it's absolutely not the players' job to test a game, except if they'd get seriously paid for it... There are game testers for that ^_^

Posts merged

Mannerheim
16.11.18, 17:25
I hope you realize it it not in many players' possibilities to play the game and the events two times... IMHO it's quite time consuming already as it is :-)

I do and they do also which is why he was available for a fish and there is an unlimited amount of troops, books, gems and resources to work with :)


I would argue that it's absolutely not the players' job to test a game, except if they'd get seriously paid for it... There are game testers for that ^_^

Generic testing might not be players responsibility but the current issue and topic is completely opinion based and the current general represents their "view" of the general. Lots of early player feedback would have been important. There was some feedback at test but not as much as there is now :(

Wulfmeister
16.11.18, 19:27
That could be a good idea, more troops is always a plus but if he could do a first round attack with heavy units that would certainly turn some things on their head.
Except, of coourse, that changing when he attacks would have no impact on when his troops attack - the only change would be to bring forward his 60% accurate 300-600 strike.

Wulfmeister
16.11.18, 19:31
Actually, I'm ok with a specialist general that only gets used on 2 or three camps per Arabian adventure. I think increasing his capacity (other than through skills) would throw him out of balance. I seem to recall people complained about the reduced troop capacitry of the Champions when they came out, but I don't see anyone saying they are too weak these days...

Budgy
16.11.18, 20:20
So, because you didnt get him, the ones who did should be stuck with a "useless" (in your own opinion) general, and be happy about it - Way to go, and way to be constructive and supportive again, decidedly, seems like a second nature to some people :D


This whole game is about making choices and balancing. How could we make those decisions if BB changed things after we have to make the decision, eg after the event. I want things to stay as they are, not because the benefit me, but because the game would become unplayable.

Secondly, I'm just giving my opinion (as predicted by MorellaCarter), so why the remarks about me not being constructive. Did you even read the last line in my post?

Thirdly, this is a discussion(forum), so you better get used to people having arguments against the new idea.

lordloocan
17.11.18, 09:42
He is as he is and so be it. I see no reason whatsoever for BB to change his stats. Those who bought him did so knowing his (in)abilities. Those who didn't buy him did so based on those same (in)abilities. Changing his stats would make all those decisions worthless.

Lower levels would have been far better getting Dracula and Grim and then chasing items to help their economies such as fish farms and siloes rather than this very odd new general.

Madorosu
17.11.18, 11:10
He is as he is and so be it. I see no reason whatsoever for BB to change his stats. Those who bought him did so knowing his (in)abilities. Those who didn't buy him did so based on those same (in)abilities. Changing his stats would make all those decisions worthless.

I would largely have to agree with this, with the notable exception of the idea of him granting splash damage to cannoneers, without which only a small fraction of his true potential is available to those players below level 57, whom are yet to unlock their access to besieger units.


Lower levels would have been far better getting Dracula and Grim...

As he stands, I could not agree more.

Norton_C
17.11.18, 11:43
Using status quo as an argument against improvement is a very lame approach imo. From what I understand BB failed to do a good job when designing this general and our top gun testers failed to comment on his uselessness enough to enact a change before he went live. Both probably happened due to too many changees, too much rush and not enough time to properly think through and balance everything that comes in the game. Since I'm not hardcore I don't have time for test server and so rely on the game provider and immensely more active players to "negotiate" what the improvement should be exactly. But if there is a universal agreement that the gen is more or less useless for both low and high level players then what's the point of keeping something useless in the game for status quo argument?

Improvements like that happened before, like most recent probably Scouting post buffs going from 20 % boost to 50 % boost and others (surely active players could point out many more).

So I'd expect BB guys and experienced very active players to get together and redesign the gen features so that he fit's the game. It should have been done on test before going live, but better late then never imo. Status Quo is simply not an excuse for preserving faulty design, otherwise we could even stop the game development completely. That same Status Quo argument could be used to stop introducing better improved buildings, as some guys invested a lot of high end material to upgrade less powerful older buildings which now become useless, or stop adding tasks and buffs demanding rebalancing of economy for the same reason, etc. I think everybody can see that it would not be very smart approach. To rectify the "harm" some may feel would happen to them there's always option to make him available for gems or stalks or next event with absolute amount limited to one to equalize the field.

Mannerheim
17.11.18, 12:33
Using status quo as an argument against improvement is a very lame approach imo. From what I understand BB failed to do a good job when designing this general and our top gun testers failed to comment on his uselessness enough to enact a change before he went live. Both probably happened due to too many changees, too much rush and not enough time to properly thought through and balance everything that comes in the game. Since I'm not hardcore I don't have time for test server and so rely on the game provider and immensely more active players to "negotiate" what the improvement should be exactly. But if there is a universal agreement that the gen is more or less useless for both low and high level players then what's the point of keeping something useless in the game for status quo argument?


Like it was said if they begin to change things afterwards it will make user decisions difficult or impossible and everyone should begin to buy everything in case something gets readjusted. There is also a difference between a low and a high level player vs new and old player. A new player can have a high level but since he has not been in the game for long enough to acquire large set of generals so the general is useful to him. The champions were available for only during on Christmas event and now they are for a large amount of gems. Mad Scientist can match or be close to Anslem in some cases.



Improvements like that happened before, like most recent probably Scouting post buffs going from 20 % boost to 50 % boost and others (surely active players could point out many more), where again lower boost could have influenced some players decision to ignore the event considering the rewards useless.


Scouting post with 50% was not really something new and solely/at all based on community feedback aftermath as it was already mentioned at test server by BB months before we got the event. There was even a possibility for 100% one if I recall correctly. It could have been that it just did not make it in time with the update as there was a lot of other stuff going on at the same time. Regardless what ever the reason was it was easy to change as everyone got the same building and for free which is not the case with event items.



So I'd expect BB guys and experienced very active players to get together and redesign the gen features so that he fit's the game. It should have been done on test before going live, but better late then never imo. Status Quo is simply not an excuse for preserving faulty design, otherwise we could even stop the game development completely. To rectify the "harm" some may feel there's always option to make him available for gems or stalks or next event with absolute amount limited to one to equalize the field.

But is there a faulty design? Like I replied in the 1st part there are many benefits of him to certain players. Also if you look at the other threads there are number of people happy with him. To me Dracula for example was when originally introduced and still is more useless as he has a poor accuracy with no splash and has zero traits. We complained back then too as he seemed very expensive for the features he has. I found a far more cases for Mad Scientist than Dracula by simulating adventures.

Dorotheus
17.11.18, 13:30
It looks to me as if this is nothing more than a rehash of the usefulness of MoD generals with nothing more than a different general in the staring roll. We even have players claiming that BGH class and Vet gens are equally useless. The truth is like the MoD he is a Marmite gen.

If you want him changed then you need to suggest something which the whole community will support and it's obvious from the previous posts that increasing his capacity to 270 is not it.

Kotugo
17.11.18, 17:25
I don't really agree with giving him 270 units as he would just be a replacement for the Major then (and not very interesting). They need to do something so the extra units on the major doesn't just offset the extra damage and fewer units on the Scientist.

I like the idea of adding splash damage to cannons, but maybe the damage bonus needs increasing too? It needs to be high enough so that 70 extra cannons on a major still does less damage. Ideally he could do with being the "go to" general when you are planning to use siege weapons.

A random suggestion for something completely different would be like adding siege reflect damage, so enemy siege units do ~50% of their damage back to their own side.

Trigintiljon
17.11.18, 21:14
I'm sorry to say, but the Scientist doesn't feel like he has "depth". Same goes for the Medic. As much as I like introducing new generals, I would like them to be interesting and unique. I think we don't even need new gens that often. I'd much rather get 1 in a year but so that I feel like a lot of thought went behind developing him.
Champions are an exceptional example, in my opinion. They all have their strengths and weaknesses and their traits really make players think about every enemy camp and setup. That's what makes it interesting!

I don't agree with giving Scientist more units. I think traits/abilities should always be priority #1 and then troops should be adjusted accordingly later just so we would not get an upgraded 270-gen, which is boring like Kotugo said above.

Some of my suggestions:
- Splash to cannons (+ increased unit cap if necessary)
- give heavy units normal attack speed (and reduce dmg bonus; decrease/increase unit cap if necessary)
- give heavy units flanking (and reduce dmg bonus; decrease/increase unit cap if necessarcy)
- general-specific skill tree (not every single skill, but add some different key skills to his kit to really make us decide how to build him)

I think gen-specific skill trees could be a huge and interesting improvement to generals and combat system in general.

Norton_C
17.11.18, 21:16
But is there a faulty design? Like I replied in the 1st part there are many benefits of him to certain players. Also if you look at the other threads there are number of people happy with him. To me Dracula for example was when originally introduced and still is more useless as he has a poor accuracy with no splash and has zero traits. We complained back then too as he seemed very expensive for the features he has. I found a far more cases for Mad Scientist than Dracula by simulating adventures.

You sort of sound as if you are afraid you would regret you didn't buy him and then we could go back and forth forever about Status Quo reasoning. Rather then that, if you believe he is actually a good design and useful general, why don't you start feeding us with specific examples of his usefulness which you found, similar like we have thread about reasonable use of Mary. To me that would have a whole lot more weight, provided that he really is useful, then your elaborate, but kind of meaningless imo, response to each paragraph of my simple post.

Kelza
18.11.18, 02:01
Using status quo as an argument against improvement is a very lame approach imo. From what I understand BB failed to do a good job when designing this general and our top gun testers failed to comment on his uselessness enough to enact a change before he went live. Both probably happened due to too many changees, too much rush and not enough time to properly think through and balance everything that comes in the game. Since I'm not hardcore I don't have time for test server and so rely on the game provider and immensely more active players to "negotiate" what the improvement should be exactly. But if there is a universal agreement that the gen is more or less useless for both low and high level players then what's the point of keeping something useless in the game for status quo argument?

Improvements like that happened before, like most recent probably Scouting post buffs going from 20 % boost to 50 % boost and others (surely active players could point out many more).

So I'd expect BB guys and experienced very active players to get together and redesign the gen features so that he fit's the game. It should have been done on test before going live, but better late then never imo. Status Quo is simply not an excuse for preserving faulty design, otherwise we could even stop the game development completely. That same Status Quo argument could be used to stop introducing better improved buildings, as some guys invested a lot of high end material to upgrade less powerful older buildings which now become useless, or stop adding tasks and buffs demanding rebalancing of economy for the same reason, etc. I think everybody can see that it would not be very smart approach. To rectify the "harm" some may feel would happen to them there's always option to make him available for gems or stalks or next event with absolute amount limited to one to equalize the field.

Thank you for writing with far more details and elaboration what I would have liked to say. The main point of rebuttal I see from the few players not wanting (-denying, in fact) a change on this general is because they think he's mainly useless, and thus they didnt take him, and so they would feel frustrated in their decision-making if it were to change somehow. That is an incredibly selfish argument IMO to say the least. Nobody argued that this specific general should (then) never be available again for others who either didnt take him in event (because they didnt feel he was a good choice in the rewards) or simply were unable to play in this particular event.

The very fact that older players were able to get something as powerful as COAs in at least one event in the past, which will NEVER be a possibility to any other player in the future, according to what a mod said in chat the other day ("BB wont give away COAs in the future", quite litteraly), should make those older players invoking status quo a little more weighted in their denying of better generals for others, IMHO.

Mannerheim
18.11.18, 11:54
You sort of sound as if you are afraid you would regret you didn't buy him and then we could go back and forth forever about Status Quo reasoning. Rather then that, if you believe he is actually a good design and useful general, why don't you start feeding us with specific examples of his usefulness which you found, similar like we have thread about reasonable use of Mary. To me that would have a whole lot more weight, provided that he really is useful, then your elaborate, but kind of meaningless imo, response to each paragraph of my simple post.

Nope, I could have easily bought him but I saw the advertised stats of him and tested how well he works with them and decided that I would not use him that much next to my other generals. However I saw at the same time that he wouldn't be completely useless to everyone. If they would for any reason happen to improve him it would happen for the next Halloween event anyways so I could buy him then and not lose anything. Below are few random snapshots on how he is in the top attacks but I'm not going to make huge effort to provide a detailed guide and chart to defend the general as everyone who purchased him can already do it themselves :)

http://prntscr.com/ljsphu
http://prntscr.com/ljspns
http://prntscr.com/ljsw12

If you can google translate you can see that at the German forum people are fine with the general and listing uses and skills.

https://forum.diesiedleronline.de/threads/135508-Wie-skillt-ihr-eure(n)-verr%C3%BCckte(n)-Wissenschaftler
https://forum.diesiedleronline.de/threads/135763-Verr%C3%BCckter-Wissenschaftler-Welche-L%C3%A4ger-f%C3%BCr-ihn-geeignet

Or just our forum with few happy people

https://forum.thesettlersonline.com/threads/36429-Mad-Scientist

Budgy
18.11.18, 14:34
** they think he's mainly useless, and thus they didnt take him, and so they would feel frustrated in their decision-making if it were to change somehow. That is an incredibly selfish argument IMO to say the least.


Please stop calling people selfish, it's not a good argument, it can be applied on your argument just as easily (why do you want mad to have more capacity?) and it doesn't help with keeping things friendly here.

It's not about the being cheated part, its about this game being completely based on informed decisions.



http://prntscr.com/ljsphu
http://prntscr.com/ljspns
http://prntscr.com/ljsw12


LOL, 2 camps that most guides skip completely and a camp that is very easy to block. I am very pleased with giving those pumps to others.

Norton_C
18.11.18, 16:26
Or just our forum with few happy people

https://forum.thesettlersonline.com/threads/36429-Mad-Scientist

I'm a bit confused about the logic or rather lack of it of your arguments. Budgy's response to your examples clarifies how useless they are. I skipped the German forum course the other two parts show you don't have a point anyway.

Examining again the thread which you refer to largely support my understanding. To summarize, most people view this gen as useless, you yourself give 3 posts in that thread confirming how useless he is (I would have linked them or quoted them here but not sure if somebody would take it as an offence), those who "like" him do not give any solid comparison and evidence at all or give examples at which others laugh. So that's where general consensus seems to be.

All in all we are back to the square one. Gen mostly useless suggests faulty design which begs for reconsideration of his traits, gen being so bad that nobody (including you) even bothers to start supplying consistent evidence for his usefulness although several less engaged players including me asked for it several times. Can't see any reason why his traits shouldn't be adjusted. And in the absence of any solid consistent evidence speaking for this general I have no other option then keep my stance until that evidence is provided.

Maybe BB could step in and enlighten us what they had in mind with this gen or if Sparkz is correct in his suggestion (https://forum.thesettlersonline.com/threads/36429-Mad-Scientist?p=347358&viewfull=1#post347358) that this design is the result of designer's ignorance.

Anyway, feels like we've said it all already and we are starting to repeat ourselves.

Madorosu
18.11.18, 17:41
The main point of rebuttal I see from the few players not wanting (-denying, in fact) a change on this general is because they think he's mainly useless, and thus they didnt take him, and so they would feel frustrated in their decision-making if it were to change somehow.

Actually, I did buy him, even though I was well aware of his limited use. Despite that, I can fully understand those that would feel somewhat 'hard done by', if he were to be radically altered after the opportunity to purchase him had passed, which is why I suggested only a minor change earlier in the thread, one which would make him no more powerful/useful in regular adventures (when compare to a major) than he already is in adventures where elite troops are permitted.

lordloocan
18.11.18, 17:59
Thread has degenerated into I/you/they did, I/you/they didn't. Question has been asked re making it a 270 general; some in favour, some against, Bb to decide.

Mannerheim
18.11.18, 18:39
LOL, 2 camps that most guides skip completely and a camp that is very easy to block. I am very pleased with giving those pumps to others.

I defeated both of the wisdom camps every time I did the adventure during event because of the xp which I why also remembered the camps easily for the mad scientist examples. Arrow start + skipping meant 200-400k xp lost when using scout + prem :)

https://prnt.sc/lapege

Kelza
18.11.18, 22:19
Please stop calling people selfish, it's not a good argument, it can be applied on your argument just as easily (why do you want mad to have more capacity?) and it doesn't help with keeping things friendly here.




(...) I'm just giving my opinion, (...) so why the remarks about me not being constructive. (...)



So it kind of seem like you dont like your own medecine, uh? ;-)
Like I was told in the thread about item deletion, if you are unhappy about what I say and think it breaks Rules of Conduct, feel free to file a complain report, otherwise, I kindly suggest you to learn and deal with it.
I stand by my points, which are very nicely expanded and far better written and way more diplomaticly in Norton_C posts, so I will direct you to them. You invoke status quo because it would otherwise "mess with your decision making", and I think you are using completely flawed logic, and that you are in fact purely selfish. If the Mad Sci would ever get a buff, you could probably still get him later somehow without gems, another event, etc. And I also think that you were absolutely not "friendly" at all from your very first post in this thread (like you arent, in other threads, from all evidence), so making me such remark is quite absurd. I dont think I have anything else to say to you in this discussion...

Budgy
19.11.18, 06:10
My apologies for having a bit of a harsh tone in my comments, i'm Dutch, so no beating around the bush.
I don't like most suggestions on this whole forum, not because they are change but because people complain about things they don't understand (well). This game is completely based on logic. BB sets the parameters and we get to play the game. We can predict everything. This allows us to plan a good economy and makes guides a possibility. I believe pvp has random camps but it is not a great success.

Therefor decision making in general is key in the game.

I had the pumps, I have the gems so no problem if he gets an upgrade, but in my opinion this would set an unfavorable example.

And what Lordloocan said.

PS
As long as your opinion is on topic I have no problem with it. But you have an opinion about me.

Aszbhar_Old
19.11.18, 06:22
Let's keep this friendly and try to discuss the opinions raised rather than the people voicing them, please.

Norton_C
19.11.18, 16:55
I defeated both of the wisdom camps every time I did the adventure during event because of the xp which I why also remembered the camps easily for the mad scientist examples. Arrow start + skipping meant 200-400k xp lost when using scout + prem :)

https://prnt.sc/lapege

Nice amount of XP :)

topgearfan
20.11.18, 12:10
Thread has degenerated into I/you/they did, I/you/they didn't. Question has been asked re making it a 270 general; some in favour, some against, Bb to decide.

Making him 270 is obviously unrealistic and will never be implemented. Does this mean that this thread should be considered all garbage because of the title? No.

Some good suggestions here hope BB finds them and sends them to developers.

I hope he will be somewhat improved. Preferably not by changing the troop capacity. That seems to be set in stone in BB eyes. How his other stats should be changed im not competent enough to suggest.

MCLueppers
30.11.18, 23:50
I have successfully replaced MG with heavy units in some attacks preserving the defending units. The lower amount of cannons is compensated by their double power. This is not necessarily going to make me use it all the time or the very least not before he gets all the books possible.

Urd123
01.12.18, 08:28
This could be an option, Would be great if something was done to make him somehow useful. Think most of us feel BB have made a fool out of us at the moment for thinking that he must be good for something at that price level an using hard earned pumps to get him.

jubuti
02.12.18, 00:23
+1

Wulfmeister
03.12.18, 09:57
This could be an option, Would be great if something was done to make him somehow useful. Think most of us feel BB have made a fool out of us at the moment for thinking that he must be good for something at that price level an using hard earned pumps to get him.

I don't feel ripped off at all. He's a specialist, and I use him as such. I have a number of camps in AN adventures where I use him and reduce my losses and/or attack times. I find him a lot more useful that the veteran, who I almost never use. I think all i use a vet for these days is to carry a spare set of troops for Mary in WOTS.

I admit, a slightly larger troop capacity would be nice, but would that make him too powerful? After all, he's not a Champion, is he?

For that matter, there's always Garrison annex.

Norton_C
03.12.18, 11:02
I don't feel ripped off at all. He's a specialist, and I use him as such. I have a number of camps in AN adventures where I use him and reduce my losses and/or attack times. I find him a lot more useful that the veteran, who I almost never use. I think all i use a vet for these days is to carry a spare set of troops for Mary in WOTS.

I admit, a slightly larger troop capacity would be nice, but would that make him too powerful? After all, he's not a Champion, is he?

For that matter, there's always Garrison annex.

It has been said before but it would be really useful for the Mad Scientist cause if those who like him started thread similar to "Reasonable use of Mery" for this general with data enabling comparison. Just he fact that nobody bothers to supply such data suggests that he's not so usefull. Not everybody can sit at simulator and test every camp again and again for different generals and skill sets. I did buy him with the idea of using him against camps including leaders with very strong defence, especially where using MG for that camp slows my progress through the adventure, typically southern XP camp on 2nd Thief for example. As a casual player who enjoys thinking rather then blind chores I'm always behind with everything. People like me use data provided by hardcore players to make more informed decision when developing our own strategies and guides cause we simply don't have time to simulate everything. I know it's nobody's duty to provide data for others, just saying that loose claims "I use him" don't help anything much, especially when it seems established by majority consensus that Mad Scientist's use is really only marginal and questionable on all levels and all types of adventures. After all even you agree that some slight improvement would be desirable.

Nihilista
04.12.18, 07:33
For me who prioritze speeding through adventures instead of min-/maxing troops losses I find him very useful as he is. Sure, he does not outperform a MG but he can definitely be just as good as a MG on quite a few camps and thus free'ing up a MG, allowing me to save many valuable minutes in transfering time. And the losses are, on the adventures I run, pretty much the same or at least pretty close.

Anyway, I find him extremely useful for my playstyle.

geezer123
31.01.19, 12:48
Wondering if anyone has actually found a specific skill/use for this Gen yet, apart from what appears to be as just another FG? :-)