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View Full Version : New Training Grounds doubles training times, not decreases them



Orca45
20.11.18, 10:50
i bought 2 elite playgrounds

and have to do an quest : make 240 knight

time shows
prntscr.com/lkmia0

i put an Mr. Meyer buff on and shows
http://prntscr.com/lkmj06

<Threads Merged>

Queue_Jumper
20.11.18, 11:05
Looks like a 200% decrease not increase in production, money well spent there.

cat_flap
20.11.18, 11:59
I put in an order for 25AM to see what was happening and got what appear to be the correct results, 2hr 5m for 25AM basic L6 elite, 1hr 23m with one expansion, 35m 43s with one expansion and skunk (overall +250%)

Thejollyone
20.11.18, 14:54
without training ground:

http://prntscr.com/lkq9vd

with training ground:

http://prntscr.com/lkqa82

settler2015
20.11.18, 14:56
yeah same here its doubled my time this blows

hades8840
20.11.18, 15:05
yeah same here its less if i demolish it

Grumsi
20.11.18, 15:20
Buffed Barracks with Improved Drill Plan, and time increases instead of decreases.

Annelli
20.11.18, 15:29
I don't think it's the training grounds themselves but rather the effect of putting a buff on top that causes problems. This seems to increase the time again, rather than reduce it further.

Thejollyone
20.11.18, 15:35
I don't think it's the training grounds themselves but rather the effect of putting a buff on top that causes problems. This seems to increase the time again, rather than reduce it further.

I wont stop my ice swiiming buff, but if this is the case, it is still a bug. All info is great for the devs to correct, thanks for this Annelli :)

sparkis
20.11.18, 15:36
It doubles time if You using any kind buff on barracks :)
P.S. on second look it works for buff duration like 12h it will show correct time, but after for some reason this time doubles.

Xibor
20.11.18, 16:26
From what I saw the Elite training grounds did nothing - positive nor negative. I had no buffs running. I checked the last queued item's completion time and it was 2 days 13 hours. I placed the building. The time was exactly the same. Since the building description said "after placed" I cleared the queue and added all the soldiers again and it is still 2 days 13 hours. So nothing happens at all. Several refreshes were involved just to make sure.

I can't say I'm really surprised.

Edit: Did the normally advice clearing of Flash cache and browser cache and reloaded and no effect.

norfik
20.11.18, 16:34
HOTFIX When ????? BB

Fanfas
20.11.18, 17:52
Same here... lol

After i added a skunk to the elite barracks the time almost doubled, i went from having 7 days with barracks and trainning grounds to have 20 days with trainning ground and barracks on skunk.

What i noticed is all seems fine on the batchs that are being made inside the time of the buff, but once the time of the skunk expires all batchs afterwards have trainning times doubled.

Heraclites
20.11.18, 18:17
Same here. Works as intented without buff on elite barracks, as soon as I put a buff on training time doubles

sslewster
20.11.18, 18:55
Same here,also weekly challenges are locked...best update since I play the game.

Xibor
20.11.18, 19:52
Crazy numbers to be sure.
I looked again and my time to completion of last queued unit didn't reduce. However the time to make a single swordsman has reduced to 1 minute 40 seconds. So the bonus is working at that level.
Player Diwata sees both the change in the time for a single unit and the total time to completion of all queued units. I can't see any difference between our systems that would explain it.

Neither of us has tested buffs yet.

Steve1077
20.11.18, 20:14
Seems ok to me, buff also seems fine

topgearfan
20.11.18, 20:41
Without buff working as intended here. With mr myers total queue shows triple the time vs without buff.

Steve1077
20.11.18, 22:25
Just used a skunk and it increased the time by 4 hours

Xibor
21.11.18, 00:16
In an effort to help with times in the Elite Barracks and Elite Training ground combination I did some specific calculating. With the Training Grounds and no buffs the game showed the correct total time when ordering the troops and also the correct completion time is based on looking at the last unit in the queue.

A Mounted Swordsmen single unit is 200 seconds down from 300 seconds without the Training Grounds. So this is correct. And once queued, whether 25, 100 or 500 each step (ordering and checking the queue after placing the order) stayed consistently correct.

Then I made sure the units were under 12 hours and used a Drill Plan. This should have cut the time in half but it didn't. It reduced the time, but not as much as it should have. I had a queue of 650 mins. I added the Drill Plan. New completion 389 mins instead of the expected 325.

So in a relatively simple situation where the buff fully covers the build the total completion time is not correct. I would expect that could be debugged because the variables are quite simple.

I didn't go on to include having more troops than the buff could cover and you could have lots of troops then buff and then reduce troops and so on, so it would get really hard to check all the possibilities. But I'm convinced now the basic queue completion time is wrong if a buff is involved.

What would have to be done is hand calculate what the time should be in a situation, start that, and then set a timer or make a note of the clock and check what reality is. My suspicion is that the troops will be done in the correct amount of time, it's only the number that the barracks is showing you that is wrong - but that's an educated guess. If I ever specifically prove it empirically like that I'll post it.

Hope this helps.

Fanfas
21.11.18, 00:17
What seems to be happening is a bad calculation of the time for the stacks that are done after the duration of time of the buff you use.

If you notice, for those who have enough troops on queue to be affected, the top stacks all are taking the right time they should for example for 25k 23 minutes and some second but if you scrol down to the last 2 stacks and you check the time a stack takes it's almost 48m or more it's very wierd. BUT once the buff is done or removed time gets back to normal, so in practical terms the bug is "just" cosmetic because the stacks under the influence of the buff are being made at th speed they should, and once the buff ends the times get back to what they are supposed to be. So it's just annoying but we seem to not be losing time at al.

AbsoluteZ
21.11.18, 00:58
Then I made sure the units were under 12 hours and used a Drill Plan. This should have cut the time in half but it didn't.

No, if you have built the training grounds already a Drill Plan will decrease the 12 hours to 7.2 hours since the %increases are additive and not multiplicative. 1.5/2.5=0.6 and 0.6*650=390. Your observed time of 389 minutes is correct for a 650 minute queue without the Drill Plan.


What seems to be happening is a bad calculation of the time for the stacks that are done after the duration of time of the buff you use... BUT once the buff is done or removed time gets back to normal

Yes, the stacks in the queue after the buff expires display inflated time values, and revert to correct values once the buff is finished.

The training grounds are working correctly, but the total time displayed will be incorrectly large IF you have a buff active AND the total time is larger than the duration of that buff. I'm sure BB will sort this out, but in the meantime I'm still happy with mine. :)

Xibor
21.11.18, 01:09
No, if you have built the training grounds already a Drill Plan will decrease the 12 hours to 7.2 hours since the %increases are additive and not multiplicative. 1.5/2.5=0.6 and 0.6*650=390. Your observed time of 389 minutes is correct for a 650 minute queue without the Drill Plan.

Of course, I forgot that. You are correct. Thanks for that.

It appears the conclusion is that the Training Ground and the buffs are working correctly and that the reported time at the end of the queue is problematic depending on the circumstances (e.g. buffs)

maryam1
21.11.18, 09:14
Thanks everyone, this really helped me understand what was happening.

hades8840
21.11.18, 14:07
Has any BB picked up on this if the training grounds aint working right when a buff is applied would of thought we would had a comment by now from them as there is no point buying them if they aint working right

Thejollyone
21.11.18, 14:10
yeah, my support ticket said they are aware and its purely cosmetic

halv12
21.11.18, 15:50
yeah, my support ticket said they are aware and its purely cosmetic

Same was said by BB person on German Forum - only display was wrong function ok.

Annelli
21.11.18, 16:51
I've been watching it. It does seem to behave as it should. Only the displayed times are wrong when you have a buff running. It self corrects when the buff runs out and the buff does speed things up when it is active. It needs correcting but as they've said, it is just cosmetic-the actual time is not the time displayed.

ClarenceDuPont
24.11.18, 21:25
1 ETG
850 MS queued in Elite Barracks in sets of 25 (one set in progress), time estimate for last batch completion is 1d 22h 31 mins
Add skunk - time estimate for last set is now 2d 19h 31 min

They seem to finish at correct buffed speed but poor that the estimate is broken.

amazola
25.11.18, 13:01
Mine are exactly the same, they do what it says on the tin but label on tin is wrong! I have bought 3 so far, was planning to buy more but I refuse until the powers that be can be bothered to fix this "cosmetic" bug