View Full Version : weekly quests - nature of tasks
Teardrop46
20.11.18, 18:35
does any one else have the same issue on the quest?
complete 3 adventures from the following list tomb raiders
hmm THERE is ONLY ONE adventure to choose from..... that is NOT a list....
and now my daughter has to make items in the provision house that require her to have Platinum 900+ for the boat people !! she is not high enough level to have this and it costs loads to buy :( :(
Mannerheim
20.11.18, 18:49
There is only one type adventure per task but the amount differs. Also the changes depending of the player level and active main challenge.
As I said in another thread if I have to do an adventure I don't like then I will ignor the weekly quests, it says on the wiki do 3 adv, no mention of what they are so I thought any 3 would do, guess I was wrong
Mannerheim
20.11.18, 20:51
For levels 66-75 they are:
Town: 1 Besieged City
Kingdom: 3 Whirlwind
Archaeological: 3 Storm recovery
Epidemic: 3 Wisdom
Admiral-Dave
20.11.18, 21:32
I just had exactly the same issue - a list of one (and it was Tomb Raiders). Really irritating - and if I'd known that at the outset, I would not have started the weekly challenge.
polarbarez
21.11.18, 02:54
Wow, So disappointed. I was really looking forward to the weekly challenges but my god...same list issue...but I have to do 2 Storm recovery. Storm recovery is impossible to aquire so I am out...also look at the resources needed. Was under impression the each challenge was 3 segments but I have 6 that require massive resources. And all this for 21 tokens which equals maybe 5 settlers. I hope mgmt will re-balance requirements because I would like to do the challenges but I am out
because challenges way to costly for reward offered, to time consuming and parts have requirements that are not possible to complete.
Check out the quests - if the price for completing the quest is worth the XP you get, do it - if not, leave it - doing the ship quests is easy and give good XP - at least at level 68. I intend to look at quests as they come. Maybe do all 6 and get tokens - or just some and only take the XP.
The three advs all being the same is daft. Weird that there is a problem with getting Storm, it's one of the adv's we have hundreds of (I guess as we run mostly longest adv search). Personally I need 3 Wisdom, which is a pity as I used all mine during the last event and 3rd thief is not being kind. Resource demands do seem a bit high but you can really get stuff moving with the spring park and footie pitch buffs, pity about the cool-down. I don't see the weekly quests being to popular as the resource demand is so high - we probably need improved reservoirs to cope. The idea of just picking up the high XP parts seems to be the best plan.
Mannerheim
21.11.18, 10:11
Wow, So disappointed. I was really looking forward to the weekly challenges but my god...same list issue...but I have to do 2 Storm recovery. Storm recovery is impossible to aquire so I am out...also look at the resources needed. Was under impression the each challenge was 3 segments but I have 6 that require massive resources. And all this for 21 tokens which equals maybe 5 settlers. I hope mgmt will re-balance requirements because I would like to do the challenges but I am out
because challenges way to costly for reward offered, to time consuming and parts have requirements that are not possible to complete.
21 tokens is enough to upgrade multiple buildings to next level eg. +110 pop to dark castle (cost 14) or +20, +20, +20 pop to three white castles (7 tokens for level 1).
Not sure what level you are on but Storm recovery is a trash adventure that every at higher level has hundreds of.
storm recovery is not the problem. Besieged and wisdom are the ones that will cause problems. They are both rely on the luck of getting the maps from other adventures. Lots of people do not have all day to play the game so can only do a few adventures a week. The chances of them having the maps to do the quests is very slim.
In addition the troops that need to be donated and made seem very expensive and the resources we need to produce and give away will quickly deplete peoples stocks so after a few weeks nobody will be doing the quests. Definitely need to look into the requirements and re balance as the ones used have been taken from test where everyone has tons of gems etc to waste.
Half of my guild are already saying they will not bother with them.
another shot to your foot BB...these are not even logical challenges...a list does not comprise ONE item repeated, and the cost of the quests...er...do you not realise that our aim is NOT to lose knights, besigers and armoured marksmen. If I have to produce them at this rate soon I wont be able to do any adv at all.
luigielratto
21.11.18, 14:47
If you think I'm chucking 2200 grout down the drain to do Storm Recovery twice for some pixy little tokens, you are out of your ever-loving minds, BB! Who invented these stupid weeklies? Same idiot who gave us PVP? Boss's son? Someone on the lash? Forget it!
trying one to see how it works but cost is too much for the little benefit that you get back so will not be doing another until they review the whole thing. forcing people into doing co-op adventures is completely wrong - I don't do co-ops
SEASICKSTEVE
21.11.18, 16:21
2 whirlwind for me. 4 player co-op. Not a chance of me doing that when i work shifts. Not fair expecting others to hang about for me to do my sections of the adventure.
Wasted my resources getting to the 3 addy quest in the weekly - do 3 x Tomb Raiders (L55)
Ain't going to happen.
I'll pass on the weeklys - maybe do the ship thing for xp until that gets stupidly expensive too.
Just feedback if any BB are interested :p
OK I know I've already posted in feedback on the issue of the adventure subquest, but Acadma did say they wanted feedback so here is a little more of mine.
The weekly challenge quest great concept. Tokens to upgrade previously non upgradable population buildings also a great idea. Using resources for quest also a great idea at removing surplus resources from the game ( resource sink) Great idea but yet again the Devs have failed to get the balance right, basically they have gotten greedy and put far greater high value resources at a too high requirement which has far reaching consequences for normal game play which makes it not sustainable. Once the player realise it they simply choose to stop doing the quests, so as a resource sink it is useless. Any troop donations not only requires resources but barrack cooking time which impacts on adventuring, let alone the making of weapons and operating of complete production chains, some of which are really only achievable at the top end of the quest levels, so will automatically disadvantage some players moving up a level.
I've said it many times, now , but I believe it to be important. Players like this game because they have choices. We have so many ways to play that has come about both by design and by accident. Most long standing players still play very much to their own pattern , we like new things to try but only with the understanding that we can still play our way. Yes I still have a choice whether or not to do these weekly challenges, just as I have ( and fought hard to keep ) the choice of not doing expeditions. But when those parts of the game I do not want start to clutter up the game or my island I start to resent them being there, and also why they were brought in in the first place, this then starts to have a negative impact on my game play and I will spend less time on it.
It would be better if these weekly challenges were based around what can be produced by a good economy running in the background of normal game play, with a resource sink of those items rarely used at the players level rather than from the top end. I'm not particularly in favour of troop donations, but would feel better if the number required was no more than two stacks ( and one if from the bottom tier ) which all production considered would still be a challenge and keep me interested rather than `pfft no way'.
As for the adventure part. Why has the devs become obsessed with wanting us to do unpopular adventures ( which are unpopular because you got them wrong in the first place and stubbornly won't do anything to put them right ) This is a game, is it not? I want to do things I like. If I want to spend time doing things I dislike I've got housework for that. If you want to insist I do three of the same adventures ( which I still think is a mistake ) What is so wrong in making that adventure one that I like to do? If the weekly quests are limited in variety anyway Stop beating the players with a stick and let us have our fun game back. ( Having to do three Blacknights would bring a smile back on my face after all these ali's and FT's )
Thejollyone
21.11.18, 19:15
I have to +1 Larili here
About time the devs read and took notice of the test server - you were told we wouldnt like it, but you went ahead regardless
Smug gets you nowhere Alex
settler2015
21.11.18, 19:45
do 3x storm recovery what a joke and i wasted a lot of resources getting that far bb needs to give its head a wobble i wont be doing this it is utter poo and unrealistic you have lost touch with the player base and you will kill this game soon, unless thats what you aim to do?
storm recovery is not the problem. Besieged and wisdom are the ones that will cause problems. They are both rely on the luck of getting the maps from other adventures. Lots of people do not have all day to play the game so can only do a few adventures a week. The chances of them having the maps to do the quests is very slim.
100% agreed. At least Besieged can be gained as a LS. Wisdom is single player and very popular in it's own right therefore very difficult/expensive to obtain.
Dumb idea.
Teardrop46
21.11.18, 20:55
well i just had to do The Dark Brotherhood adventure for the weekly challenge.......... well that lost me over 3000 troops and took hours (yes i know higher levels can do it quicker) but this is a level 8 adventure that you CAN NOT buy!! so rely's on you finding it.
This is NOT helpful or fair to any one.
Makes doing these weekly challenges not worth the resource or the time , yes you get xp and token to up grade special building but i think i will do just this one and then forget about it.
My husband finished his weekly challenge and thought that was the end until next week....imagine his surprise to find a SECOND weekly challenge popped up !!
THAT IS NOT what i call a WEEKLY challenge.!
settler2015
21.11.18, 20:57
agree with the ali part but storm recovery is a terrible scenario expensive to do easy to go wrong just a another bad idea from bb
My husband finished his weekly challenge and thought that was the end until next week....imagine his surprise to find a SECOND weekly challenge popped up !!
THAT IS NOT what i call a WEEKLY challenge.!
They call it "weekly" cause it lasts 7 days. BB always struggles with English. :) And it does last 7 days unless you click "Don'.t wait for ........" button. :)
What a waste of time the Weekly challenge is. Just another resource grab, I don't have days to sit and play, I pop in and out when I have a moment. There is no way I have time to do 3x First Thief not only do I not have that many in star, you just made me kill off a huge amount of troops in the first part of the quest chain.
I never got a chance to try the weekly challenge on the test server as the ship never showed up for me. Wiki's guide says 3 ADV's no mention of the type or level of ADV required so was it even on the test server as 3 of the same ADV?
I have decided not to continue with the weekly challenge as it's just not worth it as have many of my guild members. Very disappointed BB.
Nice idea guys, but how are we supposed to complete multiple adventures which aren't available to buy? Mine are 'Heart of the wood' and 'Riches of the mountain' and, unless I'm missing something, they're not for sale anywhere...
WillowWarbler
22.11.18, 10:40
My issue is with storm recovery mostly. Just think about it, 2 storm recovery cost 2200 grout! Which is a very steep price for the few tokens by itself, and then I am not even counting the other resources invested. Also I will not be delegating armoured marksmen for the other quest. So that's 2/4 weeklies I will never do. I also find the coin prices quite steep.
I think the idea of the challenges are good and nicely executed with the ship and all, but I do not like the content of the quests themselves.
luigielratto
22.11.18, 11:48
+1
For me is cheaper pay 2200 grout than pay 75 000 coins for 3x Wisdom adventure and lost lot of troops :-)
This is a game, is it not? I want to do things I like. If I want to spend time doing things I dislike I've got housework for that.
This, in spades.
You won't make unpopular adventures popular by forcing (or cajoling if you prefer since nobody has to do it) people to do them for other reasons.
Whirlwind for example would be a pain to organize once. Two or three of them is preposterous.
It is also disingenuous to suggest luck has been removed when ToW and Besieged are follow-ups with considerably less than 100% chance. And though at my level I won't get the scenarios, these are even harder to get due to single digit percentages on shorter searches being the only source.
For me is cheaper pay 2200 grout than pay 75 000 coins for 3x Wisdom adventure and lost lot of troops :-)
Is this 75k total ? because based on the experience from where Im playing, its more likely its 75k each :)
Whats funny is that those quests most likely dont even account for the total amount of adventures in circulation, let alone ones ability to buy them.
Is this 75k total ? because based on the experience from where Im playing, its more likely its 75k each :)
Whats funny is that those quests most likely dont even account for the total amount of adventures in circulation, let alone ones ability to buy them.
I bought in last days four for price 22-28k. But will be higher in the future i think.
1st thing many respects to the devs for thinging of the idea of weekly challenges have played the 1st 1 but its way to expensive for my liking ince why i won't be playing any more of them unless BB make it alot more cost affective i wouldn't mind if lets say play a level dif of 9 ,, not do 2 storm rec adv Really ,, thanks though
Wish they did not have co op quests as hard to find 2 more players for Raid the Raiders unless some one reading this can 'friend' me and play?
Nobody wants to join in the Raid the Raiders as this is the LIST of one I have. Already given away resourses to no avail and the ship has disappeared?
<posts merged>
It seems the adventure issue is the biggest one (second by the giving away of so much stuff) and I've mentioned the adventures before but I'll do so one more time. There are so many more interesting possibilities...
Play X Arabian Knights...
Play X Fairytales...
Play X Adventures difficulty Y or better
Play X Adventures difficulty Y or better losing no more than Z total troops
Play any co-op adventure X times
Play X Scenarios
These kinds of approaches make adventures a requirement but allows more choices by the player and a reasonable chance of finding the necessary item.
At a very minimum if a given named adventure is pushed it must be available for purchase in the merchant.
The feedback from the community (assuming that matters at all) is clearly negative about that aspect of the challenges.
The adventures thing is what bugs me the most, why not do like "Play X adventures with X rating" instead of forcing us to one exact adventure. They changed all the adventure rating not to long ago, why not use it.
Hell they could do a dice roll in background so one week you gotta do 5 lvl 6 adventures and one week 2 lvl 13, of course matching the right lvl bracket.
Teardrop46
22.11.18, 23:47
so now i have :
8 treasure searches ...very long !
do adventures : 3 Riches of the Mountain and 3 Heart of the Wood. ! !! these CAN NOT be bought ...
I give up ....No more for me. :(
good idea it was until it cost too much and forced you to do adventures that cost too much or you could not buy.
so now i have :
8 treasure searches ...very long !
do adventures : 3 Riches of the Mountain and 3 Heart of the Wood. ! !! these CAN NOT be bought ...
I give up ....No more for me. :(
good idea it was until it cost too much and forced you to do adventures that cost too much or you could not buy.
It makes no difference for you but Riches of the Mountain can be easily be bought if you put up a trade yourself, there are no trades up (yet) because no one wants to play it normally.
I myself have 213 of them and i don't even send that many Explorers out for Adventures so i can only imagine how many players have that send out a dozen explorers or more out
BB need to consider (rewards x 3) or (diffulities * 0.3), otherwise it cost way too much to do.
2 storm recovery? seriously?
Admiral-Dave
23.11.18, 08:44
Others have made these points but it can't hurt to have BB hear them again... The 'Weekly Challenges' are potentially a good idea - some will opt not to do them (I guess like achievements in an event) but many will take them up... if there is a sensible balance between resource cost required and the benefit coming out. At the moment, it seems to cost a great deal, for not much - the return is just not worth it.
A second problem is, again as others have mentioned, the Adventures that have to be completed - such as Tomb Raiders, Heart of the Wood etc.. When these are not available to buy from the merchant, how are we supposed to get them at all, let alone several of each? The Wiki suggests a 1% chance of getting Heart of the Wood on a medium search... I will therefore need to do 300 of these to get the three I need. Even with several up-skilled fast explorers, this would take weeks (and each search, of course, has a cost). Then I have to do the same to get three 'Riches of the Mountain'. I just don't get how this is viable.
PLEASE do something about these two problems, or this potentially useful addition to the game is simply dead in the water.
NI, re:- WC (weekly challenge) , its states " What they do not contain is any luck-based tasks"...... BUT, i can not buy my WC adventure ali and 2nd thief, so this part is down to a "luck" drop from Young woodcutter, ---WHY state something that is incorrect,
upset all ready with the WC , why state something and then have the game , not conform to your statements you have put out...
These adventures should be available as map fragment or gems in the chest.
very upset with BBS developers.
topgearfan
23.11.18, 10:36
so now i have :
8 treasure searches ...very long !
do adventures : 3 Riches of the Mountain and 3 Heart of the Wood. ! !! these CAN NOT be bought ...
I give up ....No more for me. :(
good idea it was until it cost too much and forced you to do adventures that cost too much or you could not buy.
This is the craziest one yet. Why have 1 quest in 1 level bracket to complete 6 scenarios if most any other have is 4 (and 4 is also too much)? Why tie up explorers on treasure searches when the quest asks for scenarios? At least sending them on corresponding adventure searches there would be a tiny chance to find the required scenarios.
Also changing treasure search requirements to adventure search would go well with the spirit of weekly challenges: hard, annoying, expensive, useless. :D
Torquemarda
23.11.18, 20:17
I for one, while agreeing with the general frustration in some respects also recognise to make content for all levels, to be engaging is tough. I have read the design notes from BB_Alex and accept that, sometimes you need to focus on either these, or other content, but you can't have both - these are not meant as simple click throughs and need to be thought about and planned. I won't be doing until i'm lvl 70 as so much else to do, but once I get there... I look forrward to these
https://prnt.sc/lm9g8d
Possible issue with Dig 3 in Archaeological Excavation: Guide says dig 3 requires 60 expert archaeology tools but my ship wants 60 Journeyman tools. In dig 2 I sent ship of with 45 journeyman tools and produced 60 expert in expectation.
Feedback for other aspects: I will probably only do this one and kingdom defence then skip the weekly challenges entirely as they have impossible achievements for me not to mention the fact that they are following on from one another and not turning up once a week.
Your asking me to commit resources at a level I can not produce or sustain and to do adv that I will not play for very good reasons, and not just the once but several times. Why not change the adv/scenario to just a single or double but have it as a random one and not the same one multiple times similar to guild quests, linked to players level and abilities.
Also you have asked us to send our exp out on searches, in the dig you want me to do 8 very long treasure searches but it makes more sense to do adv searches as the only way to get the Heart of the wood and riches of the mountain is through adv searches, so if I don't have enough now I'm wasting my time doing irrelevant searches. Structure the searches to help players, the very long is not going to return me any useful resources for the challenge whereas med and long adv searches will give me a shot at finding the scenarios I maybe missing.
Looking forward to some feedback on this.
Wulfmeister
24.11.18, 08:19
https://prnt.sc/lm9g8d
Possible issue with Dig 3 in Archaeological Excavation: Guide says dig 3 requires 60 expert archaeology tools but my ship wants 60 Journeyman tools. In dig 2 I sent ship of with 45 journeyman tools and produced 60 expert in expectation.
I'm guessing by "guide" you mean the information in the wiki, which is
a) unofficial
b) based on the test server configuration
c) definitely incorrect in places, because things change between test and live servers.
Yes I was referring to the guide and as far as I have seen it has been accurate. In respect to the 3rd dig they stated expert in guide and provided us the expert in PH so why would the ship want something else.
luckydiddy
26.11.18, 07:54
probably my biggest issue ... if you have decided to give it a go ..... one section of weekly "challenge" .. you pay hundreds of elite expensive troops .. only to find once you have done it you then get shafted by complete 3 TOW or other adventure you either don't have .. don't have the time for .. nor can find in trade nor have the troops for as you had just used up all your stocks on making hundreds of elite troops to give away for the previous part.. so that bit was not only ridiculously expensive but now a total waste of time. ... end result .. now start of new week .. new pathfinder tasks (I love pathfinder .. my favorite part of the game) .. and cant be bothered... as mentioned on other threads .. this has broken all enthusiasm i had for the game nor can I see ... it getting its mojo back again now.
Wulfmeister
26.11.18, 08:07
Yes I was referring to the guide and as far as I have seen it has been accurate. In respect to the 3rd dig they stated expert in guide and provided us the expert in PH so why would the ship want something else.
Because for consistency they have 3 different types of each buff in all of the challenges? Neither of the challenges I've had thus far has required me to make all three types. Possibly there are plans for more challenges to expand the current set of 4, which will use the same buffs in different ratios.
The bottom line is that the requirement is what the boat states, and if the Wiki doesn't reflect what is requested, then the wiki is wrong and needs updating.
I made a conscious decision to not start making boat buffs until they were requested - the timescale of producing them as compared to the other production/training requirements meant that a gap between them wouldn't be an issue anyway.
Teardrop46
26.11.18, 13:49
myself , my husband and daughter have all put up trades for riches of the mountain and heart of the wood and the trades just expire due to no one taking us up on them we have to to do 3 of each! :(
Well they have reset (or something) the elements of the weekly quests again. I'm not playing this one because it leads to 3 Treasure of Wisdom and I don't have them. So I'm not playing it at all. But now the ones I wasn't doing are "complete". So every time anything about a quest comes up I'm told "quest complete" and it opens up the quest to delegate hundreds of armored marksmen and other troops for a pathetic amount of exp. It's annoying and I don't intend to do it but it would be so easy to accidentally complete it thinking it was another completed quest.... and I can't cancel it, get rid of it, avoid it, and I will have to be annoyed by it for 3 days. Why can't you cancel these?!?. This is an ongoing series of errors that if it wasn't so bothersome would be comical.
Don't know if this is a bug or a pity-move, but the first Weekly Challenge says it completed successfully even though I hadn't done the Mission Task (2x Wild Mary). I'd done the rest (including wasting quite a bit of resource on the boat) and it gave me the reward (Lvl52=22k XP and 17 tokens). I didn't even have 2 "Wild Mary" Missions; let alone completed them. (I'm not putting this on the Bug pages because if it is a Bug I don't want them to fix it since that Task requirement is stupid.)
The huge amount of content added this year is greatly appreciated. Brilliant Thanks.
Just one Request
Many players don't want the problems and hassle of playing with other players so with the
Weekly challenge. Kingdom Defence.
Strategy Exercise.
Complete 3 x Adventures of the Whirlwind. Could we have a Choice please.
Thanks Neil666
<Merged>
Wulfmeister
27.11.18, 13:47
The last 2 hotfixes (ie the ones since the challenges were introduced) have resulted in active challenge quests being flagged as complete and have not deducted troops or resources when clicking the green tick.
Did 2, then gave up with them. The cost is simply too high to justify doing the weekly challenges. Now they just sit in the Quest book, I will look again if common sense kicks in and the approach \ requirements change.
Overall it is a good idea but badly implemented. Here is a different approach but would take a bit to do (maybe not that much)
Step 1
1. Assign a value to each resource
2. Assign a value to ADV, good simple option here is XP.
Step 2
1. Assign a resource target to each player level
2. Assign a ADV target to each player level
Weekly quest
Player must donate resources to equal set value to complete task
Player must gain ADV value to equal set quantity to complete task.
This removes the specific resource types as any resources can be used as long as the combined value meets the requirement.
For ADV they have to build up required amount (XP) and can be from any ADV.
Simple targets that can be achieved in multiple ways by player choice.
The other thing here is it encourages engagement as some players may do more lower level ADV where others may do higher levels. If the target is XP then it all works out. It also rewards use of things like Prem and other buffs so carful planning comes in too. Key thing is freedom of choice to play how you want to, to meet the target.
Player must donate resources to equal set value to complete task
Player must gain ADV value to equal set quantity to complete task.
This removes the specific resource types as any resources can be used as long as the combined value meets the requirement.
The problem is it also trivializes the challenge which is what they were trying to avoid.
If you require a player to donate any of the high tier resource in specific amounts, everyone will donate granite because its one resource of the high tier that you can reliably produce without having to spend time, plus if you have proper infrastructure the daily production you can pull off is relatively high (upwards of 10-15k).
If you require a player to collect say certain amount of resources/ XP from adventures, everyone will be doing YWC because no other adventures come even close with regards to gains per time/ troops spent.
Don't know if this is a bug or a pity-move, but the first Weekly Challenge says it completed successfully even though I hadn't done the Mission Task (2x Wild Mary). I'd done the rest (including wasting quite a bit of resource on the boat) and it gave me the reward (Lvl52=22k XP and 17 tokens). I didn't even have 2 "Wild Mary" Missions; let alone completed them. (I'm not putting this on the Bug pages because if it is a Bug I don't want them to fix it since that Task requirement is stupid.)
If you see a green tick click it, as mentioned its some sort of bug which occurs after a hoftix. Take the free XP and wait for the rest to time out at the end of the 7 days. If it happens to be the last one in the chain you may also get some (relatively) freebie tokens.
The problem is it also trivializes the challenge which is what they were trying to avoid.
If you require a player to donate any of the high tier resource in specific amounts, everyone will donate granite because its one resource of the high tier that you can reliably produce without having to spend time, plus if you have proper infrastructure the daily production you can pull off is relatively high (upwards of 10-15k).
If you require a player to collect say certain amount of resources/ XP from adventures, everyone will be doing YWC because no other adventures come even close with regards to gains per time/ troops spent.
What you have said is completly accurate, the big difference is choice. As players may not be able to get granite or their production is not suitable to be able to donate those as a resopurce. They could have a lot more of other resources that are over produced so they may chose those instead. Again it is player choice.
With regards to doing YWC, yes it may be the best ADV to meet a goal but if you do not have YWC then you can do something different. The idea is not to force players to do a speciffic thing or give a speciffic resource. But allow them the choice of how they do it with what fits in with their gameplay style or how their economy is setup for production.
Anyhow just an alternate approach to deal with the complaint of same ADV or same high value resources needed. As currently there is likely to be more people ignoring a new feature as it does not work for them.
Mannerheim
28.11.18, 15:07
But allow them the choice of how they do it with what fits in with their gameplay style or how their economy is setup for production.
But this is exactly what would make it to not be a challenge at all if you could pick the most convenient solution for your island and gameplay style.
I dont have a issue with the resources and i dont even have a issue with doing adventures like events it gives you a reason to do certain ones you normally wouldnt with the exception of co-ops the servers are not as active as they once was getting one person to do a co-op is ok getting 3 isnt...as for the other adventures i am fine with if you allow them to be bought for map frags because otherwise no way to guaranteed to get them
Wulfmeister
28.11.18, 20:09
I decided to crunch some numbers. All drop rates are based on the values in settlersonlinewiki.eu.
Please, tell me I'm wrong here. If my calculations are correct, just to get the adventures required by the top level Challenges will require on average 72+54 = 126 Young Woodcutters every 28 days - and then you need to find the time and troops to bash out the thieves, Treasures and a City.
I somehow get the feeling that putting a woodcutter in the merchant for fragments isn't gonna help us a great deal.
YWC ---> 1st Thief (1 in 6) ---> Treasure of Knowledge (1 in 2) ---> Besieged City (1 in 4) = 1 in 48 \
> 2 in 144, or 1 in 72
YWC ---> 2nd Thief (1 in 6) ---> Treasure of Knowledge (1 in 4) ---> Besieged City (1 in 4) = 1 in 96 /
YWC ---> 2nd Thief (1 in 6) ---> Treasure of Wisdom (1 in 4) = 1 in 24 \
> 2 in 36, or 1 in 18 (times 3 = 1 in 54)
YWC ---> 3rd Thief (1 in 6) ---> Treasure of Wisdom (1 in 2) = 1 in 12 /
Mannerheim
28.11.18, 20:20
I somehow get the feeling that putting a woodcutter in the merchant for fragments isn't gonna help us a great deal.
It alone wont help enough but it's a start and a part of the further changes.
lordloocan
28.11.18, 22:09
Hellooo, anyone at HQ actually listening?
lordloocan
28.11.18, 22:15
It alone wont help enough but it's a start and a part of the further changes.
Glad someone knows what future changes there are planned.....
I decided to crunch some numbers. All drop rates are based on the values in settlersonlinewiki.eu.
Please, tell me I'm wrong here. If my calculations are correct, just to get the adventures required by the top level Challenges will require on average 72+54 = 126 Young Woodcutters every 28 days - and then you need to find the time and troops to bash out the thieves, Treasures and a City.
I somehow get the feeling that putting a woodcutter in the merchant for fragments isn't gonna help us a great deal.
YWC ---> 1st Thief (1 in 6) ---> Treasure of Knowledge (1 in 2) ---> Besieged City (1 in 4) = 1 in 48 \
> 2 in 144, or 1 in 72
YWC ---> 2nd Thief (1 in 6) ---> Treasure of Knowledge (1 in 4) ---> Besieged City (1 in 4) = 1 in 96 /
YWC ---> 2nd Thief (1 in 6) ---> Treasure of Wisdom (1 in 4) = 1 in 24 \
> 2 in 36, or 1 in 18 (times 3 = 1 in 54)
YWC ---> 3rd Thief (1 in 6) ---> Treasure of Wisdom (1 in 2) = 1 in 12 /
Sounds like an easy job for a little bit more active players. :)
Sounds like an easy job for a little bit more active players. :)
you forgot the /sarcasm
Unless you define doing 4 YWC a day as 'a bit more active'
you forgot the /sarcasm
Unless you define doing 4 YWC a day as 'a bit more active'
YWC takes less then an hour and very low losses with skilled gens. Some bit more active players spend 3 or 4 x more time gaming then needed for this. Ad BB_Alex note that WC was not designed to be done literally every week, and you've arrived at a really relaxed gaming for some of those bit more active. :)
YWC takes less then an hour and very low losses with skilled gens. Some bit more active players spend 3 or 4 x more time gaming then needed for this. Ad BB_Alex note that WC was not designed to be done literally every week, and you've arrived at a really relaxed gaming for some of those bit more active. :)
I think on average most players don't spend more than an hour on this game a day, so spending 4 hours a day every day just to farm those adventures needed for the Weekly is just extremely high expectations for the majority of players. So you are bascially pandering to the minority which does not make sense.
Tokens are a bit like dangling a carrot in front of a Horse. Impossible to get.
and for gods sake nobody say Neigh.
Wulfmeister
29.11.18, 09:21
If it isn't actually achievable, it's not a challenge. It's a pipedream.
Where is the point in setting up something like this - actively designed to drain perceived excess resources - when it will become impossible for most of us to actually complete them after the first 2 or three cycles? I think a lot of people will be so irritated that they have no chance to complete the challenge that they will probably not even complete the simple boat tasks, and just end up resenting these things in their quest book that they cannot deal with.
I think on average most players don't spend more than an hour on this game a day, so spending 4 hours a day every day just to farm those adventures needed for the Weekly is just extremely high expectations for the majority of players. So you are bascially pandering to the minority which does not make sense.
I have no idea what the average is or how big and significant that perceived "minority" is and even then it's debatable what type of average is meaningful for any such considerations. I sort of have a feeling from game levels and some posts that there are many many players who grind adventures 10 or more hours a day, which is the reason why we casuals have no chance to keep up with the speed of game development.
BB_Alex voiced out clearly what he intended with his update and I'm just comparing reality with his mission statement. That gives me understanding that WC are actually not as bad as I originally thought they were when comparing them with my expectations. Specifically I'd like to bring to your attention following bolded parts of his explanation, but read the whole of it again.
The overall idea for Weekly Challenges was to create content, which would provide a similar challenge to a crisis quest, but on a more frequent basis. Those challenges should not be something you would click through in a couple of minutes, but should rather create a time challenge, where "]you have to think about how to approach it carefully to a degree where you maybe have to make a decision to not participate in other parts of the game, but to focus on one challenge for now and than switch back to other tasks. To create a time challenge I decided to focus on tasks, which consume a certain amount of time. Produce resources and buffs, complete specialist tasks, play certain adventures, those kinds of tasks. The time challenge itself was set to 4,5 days while giving you 7 days to complete it. This shows how time-consuming such a challenge would be. Weekly Challenges aren't something for everyone, but rather challenging content for people, who are investing quite some time into this game and are looking for more things to do. Such a high time consumption also means, that this content should remain completely optional and never reward something, which is mandatory for the progress in the game, so I decided to go with the increase of the population limit, which would provide additional benefits in the long term.
So yes, BB_Alex clearly said that this is intended as an exclusive very challenging yet non-essential content for very active players, and that's exactly what it is. From this point of view he'd done decent job. Do I like it this way? Don't really know, but I can sure live with it. :) To every casual complaining "I can't do that every week, average player can't do that regularly, I can't do both WC and keep adventuring at the same time" etc. BB_Alex could rightfully respond "yep, I told you". :) :) :) So all good to me whichever way it goes, while some development would be proffered to others.
EDIT: Personally I'd preffer WC as a regular feature for increasing population limit and managing island space rather then exclusive hardcore feature which it is now.
Mannerheim
29.11.18, 12:19
Glad someone knows what future changes there are planned.....
Guaranteed drop counters for follow-up adventures were mentioned before we got the patch and been on the table this week too as one of the things that might come. Along with fast, cheap and easy Woodcutter availability it would pretty much solve the high level adventure issue.
There are other things too that might be coming but everyone can read about them up at test server forum if they want to.
Teardrop46
29.11.18, 13:33
just can't do them as can not get hold of ANY of adventures needed. Gave up putting up trades for Heart of the wood and the other one needed for that quest as need 3 of each. The trades just ran out and the few (4) i have seen up for trade were far too expensive for me for what rewards you get out of them. The Dark Brother hood adventure cost way too much in troops (over 3000) and the rewards are not great as does Tomb Raiders.
NONE of these adventures are buyable ALL ARE LUCK BASED to get!
These weekly quests stated NONE of the items would be luck based !!! BUT THEY ARE !!
AS i said before it was a good idea but hopeless for most of us. :(
just can't do them as can not get hold of ANY of adventures needed. Gave up putting up trades for Heart of the wood and the other one needed for that quest as need 3 of each. The trades just ran out and the few (4) i have seen up for trade were far too expensive for me for what rewards you get out of them. The Dark Brother hood adventure cost way too much in troops (over 3000) and the rewards are not great as does Tomb Raiders.
NONE of these adventures are buyable ALL ARE LUCK BASED to get!
These weekly quests stated NONE of the items would be luck based !!! BUT THEY ARE !!
AS i said before it was a good idea but hopeless for most of us. :(
You need to take a look at some of the guides out there. Dark brotherhood costs me 460 recruits, I figure if you have been playing continuously since your start date you should be able to get your losses down to about that level.
Wulfmeister
30.11.18, 15:30
You need to take a look at some of the guides out there. Dark brotherhood costs me 460 recruits, I figure if you have been playing continuously since your start date you should be able to get your losses down to about that level.
Really? :eek: That's all your losses? :confused: Tell me, please, what you do with the final camp 'cos every guide I've seen has multiple waves and loses a load of cavalry.
Really? :eek: That's all your losses? :confused: Tell me, please, what you do with the final camp 'cos every guide I've seen has multiple waves and loses a load of cavalry.
2x Nus 1 cav, 12x MMA 1 cav, Mad Sci 59 r 1e 155 k
Thejollyone
30.11.18, 15:49
hi 5's Doro :) That's the way to do it :)
ApostolisM
01.12.18, 17:51
or anslem 36r, 2 NUS 1R, 7MMA 1R and calculate the last hit with skilled MG. R losses only
Wulfmeister
03.12.18, 09:25
Right, so both of those sets of results either depend on waiting for Nusala to recover, or for Nusala to have the 1-up skill. If I've got all the way to the final camp and invited people to lootspots, I really don't want to then wait an hour or more - and no, I don't have 1-up on Nusala.
Then I'm afraid without 1-up you cannot have both speed and small losses of troops...
Depending on how your gens are skilled, you can either choose to go for the quick way but loose cavs (is it really that bad to lose cavs?) or soften the last tower, wait for your Nus to recover, then invite lootspots before hitting the final attack. In the latter case only you would have to wait a mere couple of hours, not your lootspotters.
I know of many players who start an adventure either in the morning and finish it in the evening when home, or even start it one evening and finish it the following evening. So what? This game is played over many years and the adventure doesn't expire before many days so where's the rush?
Or you can also reskill your Nus of course.
Settlers is all about balancing stuff out, be it prod or skills, and make do with the limitations of both the game and our choices.
Wulfmeister
03.12.18, 10:03
Then I'm afraid without 1-up you cannot have both speed and small losses of troops...
Settlers is all about balancing stuff out, be it prod or skills, and make do with the limitations of both the game and our choices.
I absolutely agree with you, that's a key part of the pleasure (and challenge) of the game.
Areop-Enap
03.12.18, 11:01
Right, so both of those sets of results either depend on waiting for Nusala to recover, or for Nusala to have the 1-up skill. If I've got all the way to the final camp and invited people to lootspots, I really don't want to then wait an hour or more - and no, I don't have 1-up on Nusala.
1 nusala sac = 2-3 MMA sacs, depending on how hard the non-master planner nusala hits.
If you got master planner nusala, just get a 2 mmas more and skill them with 1-Up to replace the second hit from a 1-up nusala.
I'm using MMA suiciders a lot in MCC for killing units with flanking. I'm doing one venture for 2-3 days, but loss of troopers is verry low.
Aszbhar_Old
04.12.18, 13:28
It seems this topic has gotten a little derailed.
If people wish to continue discussing MMA/Nus sacrifices on Dark Brotherhood (or other adventures), then it has reached the point where a new thread should be started.
As for this thread, let's get back to the original topic please.
LordCerveau
04.12.18, 22:52
The huge amount of content added this year is greatly appreciated. Brilliant Thanks.
Just one Request
Many players don't want the problems and hassle of playing with other players so with the
Weekly challenge. Kingdom Defence.
Strategy Exercise.
Complete 3 x Adventures of the Whirlwind. Could we have a Choice please.
Thanks Neil666
I agree with this.
Please remove CO-OP adv from the weekly
Ive had "Complete 3x Tomb Raiders" twice in a row.
and Rare Adventures I also had "Complete 3x Heart of the Wood" and according to other players that is a very rare adventure, one player told me he's lucky to complete one a year, never mind 3 in 5 days.
Why not say "Complete 3 Level 9 Adventures" or "Complete 3 Level 6 Adventures"
aladinsaneish
05.12.18, 13:20
I'm finding the weekly tasks a bit of a mixed blessing. I don't like having to do co-ops, and I'll not waste grout on Storm Recovery. I have too many buildings to get to l.6, and taking random co-op spots from the TO has introduced me to some abrasive, ill-mannered players I'd rather not encounter again. Most of my guild friends live in different time zones, and I have a rather erratic schedule, so I cannot be sure of completing a co-op within my guild.
However, as time is limited for me, I am welcoming the chance to swap resources for xp; I may level up months before I'd expected to when xp only came from adventures. This is a real bonus.
I'm also grateful to the developers for continuing to make the game interesting, and one that can be played in many different ways.
I don't have a lot of disposable income, so don't buy many gems. I think I'm getting a lot for little outlay with Settlers.
Including Whirlwind with required 4 players is a mistake in the Weekly Challenge.
Wulfmeister
08.12.18, 21:55
Including Whirlwind with required 4 players is a mistake in the Weekly Challenge.
I actually found that pretty straightforward (that may change going forward). I'm much happier doing that than 3 Storm Recovery.
lordloocan
09.12.18, 20:45
Just got ''Do ToW x 3 times''. Been doing 2nd and 3rd thieves a lot of late and don't mind ToW so thought may as well do them. Ooops, despite all thise 2nds and 3rds I only have 1 x ToW, so despite being willing to give it a go the weekly is going to fail - that despite making and donating vast amounts of resources as a matter of course. Hmmm.
If I can remember my probabilities correctly (and not wanting to get into true probability theory where I'd have to go try to find some very old books I used to have):
The chance to get a Third Thief from Woodcutter is 1/6 (.167 or 16.7%)
The chance to get a Wisdom from Third Thief is 1/2 (.50 or 50%)
So the chance to end up with a Wisdom each time you play a Woodcutter is (1/6)(1/2) = 1/12 (one in twelve or .083 or 8.3%)
Since you need three of them, you could say that the chance to end up with 3 Wisdom starting with a Woodcutter each time is 1/12 * 1/12 * 1/12 or 1/1728 or .000578 or .058% of the time (there are other ways to express the combination but that's the simplest one). A Whopping .058% of the time.
The task to play 3 Wisdom is ridiculous compared to 3 Whirlwind or 1 Besieged city. Many people have said this. The only response so far has been defiance. I think at a minimum 3 Wisdom should be changed to 1 Wisdom if in fact that must be the adventure involved. Then there is a reasonable chance to have one in a given week.
I'm not going to hold my breath waiting for changes however.
Wulfmeister
09.12.18, 23:04
The chance to get a Third Thief from Woodcutter is 1/6 (.167 or 16.7%)
The chance to get a Wisdom from Third Thief is 1/2 (.50 or 50%)
So the chance to end up with a Wisdom each time you play a Woodcutter is (1/6)(1/2) = 1/12 (one in twelve or .083 or 8.3%)
.
Wisdom can also be obtained from 2nd Thief (25%)
If I can remember my probabilities correctly (and not wanting to get into true probability theory where I'd have to go try to find some very old books I used to have):
The chance to get a Third Thief from Woodcutter is 1/6 (.167 or 16.7%)
The chance to get a Wisdom from Third Thief is 1/2 (.50 or 50%)
So the chance to end up with a Wisdom each time you play a Woodcutter is (1/6)(1/2) = 1/12 (one in twelve or .083 or 8.3%)
Since you need three of them, you could say that the chance to end up with 3 Wisdom starting with a Woodcutter each time is 1/12 * 1/12 * 1/12 or 1/1728 or .000578 or .058% of the time (there are other ways to express the combination but that's the simplest one). A Whopping .058% of the time.
Nice try for some math, but no, you don't remember your probabilities correctly. :) Go get your old books. :)
Nice try for some math, but no, you don't remember your probabilities correctly. :) Go get your old books. :)
And what is wrong with the basics? Two chances combined are products (they multiply): Third Thief from Woodcutter is 1/6. Wisdom from Third Thief is 1/2. Therefore Wisdom from Woodcutter is (1/6)*(1/2) = 1/12.
"To find the probability of two independent events that occur in sequence, find the probability of each event occurring separately, and then multiply the probabilities."
I'm sure about that one
Wisdom can also be obtained from 2nd Thief (25%)
I didn't consider that.... so things would get more complicated. Because Woodcutter would then lead to an OR condition of 2nd or 3rd thief, which have their chances of Wisdom.
Woodcutter to 2nd = 1/6, then to Wisdom from 2nd = 1/4, so 1/24
Woodcutter to 3rd = 1/6, then to Wisdom from 3rd = 1/2 = 1/12
or
Woodcutter to either 2nd or 3rd = (1/6)+(1/6) = (2/6 or 1/3)
So then Wisdom as a result from Woodcutter should be (1/3)*(1/2) = 1/6
That is indeed better.
But it is still very hard to find 3 Wisdom adventures in a week as well as play them all. So I think that quest in particular is unreasonable. That's where my point was going.
Wulfmeister
10.12.18, 08:12
But it is still very hard to find 3 Wisdom adventures in a week as well as play them all. So I think that quest in particular is unreasonable. That's where my point was going.
I don't disagree with you in the slightest. Having said that, because I had them in stock I did manage to complete two ToW under a single Scout Post buff, followed by another two days later. And knowing that I had the challenge, I was able to build the required armies while completing the earlier tasks in the challenge.
And what is wrong with the basics?
Don't want to get into an epic debate, so just briefly
Problem is twofold:
First trying to prove anything by math without respecting correct data is ........... fill in the blanks. But you already corrected yourself in your next post saying that chances of getting ToW from chain following one YWC is actually double than you originally claimed (1 to 6 instead of 1 : 12).
Second: Your logic (use of tools) is incorrect. What you are actually calculating by your math excercise (or would have been if you had correct entry data in the first place) is a chance of any 3 YWC (simultaneous, consecutive, any .......) each giving out ToW in their follow up chain. Which isn't anything a gamer needs to know, really. (It's the probability of getting any particular sequence in the word of 3 characters picked from alphabet of 6, which is 1 to number of combinations available in that setting.)
Chances of getting 3 ToW from chain following one YWC is actually zero. No matter how many times you play one YWC chain, the only value you can get is either 0 or 1 ToW, never 3.
The actual useful information from which you confused yourself is this: You calculated the probability to be 1 to 6 meaning that in the long run you'll get ToW from every 6th YWC chain. To get 3 ToW drop probability you simply triple the amount of YWC chains needed (play 18 YWC to get 3 ToW). No place for product of 3 individual chances here as it calculates something different.
So ....... to summarise:
Chance of getting 1 ToW from 1 YWC chain is 1 to 6.
Chance of getting 3 ToW from 1 YWC chain is ZERO
Chance of getting 3 ToW from 3 consecutive YWC chains is 1 to 216 (product) (but it doesn't mean we need to play 216 YWC to get 3 ToW)
To get 3 ToW you need to play 18 YWC chains on average (triple, not product of individual chances)
As you can see the real chance is immensely higher then your original calculation suggests. If that is reasonable for the WC or not is separate question (although it would be fair to point out that we actually have minimum 4 weeks on average to get ToW needed for WC, not just one as you suggest). Here I'm only addressing your math fallacies.
Now pls don't get mad at me if you still don't understand. :) Get your books and study. :)
Don't want to get into an epic debate, so just briefly ...Now pls don't get mad at me if you still don't understand. :) Get your books and study. :)
You are being rather condescending and I find that unnecessary, but so be it. I actually believe you are incorrect and while my analysis has flaws whether I perceive all if them or not it's clear that your's couldn't possibly.
Clearly I never said that you could get 3 wisdom from 1 woodcutter. If I expressed it that way it was clearly wrong as it defies logic. I was expressing that to get 3 wisdom the minimum would be 3 woodcutter, and the odds would be very long because it requires and intermediate additional random event.
However the issue is settled as far as I am concerned. I will yield to a different way of looking at the probabilities, accept that I've forgotten more then I know, and this is not the thread for it anyway. The overall frustration by almost all players about how unrealistic it is to get 3 wisdom in any kind of reasonable time frame is consistant. If anyone is interested a thread could be open to discuss probability theory but this thread isn't the place and I shouldn't have offered such detail to begin with (as flawed as it was).
The overall frustration by almost all players about how unrealistic it is to get 3 wisdom in any kind of reasonable time frame is consistant. If anyone is interested a thread could be open to discuss probability theory but this thread isn't the place and I shouldn't have offered such detail to begin with (as flawed as it was).
This is actually the reason why I addressed that cause bad math drives bad moods even further unnecessarily. People can get easily confused when they attempt to be too scholarly, yet simple down to earth "math" reveals that the situation is by far not as bad as some make it look. Put it this way:
With 50 % drop chance you need to play 2 x 3rd Thief to get 1 ToW on average.
With 25 % drop chance you need to play 4 x 2nd Thief or 2 x 2nd plus their LS to get 1 ToW on average.
Or you can play 1 x 3rd Thief and 1 x 2nd Thief with it's LS to get one ToW on average.
To get one 2nd and one 3rd Thief, each with 16.66 drop chance, you need to play 6 YWC on average.
As a result, to get one ToW you need to play 6 x YWC, 1 x 3rd Thief and 1 x 2nd Thief with LS, that is 8 adventures plus 1 LS on average.
To get 3 ToW you obviously need 3 times as many, which is 18 x YWC, 3 x 3rd Thief and 3 x 2nd Thief with it's LS. That is "whooping" 24 adventures + 3 LS.
Since we have 4 different challenges, provided we let each last the whole week, this one would come every fourth week on average, that would give us 4 weeks to do these 24 adventures, which would be 6 adventures a week. We could think about doing it faster or skipping it sometimes but let's keep it this basic and simple for the argument sake.
So on average, under above conditions, we'd need to do 6 specific adventures a week to be ready for our next 3 ToWs (plus those 3 ToW during one of these 4 weeks). Doesn't sound "unrealistic", or does it? :)
errrm ......... can't find "spoiler" button ?
PS: Just btw, probability is not a theory, it is well defined math discipline with precise, simple calculations, knowledge of which is used daily by big businesses to ensure their profit or safety of their data etc., for example casinos or cryptography. :)
PS: Just btw, probability is not a theory, it is well defined math discipline with precise, simple calculations, knowledge of which is used daily by big businesses to ensure their profit or safety of their data etc., for example casinos or cryptography. :)
I'm done with this on this thread. If you think that playing the 18 woodcutters just to have a probable chance of getting the 3 wisdom you need is "realistic" then we define those terms differently. I like playing other things too. And if you are doing other weekly challenges (and also if you have a life) you are forced to do other things as well so you can't devote your time to the one adventure chain (or you have more time to only play adventures than I do).
I'm fine with your answer on the probability so asked and answered. We could never agree it appears on the definition of "realistic".
Thanks for your insights.
Oh - btw :"Probability theory is the branch of mathematics concerned with probability. Although there are several different probability interpretations, probability theory treats the concept in a rigorous mathematical manner by expressing it through a set of axioms (an axiom or postulate is a statement that is taken to be true, to serve as a premise or starting point for further reasoning and arguments)".
Different definition of what a theory is as well it appears.
Cheers
I'm done with this on this thread. If you think that playing the 18 woodcutters just to have a probable chance of getting the 3 wisdom you need is "realistic" then we define those terms differently. I like playing other things too. And if you are doing other weekly challenges (and also if you have a life) you are forced to do other things as well so you can't devote your time to the one adventure chain (or you have more time to only play adventures than I do).
I'm fine with your answer on the probability so asked and answered. We could never agree it appears on the definition of "realistic".
Thanks for your insights.
Oh - btw :"Probability theory is the branch of mathematics concerned with probability. Although there are several different probability interpretations, probability theory treats the concept in a rigorous mathematical manner by expressing it through a set of axioms (an axiom or postulate is a statement that is taken to be true, to serve as a premise or starting point for further reasoning and arguments)".
Different definition of what a theory is as well it appears.
Cheers
I'm with you, I can't see how anyone can think the WC are worth it even if you have the adventures to start with, but you will always find someone that will argue it is
Sadly one of my favorite times of the week now is DELETING the failed quest line. Reminds me how terrible this new "feature" is. Word of advice... if you put something that bad into the game, dont make it remind the players how terrible the effort was EVERY week with 4-5 deletions of a FAILED quest line.
I am truly at a loss as to who and why anyone thought this was a good idea and why you have not made even the slightest attempt to correct or balance it. WC is the proper acronym cause it stands for Water Closet in most countries.
Make it fun, make it enjoyable. Reminder... you are producing a GAME. It's supposed to be FUN.
sanadar
The week before last the WC quest wanted me to complete 3 "Tomb Raiders" quests - a 5-day, 4-person co-op quest. (Last week was 2x "Wild Mary" which was possible, but 3x "Tomb Raider" just isn't.)
It still seems they still aren't checking these things and, after several weeks of apparent inactivity, I'm guessing they now never will.
I'll stick to just doing the Ship bits for the easy XP if (and only if) the resource requirements are ones I have lots of and have a good supply chain; ignore the other half and then delete the "fail" at the end of the week.
The week before last the WC quest wanted me to complete 3 "Tomb Raiders" quests - a 5-day, 4-person co-op quest. (Last week was 2x "Wild Mary" which was possible, but 3x "Tomb Raider" just isn't.)Uuuummmm once you have 4 participants (and there are a LOT of offers for TR in trade) it takes about 30 mins to do it.
The week before last the WC quest wanted me to complete 3 "Tomb Raiders" quests - a 5-day, 4-person co-op quest. (Last week was 2x "Wild Mary" which was possible, but 3x "Tomb Raider" just isn't.)
It still seems they still aren't checking these things and, after several weeks of apparent inactivity, I'm guessing they now never will.
I'll stick to just doing the Ship bits for the easy XP if (and only if) the resource requirements are ones I have lots of and have a good supply chain; ignore the other half and then delete the "fail" at the end of the week.
mmm, but tombraider is very quick, easy and popular
takes 20 mins to do, can easily find people to do it in trade tab
and it drops witch towers quite frequently
lordloocan
01.01.19, 11:31
There are still weekly quests? Wondered what that permanent flashing red 'failed' arrow was all about.
Is nice though to feel ignored by the devs on this issue considering all of the pages of comments there would be if all of the threads were combined.
topgearfan
01.01.19, 13:14
Yeah at the very least the red flashing annoyance has to go.
I thought I was gonna ignore the not worth it part and do the 2 of the 4 that are easy enough but weeks pass and I find myself only deleting the failed quests to get rid of the annoyance. So this feature is a double fail for me. Triple if you count how the TSO team handled the player response.
Ahhhh my favorite time of the week. Time to delete the water closet quests. Also reminds to post that they STILL SUCK. Appreciate the weekly reminder to post something on how i feel about the weekly quests. Big red FAILED in my quest list saying - head to forums and remind BB how horrible these dumb quests are.
Not going to repost all the dozens of reasons why they are so terrible as it has been said in may ways, many forms, and many locations.
Please fix this debacle of a game "feature". Make it fun. Make it enjoyable. Remember this is a GAME.
Thanks for listening.
san
Well Happy new year
so failed storm recovery for the second time now in 2 days 4400 grout gone and gunpowder and all the other stuff wastet plz do some thing about this .
and why are we doing those adventures everyone hates them it dosent make them better because we need to do 3. if it is for "not making it too easy" i know theres a better method id rather delever more resources or make buffs in the old provisionhouse which is always doing not anyway.
Well Happy new year
so failed storm recovery for the second time now in 2 days 4400 grout gone and gunpowder and all the other stuff wastet plz do some thing about this .
Are you doing it correctly? Wiki guide is very good and clear for example "First use the Shovel and Poison, otherwise you may make a mistake and adventure will fail."
Are you doing it correctly? Wiki guide is very good and clear for example "First use the Shovel and Poison, otherwise you may make a mistake and adventure will fail."
i folloved wiki guide my brother was watching it has happent twice in a row now thats why im mad wastet so much money and resources
Those adventures are becoming really annoying by being mandatory alone... I have two now and no less than 3 of each? I mean really...
I find my playing behaviour has changed a little regarding these quests.
First thing I have to do is go and check the wiki to see which adventures are required, I feel the adventure part should be the first stage for all of them to stop people finding they are unable to complete one after already spending resources due the the adventure requirements.
As a level 64, I have to skip Archaeological Excavation due to the amount of grout wasted on Storm Recovery.
Town Construction and Epidemic I can only start if I have enough first/second thief already in star menu.
Epidemic also requires far too many gold bars for the normal potions so I may end up skipping this one too.
I no longer do first/second thief outside of having the weekly up.
So I only end up running Kingdom Defence as running 2 whirlwind in a week isn't too bad and the rest of the requirements are not too bad either.
Knowing my luck, I will probably just keep getting Archaeological Excavation.
They have to remove any kind of adventure from these quests.
They have to remove any kind of adventure from these quests.
I don't mind having adventures as part of the quests.... I only think there should be a choice of adventures.
"Play X adventures of difficulty Y or higher"... something like that.
WOOT tyvm for the weekly reminder to post here..... i had to delete the water closet quests again ) so much fun. By the way .. when the report and uncheck all of my gens to be sent to an adventure 4 FOUR times it is really infuriating.
Just a reminder, this still stinks.. and stinks badly.
figure a you remind me weekly by making me deleted FAILED QUESTs and making me re-send generals to addy FOUR times, i will let you know how upset many players still are about how pathetic these things are....
again please re-balance, make them fun, and invest your dev hours into something that actually makes the game better.. not more irritating.
sanadar
topgearfan
14.01.19, 15:38
I find my playing behaviour has changed a little regarding these quests.
First thing I have to do is go and check the wiki to see which adventures are required, I feel the adventure part should be the first stage for all of them to stop people finding they are unable to complete one after already spending resources due the the adventure requirements.
Or it should be the last. Then you can get the xp for the "easy" parts if you want to.
What adventure is required should be in the subquest description under the main quest.
Teardrop46
15.01.19, 13:14
I wonder if anyone in tech is actually taking note of how many people are just clicking the " you failed weekly quest " nice RED bin button.
It is my favourite thing now..... just click red bin button EVERY week.
I just can not get the adventures and refuse to give up TWICE the amount of resources we have to produce.
It is a shame as it was a good idea to give people regular quests with xp.
I wonder if anyone in tech is actually taking note of how many people are just clicking the " you failed weekly quest " nice RED bin button.
It is my favourite thing now..... just click red bin button EVERY week.
I just can not get the adventures and refuse to give up TWICE the amount of resources we have to produce.
It is a shame as it was a good idea to give people regular quests with xp.
I bet they justifies it with..
..
Weekly Challenges aren't something for everyone, but rather challenging content for people, who are investing quite some time into this game and are looking for more things to do. Such a high time consumption also means, that this content should remain completely optional and never reward something, which is mandatory for the progress in the game, so I decided to go with the increase of the population limit, which would provide additional benefits in the long term.
For me, resources and adventures are no problem, but this being forced - when and if to start a WC should be initiated by the player.
i folloved wiki guide my brother was watching it has happent twice in a row now thats why im mad wastet so much money and resources
I know its a while since the quote was posted but there are a few things that I find makes Storm much easier to do.
i) Follow the eu wiki guide precisely
ii) When applying buffs do not click on the ruin/rock - hover over it until the selector opens showing you the buff options and then click on the one you want to apply
iii) Be very careful when making/owning stinky potion/decomposer buffs. Part of the quest is to own 11 of each, if you apply some before all 11 are built then you can fail the quest.
For me, resources and adventures are no problem, but this being forced - when and if to start a WC should be initiated by the player.
It is. Just let failed quest in you quest book and if you wanna start another WC, delete it :-)
I like the chance to enjoy this game, it has got me hooked for over 6 years. But if a challenge is too difficult I give it a go but if it means losing a lot of gc or my resources getting too low, then skip a few challenges and do them another week. i think you all should just cool down and relax - its only a game.
It is. Just let failed quest in you quest book and if you wanna start another WC, delete it :-)
That's not an option, as those failed quests will be prompting constantly and questbook trying to refresh repeatedly - not that playable.
Woot Delete Day)) Thanks for the reminder to everyone regarding failed/unused/unfun content!
sanadar
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