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Nightdancer
14.05.17, 20:49
is there any way we can see the storehouses both improved / island / storehouses in the economy overview, it would be a great advantage to see what storehouses need to be upgraded and a single click will take us there just as it would a workhouse please

BlackBart1982
15.05.17, 05:11
yes please - and also the population buildings

vigabrand
15.05.17, 23:38
:rolleyes:

Taratonis
15.08.17, 07:04
Hi there

I would like to suggest an overview for other buildings.

We have overviews for buildings that are including in production lines - like forester, sawmill and such. (@EO)



I would like that we got similar for; storehouses and populationhouses.
It can be hard to found these houses where I would like to upgrade them.



Thats all from me,at least for now - peace out!!



// Taratonis

vigabrand
17.08.17, 21:04
+1

Nightdancer
21.08.17, 19:21
+1

Severiina
11.11.17, 08:49
This please!!! (In upper levels) we have quite a lot of buildings, upgradeables are very hard to find!

Nightdancer
19.11.17, 03:12
the mechanica are already there just need an extra tab to utilize the function

Xibor
19.11.17, 21:07
+1 to a better view of storage buildings and population.

numa
21.11.17, 08:08
+1 from me too

Thejollyone
25.12.18, 18:30
can't be bothered to waste time yet again looking in the forum for it....

ADD POP AND STORAGE BUILDINGS TO THE ECONOMY OVERVIEW


..... please... how many times do we have to ask?

Thread Merged - Please do not swear on the forum, even abbreviated.

bfl72
27.12.18, 02:32
Why? Just because some are too lazy? Population and storage space are well presented and there are no "production chains" or whatsoever depending on them.

Economy overview is imo meant to help us to optimize economy,not to find upgradeable buildings.That´s just a bonus. :)

Ozzymandeus
27.12.18, 07:00
Population and storage space are well presented and there are no "production chains" or whatsoever depending on them.

At the risk of being called 'pedantic'...

http://www.thesettlersonlinewiki.com/images/buildings/villageschool/level1.png

BlackBart1982
27.12.18, 07:58
.....there are no "production chains" or whatsoever depending on them.....

EVERY production building depends on having population to work it, insufficient pop = no worker

royavatar
27.12.18, 10:34
yes please agree.please do it.

Brotherjon
27.12.18, 10:59
Not needed, no point. Population is shown at the top, storage is easy to find. Would rather keep it as it is and leave these out of economy overview.

Dorotheus
27.12.18, 12:50
Not needed, no point. Population is shown at the top, storage is easy to find. Would rather keep it as it is and leave these out of economy overview.

This is not what we are asking for.

Mannerheim
27.12.18, 13:00
There are different use cases for different people so I don't agree the suggestion being useless.

School and university total productions are not shown anywhere and it would also be useful to see each building with 12h output in case someone likes to do micro optimizations. For storages an overview would be good too as you could see it much faster if I have forgot to upgrade some storage to the max. Some may just want to different types buildings they have instead of doing wheres waldo on the map.

Wulfmeister
27.12.18, 15:59
I for one would like to have some form of index for my pop/storage buildings, purely to enable me to see which need upgrading. Too often I've found one I thought I'd already upgraded to the max, only to discover I was mistaken.

Brotherjon
27.12.18, 16:06
I just don’t think settlers should be seen as consumables and bundled in with production chains. Yes we add them and then most are lost in battle, but they’re not ‘used up’ in the same way, it’s not the matrix...
And even with over 1.5 million storage, it’s not that hard to find all of the storehouses to see what level they are at.

Mannerheim
27.12.18, 16:48
And even with over 1.5 million storage, it’s not that hard to find all of the storehouses to see what level they are at.

Well since you are on the same server... are you up for the challenge to count all the different storehouses on my island, spot possible non max level ones and tell me how long it took? in case anyone else wants to try then just whisper me in game :)

If anyone can give me a breakdown of the storehouses alone in less than 10 minutes since entering the island then I applaud. You could also try to do it only with the population production buildings and say how much time it took.