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Steve1077
07.05.19, 13:51
Has something changed with the maintain clan campaigns? Or are the guides in the wiki way off as I'm losing troops I shouldn't be all over the place? I've checked the wave and the skills and all are correct, so what’s going on?

topgearfan
07.05.19, 15:31
Weather control station buffs?

Steve1077
07.05.19, 16:24
No, I don't have a weather station, and I'm using the guide that doesn't need it, my skills are as they should be and the waves are correct, I have the scouting post and using the buff for extra XP, other than that I'm following the guide to the letter, I'm sure I had the same problem the last time I tried it, that was months ago, seems I'm always going to lose troops that I shouldn't, lost about 200 besiegers and 100 mounted marksmen on top of the troops I should have lost

I've been told by the wiki "Check which are you have active buffs on the adventure. You should have active only Deep Snow (from Unknown Regions venture) If you have more buffs, all attacks will be wrong"

No use at all then as I have other buffs active that I can't turn off!

Mannerheim
07.05.19, 16:59
No use at all then as I have other buffs active that I can't turn off!

What other buffs? you decide in Unknown regions which ones you turn off and from there all your guides and attacks must match the same ones.

Steve1077
07.05.19, 18:43
I'm not doing Unknown regions, I didn't have a problem with that, my big problem is with Mountain Labyrinth and The People Of The Mountain, now doing A Giant Battle, can't see any way of changing the buffs that are active in any of those ventures, am I missing something? Or was I meant to turn them off in UR so they were not in the other ventures?

Mannerheim
07.05.19, 19:17
Or was I meant to turn them off in UR so they were not in the other ventures?

That's what I said. You decide which debuffs you keep by trading with the bosses in UR and they will stay for the last 3 ventures without a chance to remove them. For example if you did not remove Piercing cold you need to use a guide that has it also active because your troops are weaker.

Steve1077
07.05.19, 20:22
Oh I see, no wonder I'm having problems, thanks for the info

ChapterIX
23.06.19, 16:52
Emergency Defense, once more.. Noticed this popped earlier.. My gate was closed (and it was to early to close 2nd gate).. Why did I get extra breakthrough camps?

Dorotheus
23.06.19, 20:50
Did you close the correct gate first, closing the wrong gate results in 3 sets of breakout camps instead of 2 sets.

sandieg
04.11.20, 23:23
Hi hope someone can help I've searched and searched and cannot find where to put water delivery refill, I don't really want to cancel the adventure.
Ty

sandieg
04.11.20, 23:57
Found it a blurry building, what a headache

Miss_Lanceherlot
07.07.23, 04:23
Does another camp actually show up? I could swear I have done 3 breakout camps already--there is nothing left on the map.
Any ideas, or whatever would be appreciated.


Did you close the correct gate first, closing the wrong gate results in 3 sets of breakout camps instead of 2 sets.
Do three camps actually show up? Nothing left on the map to kill ATM...

Qualan
07.07.23, 10:37
one appears in the first wildlife leader area at the bottom of the map, close to the leadercamp itself