View Full Version : Problem with MCC chain
anyone had issues with generals dying when you know they shouldnt be?
example the far right fortress on giant battle should die with vargas with 90ms and 105am i have done dozens of the chain it has always died with that evil j guide shows it the mannerheim sims says it should but twice now i have lost the gen and all the troops
the boss ghastly wolf has a max damage of 6000 with my skills its reduced to 4700 yet it was hitting me for 4650 damage with an accurancy of 50% it shouldnt be hitting that high
this was reported by serveral members in the guild all playing the mcc chain attacks that they should survive we wasnt just wondering if anyone else having same issue
Sanchosavage
06.10.19, 15:44
Is it possible that your weather station was activated? I have had usual waves loose when forgetting that I had activated mine.
sometimes gens 'die' when they shouldn't, but when you refresh, it seems they didn't actually didn't die at all, and it is fine
Is it possible that your weather station was activated? I have had usual waves loose when forgetting that I had activated mine.
no weather station i my starmenu
sometimes gens 'die' when they shouldn't, but when you refresh, it seems they didn't actually didn't die at all, and it is fine
that wasnt the case as the report didnt change and had to use a medi pack to bring him back
I must be missing something here, if I sim VAR with those units while skilled with the useful skills, I still get 0% chance to win. Are there some suicide attacks you do first?
Can you link the specific guide you are using?
I must be missing something here, if I sim VAR with those units while skilled with the useful skills, I still get 0% chance to win. Are there some suicide attacks you do first?
Can you link the specific guide you are using?
same, i just checked my guide, that camp needs a suicide, i use med gen with 215k, then vargus with 85s 105am (and i use mannerheims sim too)
https://imgur.com/Xr66toQ is a old evilj map fortress i am on about would be listed as L3 his guide shows 89ms 106 am ....mannerheims sim shows it would work at 90ms 105am
nevermind, was running sim with wrong zone buffs, with all 3 combat debuffs disabled and the 2 other buffs enabled it shows as working, im a bit stumped really.
Maybe check the global buffs to see everything there is working for the adventure?
I am trying it with 1.93 beta and its still showing as unable to win. What version are you running?
version 1.93 thinks a debuff issue
the boss ghastly wolf has a max damage of 6000 with my skills its reduced to 4700 yet it was hitting me for 4650 damage with an accurancy of 50% it shouldnt be hitting that high
It sounds like you may be mistaken about skills and accuracy. There is no gen skill to reduce boss damage, but Vargus lowers all enemy damage by 5%. So the Wolf's damage will be 4750-5700, and with 50% accuracy this means that 50% of the time he will hit for exactly 4750 damage, and 50% of the time he will hit for exactly 5700 damage. There is no in-between (accuracy always works like this).
The key to a clean win here is making sure you kill the camp in 2 rounds. Because the Wolf is last to be killed in this situation, if he survives to the 3rd round his first strike damage will finish off the MS and take out a big chunk of AM, possibly wiping the whole army. If you cannot get a clean win in 2 rounds, you should suicide just enough knights to kill just enough frost giants so that you can finish it with Vargus in 2 rounds. The suicide general you use won't matter much since the frost giants have such high hp (i.e. even Nusala can only kill at most 3 of them herself, the rest is up to the knights).
It is very important to have all the correct buffs/debuffs from the previous ventures active while simulating. Note that the EvilJ link you cited is a version with 0 combat debuffs and 2 combat buffs active during Giant Battle based on the entire "CoA Skills" version of the chain. I just sim'd it and it works.
simming is different that live fight. There are a variety of camps on MCC where doing the chain exactly conform EvilJ and specced exactly right seems to fail atm. So there could be some issue with either a debuff or buff not working completely right - either due to event or some other minor change
it will get sorted eventually- dunno if the issue exists on test as well as the live servers either- and as i am not inclined to go testing, i will see if it solves itself after event or not )
ApostolisM
07.10.19, 14:49
i played it 2 days ago, no problem at all, i use the same settings
Powered by vBulletin™ Version 4.0.4 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.