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JohnRo79
30.10.19, 13:49
i've been trying to find a use for it and failed.

has anyone got any good results with it?
how did you skilled it?
where did you used it?

JohnRo79
31.10.19, 10:59
yeah, i thought so too..

tyvm :)

Mannerheim
31.10.19, 12:26
What did you try when you say you failed? he is a very good general. I got both from the shop and skilled with 1-up and done like 10 different adventures so far.

JohnRo79
31.10.19, 12:33
What did you try when you say you failed? he is a very good general. I got both from the shop and skilled with 1-up and done like 10 different adventures so far.

i'm looking for good examples
your sim places him way under vet and can't do much for 1r suicide with him either

Micwei
31.10.19, 12:45
Hi.

So far only used for suicide on Arctic Explotion camp 3 (Wiki Guides)

Camp 3: 20 Jomsviking, 180 Housecarl

1 Wave (YGG) 1 Recruit (20 Jomsviking, 12-16 Housecarl) [1 YGG, 1 Recruit]
2 Wave (YGG) 1 Recruit (32-36 Housecarl) [1 YGG, 1 Recruit]
3 Wave (MG) 16 Recruit, 1 Elite Soldier, 268 Crossbowman (128-136 Housecarl) [0-16 Recruit]

Loses in total: 2-18 Recruit (4.76)

Major General Skilled for Wiki Guides

Skills on YGG:
3 Jog
3 First Aid
3 Juggernaut
3 Rapid Fire
2 Hostile Takeover
3 Flesh Wound
3 Garrison Anex
1-Up

Mannerheim
31.10.19, 13:33
He is not an main attack general in the higher level adventures but works well in pretty much in any 1-4 difficulty adventure. IMO his trait makes him the best suicide general in the game.

I could probably make a tread later with screenshots of all the places that I've used em in so far since a lot of have asked me to do so and I can share the setups with almost one click.

JohnRo79
31.10.19, 15:24
He is not an main attack general in the higher level adventures but works well in pretty much in any 1-4 difficulty adventure. IMO his trait makes him the best suicide general in the game.

I could probably make a tread later with screenshots of all the places that I've used em in so far since a lot of have asked me to do so and I can share the setups with almost one click.

yes pls, thanks a lot

a lot of us not doing l4 adventures anymore only during events

but yeah, everyone is waiting for a guide of some form to skill him up for smtg....

Mannerheim
31.10.19, 20:37
Added few here https://forum.thesettlersonline.com/threads/37370-Younger-Gemini-attack-examples

Fanfas
31.10.19, 23:45
... IMO his trait makes him the best suicide general in the game.
.
...

Completly disagree with you there. to be that he should have had First Striker. As it is the camps that he could actually be used for suicides he can't do anything unless you pop him with enough defensives to hold the damage from all first strikers in a camp.

Like some mentioned i think he might be decent for mid-low end adventures but for high end adventures he's not good at all.

BB seems to disagree so maybe there's something i'm missing, as soon enough we'll be able to get 2 more for gems so maybe somene finds something he's really good at.

sparkz
01.11.19, 12:47
BB seems to disagree so maybe there's something i'm missing

Nothing you're missing, alot they are missing.

They either lack basic understanding of their own game, or have zero business interest in investing literally any time into thinking how to make a general good, the end result of it being generals like Dracul or Mad Scientist.

rathbone93
01.11.19, 21:36
He's certainly usable in higher level adventures. For example, in MCC he does loads of damage on any camp without first strikers, often enough to save 120-130 sac bows. But even on the Foot of the Mountain, the camp with 100 frost ibex and 50 frost foxes, with 12ms (to absorb first strike damage) he'll take out all 50 foxes and a few ibex. The same camp on evil_j's guide required a mma with 235c and then up to 8m lost with boris' attack.

Killovicz
18.11.19, 18:34
2 x Aid, 3 x Jog, 3 x Nav, 3 x Flash, 3 x Annex & 1Up those are no brainers but what about the last 6 books?

Rapid would be useless on Arabian and above, they wont have flanking nor the splash! Rapid would only be useful on normal addys w/o 1st strike units where the frontal defensive unit have more then 40 and less then 55 HP!

Sniper about the same as above!

Hostile would be a waste s well since sacs don't give any recs!

Charge only adds some extra damage (+splash) to horses and it gives splash to knights and since he'll be exclusively used as a sac on Arabian and above charge would most likely be a complete waste as well.

Fast will add up on exp but since sacs do not generate recs it would also be a waste IMO! Fast is best in combination with hostile and bounty hunter.

Rest of the forth row skills only Cleave would add 8 damage + 66% splash to the Elite Soldiers but since they are more expensive to sac then Swordsman or Mounted Swordsman this skill would be a waste as well.

In theory Over + Frenzy should be a useful skill when grinding normal addys for event currency or refill, however I'm yet to see a sim where these skills comes in to play and/or where the attack can not be replaced by some other general for lower or same losses! Nonetheless this combo might come in to play on some lower addys!

Of those that are left only 3 x Jug and 1 x Aid would be of some use and the last 2 perhaps on Rapid to save books. If exp has any importance then 3 x Fast, 2 x Jug and 1 x Aid could be another option.

Please correct me if Im wrong!!

Nogbad
20.11.19, 02:43
He certainly chews lumps out of the Archipelago camps, really speeds things up if you're going the total suicide route.

Oh, and sparkz, Drac isn't as bad as you may think, ok he's never going to be a major strike general but he does have his uses in certain situations. Admittedly, he does kind of fall between the MoD and the MMA, pity we can't skill either his hp to the former's level, or his attack to the latter, that variable attack disappoints too often.

Urd123
20.11.19, 08:04
Why dont you stick to one tread about this topic instead of making new ones?
No matter what someone thinks he is not useless on adventures with normal troops- read Mannerheims tread as suggested above. They can f.es take out wots with less than 40 rec lost, and with use of other gens also. TR with 0 loss.

Killovicz
20.11.19, 11:49
Well, I've just resimmed the only guide I've made for YGG so far, Split City in Summer (Max: 855R, 115B. Average: 807R, 115B) . This time I've skilled 'em with 3 x Hostile and 3 x Fast and I've used Elite Soldiers instead of Recs to calculate the exact amount generated Mercenaries!

Result: 179 Mercenaries, its not much but still its better then non! Besides 3 x Fast will add some exp on Arabian and above and once I reach lvl 75 it will also generate little more star coin!

2 x Aid, 3 x Jog, 3 x Hostile, 3 x Navigation, 3 x Fast, 3 x Flash, 3 x Annex and 1Up

That's how I'm going to skill mine (in couple of days unless persuaded otherwise in the meantime)

Areop-Enap
20.11.19, 15:23
Skilled both of mine last week with 3 Jog, 3 First Aid, 1 Juggernaut*, 3 Navigation Crash Course, 3 Just a Flesh Wound, 3 Fast Learner, 1 Battle Frenzy, 3 Garrison Annex, 1-Up
* To get 10 books in first 2 rows
Works great as 1-Uppers, better than MMAs in a lot of cases.

Wreakinghavoc
28.06.20, 06:17
I think a lot of people are missing a key trait on the YGG. I use him both as a suicide and a main attacker.

YGG's best trait is his damage; 4.5k -5k per round
Lets use that and give him Lightning Slash - 2 attacks per round

On any classic adventure, that is brutal.

On Mountain Labyrinth, final camp I decided to use my Lightning strike YGG instead of the 1-Up as the suicide attack. Ended up being the main attack.

As long as the YGG can survive the 1st and 2nd strikes, he can do a massive amount of damage with the Lightning Slash skill

I have 4 YGG's, 2 with 1-Up and 2 with Lightning Slash. The 2 with lightning slash also have a level or 2 in Cleave for use in classic. I just can't seem to get rid of those Elite Soldiers.....

JohnRo79
29.06.20, 05:34
I think a lot of people are missing a key trait on the YGG. I use him both as a suicide and a main attacker.

YGG's best trait is his damage; 4.5k -5k per round
Lets use that and give him Lightning Slash - 2 attacks per round

On any classic adventure, that is brutal.

On Mountain Labyrinth, final camp I decided to use my Lightning strike YGG instead of the 1-Up as the suicide attack. Ended up being the main attack.

As long as the YGG can survive the 1st and 2nd strikes, he can do a massive amount of damage with the Lightning Slash skill

I have 4 YGG's, 2 with 1-Up and 2 with Lightning Slash. The 2 with lightning slash also have a level or 2 in Cleave for use in classic. I just can't seem to get rid of those Elite Soldiers.....

yeah, i've got educated on him quite quickly
(7 with 1 up and 1 with lightning slash )


although, cleave sounds like it's the most useless skill in that tree.

where are you using it on? do you lose elite soldiers?

Wreakinghavoc
15.08.20, 05:54
The Cleave skill is just optional for me as a trial but with this general the Elite Soldiers gain flanking, and a chance to do splash damage depending on the Cleave skill level.
And as to losing Elite Soldiers.... I don't really care as I rarely use them otherwise.

The real difference is with Lightning Slash

JohnRo79
16.08.20, 04:03
The Cleave skill is just optional for me as a trial but with this general the Elite Soldiers gain flanking, and a chance to do splash damage depending on the Cleave skill level.
And as to losing Elite Soldiers.... I don't really care as I rarely use them otherwise.

The real difference is with Lightning Slash

dont know why I typed there cleave. I meant to say lightning slash