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Som8484
03.12.19, 10:51
Geologist Skill Tree Overhaul

OBVIOUSLY, it would be a good idea if this was implemented for BB to give 100% free Manuscripts/Tomes/Codexes back to the player to reassign the Geologist how they want

Not much disimilar to the "Free Move" Events that we have. LONG OVERDUE BY THE WAY

There's a bit of reading here, so apologies:



This was a very quick idea from what has now become an almost obsolete skill tree system for the Geologists within the game

There now exists Geologists that are natuarally skilled to finding and/or buffing a specific mineable material and more are getting introduced
Geologists skill breakdown: –

Standard Geologist available to all players
Normal Geologist

Faster Geologist with no skills
Jolly Geologist

Metal benefitting Geologist
Iron-Willed Geologist / Charming Geologist / Gold-hearted Geologist

Stone beneffiting Geologist
Stone Cold Geologist

Additional deposit Geologist – with the blue one 50% finding deposits that can be mined faster
Conscientious Geologist / Versed Geologist


It seems that with each new Event, there seems to be a new Gimmicky Geologist added that can add something new

This brings me to the problem that the current Skill System for Geologists is rapidly becoming outdated; if not now, it will be sooner than later

Playing a game with much better defined Skill Trees (BL2), I thought that with the specialist geologists, it made sense to make the Skill Trees a lot more specific for what the playerbase is using and needing

I categorised the Skill Trees into specific sections, with Stone / Metal / Special types, with the final Codex being the same at the very top of the Skill Tree

I’m no Geologist, so if there’s an inaccuracy with it, not interested, but you get the general idea

So, each Skill Tree, Stone / Metal / Special has 3 types within each, bringing the grand number to 9, which will be spread accross the board like this: –

1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9

1 – 2 – 3 = Cabon / Stone
4 – 5 – 6 = Metal
7 – 8 – 9 = Specialist

Follow?

Each number, from bottom wotking up to the skills that can only have 1 attribute, will have the same presets working up, but the percentage accumlator will be different for between the different searched materials (Based on a NORMAL/STANDARD Geologist)
What do I mean?

Well, if something has a 25% chance for Regulard 2 minute stone, it won’t be 25% for 8 hour Granite etc… So the percentages will differ from Stone / Metal / Special

Each Geologist is able to USE 31 books, which equates to 5 books per advancement up to the final 1 book at the top for each layer

1/5 = 1 Book
2/5 = 2 Book
3/5 = 3 Book
4/5 = 4 Book
5/5 = 5 Book
1/1 = Codex

Let’s start with Cabron or Stone Smith
This is the overall Skill Tree for Stone / Carbon, so let’s take a closer look


Carbon Smith Tree
Explaining from bottom to top as we go down

Hidden Stash
Chance to find some treasure that can be added to the deposit you searched for

1/5 – 5% chance
2/5 – 10% chance
3/5 – 15% chance
4/5 – 20% chance
5/5 – 25% chance

Mining Surplus
Chance to find some mined materials for the deposit you searched for

1/5 – 5% chance
2/5 – 10% chance
3/5 – 15% chance
4/5 – 20% chance
5/5 – 25% chance

Ore Timekeeper
Reduces search time for ONLY those deposits

1/5 – 5% faster
2/5 – 10% faster
3/5 – 15% faster
4/5 – 20% faster
5/5 – 25% faster

Two in One
has a chance to find +1 deposit for what you’re searching for

1/5 – 5% chance
2/5 – 10% chance
3/5 – 15% chance
4/5 – 20% chance
5/5 – 25% chance

Natural Vein
Chance for bigger deposits for the type you search for

1/5 – 5% bigger
2/5 – 10% bigger
3/5 – 15% bigger
4/5 – 20% bigger
5/5 – 25% bigger

Quality Mineshafts
Deposits can be mined faster

1/5 – 10% faster
2/5 – 20% faster
3/5 – 30% faster
4/5 – 40% faster
5/5 – 50% faster

Lucky Find / Natural Born Digger / Nature’s Gift

Lucky Find
Gives a 5% chance of discovering and additional deposit above the maximum (1 Additional deposit only)

Natural Born Digger
Discover 5% bigger deposits of all types*****

Nature’s Gift
Gives a 5% chance of refilling a currently mined deposit (Any deposit type that is active on your map)

Som8484
03.12.19, 10:52
Metal Smith Tree
This is the overall Skill Tree for Metal, so let’s take a look

Carrying out the same perks as the Carbon Skill Tree, but specifically with metal enchancement perks

This is the overall Skill Tree for Specialist, so let’s take a look

Som8484
03.12.19, 10:53
Specialist Smith Tree
This is the overall Skill Tree for Special/Exotic, so let’s take a look

Carrying out the same perks as the Carbon & Metal Smith Skill Tree, but specifically with Special/Exotic enchancements perks

This is the overall Skill Tree for Specialist, so let’s take a look

Som8484
03.12.19, 10:54
Overall Skill Tree

With all the sections all on the 1 picture

Rosejane
03.12.19, 14:40
I'm suffering from rather too many geologists without enough deposits to occupy them & most are idle. I have to decide between my archaeologists who bring back goodies but find low yield deposits & high yielding geologists with no goodies. I think a couple more coal deposits would balance things a bit more. Perhaps Father Christmas would oblige. A gift of a lump of coal is symbolic of a warm hearth in Scotland at New Year / Hogmanay. Hint, hint!

Som8484
03.12.19, 14:49
Hi Rosejane, you know what, I sat on this other thing I made aswell, so I'll also dump that on the forum in a sec... also greetings from Scotland ;)

danielste
03.12.19, 15:11
I find very interesting this post, I don't use endless mine so geologists help me very much, its a symbiosics between geologists and map at this moment every one its assigned for his mine and I like that so i'm for this thread .Thank you!

puit
03.12.19, 15:21
very nice work. the explorers indeed are outdated and could use a lil something something.

SemAms
04.12.19, 14:05
This could work
But maybe developers can also invent some mechanism to get a gem refund for obsolete geos/generals? we have just too many specialists we hardly use

Zmaj-od-Snoshaja
05.12.19, 15:24
Not a bad idea at all

Mick81
06.12.19, 15:06
good idea

vigabrand
08.12.19, 09:41
wow theres a lot of work gone into this, altho tbh i didnt read any of it.

i got so many geo's that have so many different traits and everything they do and everything related to what they do is free (apart from a few resources that we all have plenty of, to build mines), so why bother spending books on them at all?

Pog_
08.12.19, 15:47
I use a max of 13 geo out of 30+

Time something was done to correct the mess BB are making ...

Som8484
09.12.19, 09:43
Pog_ - i'm much the same, they all have a specific job for them to do and pretty much only that

vigabrand - Not all players have the amount of resources and often the higher level players still outright buy massive quantities from other players. Because the generals/geologists/explorers all have skill trees that players can choose to use, it doesn't mean they're playing the game wrong, it means they want to get the most out of the game they're playing with the way the game has been set up

shasnas
10.12.19, 04:56
Completely agree, way past time for an overhaul for the geologists. And I love the idea of getting a refund of the books in order to rebook. Would be nice to have that to rebook explorers as well.