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View Full Version : [Feedback] Change Log 19/05/2020



BB_Trafffer
11.05.20, 13:24
Please feel free to leave your thoughts and comments on the Change Log 19/05/20 below.

The original post can be found here (https://forum.thesettlersonline.com/threads/37703-Change-Log-19.05.20).

Happy commenting!
BB_Trafffer

PharTing
11.05.20, 14:06
Is the provision house getting an upgrade to level EIGHT? It went to level SEVEN in a previous patch. (EDIT: I guess not as it has since been removed from the change log spoiler list!)

Looking forward to the sunflower farm stuff, but I'm hoping they are not as useless and disappointing as the the sinkhole for resources that titanium hens are! (EDIT: I would also guess from their name that they create oilseed and do not address the slow conversion rate of that into oil, but I am still interested as I tend to not adventure overly much. If they are a buy from the merchant item, they will remain unpurchased though! I am also interested in what other resources need to be burnt in order to achieve those sunflower seeds though!?)

As the oil is the choke point in resources to achieve building upgrades to level 7 rather than advanced tools, a means of achieving faster production of oil would have been much nicer than another 6 levels in the adv toolmaker. But, I guess I can upgrade a few of the 7 (EDIT adv toolmakers) I have and delete some others? Maybe you can then also come up with an Improved Oil Mill and followed by a Magnificent Oil Mill too?

(EDIT: I have 7 oil mills and they collectively take 1d 11h 42m per 1000 oil or stated in terms of the Economy Overview tool 336/12h. Whereas my 7 adv toolmakers [with added 3x buff] generate 1008/12h. So I can already create 3 times as many adv tools as oil for any given period, and building upgrades to level 7 seem to usually require as much or even more oil than adv tools to upgrade. Why make a change to create even more adv tools when the proportion between these production buildings outputs is already skewed the wrong way?

And whilst we are on oil, WHY is it not an item in the Economy Overview? Grout is in there, and grout can only be accumulated through adv loot, explorer loot or purchased from the Trading Office or Merchant. Perhaps grout should be replaced in the Economy Overview with oil as there's actual production involved for oil!!??)

Max_turtle
11.05.20, 15:00
Very nice to have big items like barracks and pvp buildings up to 7 - and now the adv. toolmaker makes finaly sence to run

i would like to have more accesspoints on the majors as well as other storage buildings

greetings

Lady-Anne
11.05.20, 15:57
would be nice to know if the Mountain clan ventures are finally going to be fixed, as promised before the last update and then we got oh no sorry next time

hades8840
11.05.20, 16:12
Is the provision house getting an upgrade to level EIGHT? It went to level SEVEN in a previous patch.

Looking forward to the sunflower farm stuff, but I'm hoping they are not as useless and disappointing as the the sinkhole for resources that titanium hens are!

As the oil is the choke point in resources to achieve building upgrades to level 7 rather than advanced tools, a means of achieving faster production of oil would have been much nicer than another 6 levels in the adv toolmaker. But, I guess I can upgrade a few of the 7 I have and delete some others? Maybe you can then also come up with an Improved Oil Mill and followed by a Magnificent Oil Mill too?

The sunflower farm is useless I have seen and used it on the test server they dont listen over there so no wonder it made it here

it doesnt make oil you would hope it does but it doesnt it makes oilseed you know the big sunflowers we get from every adv we do the thing you have thousands off already if you manage a few adv per day

royavatar
11.05.20, 16:18
yes MCC Chain needs fixing, support told me , it would be in the next change log, but nothing is mentioned.

sparkz
11.05.20, 16:19
Looking forward to the sunflower farm stuff, but I'm hoping they are not as useless and disappointing as the the sinkhole for resources that titanium hens are!

As pointed out already, it doesnt produce oil but oil seeds, at a rate of (or close to) 1/20th of what you would normally get from doing literally any adventures.

The production is so bad they introduce x10 buff from the get go.

Oil production still remains the bottleneck so if you havent bought extra packages already, upgrading any of the mid tier buildings to free up some space will still take you months if not years.

Mannerheim
11.05.20, 18:34
yes MCC Chain needs fixing, support told me , it would be in the next change log, but nothing is mentioned.

Neither MCC issues or the broken fairy dust are fixed in this update

https://forum.diesiedleronline.de/threads/140799-Feedback-Changelog-20.05.2020?p=1741083&viewfull=1#post1741083

Fanfas
11.05.20, 21:33
Please throw a fix for Fairy Dust buff... seems easy to do no??? Ah yeh the bloody MCC... c'mon fix after fix it keeps getting broken... and the forge is one of the last useful buildings in the game so the mcc chain os actually something many like to do.

Kotugo
12.05.20, 09:37
Fairy Dust
MCC
Locked guild merchant purchases

I don't really mind the sunflower farm, it might be useful for semi-inactive players since it allows for gradual oil production for building upgrades without having to do adventures.

Amorp
12.05.20, 11:07
Finally the so waited update with more lv 7 buildings.... but MCC still no fixed?
Locked improved silo from guild market should be added for ggc on architect just like the improved watermill.
Seems like sunflower farm, just like the titanium hen, useless building, made it to live servers... at least BB will always have people buying stupid buildings

James74
12.05.20, 11:31
Anyone know what the new 76+ quests are?

sparkz
12.05.20, 12:43
Anyone know what the new 76+ quests are?

There was no mention of them on the test server, so its most likely something they made up in between coffee breaks - so noone has any information about the details.

Still, since they're distinguished from the daily quests, they're most likely a one time occurence so whatever they reward will be irrelevant either way.

halv12
12.05.20, 13:31
on german forum BB says 'still no solution for Unknown Regions and Fairy Dust' :(

JohnRo79
12.05.20, 16:09
Anyone know what the new 76+ quests are?

i believe it's a weekly-like task. pay a few k's of grout (among other things) plus an adventure and then get Tokens as rewards

hades8840
12.05.20, 22:17
i believe it's a weekly-like task. pay a few k's of grout (among other things) plus an adventure and then get Tokens as rewards

you base that on what?

JohnRo79
13.05.20, 12:05
you base that on what?

saw smtg like that somewhere on test server a few weeks ago

lordloocan
13.05.20, 12:57
Any chance of fixing some bugs sometime instead of loading more new stuff on top of the old bugs? GQ not showing correctly, collectibles moving buff, flashing whisper ) only waited about 8 years now), Unknown regions buffs etc.

There is a long list be nice to get them sorted before chuck new stuff out there

MigFin
17.05.20, 16:28
MCC still not to be fixed... a bit sad :(

Blueyonder
17.05.20, 17:00
Rather than new stuff, I would much prefer that you fix things that are broken:

- MCC chain or just Unknown Regions really, please don't break the other bits again. Some say it was promised for the next (this) change.
- Fairy Dust

qawpaw
17.05.20, 19:49
would be great to see mcc fixed, that should take precedence, over all updates

Norton_C
18.05.20, 19:32
Looking forward to what is coming. Is it cooperative event? :)

Kotugo
18.05.20, 21:46
MCC event (while it's still bugged) :P

SuhiTomi
19.05.20, 05:44
I hope you can also fix the Barrack buffs issue as well...

thinone
19.05.20, 08:01
Will furry dust be fixed this time?

Or am I blowing into the wind?

Will I get an answer?

Please watch the language on the forums

BB_Trafffer
19.05.20, 08:54
Hey Folks!

Sadly MCC & Fairy Dust fix is still in development.

Thanks for your patience and understanding!

Torquemarda
19.05.20, 10:19
What is the point of the sunfloweer farm when I have 19 days stacked up in my Oil Mill and 127k of the seeds, 3x as many Adv tools compared with Oil - why provide upgrades but not address the bottle neck
Oh, and where is the promised MCC fix? How long has this been going on? Over 6 months?

Wuselwirbel
19.05.20, 11:38
The "return immediately after sending" bug is back when PFB gets applied - at least for my Thorough Geologist. Sent them out four times, so at least it is consistent. Logging off for 20 min. now but it is annoying that solved problems keep creeping back into the code.

JohnRo79
19.05.20, 16:48
was the glue length suppose to be increased if placed by a friend or not?

EDIT: description not showing it (http://prntscr.com/sk21io) but indeed, you get more.

also this effect description is wrong (http://prntscr.com/sk7byc).

rosee
19.05.20, 17:13
"New building: Sunflower Farm! Additionally, the buff "Sunflower Fertilizer" can be acquired through level 36 adventures...."

We can get them from level 36+ or only 36? And what are the level 36 adventures?

Gravity216
19.05.20, 18:07
What a major disappointment. We are told to expect new quests for the level 75+ players. These are not quests, might as well say give me a hundred quid and I will give you a fiver back.... deal !!

How is upgrading useless buildings that would be extremely low on anyone's list for level 7 upgrade any kind of challenge. There is no skill involved and the rewards are pathetic. You really know how to enhance gameplay for higher levels. Next time why not make the reward a cheese sandwich or some lemon tea (And no that is not a suggestion for the devs).

hades8840
19.05.20, 18:07
was the glue length suppose to be increased if placed by a friend or not?

All buffs get a 50% boost if placed on a friend so that would be a yes