View Full Version : Star Trades
Wuselwirbel
01.10.20, 10:22
Star trades are a loophole BB has not been happy about but has increasingly acknowledged in recent years as a given. Making star storage "official" would take the benefit of having a lot of storage away, so how about this:
BB adds a mechanism to send excess storage/production to your star menu but adds a time-delay to it (e.g. 2h). The idea is to create enough of a disincentive to make people keep normal storage high but eliminating much of the need for star trades, mail storage and other "cheats". What do you think about that, folks?
I know some years ago they was looking at a tax on items in star menu, I can only assume there was some technical reason why we have not seen it. If anything is likely I feel like it's going to be sort of cap system on how much we can have in star.
lordloocan
01.10.20, 18:49
Star trades are a loophole BB has not been happy about but has increasingly acknowledged in recent years as a given. Making star storage "official" would take the benefit of having a lot of storage away, so how about this:
BB adds a mechanism to send excess storage/production to your star menu but adds a time-delay to it (e.g. 2h). The idea is to create enough of a disincentive to make people keep normal storage high but eliminating much of the need for star trades, mail storage and other "cheats". What do you think about that, folks?
They are not a loophole; they are a function of the game dynamics. Always have been and always should be.
As a guild leader I carry a lot of excess buildings and resources on star to help newer players, to use as lottery prizes, to give to people in the guild and outside who need a hand - I have given friaries, older watermills, normal siloes etc etc to players for zero cost, both from the guild and outside. What you are suggesting would take all that away.
People also store excess on star between events in order to sell resources for pumpkins, eggs etc and that would all stop. What would be the point in making excess of anything? You could argue that people need to increase their storage but that would take up more functional space on the islands where other people are arguing that there is not enough space...
So a definite thumbs down from me.
PS The suggestion about a tax on star materials was made on test server and was shot down in flames.
It's a bit like blocking, a bug which has just become part of the game since it took far too long to fix it and would have too big a negative impact at this point for a lot of players to change it.
They are not a loophole; they are a function of the game dynamics. Always have been and always should be.
+1 about this.
Eventually if one is able to star push a resource, then it means that player has pretty well balanced out that resource and I do believe this is what the tutorial and first few quests when being a new player are trying to teach you: get a solid economy, be it on all levels or extremely well on certain resources in order to purchase those you're missing. The choice is yours but whatever one you'll make, you'll have to live with it or learn to amend your playing style in due course, be it because you're struggling to keep up or because BB introduces a new building which requires a change of dynamics if you opt to use that building (the xmas market was a prime example of that).
Furthermore, there's still a pretty large core of players who've been here for years and they are bound to have plenty of resources as they keep producing over and over. Are they supposed to become penalised with a disincentive for being loyal to the game they still enjoy (in spite of the regular groans and moans)? Nah...
Much easier solution. Wipe every material from star menu. They give us a month or two, you can sell or raise storage capacity. After that a maintanance and they will delete everything from star menu.
Only stay buffs, refillers, generals/geologists/explorers, adventures, buildings decorations.
After the patch.
- If your storage full the building stop working,
- If your storage full you loose material from adventure loot if you accept the loot.
- You can keep your loot mails for a week, after a week your loot email will delete. You have time to manage your storage.
That would be a very strong, and painful change but after this, the market will be would flourish again. Because better to sell and buy, instead of loose materials.
And of course it would be a very good step to BB
- players will buy more storehouses for gems
- players can't hold tons of materials in star menu to keep, to sell during events (we don't need buy gems because we are stong players I can sell everything from star menu this would be the past)
Why change anything, who is it that finds that star storage is a problem?
I cant see any reason using time or effort to change stuff that works - use it on some of all the stuff that does not work and is annoying, like the sending of gens and the lack of space for gens on the main island. Might be a benefit for those who have played for a long time - but then it is an even bigger benefit for newbies where resources are very scarce and precious, if they had to build up a storage capacity if they don't want to lose resources?
Nahh - hands of the star and use BB resources to solve problems.
Much easier solution. Wipe every material from star menu. They give us a month or two, you can sell or raise storage capacity. After that a maintanance and they will delete everything from star menu.
Only stay buffs, refillers, generals/geologists/explorers, adventures, buildings decorations.
After the patch.
- If your storage full the building stop working,
- If your storage full you loose material from adventure loot if you accept the loot.
- You can keep your loot mails for a week, after a week your loot email will delete. You have time to manage your storage.
That would be a very strong, and painful change but after this, the market will be would flourish again. Because better to sell and buy, instead of loose materials.
And of course it would be a very good step to BB
- players will buy more storehouses for gems
- players can't hold tons of materials in star menu to keep, to sell during events (we don't need buy gems because we are stong players I can sell everything from star menu this would be the past)
No more no less!! exactly like i should be.
The concept that where settlers died many years ago
btw. my star contains what is intended from start
Gekke-Gerrit
05.10.20, 22:16
Much easier solution. Wipe every material from star menu. They give us a month or two, you can sell or raise storage capacity. After that a maintanance and they will delete everything from star menu.
Only stay buffs, refillers, generals/geologists/explorers, adventures, buildings decorations.
After the patch.
- If your storage full the building stop working,
- If your storage full you loose material from adventure loot if you accept the loot.
- You can keep your loot mails for a week, after a week your loot email will delete. You have time to manage your storage.
That would be a very strong, and painful change but after this, the market will be would flourish again. Because better to sell and buy, instead of loose materials.
And of course it would be a very good step to BB
- players will buy more storehouses for gems
- players can't hold tons of materials in star menu to keep, to sell during events (we don't need buy gems because we are stong players I can sell everything from star menu this would be the past)
If BB is gonna implement this no more adv will be played and BB can pull the plug out of the game at the end of the year.
Saves them the cost of converting the game to new platforms. :P
i for one dont play adv or settlers becaause of the star menu
Gekke-Gerrit
06.10.20, 07:02
Star trading is possible since day one of the game.
and so what i will say to that
lordloocan
06.10.20, 08:34
and so what i will say to that
So what is your issue with other players having resources on star?
joeonthego
06.10.20, 18:04
the same as yours
Not sure that makes sense. So you are happy for star storing to continue or not?
In the "real world" people produce excess of everything, then it is stored in warehouses until a market is found, and the goods are sold. In the meantime production of that item does not cease, it continues, and further goods are stockpiled in readiness for market.
Similarly we should be able to stockpile without people whinging about amounts stored. If they are so jealous, then they should improve their own production.
Schipperke
07.10.20, 11:37
I don't understand why anyone cares if other people store things in their star. If you have something against using the star for storage, just don't use it. But a lot of people use it because it works for them. Having resources like settlers and brew in star is very useful to me during events when I am running more adventures than usual - to name just one example of why I like being able to store things in the star.
If it ain't broke, don't fix it. And star storage isn't broken. There are more important things in the game to focus attention on.
ApostolisM
12.10.20, 18:54
Much easier solution. Wipe every material from star menu. They give us a month or two, you can sell or raise storage capacity. After that a maintanance and they will delete everything from star menu.
Only stay buffs, refillers, generals/geologists/explorers, adventures, buildings decorations.
After the patch.
- If your storage full the building stop working,
- If your storage full you loose material from adventure loot if you accept the loot.
- You can keep your loot mails for a week, after a week your loot email will delete. You have time to manage your storage.
That would be a very strong, and painful change but after this, the market will be would flourish again. Because better to sell and buy, instead of loose materials.
And of course it would be a very good step to BB
- players will buy more storehouses for gems
- players can't hold tons of materials in star menu to keep, to sell during events (we don't need buy gems because we are stong players I can sell everything from star menu this would be the past)
seriously???
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