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JohnRo79
08.12.20, 17:40
hi there

i've sent out 75 (yes seventy five) explorers to look for granite. all on regular colony searches.

all failed. 675 maps of wood, titanium, gold, coal, marble but not a single one with granite

what am i doing wrong? is it a bug of some sort?

Norton_C
09.12.20, 11:24
Just chances I guess. Often when I look for a specific colony resource, I don't get it. Doing that many searches is just waste of resources. I learned to go with the 2nd or 3rd acceptable choice, and then when searching for next colony, I usually get more lucky.

I've never seen any percentage but it seems to me that higher resource colonies are rarer then lower level resource ones. On top of that it seems different sizes have different behavior - but then again it might just be down to chances. Have not played all those 9 sizes/levels enough to have any reliable data.

Just as I said above, after several unsuccessful searches pick one, conquer it, and hopefully on next you will be more lucky. Or maybe try different size for next search. Really just guessing from my side, but I did seem to be more successful in search for specific when I tried search on another size.

EDIT: Large colony search, got granite on first try. had no Titan Ore which I would be looking for. :)

hades8840
10.12.20, 20:10
hi there

i've sent out 75 (yes seventy five) explorers to look for granite. all on regular colony searches.

all failed. 675 maps of wood, titanium, gold, coal, marble but not a single one with granite

what am i doing wrong? is it a bug of some sort?

stop moaning have a cookie and relax let your sugar level settle

fishslice
10.12.20, 21:26
touché :D :D :D

JohnRo79
11.12.20, 11:49
Just chances I guess. Often when I look for a specific colony resource, I don't get it. Doing that many searches is just waste of resources. I learned to go with the 2nd or 3rd acceptable choice, and then when searching for next colony, I usually get more lucky.

I've never seen any percentage but it seems to me that higher resource colonies are rarer then lower level resource ones. On top of that it seems different sizes have different behavior - but then again it might just be down to chances. Have not played all those 9 sizes/levels enough to have any reliable data.

Just as I said above, after several unsuccessful searches pick one, conquer it, and hopefully on next you will be more lucky. Or maybe try different size for next search. Really just guessing from my side, but I did seem to be more successful in search for specific when I tried search on another size.

EDIT: Large colony search, got granite on first try. had no Titan Ore which I would be looking for. :)

i've sent 3 times all my explores out on med and no granite. 3x85x9 thats a lot of no granite maps
also asked support for a blueprint of how colonies drop works. i was told they don't have it

i was advised to ask on forums. that made me laugh. even looking on here, not many are willing or knowing

i guess better luck next time

Norton_C
11.12.20, 17:31
i've sent 3 times all my explores out on med and no granite. 3x85x9 thats a lot of no granite maps
also asked support for a blueprint of how colonies drop works. i was told they don't have it

i was advised to ask on forums. that made me laugh. even looking on here, not many are willing or knowing

i guess better luck next time

It seems to me that repeated searches and especially on the same size tend to return very similar finds. Don't know why, might be just a coincidence, but it happened often enough to make me stop doing it. I usually make 2 or 3 searches max, if I don't get what I was looking for I just pick one, conquer it, and next search after that is usually different, get what I wanted. Again might be just a coincidence, but it seems to work for me. Without proper description we are left with guessing. But in general I usually get what I want, just not in this "drill-down" fashion.

And yes, PvP is poorly connected to the main game so not everybody is interested in it. Mostly the only attraction is the castle pop spaces. It needs some other incentive, like token, star coins, obsidian ore, crystals etc colonies. Even with little yield it might attract much bigger attention of crowds. Plus some more development after level 30 is reached, like next 30 levels to build cruiser ship anchored at the castle with 3000 more pop spaces, and floating storehouse to improve internal storage which is ridiculously small, so small that you can easily overfill it with just one load of 6 colonies. And there are more ways how to make PvP more attractive. As it is, after finishing the castle there is hardly any reason to play it any further.

Elco
11.12.20, 17:37
Here are my two cents about it, because I've been there before and there are other threads about this: there's a finite and extremely limited amount of granite colonies and if one sends out to search/conquer for those on a Monday or Tuesday, chances are that those will be in the hands of other players and cannot be attacked for 12 straight hours (thus no map showing available when searching for one).
If you need to conquer such colony for your Pathfinder I suggest either you start asap when the new PF is reset or you simply wait until say Wednesday with more chances to overtake a colony from someone (and keep your fingers crossed nobody will overtake it before you fulfil your quests as those colonies are evidently very much sought after).

Norton_C
11.12.20, 17:45
Here are my two cents about it, because I've been there before and there are other threads about this: there's a finite and extremely limited amount of granite colonies and if one sends out to search/conquer for those on a Monday or Tuesday, chances are that those will be in the hands of other players and cannot be attacked for 12 straight hours (thus no map showing available when searching for one).
If you need to conquer such colony for your Pathfinder I suggest either you start asap when the new PF is reset or you simply wait until say Wednesday with more chances to overtake a colony from someone (and keep your fingers crossed nobody will overtake it before you fulfil your quests as those colonies are evidently very much sought after).

That's an interesting point. Never thought of that as PvP is switched off on my PF, but thinking to switch it on at some point to at least give it a try. :) But what you say sounds like a perfectly logical explanation. If there is a limited number of some type of colony then it is possible for all of them to be in protect mode, hence no chance to find them, also supporting explanation for repeated search in short time span finding similar results.

EDIT: So I went to check Wiki for PvP related PF tasks ............ some seem a bit luck based, especially the one to defend colony ............

JohnRo79
11.12.20, 20:41
it can't be that as you can see granite owned already by players and so far i've seen none of either owned or not

i've given up un it already but i'll send again on sunday and see if my luck changes then.
i'll do it right after church

sparkz
11.12.20, 21:00
And yes, PvP is poorly connected to the main game so not everybody is interested in it.

Its not pvp since it does not, and never had, any form of player interaction. Its just another, more primitive version of adventures where you attack static enemies that cant fight back.


It needs some other incentive, like token, star coins, obsidian ore, crystals etc colonies. Even with little yield it might attract much bigger attention of crowds.

The problem is, if you do make colonies yield what adventures do, you're still left with 2 problems :

- adventures already do it, while contributing to your main objective that is your level (which is required to unlock late game content) while colonies do not; adventures also allow alot more things that colonies dont ( flexibility of using different types of generals, or unit types that actually differ) so even if both reward you with the same, theres really no reason to do colonies still. Another drawback is you being require to produce and store different kinds of units that are unusable anywhere else - why bother when you can just do adventures.

- any kind of gimmick you introduce that builds over current colonies will not make them attractive, it will only make people want the gimmick. This already happened with the water castle, where you need colony xp points and you dont need the resources - so most optimal way to consume this particular bit of content is to do random colonies and do whatever, long as you maximize the xp gains, which isnt anywhere near the point of existantce of the colonies.

Considering the main yield is resources that are available in multiple places right now, in literall millions (since the production is infinite), this part of content is completely dead, and you wont revive it, barring a complete redesign which will never happen (since all the resources they have right now are tied into introducing a new house and a useless general every 3 - 4 months)

JohnRo79
11.12.20, 21:17
i was looking for a solution to my problem not a debate about pvp

Elco
12.12.20, 00:41
it can't be that as you can see granite owned already by players and so far i've seen none of either owned or not

No, you can only see those owned by players once the colonies aren't protected for 12 hours.

I know it's a big if, especially if one is almost always certain of being right and tend to look down on others but give it a try for just a moment, but if there's for example a grand total of 10 large granite colonies for an entire server, and enough players with the tasks to gather a nth amount of granite for their PF then chances are high that those colonies will be snapped up quickly before eventually changing hands the next days.
Send your explorers out during a "cooldown" from those colonies and they'll never return any of course or perhaps one, drowned in the enormous amount of other random type of colonies.


i was looking for a solution to my problem not a debate about pvp

Then perhaps posting in the forum isn't exactly the smartest thing to do if one isn't open for debate?
In the end only BB know how many granite colonies are available and unless they release such figure (as if they would even remotely been interested in doing so), you'll only have the best guesses of people who have come across the same frustrating issue as you recently have and how they managed it: with patience ;)

Norton_C
12.12.20, 10:42
No, you can only see those owned by players once the colonies aren't protected for 12 hours.



To add to this point of colonies in protect mode for first 12 hours being invisible, also any colony currently under attack will be invisible cause colony can be only attacked by one player at any single time. So with limited number of colonies of specific type in circulation (which is a reasonable possibility) and wide demand for these colonies (many being attacked simultaneously) we would have a lot of existing colonies being invisible for searches at specific time.

So just imagine this scenario. Colony is conquered, then 12 hours in protect mode (invisible). As soon as it comes out of protection, somebody finds and attacks it, making it invisible again during the whole time of attack until they either fail or claim it. If they succeed and claim the colony, it becomes invisible for another 12 hours again ........ and this can go on.

So although we do not know the number of colonies, how they are generated and other parts of mechanism, we sure know the mechanism that can cause them to be hard to find at specific times.


EDIT: First search today, found player owned granite on Huge Rich Colony ............ but do not want that one :) Second search on the same, found free granite, and what I was looking for.

JohnRo79
12.12.20, 14:15
i found a player owned one on small. it was filled up with defense and i gave up. i thought 600 troops won't be enough
also timewise wasn't enough to tick my box i believe


oh well, back to OFF it goes

thanks for your time

Norton_C
12.12.20, 14:39
i found a player owned one on small. it was filled up with defense and i gave up. i thought 600 troops won't be enough
also timewise wasn't enough to tick my box i believe


oh well, back to OFF it goes

thanks for your time

Usually it can be done easy with the troops limit. Not sure if always. You just need to carefully observe the situation and chose the best route and strategy regarding blocks versus direct attacks. Time is usually not an issue either, unless you can't do the colony as soon as you find it - then it might run out while you are gone. That's the beauty of player owned colonies - lot more defense - unless they are rookies and forget :)

When I started with them I basically tested all 18 variations resulting from 3 sizes, 3 tiers and free/owned to give me an idea what each of them contains. It might be reasonable to just do some practice on lower tiers/sizes free colonies before venturing into higher grounds, as the amount of camps with defenses can be overwhelming at points. Although you can usually avoid a great amount of them if you know how to route your attack. Better get prepared first before you switch colony mode in PF on and then you're under time pressure and don't know what you're doing.

I think I'm gonna switch mine on for next week. For the first time. :)

Elco
12.12.20, 15:05
I think I'm gonna switch mine on for next week. For the first time. :)

You'll then find out that the probability of having to run a BC or SS is by definition much lower as up to 3 slots for PF can be filed with pvp tasks.
As you said, if you get the gist of conquering colonies without too many casualties, then suddenly PF becomes smoother to complete :)

My trick is that I try conquering granite colonies on a Sunday and keep the resources filing without harvesting so if I have the dreaded "gather 3k granite from colonies" quest, then I'll have a head-start when PF will reset. Perhaps not enough to get all 3k but a decent chunk and fingers crossed, I'll get the rest later that week after my colonies would have been taken away from me on Mondays/Tuesdays.

On another note, colonies can yield some decent returns of event currency and in this case, I never ever set up defences.
Not only is no colony can be defended without risking losing it, but it makes it easier for other players to also get some pressies, pumpkins refills etc.

sparkz
12.12.20, 16:33
On another note, colonies can yield some decent returns of event currency and in this case, I never ever set up defences.
Not only is no colony can be defended without risking losing it, but it makes it easier for other players to also get some pressies, pumpkins refills etc.


Set it up, in a way theres obvious way to walk around it.

This way people that are farming xp will have an easier time getting more points while not having to lose extra troops.

Doesnt really matter for you since against anyone remotely competent colony is lost either way.

Ferhat56
11.01.22, 05:51
Where are the granite from colonies, I sent for expedition more than 100 explorers, but non-granite are found

King_Jarmo
11.01.22, 13:44
All u can get from doing expeditions, is pvp xp and nothing else. U won't get any colonies nor loot. So unless u want to upgrade your castle, it's not worth doing them.

First_Lord
12.01.22, 15:56
Was reported since Unity combat system there is not working, so PVP is unusable right now. And for the resources, you have to collect it in the colony window to get it into the storage.

Ferhat56
11.05.22, 05:47
all same here, extra: I sent more than 100 explorers, no granites,

Qualan
11.05.22, 11:26
i ran a small test and got granite producing colony in the option on 6th search- it was a regular size colony but in the past i got em on small ones as well.

Most likely it has to do if you are getting colonies from level I, II or III If you win colonies you will get victory points which will get you into the next tier of colonies, with better loots

Alas, ther eis one additional bump on this highway... if you attack a colony owned by a player, you can never claim it as the game crashes when you do so you have to take the blue pills erm colonies for that to work

GRB3396
28.03.23, 20:38
This "No Granite Colony Issue" has been going on for over two years, 99 searches for Granite Colony sent 33 of each size, Nil,Zero None Found therefore second week in a row only Pathfinder quest that could not be completed

BB needs to address this problem

Qualan
29.03.23, 09:07
Yes they do, but they aren't

so instead of flogging the dead horse in frustration, it might be easier and less stressfull to disable the pvp quests on pathfinder which around 99,9% of people will have done