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View Full Version : New Building - A fortress to house all the generals all in one place.



Cedrick3
31.01.21, 18:44
I was wondering if it would be possible to introduce a new building that houses all the generals in one place. From this point they can travel to adventures and once finished in the adventure return back to the same building. It would free up space for all the other buildings that come from the events. It would also do away with retrenching on the home island. Thank you

qawpaw
31.01.21, 19:25
nice idea +1
i would settle if they just stayed in star on return, and the same when arriving on adv. islands

Russellfire366
31.01.21, 21:59
great idea, im up for that :)

fishslice
01.02.21, 18:25
Maybe with an option to unload troops on return home or keep them in the general. I often arrange my adventure troops so I only use each general once and then refill him and send him home ready to spam the next adventure of the same type. Having the general stay in star or go into a building could be very disruptive for players that spam adventures in the same way.

With more and more generals being introduced into the game, managing them is something that should be better organised.

Bobblyt
05.02.21, 18:07
love the idea - please give us a fortress

Spyros_I
16.02.21, 13:30
Nice idea!

Qualan
17.02.21, 10:31
rather have them retaining troops and reside in star - kinda same version without yet another building and another interface to click through - But any change to managing generals and explorers to make it less of a super click feast works for me

As to having em in a similar setting on landing on adventures- on some adventures lack of landing space and hence generals to use is considered a "feature" so i doubt they will change that- and having them land in a building and then needing to move em to attacking spots brings its own overhead in clicks especially on some adventures - like the ones where you land and fire em all from landing spot - Imagine TR with having to move generals from the landing building/interface to the island- People would go Ape

Sandycat
28.02.21, 16:08
I was wondering if it would be possible to introduce a new building that houses all the generals in one place. From this point they can travel to adventures and once finished in the adventure return back to the same building. It would free up space for all the other buildings that come from the events. It would also do away with retrenching on the home island. Thank you

Yes!

Axecairne
01.03.21, 14:12
Would still like to load them up with troops. It's also necessary to clear home isles, so repositioning also needed. Concept is good. I'd settle for a large sandy isle exclusively for generals.

Urd123
02.03.21, 08:37
I dont really need more buildings - I dont have room for them. Would love BB to merge some of all the new buildings that you need to have more than one of - to make them work a little faster than a snail. Why not use existing buildings - the tavern have no purpose once you bought all the gens and explorers - and they do need to sleep now and then.

Sir_Killemall
24.03.21, 09:57
My views kind of mimick above but would like to expand

A generals island, maybe let us build one, like the palm island, so we raise it out from the sea, spending resources to develop it.
It could be tiny to start and get increasingly bigger as we level up. So maybe 2 generals space per 10 levels.
Each slot on the generals island would be coded, Eg G1, G2 etc (why later)

I would also, stop generals landing on the home isle, but allow manual placement on there as necessary (for clearing camps etc)

Further allow movement of the tavern to the new island, and make it also a place to do two things with generals, allow it to become the generals hub so that most generals interaction is through this building.
Also allow it to be in tabs, so you can move your generals between them, the large amount of generals many do not use can be sent to a tab for "RR&R" (see below), whilst the ones your currently using can sit on the "active duty" tab

Also allow for each general a choice of "landing place". So either a: Gxx position per the generals island landing locations (so a general assigned one of these will always land in the same place and no other gen would land there), b: home isle or c: tavern. Any generals returning to the tavern would go to the active duty tab.

Lastly the RR&R (rest, recuperation and retraining) tab.
Allow any generals on here to be returned to active duty obviously, but also, allow them to be assigned jobs or retraining
Jobs would be such as making a catapult, so a week task to make a small, two week to make a large catapult, obviously apply sensible costs
The long one being retraining, so allow some of the useless gens to go back to military school for a chance to end up being reskilled. (reskilled simply being a chance to convert to another gen type) should be a long and semi expensive thing (such as needing 1000 of every weapon type, a small and large catapult etc), so maybe 3 months long duration would be reasonable.

vigabrand
24.03.21, 18:51
this is an old idea suggested over and over again... i really can't understand why bb have never implemented it. maybe they should try playing the game themselves!

we don't need a new building, the gens can reside in the tavern, u know the place where u buy ur 1st gens! a nice interface to load unload is needed. I'd at least like a bulk retrench/send button. I suggested building an island with resources some time ago, so I'm on board with that. A tab for resting/retired gens (and other specialists) is also a gr8 idea. allowing a choice of landing spots may prove very difficult to implement. Lets give bb some breathing space and hope they take notice this time around.

BB u r inundating us with specialists please update the UI(s), we are desperate.