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View Full Version : 12 hour 100 percent buff?



Warmfuzzyfeeling
13.03.21, 19:24
A 12 hour 100% buff for workyards would be really useful. A third Irma - between Gift Baskets and Feasts - which could be produced in the Provision House would be perfect.

It's becoming increasingly complicated to keep my buildings buffed between my new Xmas market and love tree cooldowns - I either have to buff them for 6 hours leaving them unbuffed for half the night, or buff them for 24 hours and use a load of stop buffs in the morning. Also to keep mines buffed overnight - it's too wasteful to keep using AIF when they are going to run out soon.

Whatever the specifics, I can't be the only one who would find a 12 hour buff useful.

We have loads of different 12 hour 200% buffs (which are too time consuming or costly to produce to use on all these buildings every day)
... but no 100%!

Dragavon
15.03.21, 09:11
Or stop all that micro-managing of buffs, it is a waste of time and playing like that will burn you out.

I just use salmon on everything and only have to buff twice a week. Much less hassle.

casel0gic
15.03.21, 11:44
8-12 hour buff would be great.

Warmfuzzyfeeling
15.03.21, 17:41
Or stop all that micro-managing of buffs, it is a waste of time and playing like that will burn you out.

I just use salmon on everything and only have to buff twice a week. Much less hassle.

I use smoked fish on nearly everything else, it's just for those buildings under xmas market/lovetree between cooldowns it's awkward.

Urd123
15.03.21, 19:09
My star is too crowded as it is - I dont need more different kinds of buffs

lordloocan
15.03.21, 19:19
Why not just sort the island so you can run it unbuffed to save all the time, effort and resources of buffing all the time?

Dragavon
16.03.21, 06:53
I use smoked fish on nearly everything else, it's just for those buildings under xmas market/lovetree between cooldowns it's awkward.

When I looked at those buildings then I decided that naaah, not going to build them. I hate short duration buffs.

Maybe some of my buildings could produce more, but I take the duration of smoked fish over any other buff.

Norton_C
17.03.21, 02:28
Why not just sort the island so you can run it unbuffed to save all the time, effort and resources of buffing all the time?

Cause buffing is fun for some? :)

Warmfuzzyfeeling
17.03.21, 16:16
My star is too crowded as it is - I dont need more different kinds of buffs

Agreed, there are too many.
They could take away half the buffs but give me a 12 hour 100% buff in return and I'll be happy.

Sandycat
17.03.21, 16:46
8-12 hour buff would be great.

Yes, yes, yes, please

Sandycat
17.03.21, 16:50
Or stop all that micro-managing of buffs, it is a waste of time and playing like that will burn you out.

I just use salmon on everything and only have to buff twice a week. Much less hassle.

Not all of us have Salmon Buffs, and sometimes one of us need just a tiny push, many items on Star can be cleaned trough trade or clicking on them.
However more tabs to sort Star items could be nice

vigabrand
24.03.21, 19:01
i agree with dragavon and lordy. if u dont have salmon then put feasts on once per day same time everyday!

it sounds like u only have 1 of each market and tree. maybe put them aside till u can get 2 or even 3 of each and i'm sure u'll find buffs a lot easier to manage.

Warmfuzzyfeeling
25.03.21, 16:14
i agree with dragavon and lordy. if u dont have salmon then put feasts on once per day same time everyday!

it sounds like u only have 1 of each market and tree. maybe put them aside till u can get 2 or even 3 of each and i'm sure u'll find buffs a lot easier to manage.

I have 2 xmas markets and 3 love trees.
The one fully upgraded xmas market runs every 12 hours - except when love tree is running, which is next to it. Love tree cooldown is 40 hours which is not great so I run it every 48 hours at the same time of day each time.

I'm just suggesting there is a gap in the buff market - we have a 6 hour 100% and a 24 hour 100% but no 12 hour 100 %. Lots of features (in my game anyway) have been organised to run on a 12 hourly cycle (or multiples of) so it would be helpful to keep things in sync.

Norton_C
25.03.21, 19:58
I'm just suggesting there is a gap in the buff market - we have a 6 hour 100% and a 24 hour 100% but no 12 hour 100 %. Lots of features (in my game anyway) have been organised to run on a 12 hourly cycle (or multiples of) so it would be helpful to keep things in sync.

Sounds about right to me. Reasonable suggestion. I needed such buff myself on several occasions.

No idea why anyone should oppose your suggestion. They don't have to produce it if they don't like it. And if they get any free they can gift them to you or anyone who will want to use them. :) :)

JohnRo79
26.03.21, 13:02
the way i play, i need a 12hr buff too.

i'll gladly produce it just to fill up my needs . atm needing 64 of them every day :(

vigabrand
11.04.21, 05:32
we have a 6 hour 100% and a 24 hour 100% but no 12 hour 100 %. Lots of features (in my game anyway) have been organised to run on a 12 hourly cycle (or multiples of) so it would be helpful to keep things in sync.

12 hour cycles or multiples of, u mean maybe x2 = 24 hours

put a 24 hour buff on and go enjoy some real life