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BB_Trafffer
22.04.21, 10:42
Please feel free to leave your thoughts and comments on the [Sneak Peek] TSO Unity Version.

The original post can be found here (https://forum.thesettlersonline.com/threads/38187).

Happy commenting!
BB_Traffferi

JohnRo79
22.04.21, 12:07
high res? is that the mobile phone version?

hades8840
22.04.21, 12:09
will see in a months time hopefully all the frustration will be gone and the improvements will have been worth the wait wont hold my breathe but am hopeful

vigabrand
22.04.21, 12:35
awesome improvement!

how about a sort order when sending gens instead of the random nightmare currently in force? or a better way of sending explos? or better system for loading/unloading/sending gens? a good buff for the bookbinder (instead of yet more glue that no1 uses)?

My eyesight like many other players isnt 100% and i have always struggled to see exactly whats going on, so any slight improvement here is good. However the game has moved on so far that much of the current UI is very clunky and cumbersome, even to the point of ppl not bothering to send explos anymore. I'm sorry bb, but imo this screenshot is nothing to write home about!

Looking forward to testing unity in a cpl of weeks (as stated) :)

Kotugo
22.04.21, 13:20
A modern version of the interface probably needs windows you can adjust the size of (with the adjustments and positions being remembered).

A fixed size doesn't really work when you have people playing at 720p res but also 4k (and soon 8k) res.

qawpaw
22.04.21, 13:22
well my eyesight are not 20/20 any more, so reading glasses do the trick.
cant see it as a BB problem in anyway, that problem is personal, how tiresome it may be.

AndyGadget
22.04.21, 13:30
I know its a very trivial update but ... if we can believe it, that is Unity, and it looks like the Settlers we know. Thank you.
It has been such a long time with the rumor of Unity that just seeing any aspects of the game alive on the new platform gives us back so much confidence that our beloved game still has a future - in fact it makes me so happy I may even buy some gems in the next sale !
Don't keep us waiting too long for more updates, and just a hint about when we can explore a beta version of the Unity build via a test server ...... pretty please .....

ClarenceDuPont
22.04.21, 14:12
The tasks container has 4 boxes in 2x2 but still a scrollbar to move it a tiny amount to reveal nothing new. My feedback would be to make that container fit 2 rows of boxes (or make 2 rows of boxes boxes fit the container) and then the scrollbar would only need to be active (or apparent) for 5 or more boxes.

Durin_d
22.04.21, 14:46
So you are wasting time shaving millimeters from scrollbars and trying to find a better font while the players are waiting to get the Unitity version so that they could play the game (for example Mac and Linux players) without the bubble-gum client setup.

It doesn't matter if the UI isn't perfect on the first release. We just want a working game.

CharlieTinker
22.04.21, 15:30
are we gonna be able to play on Mac ??

Amorp
22.04.21, 16:18
So you are wasting time shaving millimeters from scrollbars and trying to find a better font while the players are waiting to get the Unitity version so that they could play the game (for example Mac and Linux players) without the bubble-gum client setup.

It doesn't matter if the UI isn't perfect on the first release. We just want a working game.

lol exactly my point.. hope they didnt waste months only to shave few milimeters from text

sparkz
22.04.21, 17:10
even to the point of ppl not bothering to send explos anymore

Its natural people dont bother if you consider the fact that, outside brief periods of time when you have event resources to gain, almost everything explos can do has been outdated for the past half of the games existance, and BB has never indicated they have any plans to update it.

This game has severely outgrown the foundation it has been built on in many aspects, not just UI.

Cheetah2_777
22.04.21, 17:15
So chat font size is still 3x6 pixels?
ᶜʳⁱᵉˢ ⁱⁿ ᵘˡᵗʳᵃʷⁱᵈᵉ ˢᶜʳᵉᵉⁿ
Also.
Still too many mouse clicks.
No additional building space

*waves*

@ sparkz
This game has severely outgrown the foundation it has been built on in many aspects, not just UI.
Waddayathink of the tavern?

Axecairne
22.04.21, 17:31
Appreciate the update.. but why so little in it? surely the team want to showcase a bit more of their hard work?

Cheetah2_777
22.04.21, 17:31
63 Explorers
4 clicks each to send out
250 mouse clicks

Event: 15 days times 250 is 3750 mouse clicks

C'm on BB.....

Max_turtle
22.04.21, 17:41
yeah all UI sstuff but less about the fundamental functions we all want to get :D
- vlc roadmap as an example is a good way to show us progress on the process

make sure the code works correctly befor spending millions of hours on UI sstuff - that can be improved later

-- only thing on my wishlist for ui is a seperater like a "." for example 10.000 or 1.000.000 it can be a blank but give us something there

greetings

Emou
22.04.21, 17:55
according to your own road map, the Unity version had to be implemented before Easter
now, you r showing "new scroll bars"?
rly?

you can check out, how many ppl quit(unable to) play cos of the transition to uplay
now imagine the transition to Unity

one word - disaster

PS: as the flash was dying more then 10 years, what should we expect for TSO?

Skridoo
22.04.21, 18:06
A visual improvement is always welcome as by the time this is available my eyesight will have probably degraded to the point I will not be able to see it clearly anyhow. Any dates yet for when it will be available, is it in 2021 or later.

Maybe focus on delivering something as the clunky app we have at the moment is painful and seems to always crash when you are using Scouting and takes ages to get back in to. Just what you need when against the clock.

Skridoo
22.04.21, 18:08
63 Explorers
4 clicks each to send out
250 mouse clicks

Event: 15 days times 250 is 3750 mouse clicks

C'm on BB.....

Try over 100 explorers :(

lordloocan
22.04.21, 19:01
The question I would love an answer to is will we be able to have multiple worlds open at the same time? Yes, I know, Unity is browser based etc, but it would be great to see some statement clarifying this from BB.

lordloocan
22.04.21, 19:03
63 Explorers
4 clicks each to send out
250 mouse clicks

Event: 15 days times 250 is 3750 mouse clicks

C'm on BB.....

Is 5 clicks a send I think. Star, select explorer, select treasure/adventure, select length of search, press green tick to send. At which point star closes so round you go again.

Emou
22.04.21, 19:12
thats correct
i need new mx master

hades8840
22.04.21, 19:26
Is 5 clicks a send I think. Star, select explorer, select treasure/adventure, select length of search, press green tick to send. At which point star closes so round you go again.

once you have the star open pin it means one less click for them

Xadro
22.04.21, 19:31
I really hope the UI is self-adjusting based on the resolution you are playing at otherwise its doomed to fail.

captain_kirky
22.04.21, 20:36
Please add the ability to be able to dispatch explorers in bulk. Similar how you can send generals to an adventure

Emou
22.04.21, 21:42
Please add the ability to be able to dispatch explorers in bulk. Similar how you can send generals to an adventure

no

Norton_C
22.04.21, 22:10
......in fact it makes me so happy I may even buy some gems in the next sale ! .........


They heard you. :)

And now say anybody they do not listen to us ............ lol

Nogbad
23.04.21, 02:25
Not sure removing the sub-quest arrows is "cleaner", now just looks like holes where something is missing.
Are you checking that the quest log and chat box scale correctly on different size screens? At present they don't and on smaller screens overlap each other and disappear beyond the boundaries of the screen.
Will we finally be able to play more than 1 server at a time like we used to? The client doesn't allow this and as Flash got more bloated even opening a 2nd screen froze or crashed both in the end.
Will our Mac, Linux and 32-bit friends finally be able to play again? Easter event really emphasised how difficult these "co-operative" quests are when half your FL is missing and only 1 guild member can login.
Please get the basics right before messing with window dressing, this is your best opportunity to get rid of game stopping bugs now before they have unknown consequences in this version, don't want to be sat here next Easter with that undefined text jamming up the quests only to find nobody knows how to fix it under the new API.
Assuming Unity does not have the same resource hog, memory leaking behaviour of Flash, please make sure servers are up to handling the load so we can play the game properly again, heavy lag and frequent crashes have driven so many away over the years.

Oh, and please don't bother porting that PvP nonsense, doesn't belong in this game and never worked properly since its imposition in 2014.
Rather see the ducks back in their pond than that useless water tower.

Wakky
23.04.21, 04:56
No need to much discussion here - only real information in the 'sneak peak' is that testserver is delayed at least another 2 weeks.

sparkz
23.04.21, 05:50
Rather see the ducks back in their pond than that useless water tower.

That useless water tower, that offers a huge increase to your max population and consumes only space you wouldnt be able to otherwise build on anyway ? in a setting where alot of players have complained for years about limited space on their island ?

I would say its one of maybe 3 things they've done well over the years ;)

neilegend
23.04.21, 06:55
can i be rude and disrespectful for a moment please? i dont mean it as an affront but honestly tweking text box minor details ? thats nothing and does not affect the game play whatsoever , im sorry but the issues you should be working on are eliminating lag freeze up not responding issues, making the "send all explorers of this type" a thing to save us long time players literally HUNDREDS of clicks and several minutes each day to just send out the searchers, piddly little polish a little bit of graphic in a text box does nothing for the actual playing of the game game play.
yes you are doing something towards a unity server thats great , but it looks like your efforts and energies are being focussed into something that is trivial instead of main game playability issues. hoping you work on real issues sooner rather than later , leave the spit and polish shiny adornment stuff to later when other long term pressing real issues are sorted.

neilegend
23.04.21, 06:59
63 Explorers
4 clicks each to send out
250 mouse clicks

Event: 15 days times 250 is 3750 mouse clicks

C'm on BB..... umm sorry to burst the bubble - its WORSE than that it ISNT 4 clicks but it is : you click star, click the explorer, click treasure , click how long , click to accept and send that's 5 clicks per explore so there's another 63 clicks on top of what you thought :(

edit - just read a reply of pin the star menu , honestly never used pin as i dont need things sitting on top of screen for long periods, but may just try it for sending them out today and see how it goes , 1 clicks saved over 60 odd explorers has to be better than nothing .

ClarenceDuPont
23.04.21, 07:03
umm sorry to burst the bubble - its WORSE than that it ISNT 4 clicks but it is : you click star, click the explorer, click treasure , click how long , click to accept and send that's 5 clicks per explore so there's another 63 clicks on top of what you thought :(

As already said by someone, pin the star menu

hades8840
23.04.21, 07:05
umm sorry to burst the bubble - its WORSE than that it ISNT 4 clicks but it is : you click star, click the explorer, click treasure , click how long , click to accept and send that's 5 clicks per explore so there's another 63 clicks on top of what you thought :(

No your wrong and if you had read the thread you would seen that when you first click star, then pin the menu its only 4 clicks per exp after that

MottyDon
23.04.21, 07:28
Great to see the sneak peek, keep up the good work and looking forward to testing it out in a couple of weeks :)

MelkorValor
23.04.21, 09:10
Did you fix the lag?

lordloocan
23.04.21, 09:40
once you have the star open pin it means one less click for them

Cheers hades, shows can still teach an old dog new tricks

Cheetah2_777
23.04.21, 13:13
Yeah, game is dead..
RSI on mouseclicks

Amorp
23.04.21, 18:57
"Please add the ability to be able to dispatch explorers in bulk. Similar how you can send generals to an adventure"

If u read the roadmap faq u would know that after transition to unity goes well and the servers are stable they will be working on mass sending explorers feature

SettlerPiter
23.04.21, 20:17
how about a sort order when sending gens instead of the random nightmare currently in force? or a better way of sending explos? or better system for loading/unloading/sending gens? a good buff for the bookbinder (instead of yet more glue that no1 uses)?


I already left the game beside events... Explorers and generals service is critical.

neilegend
24.04.21, 08:33
No your wrong and if you had read the thread you would seen that when you first click star, then pin the menu its only 4 clicks per exp after that

thank you - did you read my edit in my post made before your post ? i had edited after reading further down someones comment - but thank you for reading all of my post before making comment .

dragoloz
24.04.21, 09:46
cool

hades8840
24.04.21, 09:47
thank you - did you read my edit in my post made before your post ? i had edited after reading further down someones comment - but thank you for reading all of my post before making comment .

I did read your comment before making my comment the original comment or I wouldnt of needed to post

ClarenceDuPont
24.04.21, 11:35
So now we have to re-read multi page threads in case someone made an edit...??? lol

And you pin it, do what you need, unpin it, it's not permanent,

Nogbad2
25.04.21, 03:55
That useless water tower, that offers a huge increase to your max population and consumes only space you wouldnt be able to otherwise build on anyway ? in a setting where alot of players have complained for years about limited space on their island ?

I would say its one of maybe 3 things they've done well over the years ;)

Could achieve the same result with a "Wondrous Water Residence" or similar.
One of the major selling points of this game was BB's promise that there would never be PvP.
Not only has that promise been broken but after 6 1/2 years it still doesn't work properly and shows no sign of that ever being changed.
Even after someone realises their mistake, they can't get rid of useless things like Marshalls, who annoyingly look like other Generals/Explorers and valuable slots in Stores and Star Menu are tied up with useless items when those resources could be used for more relevant in game items.

Bring back the ducks. :)

Nogbad2
25.04.21, 03:59
I already left the game beside events... Explorers and generals service is critical.

So is fixing the gem shop.
We select GBP but get billed in USD so even during a Happy Hour, the smaller packages cost more than face value thanks to bank charges for non-sterling transactions. :(

JohnRo79
25.04.21, 04:33
play the game lads, just play the game

vigabrand
25.04.21, 06:50
If u read the roadmap faq u would know that after transition to unity goes well and the servers are stable they will be working on mass sending explorers feature

not good enuff. every thread turns to this subject. This shows how important it is to all players. BB should implement it in the original Unity build.

Qualan
26.04.21, 05:51
The biggest issue is to incorporate many changes and major changes in the original build, will delay that build even more. The price for improvements is more time in this here doldrums where 30% can't log in and the rest has learned a new phrase: blue circle of death ....

BB_Trafffer
26.04.21, 08:42
are we gonna be able to play on Mac ??

Yes, macOS users will be able to play again when our Unity Version is live.


awesome improvement!

how about a sort order when sending gens instead of the random nightmare currently in force? or a better way of sending explos? or better system for loading/unloading/sending gens? a good buff for the bookbinder (instead of yet more glue that no1 uses)?


We know that this feature is highly requested, and we have made a statement here (https://forum.thesettlersonline.com/threads/37973-TSO-Future-Timeline-amp-Unity-FAQ?p=360113&viewfull=1#post360113).


I know its a very trivial update but ... if we can believe it, that is Unity, and it looks like the Settlers we know. Thank you.


As we said in our FAQ:


Will there be graphical changes? Can we get a screenshot of the new UI?

We will stick as much as possible to our beloved Settlers Online look. The User Interface is quite outdated and could use a repaint, so we are using the chance while switching to Unity to refresh and update it. We will not change it drastically but instead will improve usability and readability.
You will be able to have a look shortly when the test server gets online. Screenshots do not adequately depict the improved look and feel.

You can expect more news regarding our Unity Version this week! :)

lordloocan
26.04.21, 10:32
No answer to whether we will be able to have multiple worlds open at same time which is worrying

Qualan
26.04.21, 13:06
as it is browser based again, i'd hazard the guess that u can in multiple browsers

JohnRo79
26.04.21, 14:30
i could not care less if you can't though

hurricane60
26.04.21, 19:55
No mention of Linux users though, will they be able to play again ?

hades8840
26.04.21, 19:58
No mention of Linux users though, will they be able to play again ?

would assume if they could play in a browser before they will again if they actually ever let us on it

Cheetah2_777
27.04.21, 20:30
yes

lordloocan
27.04.21, 20:55
i could not care less if you can't though

You may not but many do. If you have nothing constructive to say why bother........

hades8840
28.04.21, 06:37
You may not but many do. If you have nothing constructive to say why bother........
.

qawpaw
28.04.21, 09:24
anyone succeded login in yet to test

limalhadeferro
28.04.21, 12:19
May is just 2 days away, so, where is the game?
i'm guessing another delay awaits the left out players… yet again…

Norton_C
28.04.21, 12:30
Why does the link to test server (www.tsotesting2.com) on live server News page always take me back to that same live server News page instead of to the Test server as intended?

BB_Trafffer
28.04.21, 12:57
May is just 2 days away, so, where is the game?
i'm guessing another delay awaits the left out players… yet again…

The Unity Test Server is available. You can read more here. (https://forum.thesettlersonline.com/threads/38195-Unity-Version-Test-Server)


Why does the link to test server (www.tsotesting2.com) on live server News page always take me back to that same live server News page instead of to the Test server as intended?

Please clear your browser cache, this should help.

Norton_C
28.04.21, 13:31
[COLOR="royalblue"]Please clear your browser cache, this should help.

I cleared the cache, it still takes me to live server News Page. To get to test server I have to add /en at the end (www.tsotesting2.com/en). That takes me to test. If I then delete "en" from the address bar it takes me back to live server News Page. Not a big deal, just saying. Is it only me?

qawpaw
28.04.21, 20:23
i had 4 in a row login in 7 seconds, so somethings must be changing

limalhadeferro
29.04.21, 18:36
The Unity Test Server is available. You can read more here. (https://forum.thesettlersonline.com/threads/38195-Unity-Version-Test-Server)


i meant where is the game, not the test server.
may starts in less than 2 days, and last i heard, bb said the game would launch in May, so, you see where i'm going with this? :cool:

Nogbad
30.04.21, 01:15
Love the kind of gallows humour in the "known bugs" list for the Unity Test.
First one listed is also true for this version, didn't stop it going live though. :(
Not worth fixing, just leave it out of the build altogether.

Urd123
30.04.21, 07:11
not good enuff. every thread turns to this subject. This shows how important it is to all players. BB should implement it in the original Unity build.

I agree this is important, but what would be more important is a game that is running without lags freezes and a huge lot of bugs, and they are not any where near that.

BB_Trafffer
30.04.21, 13:52
I cleared the cache, it still takes me to live server News Page. To get to test server I have to add /en at the end (www.tsotesting2.com/en). That takes me to test. If I then delete "en" from the address bar it takes me back to live server News Page. Not a big deal, just saying. Is it only me?

We changed the link, if that helps, why not! Thank you :)


i meant where is the game, not the test server.
may starts in less than 2 days, and last i heard, bb said the game would launch in May, so, you see where i'm going with this? :cool:

I understand your point of view. As far as I remember, we never set a public date for the Live Unity Version release, only a timeline where we stated the following:


We do not have fixed dates for every step. Some steps might move a week later or earlier so we want to avoid confusion by giving estimated dates that might change. Instead, you can see roughly when each step will take place.

One last note. Please be aware that especially during these times even the best-planned and most beautiful timelines can be tricky to adhere to. Thus, we ask for your understanding in case of unforeseen changes in timings.


Anyway, I know what you mean and as you can see we are closer - our test server was launched. We're doing everything we can to get the Live Unity version available as soon as possible - however, we don't want to release something unplayable.

Urd123
30.04.21, 14:20
We changed the link, if that helps, why not! Thank you :)



I understand your point of view. As far as I remember, we never set a public date for the Live Unity Version release, only a timeline where we stated the following:




Anyway, I know what you mean and as you can see we are closer - our test server was launched. We're doing everything we can to get the Live Unity version available as soon as possible - however, we don't want to release something unplayable.

Nice to see that someone is reading our feedback, thx for that. That means that it makes much more sense reporting bugs and make comments :)

limalhadeferro
30.04.21, 16:09
Anyway, I know what you mean and as you can see we are closer - our test server was launched. We're doing everything we can to get the Live Unity version available as soon as possible - however, we don't want to release something unplayable.


it's a fair point, i'll give you that, but still, as the game stands right now all buggy and sh*t, i don't see it hitting that may release window target…
it would be best if you guys just straight up said "the game will launch, we just don't know when". i'll tell you right now, that would suck major ass, but at least it would be the truth, and wouldn't have us chasing our tails month after month trying to see the game actually being released.
and let's be honest here, we all know the game will be released with a ton of bugs, as per usual, because let's face it, your dev team is not composed of the "sharpest tools in the shed" if you know what i mean… the unity version actually has simple things like zoom in and zoom out worse than the old game had, so i think that pretty much says it all about competence.

even so, kudos on actually releasing a playable unity version, i did not see that one coming :D :D :D

Krisbe
30.04.21, 18:12
I think they read what they want to read :) so dont be too excited :)
And yes true, it is like trying to build a brick wall with lego blocks just because someone has seen it on youtube it can be done :)
Good luck
Really - a browser game? Cant afford some wise guys to create a standalone version that can be installed and updated via an installer or sth?
All the money taken from players are for what? Going back to Amiga 500? Upps sorry it was even better cos the game could be installed via some sort of disc.

RascarCapac75
01.05.21, 09:57
It's working well this morning

but I had to enabled the webgl on my browser

Thristham
04.06.21, 05:31
Please dont tell me its the final render of the game ???...

I guess we know the currently tempory navigator render clearly better then game than this s...%%%...%.%...

Please we can wait u release a good Unity navigator. take u time.

See the difference lol

https://www.zupimages.net/up/21/22/8dry.jpg

https://www.zupimages.net/up/21/22/o1gx.jpg

It's like it's blurry ....

limalhadeferro
05.06.21, 10:46
Please we can wait u release a good Unity navigator. take u time.

we can wait? HAHAHAHA, you say that because you can play, unlinke all the players that have not been able to play the game since december on account of incompetence…
plus, what do you mean take your time? what do you think bb has been doing for the last 5 years? they're taking their time alright, the problem is, they're not doing anything with it, except selling more gem packs.


As far as I remember, we never set a public date for the Live Unity Version release

you'd be wrong then, very wrong. in fact, you're the one that made the announcement on the roadmap change: unity version thread, that the live server would be up in May, so, you might want to consider taking something for that memory of yours ;)

so, what were you saying again about not setting a public date for a unity release?
just admit it, this game is probably never going to get a unity version, because actually, from what i've seen in the test server, it's way worse compared to the old flash version, and that is saying a lot, especially because the flash version was awful, but at least it "worked" for everyone.
ubisoft could at least give this game a proper burial for it's years of service to the gaming community, instead of dragging it through the mud like this, what a shame.

Urd123
05.06.21, 18:44
i meant where is the game, not the test server.
may starts in less than 2 days, and last i heard, bb said the game would launch in May, so, you see where i'm going with this? :cool:

We was also told that it was here for Easter and ... cant remember any longer .. dont really believe it before I see it any longer, and now when I have seen what they have come up with so far - then a good guess would be may next year.

Thristham
07.06.21, 00:49
we can wait? HAHAHAHA

Sorry limalhadeferro, i havent to speak for you... U are certainly a macOS player, i understand. I apologize again.

Well its hard to satisfy everyone ... But maybe i have the solution ! :) ... During a while , 2 ways to launch the game : with the current navigator and the current unity ( that need a big improvements ... ).
Yes the curent unity is worse that flash. Even if flash was awful is dead.... Its easier for me to launch the game but maybe i couldnt laucnh when unity will relased... ( yes we really need 2 versions of the navigator during a while ). I am on windows 7 and i need to resetup but i cant. Beacause i need windows 7 with all update and microsoft stop that since january ...
If u are macOS user, u could install vmware and windows 10 on u mac ;) .... But i can understand u dont want windows 10. EVEN ME, windows 10 is a nightmare on every points. i hate it as hell. After 30 years on windows pc, i will go on linux !!! ^^ ....

I think ubisoft dont care tso online ... tso online still exist because its the BB ( the baby, its the case to say !!! ^^ ) of BlueByte.

For me, the trash graphics make the game unplayable ( also slow speed, interface ... ). I play tso online cause it's beautiful. that has always been his main advantage that forgot me the bugs ;).

So unity dont release for Foot event ???

BB_Trafffer
07.06.21, 10:39
As far as I remember, we never set a public date for the Live Unity Version release

you'd be wrong then, very wrong. in fact, you're the one that made the announcement on the roadmap change: unity version thread, that the live server would be up in May, so, you might want to consider taking something for that memory of yours ;)

so, what were you saying again about not setting a public date for a unity release?



If you're quoting me, please don't take the words out of context, see my full message:



As far as I remember, we never set a public date for the Live Unity Version release, only a timeline where we stated the following:


We do not have fixed dates for every step. Some steps might move a week later or earlier so we want to avoid confusion by giving estimated dates that might change. Instead, you can see roughly when each step will take place.

One last note. Please be aware that especially during these times even the best-planned and most beautiful timelines can be tricky to adhere to. Thus, we ask for your understanding in case of unforeseen changes in timings.


The Unity Version is going to be released on the Live Servers. The exact date of the release will be communicated in the near future.

Feedback and bug reports that are reported on our dedicated forums (UK & DE) are regularly reported to our dev team. I want to thank everyone again for the great work you are doing - we appreciate it.

limalhadeferro
07.06.21, 15:21
If you're quoting me, please don't take the words out of context



i haven't taken anything out of context, this is from one of your posts in the forum on the 17th of March:

"Unity Live-Server: Easter is just around the corner and since we don't want to interrupt the annual Easter event for an extra deployment, we won't roll out the Unity version until May. This gives us more time to test and you an undisturbed Easter event."

i would say that's you pretty much saying the game will launch in May, but maybe that's just me… :cool:

plus, you saying the game is going to be released in the near future, means nothing, as you guys have said the game would launch in the past so many times that i honestly have lost count… just do the damn thing already.
and dont worry, if it ever actually comes out, no one really expects it to be any good, so, no pressure :D

Thristham
07.06.21, 18:23
So i guess the unity will released just before the foot event .... With no alternatives during a while !!... And of course with this trash version !!!...

Post anywhere is useless !!!... I have known this since time !....

Yeah i appreciate too !....

Norton_C
07.06.21, 19:57
Not happy with the state of Unity. Flash still a lot better.

Urd123
08.06.21, 08:23
Are you going to fix the bug that makes it impossible to pick any reward in the fixture list ? - or are you just going to drive people mad that they cant and have them keep asking why they cant pick a price - you have 4 more doors like that, and still the one from 2 days ato is not fixed??

Skridoo
14.06.21, 18:19
Are you going to fix the bug that makes it impossible to pick any reward in the fixture list ? - or are you just going to drive people mad that they cant and have them keep asking why they cant pick a price - you have 4 more doors like that, and still the one from 2 days ato is not fixed??

You cannot say BB never plan anything, it may drive you mad but no tickets will get to BB. So people may ask but the tickets will not get to BB, 10 out of 10 for planning:

We've identified an issue with our Support Ticket system, which means tickets will not reach us for the time being.

mesentsev
21.07.21, 06:19
The problem of the day is that the browser getting out of memory. I tried the game on two different browsers and in both cases, the problem persisted.
I suggest you to switch us back to the client then, make necessary changes to your app to reintroduce it later.
My general impression is that you failed!

Urd123
21.07.21, 06:53
The problem of the day is that the browser getting out of memory. I tried the game on two different browsers and in both cases, the problem persisted.
I suggest you to switch us back to the client then, make necessary changes to your app to reintroduce it later.
My general impression is that you failed!

That is not the problem of the day - that problem was reported month ago on the test- we was told it was because it was test - well did we believe that ? - or did we believe that all the other bugs also reported long time ago would be fixed- nah - they just got removed from bug list and put on a list with "know issues" if you get through to support for some lucky reason they will just write you that "this is a known issue" - then the ticket will be set as resolved.

BB_Trafffer
21.07.21, 08:50
That is not the problem of the day - that problem was reported month ago on the test- we was told it was because it was test - well did we believe that ? - or did we believe that all the other bugs also reported long time ago would be fixed- nah - they just got removed from bug list and put on a list with "know issues" if you get through to support for some lucky reason they will just write you that "this is a known issue" - then the ticket will be set as resolved.

This is simply not true.

If you check this changelog (https://forum.thesettlersonline.com/threads/38376-Change-log-Unity-Test-Server-15-06-21) it is clearly seen that the memory problem has been fixed and we have asked for feedback on this in particular. In the dedicated thread for this issue, you can see that there wasn't a single report AFTER the fix until a few days ago. We received a lot of messages from players telling us that this update has fixed the problem. As we are now receiving new reports, we will check it again.

For anyone reporting this issue, please make sure you are using the 64-bit version of your internet browser.

Qualan
21.07.21, 09:09
Today 09:50#85
BB_Trafffer BB_Trafffer is online now
Community Manager
Battle Hardened Contributor

Yea this release will make u a veteran battle hardened contributor for sure )

hades8840
21.07.21, 09:16
my system is already approaching 3gb mem used on browser and I aint even doing anything on the game just have it open its too painful to try to run the island or send anything out

Urd123
21.07.21, 09:31
not because people did not have the problem - but you get to a point where you simply cant be bothered reporting the same problem again. I did continue to have this issue as long as I could log in there - but that was 4 weeks ago - have not been able to after that, to get into test.

tasgog
21.07.21, 09:49
Hey guys. I started play a similar browser game aged same as TSO. Please switch your unity version to whatever other games use.
Your selection proved bad.

Jim_B
21.07.21, 17:49
This is simply not true.

If you check this changelog (https://forum.thesettlersonline.com/threads/38376-Change-log-Unity-Test-Server-15-06-21) it is clearly seen that the memory problem has been fixed and we have asked for feedback on this in particular. In the dedicated thread for this issue, you can see that there wasn't a single report AFTER the fix until a few days ago. We received a lot of messages from players telling us that this update has fixed the problem. As we are now receiving new reports, we will check it again.

For anyone reporting this issue, please make sure you are using the 64-bit version of your internet browser.

The changelog is wrong. The developers are saying they think it is fixed. It isnt. Yesterday I had out of memory messages at least 4 times when trying to load my island. I found deleting my entire email inbox was the only way to successfully load my island before the memory issue crashed the game

neilegend
09.08.21, 03:31
anyone else forgetting what it used to be like playing and enjoying TSO ?? yeah i miss the game we used to be able to play :(

Stu3
26.10.21, 15:39
Please feel free to leave your thoughts and comments on the [Sneak Peek] TSO Unity Version.

The original post can be found here (https://forum.thesettlersonline.com/threads/38187).

Happy commenting!
BB_Traffferi

still garbage maybe BB should employ some coders rather than people who are doing no more than to poke a pc with a spear?