View Full Version : Guild membership and Unity
lordloocan
16.05.21, 15:28
When we move to Unity on the live server there could be an opportunity to address the issue of inactive accounts held in guilds.
If a player is unable to make the move to Unity why not remove them from the guild they are being held in and retain the account on the system for when they happen to come come back to the game - if they ever do. Most games totally delete accounts after a certain period of inactivity but that is not what I am suggesting - though I do think BB should consider that anyway.
By doing this BB would show the true number of members in each guild who are actually playing the game, guilds would shrink in size and may therefore encourage mergers leading to more chat and social interaction in the new guilds.
BB could even be totally radical and delete all of the existing guilds so that we all have to join a guild again.
PS My guild currently has 50 members, 48 active. Be interesting to hear the figures of other guilds, especially those against the idea.
Schipperke
16.05.21, 16:08
Don't most guilds remove inactive players after a certain period of time? The 2 guilds I belong to (on 2 different servers) do that. I can't see a need for BB to remove inactives from guilds. I think that's up to the guild leader and officers.
I think it is up to each guild when to kick inactive members. Why shouild BB kick members ??. - Some guilds may have aggreed that mac and linux players will return to game after change to unity.
BB previously said they will not delete accounts (but think it would be a good idea to delete accounst below a certain level ( maybe 32 ) if not active for more than a year)
And maybe delete guilds where no players have been active for a year or more ( maybe less later - but since many players are inactive because of change to client I think that time should be added )
lordloocan
16.05.21, 16:15
Don't most guilds remove inactive players after a certain period of time? The 2 guilds I belong to (on 2 different servers) do that. I can't see a need for BB to remove inactives from guilds. I think that's up to the guild leader and officers.
Sadly no they don't. Many guilds are packed full of inactive accounts in order to retain their place on the 1st page of the guild shield to attract even more accounts.
I notice you do not mention guild membership and actives/inactives
The guilds I am in on Newfoundland, Sandycove and Zeus all have large numbers of inactive accounts - some inactive for years.....
I'm not sure why I should care about what other guilds do and not really in favor of BB messing about with guilds. What I would like to see though is proper data about when the guildie was last active. Think data showing Last Active 945 days ago could change the view of dead meat. And it would greatly help guild management for those who take it seriously. What could also help is more info for outsiders. For example set 2 thresholds, something like 10 days and 30 days - and have a display for outsiders how many people are active within each range to give potential members some idea of the guild activity makeup. Otherwise if guilds want to keep dead meat, some of them probably thinking it improves their guild coins rewards (hahahahaha), let them keep their cemetery - doesn't hurt me. What might possibly be considered is something like automatic expiry date of guild membership, say after 3 months of inactivity. Otherwise unless there is a good debate about the topic I'd rather not leave the control in the hands of BB masters. :)
There are lots of guilds listed, that only have 1 or 2 members... new players often form their own guild then sadly lose interest and walk away, leaving their little guild cluttering up the guild lists. I think it would be more relevant to ensure that all of these, that are obviously inactive (dead), get excluded from the move to Unity.
DorotheusII
17.05.21, 07:35
You assume that active and inactive are the only two possibility's, you're wrong.
hurricane60
17.05.21, 08:52
No reason for BB to interfere with Guilds, at the moment we have a lot of inactive members but all since the Client was implemented and I am hoping most come back when Unity is implemented. We normally give inactive members 2 to 3 months before we remove them as bad things happen in real life and this is an unusual situation with some people unable to use the Client and the Covid problem.
I am in contact with some of them through our Guild forum and will not be doing any sorting out till after Unity is implemented or someone tells me they will not be coming back.
I agree it would be good for some way of knowing how many members of other Guilds are inactive. I know exactly how many of our members are inactive.
There are lots of guilds listed, that only have 1 or 2 members... new players often form their own guild then sadly lose interest and walk away, leaving their little guild cluttering up the guild lists. I think it would be more relevant to ensure that all of these, that are obviously inactive (dead), get excluded from the move to Unity.
In nutshell I think it is generally bad idea to do anything like that as one off purge based on move to Unity. If anything, I'd much rather see that any change in guilds operation is left till Unity is well off and running reliably for everybody. There's no game-play reason to push it this way, although BB might find the idea attractive for some reasons of their own.
Aristarkos62
17.05.21, 15:06
already many members lost their account with the last migration, even active ones that did not understand what to do, I, therefore, presume others will in this new migration. i suppose inactive players will not try to migrate, and so they will automatically be lost. My worries are, if people with older hardware will be able to migrate
guilds are for players to manage really. The only exception to that basic principle is imho a needed extenson of the current ruleset namely:
Guild leadership gets transferred after 30 days inactivity of the guildleader (or something like that) - If they add the rule that if the transfer is not accepted and the guildleader is still inactive after 30 days that a final transfer request is made with the warning that the guild will be disbanded if it isnt accepted or the guildleader becomes active again and then disband- This would get rid of the pesky 1-5 member dead guilds over time
However, in the grand scheme of things i prefer them not to tinker with guilds- leave that to players - and use that time to work on more important issues. I don;t expect BB to spend a ton of time and resources on this game as it is old and tired as is, so would like em to focus on stuff that prolongs lifespan of the game and not work on fluff
already many members lost their account with the last migration, even active ones that did not understand what to do, I, therefore, presume others will in this new migration. i suppose inactive players will not try to migrate, and so they will automatically be lost. My worries are, if people with older hardware will be able to migrate
Migration issues were connected to login methods. I don't expect any migration when going to Unity platform. Same login, just takes you to Unity instead of client.
lordloocan
18.05.21, 17:57
The thing that amuses me on the various inputs is that no-one was willing to say how many were in ther guild/how many are inactive....I wonder why
I think there is many reasons to look at the guild and also the recruitments. If a new players says as much as a beep in chat - he gets lots of invites, but often not to a guild where he fits, and less aggressive guilds have no chance as there is not many newbies - at least not on Newfoundland. Not sure how it can be done differently, but maybe change when you can join a guild and make a quest to read the guild descriptions.
Besides from that I think the move to Unity would be a great chance to do some spring cleaning. If a newbie join a guild that look big but only have a few active members, that could kill the game. It can also be hard for small guilds to find others to merge with. A merge can mean a huge difference, for us it did as our guild leader stopped and the guild got very inactive. I think most of us are happy that we did merge.
Powered by vBulletin™ Version 4.0.4 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.