View Full Version : Transfers to star menu
Sparkaktus
22.12.21, 10:53
Can we please have an easier way to transfer resources from storage to the star menu that doesn't need trading with uther players
star menu was never intended for that in the first place so i dont expect em to do that-
I think it was even announced that some "fix" would be found to not transfer stuff to star anymore and slowly empty it out of the regular items-
So kinda hoping they leave it be for the near future :P
thx for bringing this to bb's attention tho
thx for bringing this to bb's attention tho
thanks for bringing it to their attention again though... this thread was in the background for over a month now.
don;t worry
BB knows, they even stated they are working on a fix to stop abuse of star menu for storing unlimited resources
Good job they have other things on their priority list first :P
BB knows, they even stated they are working on a fix to stop abuse of star menu for storing unlimited resources
Well, good that they're quick and have noticed the issue after almost a decade of it being abused.
And, naturally, theyre also aware of the fact that fixing it makes production completely pointless for any long term, stacked player that isnt at that time spending resources on doing adventures. And that it also means any form of increasing said production with buffs and special buildings is also completely pointless when you cant even store the extra resources.
DorotheusII
26.01.22, 18:51
Well, good that they're quick and have noticed the issue after almost a decade of it being abused.
And, naturally, theyre also aware of the fact that fixing it makes production completely pointless for any long term, stacked player that isnt at that time spending resources on doing adventures. And that it also means any form of increasing said production with buffs and special buildings is also completely pointless when you cant even store the extra resources.
Many years ago they said one possibility they was looking at to solve the problem was a Star menu storage tax.
maybe now would be a good time to bring up the idea (again) of a Guild Bank.
I'll even help BB out. Each new guild automatically creates a new account which is unable to progress thru the game and with only 1 building. A massive stores. Any1 could visit the island, but leader could set permissions, like they do with officers permissions. deposits, how much u can remove, which tabs ur allowed to view and remove resources from, etc.
Ofc that pretty much equates to the same thing as star is now, but a guild bank has long been sought after. it is a predicament for BB. maybe just leave star alone eh ;)
Gekke-Gerrit
27.01.22, 09:41
One simple fix (maybe not for BB) give us the opportunity to upgrade storage buildings further then level 7 and not by building more storage buildings.
i'm sure BB are doing their best and altho Unity is a big fail from our point of view we don't really know what the technical issues are or how difficult they are to overcome. having said that we have seen bug after bug after bug over the years to the point where every player knew the servers would go offline on day 1 of each event, until recently. However, comments like the above (i fully understand) will surely affect the teams performance so how bout we try encouraging em instead. C'mon lads and ladies, we know u can sort this unity thing out, just take ur time, get it right, AND KEEP US INFORMED plz :)
BB have been aware of the star exploit for as long as we have and I'm sure they've thought of bigger stores and many other things, but its a good suggestion and thats what the forum is all about :)
DorotheusII
27.01.22, 17:17
maybe now would be a good time to bring up the idea (again) of a Guild Bank.
I'll even help BB out. Each new guild automatically creates a new account which is unable to progress thru the game and with only 1 building. A massive stores. Any1 could visit the island, but leader could set permissions, like they do with officers permissions. deposits, how much u can remove, which tabs ur allowed to view and remove resources from, etc.
Ofc that pretty much equates to the same thing as star is now, but a guild bank has long been sought after. it is a predicament for BB. maybe just leave star alone eh ;)
They tried a Guild bank many years ago on test. All we know is it did work as intended according to the Devs, I don't recall any issues reported by the player base on test. So the question now is was it's failure due to limitations of Flash, does this mean one of the reasons they went the unity route was because it would allow a Guild bank to be implemented.
Personally I do not see how a Guild bank would help solve the storing items in star. Firstly collectively some guilds must have 100's on millions if not billions of resources in star. Secondly it does not solve it for the independent players, Thirdly you lose all your resources if you get kicked from the guild.
I don't recall any issues reported by the player base on test.
THe only issue reported on test was the bank was very poorly implemented, because it required space, buying additional items to unlock literally any capacity and even then it could barely hold resources.
With the production rates we have now it wouldnt even make up a storage equivalent of 1 player, hence the entire concept seems pointless.
does this mean one of the reasons they went the unity route was because it would allow a Guild bank to be implemented
Idk if im misunderstanding something but thats just plain nonsense. Main reason why they went Unity route is they needed a technology for browser based games, that, unlike flash, is currently supported by major browsers.
Implementation of small features like bank is nowhere near complex to impact the choice of technology in any way
Idk if im misunderstanding something but thats just plain nonsense. Main reason why they went Unity route is they needed a technology for browser based games, that, unlike flash, is currently supported by major browsers.
Flash support ended up not ending fully though, it had to carry on development through adobe air which had a license cost attached where it was free before.
Since it's been proven that the adobe air client works fine on mac/linux, the only reason for them to carry on with unity is because of the sunk cost fallacy (unity has a license cost too).
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