PDA

View Full Version : [Feedback] Change log 23/03/22



BB_Trafffer
14.03.22, 13:20
Please feel free to leave your thoughts and comments on the Change log 16 23/03/2022.

The original post can be found here (https://forum.thesettlersonline.com/threads/38904).

Happy commenting!
BB_Trafffer

The_Sarmatian
14.03.22, 14:49
ZR interval more then 10 seconds in adventures??? Awesome! Thanks BB!

Max_turtle
14.03.22, 14:57
Quite the list - looking forward.

next fixes general jumping and bulksending for exploerers

copycat71
14.03.22, 15:06
bulksending for exploerers

Not a fix and many more other MAJOR issues to address first.

Kebabtomte
14.03.22, 17:46
Going to fix the annoying issue that quest cant count correct? Get an amount of 250 and it says 249 unless you visit friend or addy and back for it to trigger.

MuffinMule
15.03.22, 05:48
Well, any decrease in zone refreshes will be gratefully received, they've been getting worse, not better lately.

But so disappointed we're still not seeing any work on basic interface functions that are driving players crazy and away from the game.
The quest log stilljumps around, resets quests or hides them until you're forced to reboot.
Explorers have huge lag between every necessary click and like quests, will often reset after sending.
So many resources still showing as "Unknown ID" and incorrect or missing icons.

The least you could do is reinstate the official client version until you get the game somewhere near a playable state.
Try playing it yourselves for a week or 2 and ask yourselves, would I really want to play this let alone sink money into it?
You've taken advantage of our loyalty for far too long now.
And for pity's sake, stop deleting/hiding bug reports just to make forum look "happier", sick of reporting the same bugs I reported as far back as the 2020 Test server, no wonder no progress is being made.

SuhiTomi
15.03.22, 07:36
Try playing it yourselves for a week or 2 and ask yourselves, would I really want to play this let alone sink money into it?
You've taken advantage of our loyalty for far too long now.
a big +1
I would not play this game if there were no working client version and I admire those player who can (and are willing) to play on the browser. It is really pity. Normal gaming studios make a full game in 2 years (of course not a AAA+ one but still) and here I really do not see a big improvement only small patches ever half a year or so.

BB_Trafffer
15.03.22, 11:05
Hello everyone.

We decided to move our update to next week (23.03.2022).

The reason for this change is to collect more data from the deployment that we had today in our FR instance. The specific reason is the loading change, which can be seen on both the FR instance and our Test Server. The first loading AFTER the update is expected to be longer - this should result in smoother performance as the game won't need to stream/load in assets while playing as much as before the update.

If you want to try the update before it's live, you can still do it by playing on our Test Server here. (https://www.tsotesting.com/en)

copycat71
15.03.22, 11:41
Tested it on the testserver.
Loading time was indeed somewhat longer but scrolling over the island went smoother.
Haven't seen any zone refresh, but on the other hand.... after every action the game 'paused' (stuttered) in the same manner as it did when the zone refreshes would appear.

First_Lord
15.03.22, 13:37
So it looks text saying "ZR" was removed, now ZR happens w/out text. L o you know what. :)

MarinaSwed
15.03.22, 18:23
how about fixing the issue for those who log in with facebook account. Still can not buy any gems!!!!

tiggermama
16.03.22, 00:48
how about fixing the issue for those who log in with facebook account. Still can not buy any gems!!!!




i thought I read that logging in via FB didn't happen anymore and all had to take a Ubi account ?

Nogbad
16.03.22, 02:15
Hello everyone.

We decided to move our update to next week (23.03.2022).

The reason for this change is to collect more data from the deployment that we had today in our FR instance. The specific reason is the loading change, which can be seen on both the FR instance and our Test Server. The first loading AFTER the update is expected to be longer - this should result in smoother performance as the game won't need to stream/load in assets while playing as much as before the update.

If you want to try the update before it's live, you can still do it by playing on our Test Server here. (https://www.tsotesting.com/en)



Is the maintenance going to be at the usual times (7:00am GMT/8:00 CET) , possibly for longer duration than a normal maint?

This delay gives you an opportunity to let us plan ahead for once, rather than the usual few hours notice we normally get.

copycat71
16.03.22, 06:55
i thought I read that logging in via FB didn't happen anymore and all had to take a Ubi account ?

Only legacy login was removed, fb remains: Official BB info (https://forum.thesettlersonline.com/threads/38149)

BB_Trafffer
16.03.22, 09:22
how about fixing the issue for those who log in with facebook account. Still can not buy any gems!!!!



Unfortunately, it is no longer technically possible to make purchases via Facebook Accounts for "The Settlers Online". For privacy and security reasons, purchases can only be made through Ubisoft accounts.

If you would like to continue making purchases in our game, you will need to convert your account to a Ubisoft account.
You can find instructions here. (https://forum.thesettlersonline.com/threads/38885-Facebook-Account-transfer-to-Ubisoft)



Source (https://forum.thesettlersonline.com/threads/38874-Clicking-shop-on-homepage?p=369785&viewfull=1#post369785)


Is the maintenance going to be at the usual times (7:00am GMT/8:00 CET) , possibly for longer duration than a normal maint?

This delay gives you an opportunity to let us plan ahead for once, rather than the usual few hours notice we normally get.

We will publish the schedule as soon as it's ready, but the time should be usual.

Cheetah2_777
16.03.22, 20:47
It is not major for you, it is major for me.

Miss_Lanceherlot
16.03.22, 22:37
Really looking forward to the chat being available for posting messages. One year in rejoining the game and still unable to chat. Yes, have tried all of BB's suggestions without any success. I am thankful I can read the chat, but frustrated at not being able to respond or send invitations for co-op adventures, etc.

Nogbad
17.03.22, 03:31
Sigh, you still don't seem able to grasp the fact that these 3 servers are truly "international" with players from every time zone (even the French ones don't come close with only CET or Canadian "shifts"), by the time a maintenance is announced, for a lot of us that only leaves an hour or 2 to try and accommodate them into our schedule, and sometimes they've even started before we even see an announcement.
You must know when they are scheduled, so why we can't get the necessary 24 hours' notice is beyond me, especially as this week's was probably already scheduled before the postponement, so the timings should already be known.
It's almost as bad for those playing under CET or GMT as many are in the habit of maintaining their islands over a bowl of sugar puffs before going off to work/school, so without prior warning their explorers are coming back while we are offline, and buildings are wasting valuable resources running unbuffed for half the day.
These things are planned well in advance, so there's no reason why BB can't announce them in a timely fashion.

copycat71
17.03.22, 06:23
These things are planned well in advance, so there's no reason why BB can't announce them in a timely fashion.

When you know this to be a fact, you can anticipate. So plan your "schedule" around it accordingly. It's not really that hard.
Since you can't rely on BB to do their job properly, rely on yourself and past occurences.

Qualan
17.03.22, 10:18
When you know this to be a fact, you can anticipate. So plan your "schedule" around it accordingly. It's not really that hard.
Since you can't rely on BB to do their job properly, rely on yourself and past occurences.

the issue is most likely that not all maintenance is announced days in advance, this time we have a weeks notice but the initial one had short notice for the 16th

When they start, we can all guess - i agree but the dates of the events can be announced a bit sooner

The_A_CE
17.03.22, 10:26
i thought I read that logging in via FB didn't happen anymore and all had to take a Ubi account ?


That's true. But I got reverted back to my Facebook log in by the system, so we exist. It's very, very weird cos I got ported across when they were removing all FB log ins. Why it went back? BB couldn't honestly tell me.

BB_Trafffer
17.03.22, 11:19
That's true. But I got reverted back to my Facebook log in by the system, so we exist. It's very, very weird cos I got ported across when they were removing all FB log ins. Why it went back? BB couldn't honestly tell me.

Legacy Login was "disabled". Facebook login and Ubisoft login are still an option. However, you will not be able to make a purchase in our webshop if you use Facebook login to play.

Rosejane
17.03.22, 16:01
When is the Guild shop going to work again? I dutifully do most Guild quests & now have 24K Guild coins.

lordloocan
17.03.22, 18:05
Be great if the fixes sorted the following as a starter:

Login from browser to game is too slow
Actual game login showing a whole island is too slow
Time for trades to arrive is too slow
Time for buffs to show is too slow
Time for a loot spot invite to appear is too long
Time for adventures to show on the quest book/screen is too long
Time taken for adventure map to appear when go there to make a kill is too long

Sort these rather than tinkering round the edges and you might be making progress.

P.S. Zone refresh will still happen as many/most players have more than one tab open and each time you leave the Unity tab it zone refreshes

Iris2506
19.03.22, 20:32
please fix the flashing "guilds".

BB_Trafffer
21.03.22, 14:43
The following change was removed from this week update:


Performance: We have improved the background handling of the game, this should allow chat to reconnect after idling and reduce the amount of zone refreshes

Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.

Old_Bob
21.03.22, 20:31
How about fixing it so we can actually sometimes log in in under 10 minutes? Although things are getting fixed, what is actually being done is worrying - more and more people are crashing when they try and visit my island - I cant even login through Unity any more
Can we at least get the basics fixed..... please?

Cheetah2_777
21.03.22, 21:07
The following change was removed from this week update:



Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.

hurray!

Graciethecat
21.03.22, 21:09
I am confused by the zone refresh change.
This line is crossed out
Performance: We have improved the background handling of the game, this should allow chat to reconnect after idling and reduce the amount of zone refreshes

Does that mean this it now fixed rather improved? or only adventures but not on the home island?
Performance: Fixed an issue that caused frequent zone refreshes in adventures

thank you

Edit, missed today's update post that it was removed....

Harlequin_1963
21.03.22, 21:40
The following change was removed from this week update:



Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.

So let me see if I understand the timeline.

You made a fix, you tested it, it worked as intended, you uploaded it to the french server, it didn't work as intended, it's now not going to be uploaded to the other servers until the code you tested and was working fine on the testing platform works on the live platform?
or
You made a fix, you didn't test it , you uploaded it to the french server, it didn't work as intended, it's now not going to be uploaded to the other servers until the code you didn't test works on the live platform?
or
some other timeline/excuse ?

Nogbad
22.03.22, 03:49
The following change was removed from this week update:



Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.

Utterly disgusted.
Bring back the official client until you actually have something playable.

ClarenceDuPont
22.03.22, 08:36
Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.

Listening to, and actioning, feedback? Wow, what a concept.

One step forward, two steps back :rolleyes:

BB_Trafffer
22.03.22, 09:27
You made a fix, you tested it, it worked as intended, you uploaded it to the french server, it didn't work as intended, it's now not going to be uploaded to the other servers until the code you tested and was working fine on the testing platform works on the live platform?


The test server environment is different from live servers, so this can sometimes happen even when everything is working as intended on the test server. We received a lot of feedback from French players and at the same time, the team was monitoring and analyzing the data. First, we decided to postpone the update for a week, but currently, we decided to remove this change and revisit it later.

DutchDuty
22.03.22, 13:10
LOL, I havent been here in a while, but reading all this, it seems there really was no reason to visit here, as nothing is changed, still running a game wich cant be played properly. Its no real suprise...

Afterall I was waiting for the new Settlers game wich was going to be introduced march 17, guess what....?

Yep its postponed, cause they got only negative feedback from the people playing the beta version.....

So they cant fix a running game and they cant produce a working new game...makes me wonder...is there anything bluebyte can do????

evilgreenie
22.03.22, 13:52
The test server environment is different from live servers.
That explains a lot...

Cheetah2_777
22.03.22, 14:01
The test server environment is different from live servers, so this can sometimes happen even when everything is working as intended on the test server. We received a lot of feedback from French players and at the same time, the team was monitoring and analyzing the data. First, we decided to postpone the update for a week, but currently, we decided to remove this change and revisit it later.

We gave a lot of feedback....

tiggermama
22.03.22, 21:58
The main gripe is and always will be zone refresh and it is not being done ... Please tell us why we should have faith in your given word in future posts ?

Wu-L
23.03.22, 10:29
The following change was removed from this week update:



Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.

just LOL

BB_Trafffer
23.03.22, 10:38
Hello Settlers.

The maintenance will be extended by two hours.



The main gripe is and always will be zone refresh and it is not being done ... Please tell us why we should have faith in your given word in future posts ?

This change is still being deployed today:


Performance: Fixed an issue that caused frequent zone refreshes in adventures


Only one part of the "Zone-Refresh" fix is postponed.

copycat71
23.03.22, 10:43
Wonderful!
The 2 extra hours are unexpected though.

Fixing less and needing an extra 2 hours to implement less code.

Qualan
23.03.22, 10:45
they read the posts re zone refresh and decided to show the complainers as spreading misinformation or incomplete info so they re added part of the ZR tweaks anyway :P


Hello Settlers.

The maintenance will be extended by two hours.






Popping the tranquilizers to avoid the worse of withdrawal for the day

The_Sarmatian
23.03.22, 11:04
Wonderful!
The 2 extra hours are unexpected though.

Fixing less and needing an extra 2 hours to implement less code.

Let them take as much time, as they need. No stressing. Let them implement it good. Better to wait for few more hours, then to suffer a horrible bug for next few weeks.

JohnRo79
23.03.22, 11:13
surely there has to be a way for all this to be done offline/behind the scenes, testing it for yourself, patching it and then,
when it's ready, do a live stop and get it up and running for the rest of us

it makes no sense to keep on doing it the way you've done it so far, pulling the live server offline and hope for some best results.

can you just not add a subdomain, use a full database and play in there till it's ready?

Qualan
23.03.22, 11:14
it looks like they decided to push part of the ZR anyway and had to put that back in the package- guess a final test showed that that part was ready to go and they want to show improvements. Lets hope we wont be disappointed

luigielratto
23.03.22, 12:11
Are you ever going to make this game fun to play again? I pop in for a chat occasionally, send out explorers (what a chore) and collect gems, do some tidying. I have played about three adventures in over a year. You are no fun anymore, BB, but I hang on just in case. I'm no IT expert (77 years old now), so I can't pronounce a cure but we were promised one over a year ago now. Until you do sort stuff, I shall put no more of my pension money into the game. Stop tinkering and fix it!

roughneck
23.03.22, 12:14
I see the maintenance has been extended to 1400 hours…why is that I wonder, is it because there all out to lunch.

Look we all know what the main problem is, it’s that the game just doesn’t work and never will as long as BB peeps continue to NOT LISTEN to the actual players. The players that continuously report the problems that there experiencing even after these so called maintenance fixes that are supposed to fix some of the problems in the first place.

I was in a guild of 40+ players and it was a pleasure to sign into the game, the chat was great and when the different events came we all played as a team…..well now there is only 5 of us left, the others have said they will return once the game is playable……which seeing as nothing gets fixed I don’t think they will ever return.

SO, BB peeps I suggest you get your fingers out of your other projects and get this game fixed and playable to what it was originally or you will see more players going, or it will be a case of R.I.P. TSO.

Just for once in your lives BB peeps listen to the PLAYERS feedback and act on it. (Sorry for the rant, it’s just getting pass the joke now)

Kalgoorlie-Kid
23.03.22, 13:55
i cant log-in

BillyGoatGruff
23.03.22, 13:57
What a waste of time that update was. Logged back in. 5 minutes. Still blue screen with no landscape

I'm not doing any adventures until the performance is fixed

This is amateurish. You dusted round the elephant in the room - now fix the goddam game!!!!!!

tiggermama
23.03.22, 13:58
Hello Settlers.

The maintenance will be extended by two hours.




This change is still being deployed today:



Only one part of the "Zone-Refresh" fix is postponed.

As I said, now you changed it again ... Changelog or changemind ?

Kalgoorlie-Kid
23.03.22, 14:01
news says update done , but i still cant log-in , any news on that BB ????

Kalgoorlie-Kid
23.03.22, 14:15
well i have treid client and unity with no luck , and again no sign of BB or any news , well i guess its goodbye i have had enough of this rubbish

lordloocan
23.03.22, 15:52
May I congratulate the whole team on achieving absolutely nothing in all the time since we moved to Unity, great work, keep it up.

Charente
24.03.22, 10:42
Well we have the latest update, it seems like one step forward and nine steps backward. It now takes even longer for the game to load, this morning and 10 times longer than usual.

Cheetah2_777
24.03.22, 10:59
https://i.imgur.com/9morCGL.png

BB_Trafffer
24.03.22, 12:59
Hello Settlers.

We want to apologise for the downtime, this has been fixed and everyone should be able to log in again.

I want to address longer loading time for some players - this is intended.

The loading process was changed in the latest version. It will take longer until the island appears, but afterwards everything will load much faster. Should you see a blue background for some time, do not cancel the loading process. The game is still working in the background and everything will load in as soon as the game is finished.

Please also try to clear your Unity cache (https://forum.thesettlersonline.com/threads/38770-How-to-clear-Unity-Web-Cache), this should also help.

BillyGoatGruff
24.03.22, 14:33
15 mins of blue screen so far....

Sandycat
24.03.22, 15:49
When is the Guild shop going to work again? I dutifully do most Guild quests & now have 24K Guild coins.

Please place new, good offers in Guild Market

Sandycat
24.03.22, 15:52
https://i.imgur.com/9morCGL.png

Change log was supposed to last for few hours, however it lasted for two days for some of us, please post updated in Facebook and Twitter

vigabrand
24.03.22, 19:46
Performance: We have improved the background handling of the game, this should allow chat to reconnect after idling and reduce the amount of zone refreshes

maybe, but now my game keeps freezing every few seconds, much worse than any previous version. I've tried to be supportive of BB during the last few weeks but this is just utter rubbish. a serious suggestion.. roll back to previous version and try again. I'm not playing this, i'll be taking break till/if something better happens

Nogbad2
24.03.22, 21:35
surely there has to be a way for all this to be done offline/behind the scenes, testing it for yourself, patching it and then,
when it's ready, do a live stop and get it up and running for the rest of us

it makes no sense to keep on doing it the way you've done it so far, pulling the live server offline and hope for some best results.

can you just not add a subdomain, use a full database and play in there till it's ready?

They have their own private server, unfortunately as it's local to them, it doesn't respond the way the live servers do, on there they are in happy-happy land as everything responds instantaneously, not subject to the vagaries of having to traverse the interweb.
Sadly, as finally admitted to earlier in this post, the test server also does not respond in the same way as the live ones, which rather negates all our hard work testing out all this unity garbage, even if they did bother to read and comprehend our bug reports.
I would suggest they actually try playing the game on here as we do for a couple of months to experience the real world, the BB's of old were fans of the game and actually had player accounts on here even if they had little time to play for fun, they were able to experience the same conditions we do.
I would wager that if they did try to play on the live servers, we would have the client back in place inside of 2 weeks!


Hello Settlers.

We want to apologise for the downtime, this has been fixed and everyone should be able to log in again.

I want to address longer loading time for some players - this is intended.

The loading process was changed in the latest version. It will take longer until the island appears, but afterwards everything will load much faster. Should you see a blue background for some time, do not cancel the loading process. The game is still working in the background and everything will load in as soon as the game is finished.

Please also try to clear your Unity cache (https://forum.thesettlersonline.com/threads/38770-How-to-clear-Unity-Web-Cache), this should also help.



Unfortunately,wrong on both counts.
The servers were not responding to our browsers, either by typing in the address bar, trying to access via Ubi$oft Connect, nor even via cached pages stored locally or online.
Cheetah's "Service Status" screenshot above reflects what we were experiencing, the servers were not responding for a long period of time.

The loading time is worse, all that seems changed is the loading order, where it tries to load buildings first, then background.
It is also running up the computer fans heavily, worse than before the update, and trying to send explorers is increasing that load, leading to the game freezing and zone refreshing, I am having to logout in order to let the computer cool down, clearly a backward step. :(
And now experiencing an old "UPlay is unavailable" popup kicking me back out of server, another "blast from the past" that the update appears to have revived, like the irrelevant "collection challenge" quest item. :(

Kotugo
25.03.22, 01:42
Loading times are slightly faster for me.
I would say there have been improvements since unity was launched, buffs show properly, mines show properly, all the broken upgrade icons are gone and you can see the online status of people so its a bit unfair to say nothing has been done.

I still find unity to be unusable however because:
Too much freezing, every time the status box (item was collected, explorer sent, etc) in the top left appears I get a 1-2s pause, the frequent zone refreshes freeze everything too and reset any menus i had open.
Clicking is unreliable, I can click to open a building to try and pause it and instead I will get a window asking me if I want to use premium time or some random resource will get stuck to my mouse like I clicked it in the star menu despite the star menu not even being open.
The new trade window is stupid too, its half the height of the old one and all the resources are twice as tall per row so instead of showing 11 trades per page, it only shows 4 instead.
It doesn't effect the gameplay, but all the graphics look like garbage too unless you disable autoscaling and set the game to 100% and then only use the most zoomed in view.

mrfatalerror
25.03.22, 15:41
About adventures:

I tried Ali Baba Young Woodcutter. So, "zone refreshed" is not four times per minute now, but still here. Little better.

Instead, I got 4x server disconnection and had to completely start the game again. Terrible.

Landing general is still stealing the focus if you have another general selected. Still terrible.

About home island:

Sending explorers is still terrible pain.

About near future:

What is BB plan for incoming easter event? Cancel it? Or to admit the epic fail and finally make client version of game officialy available*?

* it means there is no reason to download sources from different locations, but provide it with guide on BB site

First_Lord
25.03.22, 19:10
Looks like they intend to push it, its on test already, first thing that happened javascript error on initial load and restart, plenty of eggs needed on plenty of new and old stuff by look on the event merchant, so usual, didnt check if some of new stuff is worth it yet.

Edit, after bought new building had to restart the game to be able to place it, after construction reached 99% all froze. Tried restart, but in wont load test anymore with that building placed, error message reads:
Server Zone crashed
An error was detected on this zone. Please try again.

And your testing is done, as it was same after about 3-4 restarts.

Simonthe1
25.03.22, 21:15
At last an update that hasn't made the game play worse for me. The performance appears to be as good as it was before the October update, still a way to go to be as good as the flash client but a step in the right direction.
I had to turn off shield icons above generals in adventure because they flicker too much.

Nogbad
26.03.22, 03:10
They have their own private server, unfortunately as it's local to them, it doesn't respond the way the live servers do, on there they are in happy-happy land as everything responds instantaneously, not subject to the vagaries of having to traverse the interweb.
Sadly, as finally admitted to earlier in this post, the test server also does not respond in the same way as the live ones, which rather negates all our hard work testing out all this unity garbage, even if they did bother to read and comprehend our bug reports.
I would suggest they actually try playing the game on here as we do for a couple of months to experience the real world, the BB's of old were fans of the game and actually had player accounts on here even if they had little time to play for fun, they were able to experience the same conditions we do.
I would wager that if they did try to play on the live servers, we would have the client back in place inside of 2 weeks!



Unfortunately,wrong on both counts.
The servers were not responding to our browsers, either by typing in the address bar, trying to access via Ubi$oft Connect, nor even via cached pages stored locally or online.
Cheetah's "Service Status" screenshot above reflects what we were experiencing, the servers were not responding for a long period of time.

The loading time is worse, all that seems changed is the loading order, where it tries to load buildings first, then background.
It is also running up the computer fans heavily, worse than before the update, and trying to send explorers is increasing that load, leading to the game freezing and zone refreshing, I am having to logout in order to let the computer cool down, clearly a backward step. :(
And now experiencing an old "UPlay is unavailable" popup kicking me back out of server, another "blast from the past" that the update appears to have revived, like the irrelevant "collection challenge" quest item. :(

Was not a "double post",these were answers to 2 separate problems and as arthritis makes inserting extra quotes a very painful experience, I answered each separately, also making it clearer which sub-topic was being replied to.
Meddling with it has made it less clear, and lost important information regarding a new bug which is preventing both Northisle and Sandycove from loading properly (temporary solution is to use "private browsing" to access those 2 servers), and also the fact that sending explorers has got even worse, each send lags terribly, and triggers constant zone refreshes plus causes the computer fans to go into overdrive, so you have to logout after a time just to let it cooldown. The more explorers (and geos) you try to send in a session, the more laggy the process becomes,and computer overheats more.
Last night, it took 14 hours just to send out explorers and do general stuff like find collectables across the 3 servers, this is no longer a game, it's an endurance test!
No wonder BB have made zero progress in the past 15 months when bug reports are constantly altered, lost or moved to obscure sections of the forum.
I know it's not nice seeing the constant criticism regarding the state of the game but hiding it helps nobody in the long run.

Max_turtle
26.03.22, 08:05
thanks alot for fixing the oil producing buildings -- now the game doesn't freez up anymore (for me)

ClarenceDuPont
26.03.22, 13:24
Since this update, with Ryzen 7; 1650ti; 16GB, fans go crazy within 60 seconds. Never had that before.
I've tried to embrace unity web client but it looks garbage, plays garbage and now consumes horrific resources.

Coming up to 5 years since flash eol, and nearly a year since unity.
One day students will study this as a perfect example how to mess up a software platform migration while simultaneously alienating an entire passionate user base.

Qualan
26.03.22, 14:48
or let em break the rules en masse and have few issues

Nogbad
28.03.22, 01:30
Since this update, with Ryzen 7; 1650ti; 16GB, fans go crazy within 60 seconds. Never had that before.
I've tried to embrace unity web client but it looks garbage, plays garbage and now consumes horrific resources.

Coming up to 5 years since flash eol, and nearly a year since unity.
One day students will study this as a perfect example how to mess up a software platform migration while simultaneously alienating an entire passionate user base.

Yes, moment you hit the "Play Now" button, fans start revving up and even typing in chat box seems to cause computer stress.
Cooked a well tuned i7 based Alienware, home built 8 core Sledgehammer with 32Gb RAM in a huge case with powerful cooling fans keeps going but makes enough noise to drown out aircraft noise fromthe local airport, nothing else has even spun up the fans onthose 2 machines apart from one other Unity game from 2014 (also Ubi$oft and also where bug reports were ignored then deleted just before its re-release).
Now reverted to an older i5 which seems to handle stress better than i7s, and which can also be throttled back before things become too hot.


or let em break the rules en masse and have few issues

Wouldn't need to "break the rules" if official client was reinstated.
Should have been obvious from the bug reports on the original Unity Test server that this version could not go live, the client is the only sane option until Unity is even vaguely playable, and a much safer option all round given current geo-political issues. (Not intended as a slight on Sirris who has been magnificent in helping players keep our game running, BB's "Devs" could and should be learning a lot from him, but a properly sanctioned client would keep us from having to access files from a region where the state is interfering with computer systems).

Qualan
28.03.22, 11:00
Wouldn't need to "break the rules" if official client was reinstated.
Should have been obvious from the bug reports on the original Unity Test server that this version could not go live, the client is the only sane option until Unity is even vaguely playable, and a much safer option all round given current geo-political issues. (Not intended as a slight on Sirris who has been magnificent in helping players keep our game running, BB's "Devs" could and should be learning a lot from him, but a properly sanctioned client would keep us from having to access files from a region where the state is interfering with computer systems).

It would be more likely that other states will interfere with said region and block/sanction access - The effect would be the same though