View Full Version : [Feedback] Change Log 27/07/2022
BB_Trafffer
21.07.22, 10:28
Please feel free to leave your thoughts and comments on the Change Log 27/07/2022
The original post can be found here (https://forum.thesettlersonline.com/threads/39018).
Happy commenting!
BB_Trafffer
Max_turtle
21.07.22, 11:14
quite the list -- good work
hopefully it all works together on the live system
when will we get some info about out of memory problem : )
Nickolas_Drynn
21.07.22, 13:01
Guild Market fix seems fundamental, as would further achievement fixes, progress though!
Graciethecat
21.07.22, 13:02
Nice change log, thank you
Great to see the guild market working again.
katystrofe
21.07.22, 14:10
Still hoping for the announcement of an extra tab in the star menu named explorers and a select all button. Changing 4 click per explorer send off for 100plus explores into a lot less clicks.
Wishful thinking, far fetched dreams, probably never happening.
Cheetah2_777
21.07.22, 14:31
Still hoping for the announcement of an extra tab in the star menu named explorers and a select all button. Changing 4 click per explorer send off for 100plus explores into a lot less clicks.
Wishful thinking, far fetched dreams, probably never happening.
How about buffing 100 buildings...
noxidjkram
21.07.22, 18:27
Any chance that the log can be made meaningful by giving details of changes?
"Guild Market: Various fixes to the Guild Market have been made"
That's about as useful as a chocolate teapot...
Is mail window going to be fixed anytime soon ? it is no fun having to collect loot mail one by one
Kebabtomte
21.07.22, 19:48
Is mail window going to be fixed anytime soon ? it is no fun having to collect loot mail one by one
Select loot in pulldown, click in box again and it selects every lootmail and just have them to star or storage. Works fine this way when collecting 180+ mails from explorers each day.
geeez, that's a brave long list
good luck
Long looking list but mostly cosmetic,none of the major issues been addressed. :(
If the adventures stop stacking and the star menu remembers its position, those will be very welcome, but seriously, fixing the Raving Rabbid's "Waaaa" when we're still wrestling with major issues like "out of memory" and javascript errors that kill the game, where are your heads at?
NB: as previously reported (but vanished from bug reports), when you reset chat and we lose all function in the chat box, that also takes out the green "online" lights in friend list, and any event calendar that's running.
There is a definite causal link between non-functioning chat and these other 2 features.
Max_turtle
22.07.22, 05:03
i would like the "zoom out" to be more.
with the flash version i could zoom out to almost the full main island - now i only get sector 1 and 2 when i zoom out max ;)
wintertime
22.07.22, 08:09
I have gone to the test-server to see how it goes with the changes, the ones that are announced are working fine, there is just a little problem with the ones that are not mentioned, these are probably newly introduced errors for I do not see how blacking out the Star-menu after sending two specialists is doing any good. And having all options visible when sending an explorer on a treasure search is not very helpful. Having Artifact search and Rarity search ready to click on while having the explorer not skilled for this option is very confusing.
Clicking on the seemingly available options is not doing anything if the explorer is not skilled for it. It is just looking as if you can.
BB_Trafffer
22.07.22, 13:13
I have gone to the test-server to see how it goes with the changes, the ones that are announced are working fine, there is just a little problem with the ones that are not mentioned, these are probably newly introduced errors for I do not see how blacking out the Star-menu after sending two specialists is doing any good. And having all options visible when sending an explorer on a treasure search is not very helpful. Having Artifact search and Rarity search ready to click on while having the explorer not skilled for this option is very confusing.
Clicking on the seemingly available options is not doing anything if the explorer is not skilled for it. It is just looking as if you can.
Thank you for the feedback wintertime.
You can visit our Test Server forum here, (https://forum.tsotesting.com/forum.php)and either create a thread with any issues you see or add any feedback to the existing bug thread (example) (https://forum.tsotesting.com/threads/24030-%E2%98%85-Star-Menu-Content-removed-while-sending-geos-explorer-24627).
Any more information about guild shop ? is it going to work properly again ?
Sounds good.
In particular reference to
UI: Adventures will no longer stack in the quest book
Is this purely a cosmetic change in as much as you just remove it from the quest book
or
Does this mean that you will also remove it from local memory as well, which would greatly help with the current memory issues
(Currently you can often see the 'island' map of one of the 'adventures stuck in the quest book' in the background when you switch between other islands, so it obviously stuck somewhere in local memory)
AndyGadget
24.07.22, 09:30
I really would like to see some of the important issues looked at.
1: When first visiting an adventure and laying out all your generals, making a few attacks, then jumping over to home or another adventure an back, and on return half the generals have been relocated, even those that have attacked and are asleep. Takes another hour for wake up before you can put them back out again correctly. Almost like the old Misty Cake bug is now on every adventure.
2: Generals attacking a camp forever until you leave the island - makes co-ops like ww a nightmare if the camps and walls don't drop.
the dancing generals are a pain as sometimes it costs you a loss when you send em thinking they will attack in a certain order but the dance swaps the order around.
One patchwork solution would be a force refresh button which refreshes the island without you having to move away and back
What about the flashing Guild icon? It was 3 (or more) changes but nothing happened with.
I really would like to see some of the important issues looked at.
1: When first visiting an adventure and laying out all your generals, making a few attacks, then jumping over to home or another adventure an back, and on return half the generals have been relocated, even those that have attacked and are asleep. Takes another hour for wake up before you can put them back out again correctly. Almost like the old Misty Cake bug is now on every adventure.
2: Generals attacking a camp forever until you leave the island - makes co-ops like ww a nightmare if the camps and walls don't drop.
+1
Thxx BB for the good work u all still make, hope only soon whe will have also problems fixt of loading the game... :)
I really would like to see some of the important issues looked at.
1: When first visiting an adventure and laying out all your generals, making a few attacks, then jumping over to home or another adventure an back, and on return half the generals have been relocated, even those that have attacked and are asleep. Takes another hour for wake up before you can put them back out again correctly. Almost like the old Misty Cake bug is now on every adventure.
2: Generals attacking a camp forever until you leave the island - makes co-ops like ww a nightmare if the camps and walls don't drop.
I haven't encountered these problems for a long time.
Are you using the Flash client or playing on browser?
this happens on both versions and the jumping generals are quite annoying to say the least- the everlasting fights have to do with the tweaks on refreshes to avoid countless reloads and can be mitigated with a player forced refresh as a stopgap
Max_turtle
27.07.22, 09:10
the french server allready extended maintenace by 2h
BB_Trafffer
27.07.22, 09:14
Hello Settlers.
The maintenance is extended by two hours.
We apologise for this inconvenience.
King_Jarmo
27.07.22, 09:26
Hello Settlers.
The maintenance is extended by two hours.
We apologise for this inconvenience.
I think by now we all expected this. Also we are probably unable to log in some time tomorrow.
sk_setttler
27.07.22, 09:49
I think by now we all expected this. Also we are probably unable to log in some time tomorrow.
Exactly my thoughts Jarmo :P
Hello Settlers.
The maintenance is extended by two hours.
We apologise for this inconvenience.
The anticipation and pent-up excitement is further enhanced
BB_Trafffer
27.07.22, 10:48
UPDATE:
The maintenance needs to be extended by an additional hour (15:00 CEST).
anyone wanna bid 1600 next?
Max_turtle
27.07.22, 11:10
i take 1530 :P
countdown has started - lets see if there is a winning bid in :P
anyone wanna bid 1600 next?
-Sure. Whate date ?
maintenance seems over as we can start logging in but alas, it doesnt seem to complete the log in and my attempts hang on the login splash screen (tried multiple machines as well, all the same)
Anyone else have same issue?
game stucks at loading page even though i clear browser cache.Win 10 - Firefox 103.0 @BB_Trafffer
BB_Trafffer
27.07.22, 13:26
game stucks at loading page even though i clear browser cache.Win 10 - Firefox 103.0 @BB_Trafffer
maintenance seems over as we can start logging in but alas, it doesnt seem to complete the log in and my attempts hang on the login splash screen (tried multiple machines as well, all the same)
Anyone else have same issue?
The maintenance is not over yet, but we're slowly opening the instances.
sk_setttler
27.07.22, 13:34
The maintenance is not over yet, but we're slowly opening the instances.
Chandler's voice: Could it be ANY slower?
I ment what I wrote on Facebook about sponsoring BB with a clock.
Kebabtomte
27.07.22, 13:37
Yea cleared cache and deleted unitydb and its stuck on the last 10% or something on picture so going out in the fine weather instead
Traffer,
Next time could your developers bring the game back up like this again. It's such fun randomly logging in and waiting 15 minutes before discovering that you're 'slowly opening the instances'
BB_Trafffer
27.07.22, 13:41
Traffer,
Next time could your developers bring the game back up like this again. It's such fun randomly logging in and waiting 15 minutes before discovering that you're 'slowly opening the instances'
When the maintenance is finished, you will see such information on the website and forum. Until then, you won't be able to load/connect.
sk_setttler
27.07.22, 13:44
When the maintenance is finished, you will see such information on the website and forum. Until then, you won't be able to load/connect.
So update approx. time accordingly 2xf+s
...and it's down again...good job BB
Traffer what i think people is mostly annoyed about is that is over the said time.
Personaly i would rather see you said: Maintance 24 hours and then open after 12 instead. Then say 12 hour and it takes 24 hours
SuktasZaidimiuks
27.07.22, 13:49
Where gone your facebook information? Everything down at all
Traffer,
Sorry Bud, but that's nonsense. If I see a 'Play Now' button and I click on it and the game starts to load as normal, I am not about to check and 'see such information on the website and forum'. That's just a ridiculous thing to say
sk_setttler
27.07.22, 13:53
Traffer what i think people is mostly annoyed about is that is over the said time.
Personaly i would rather see you said: Maintance 24 hours and then open after 12 instead. Then say 12 hour and it takes 24 hours
Traffer,
Sorry Bud, but that's nonsense. If I see a 'Play Now' button and I click on it and the game starts to load as normal, I am not about to check and 'see such information on the website and forum'. That's just a ridiculous thing to say
exactly, ty Rihonia & OleGit
BB_Trafffer
27.07.22, 14:00
Maintenance is over, everyone should be able to log in now. We apologize again for the extended downtime.
We also added more bug fixes with this update - please check out the updated changelog here. (https://forum.thesettlersonline.com/threads/39018-Change-Log-27-07-22?p=371144&viewfull=1#post371144)
Traffer,
By the way, I know you are a good chap and have a thankless task, so please don't think I was digging you out personally. My advice would be that sometimes it's better just to say, 'Yes, this sucks doesn't it? I'll feedback to the devs so they can make sure it doesn't happen again'.
Toodles!
ClarenceDuPont
27.07.22, 17:44
Black Market: Items in the Black Market have been updated!
What changed?
Graciethecat
27.07.22, 22:42
Was the guild market update removed? I am not seeing any changes. thank you
you can now buy a few things with a mixture of gems and resources, I think. Is that new? I'll never use it.
DorotheusII
28.07.22, 05:49
Gold hearted geo, Older Gemini general, Gifting tree have been added.
After change
If I close something in the Quest book eg Skill bonus or Side quests, etc., it reopens after some time
If I search something in trade and then click select again, the window goes to the bottom of the list
Old problem: mouse scroll not working everywhere and every time. eg: Merchant --> Black Market -->POWER PACK the mouse sroll not working at all
Old problem: If I click somewhere in the window eg. in Quest Book, windows are semi-visible sometime, and looks like I click in the map on something (eg. mine or residence or something else)
Windows 7 Ent 64, Chrome (fresh)
BB_Trafffer
28.07.22, 12:31
Was the guild market update removed? I am not seeing any changes. thank you
No, the technical issue with the Guild Market was resolved with this update. We will activate it in the near future.
What about fixing Sugar Rush?
it wasnt on the list and tbh, there are much older bugs and much more impacting ones about as well
joeonthego
28.07.22, 19:31
Almost pointless having a large item in the guild market when it is locked for most players. Imp silo has yet again been locked.
this is just the vote for the next version of the market, When it is released after the vote closed, the items that got most votes will be available and the big ticket items will as usual be one off's for that instance of the market - so you can buy 1 and once u bought it, it will be locked
the current market is the old one so most people will have bought the item already, either for themselves or as a trade item
First_Lord
28.07.22, 21:23
O.k. looks like latest update broke green lights, defo in guild, can see friends changing from online to offline and other way (green lights on/off), but when guild is selected, even folks chatting are w/out green light. Seen 2 green for some time today, even 5-6 were chatting.
Maintenance is over, everyone should be able to log in now. We apologize again for the extended downtime.
We also added more bug fixes with this update - please check out the updated changelog here. (https://forum.thesettlersonline.com/threads/39018-Change-Log-27-07-22?p=371144&viewfull=1#post371144)
And added more bugs :(
Not playing "guess which explorer really has Artefact Search", they take too long to send already.
Green lights have got worse and now if foreign ship kills the game with a monstrous javascript console dump, game won't reload past blue screen and chat box dies. :(
Test before implementation please, don't deposit more garbage on us.
katystrofe
30.07.22, 18:41
What is wrong with the star-menu, every time I clear the search bar to empty, it jumps to the bottom, I do not want the bottom, my generals are at the top, this is very annoying. :(
mariuszgolec
30.07.22, 22:01
not sure if i'm the only one with this problem but 1 year after we switched to unity and game map is loading for 30+ min
The island takes between 5-10 minutes to load in Chrome and Edge. Firefox loads the map fastest. Each browser reacts better or worse to some elements.
First_Lord
31.07.22, 14:08
its not only browser thing, internet speed and overall machine speed (CPU age/type, Ram) play part as well. The requirements for Unity in regards of HW are higher than it was for old flash version.
but we need to keep in mind that this is a more than 10 year old game with no major overhaul in game mechanics nor quality of graphics - at leasst not in the visually noticable range for me
Kebabtomte
31.07.22, 18:16
Fun to get much more often "out of memory in wasm" and black screen of death. Where shall we report all these errors we get?
here and in bug section :P
BB_Trafffer
01.08.22, 08:32
O.k. looks like latest update broke green lights, defo in guild, can see friends changing from online to offline and other way (green lights on/off), but when guild is selected, even folks chatting are w/out green light. Seen 2 green for some time today, even 5-6 were chatting.
The dev team is investigating an issue with "green light" experienced by some players after the update.
Not playing "guess which explorer really has Artefact Search", they take too long to send already.
It's just a visual issue, but the dev team is aware of it.
The_Sarmatian
03.08.22, 16:59
This update broke not only many "visual" issues. TSO demands now, during login, to turn GPU acceleration on, despite it being on. So, there are lots of broken issues. Especially, that clearing unity cache every login, prolongs that login, even with GPU acceleration helping this process, despite cries of TSO that acceleration is not on, though it is. Is web client broken now permanently? How many TSO users know how to clear unity db in their browsers?
come on, the serious or sarcastic comment re bitcoins isnt needed.
We have enough to hit em over the head with, with the current batch of issues - including the timelines
The_Sarmatian
07.08.22, 16:53
not sure if i'm the only one with this problem but 1 year after we switched to unity and game map is loading for 30+ min
It is because for some reason, game is not using in browser the GPU hardware acceleration no more.
In my Google Chrome, the acceleration is on. Task manager shows both rendering and GPU processes there and... TSO is complaining, there is no hardware acceleration.
I have 1060 Nvidia, so I am a bit puzzled, how TSO can judge 1060 as an obsolete GPU.
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