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BB_Trafffer
26.08.22, 10:35
Please feel free to leave your thoughts and comments on the [Dev Diary] Anniversary Event 2022.

The original post can be found here (https://forum.thesettlersonline.com/threads/39038).

Happy commenting!
BB_Trafffer

DorotheusII
26.08.22, 14:00
Dev Diary mentions the Adventure bookbinder. does not say how to obtain it. In 2021 it was replaced by the balloon market in the phase II rewards.

vigabrand
26.08.22, 15:05
adventure bookbinder is a great item while the balloon market is a load of old tosh.... so expect more balloon markets

Schipperke
26.08.22, 18:07
I am very unhappy with the decision to shorten the duration of the buffs. The buffs cost just as many candles and dough as before, but now we need twice as many of them? Are you deliberately trying to drive people away from this game? Seriously, this seems a very backward move. With so many players having left the game, it's hard enough to get enough collectibles to keep the building buffed - and now we need twice as many of them. I may just not bother with the buffs at all, in that case. Or perhaps it's time to think about simply sitting out an event.

neilegend
27.08.22, 02:39
its good that its lvl57 as the top end of the lower level collectibles - except i would have pushed for it to be 58 or even 60 , as most players i know who play regularly are in the 56 and above bracket ,
i also hope that the lower low level players in event dont go stupid like each annivent and try to make a profit from selling their dough - we ALL need candle and dough and then we ALL have to give them away . fair 1:1 swapping should be common sense for this event.

Micke596
27.08.22, 08:42
any other mean of payment than gems? can't remember last year's event.

Qualan
27.08.22, 09:51
no, never on this event as there is no specific event currency, balloons are the event item and they are for giving away for community reward

Kistelek
27.08.22, 15:34
Given the number of players above 57 v the number below, it's way past time that threshold was moved a lot of levels.

Cheetah2_777
27.08.22, 22:15
So, where to place those new buildings....?
Island has been full!

katystrofe
28.08.22, 11:41
:confused: there is lots of room in the star-menu

https://i.imgur.com/I4NwFxM.png https://i.imgur.com/RKUPGcj.png https://i.imgur.com/GyAlWvn.png

lordloocan
29.08.22, 08:44
I fail the see the rationale behind halving the length of time that a cake buff lasts, even if you have doubled the output as you say. This means players will need to find twice as many candles and dough meaning needing to do even more adventures. In addition many players will be unable to login that regularly in order to re-do the cakes. Sorry BB, bad call this one

PS In-game cake description still says they last 16/24 hrs as per the old style figures......

Bob_2828
29.08.22, 08:50
I would like to know about the Bookbinder too :)

Nice item to get / have.

Kodran
29.08.22, 12:20
The specialist/building we used to get from donating 10k balloons is still missing. Why BB, why?

Come on, toss in a Mayan storehouse or something why don't ya...

BB_Trafffer
29.08.22, 12:25
Update Developers Diary

Dear Settlers
https://ubistatic-a.akamaihd.net/0034/archive/Website_ger/News/NPC_General.png
We have made the following corrections:


The values shown in-game for the Birthday Cake buffs are still using the old values but this is purely a visual bug; they function as intended and as stated by their entry in the Dev Diary (https://forum.thesettlersonline.com/threads/39038-Dev-Diary-Anniversary-Event-2022?p=371252&viewfull=1#post371252).
The Adventure Bookbinder has been removed from the developer diary as it is no longer obtainable.


We apologize for any confusion this may have caused.

Happy Settling,
Your "The Settlers Online" Team

Max_turtle
29.08.22, 13:27
the game is instable for me -- get kicked out/logged in loading game/addy maps

Pamissou
29.08.22, 14:09
the new times for cake buffs make the game very difficult to play. to be here every 12 hours is not always possible but at least 24 hours was doable. My hall will be running a lot without a buff as I am sure a lot of them will. Don't think we will make balloon goal this year !

cat_flap
29.08.22, 14:13
You also get less balloons for your candles/dough, under the old system for 500/400, friend placed so 24 hours buff, on one channel of Hall using mortars you would get 24 x 28 = 672 balloons. (Assuming cycle time of 60m as 61m makes the maths silly). On the new system you get 12 x 42 balloons = 504 balloons.

You cannot 'halve the time' and 'double the % increase' to achieve the same result, you need to take the % increase to 300 rather than 200 to achieve parity. (12 x 56).

joeonthego
29.08.22, 20:57
Why is the number of items being taken by the Hall incorrect and keeps rising? I started out converting 22 wheels to make 36 balloons with large cake. Over the course of less than 12hrs the input has risen to 46 wheels, meaning I was using 46 to make balloons. However, there were also then showing 2 conversion options.....24 or 46..when I re-selected the 26 wheels input it changed back to the correct number and, amusingly, the 46 input option vanished. Game is ruined BB, why spend time changing cake buff times and counters for that when you have so much more that truly needs fixing?

evilgreenie
29.08.22, 21:11
The values shown in-game for the Birthday Cake buffs are still using the old values but this is purely a visual bug;
Well that's one way of describing it. Stupid bug would be my choice. Or maybe uncaring negligence? Uninterested apathy?
You may dismiss it as a "visual bug" but settlers make decisions based on the in-game information. We shouldn't have to cross-check against forum posts..

Max_turtle
29.08.22, 22:04
joeonthego - did you lvl up?

DorotheusII
29.08.22, 23:00
levelling up would not more than double the input.

joeonthego
29.08.22, 23:08
No Max, still same level

Teardrop46
30.08.22, 10:00
Not impressed with the reduced time for buff on festival hall ,still uses same amount of candles/dough.
So unlikely to make as many donations of balloons as my hall will be mostly unbuffed as I can not get beck every 8/12 hrs to rebuff.
The 24/18 hrs was great as could time them with my day.

Maybe you could choose some adventures ( mixed level adventures, NOT just high level ones ) that return either dough or candles so all players could get both items if they choose to play the adventure.

I have suggested this one before.
The event building ie old school barracks , Easter building, haunted house, snack stand, oil mill etc,
INSTEAD of giving us Yet another building (to put on an already packed island) these building should be Upgradable ONLY in their set event with that events item ie. pumpkins, eggs, presents etc
this would mean more room on our islands. Makes far more sense than us have 5 snack stands we have to find room for just to make them go faster.
just a suggestion.

joeonthego
30.08.22, 13:24
Why is the number of items being taken by the Hall incorrect and keeps rising? I started out converting 22 wheels to make 36 balloons with large cake. Over the course of less than 12hrs the input has risen to 46 wheels, meaning I was using 46 to make balloons. However, there were also then showing 2 conversion options.....24 or 46..when I re-selected the 26 wheels input it changed back to the correct number and, amusingly, the 46 input option vanished. Game is ruined BB, why spend time changing cake buff times and counters for that when you have so much more that truly needs fixing?


Ok, now looked at this further, turned off 2 of the lines and left the other running for a full cycle and the hall IS taking 46 per cycle and not the 24 it should be at my level.

Advice please BB as to what what we should do.

BB_Trafffer
30.08.22, 13:39
Ok, now looked at this further, turned off 2 of the lines and left the other running for a full cycle and the hall IS taking 46 per cycle and not the 24 it should be at my level.

Advice please BB as to what what we should do.

You should be able to turn it off, and choose the same one with the correct numbers (it should be below the incorrect one).

We have also updated the bundles:

The Event Shop Bundles were incorrectly listed as "Per Event" and have been corrected to "Per Player".

joeonthego
30.08.22, 22:03
You should be able to turn it off, and choose the same one with the correct numbers (it should be below the incorrect one).

[/I]

So, you are acknowleging the fact that it is running incorrectly a lot of the time?

The fact is it reverts to the higher figure each time I end an adv, and after each time the hall is buffed, and I have no idea if it running at the correct figure when I am offline. Just logged in and looked and yes running at 46 input not 24. Then set it to 24 and logged off for a few seconds and logged back in and boom back up to 46. Sorry but that isn't good enough is it? For a level 54 player wheels are not cheap.

BOBISTER
31.08.22, 10:02
https://prnt.sc/MvQIKl5iecH6

Got the same problem here, switched it 5x times already - keeps going up. Funny part is that i need more than 200k of resources and my storage is just half.
Not to mention that I don't have the means to buy them. Really sloppy work. Disappointed really

BB_Trafffer
31.08.22, 11:42
So, you are acknowleging the fact that it is running incorrectly a lot of the time?

Yes, we are aware of this bug. I have forwarded all the details to the development team and when any update is available I will share it here.

joeonthego
01.09.22, 12:41
Yes, we are aware of this bug. I have forwarded all the details to the development team and when any update is available I will share it here.

Yet again I set the hall to the correct rate when I logged off and when I logged in this morning it is running at the level 75 rate. So, has it been running at that rate all the time since I logged off 14hrs ago?

Being aware of the issue and fixing the issue can be miles apart as you well know. I suspect that in reality the ''bug'' will be ''fixed'' when the event ends but will re-appear next year! (Incidentally, it is not a ''bug'' it is an issue caused by poor coding.

Cheetah2_777
02.09.22, 11:15
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.

LOL event....

Bob_2828
03.09.22, 21:00
If the Festival Hall usage rate is not fixed soon I (and perhaps many others?) will run out of resources to make balloons.

It's burning 108K units per 12 hours !

Please, pretty please, fix it.

Sandycat
04.09.22, 15:12
I was very disappointed at the beginning because I couldn't login , but the next days things got better if not perfect.

Thank you for the rewards

BB_Trafffer
05.09.22, 13:46
Besides it is difficult for many of us to login.
P.S.- Probably I wouldn't have time to complain if I were able to login :p

I can't see any recent reports about login issues in the forum. I also checked your profile and I can't see any posts on that, so I assume you've contacted our support team?

Could you please send me a PM with the ticket ID and the names of players who are having trouble logging in?

Thornapple
05.09.22, 23:51
im also having trouble with the doubling of resources in the event

Al_The_Mighty
06.09.22, 16:20
So will we get the resources back that have been taken because of the bug increasing input amounts in FH? I noticed Monday that it had gone from 11 mortars to 13 mortars which must have been running all last week. That's nearly 3000 mortars extra that I know about that have been uses up because of the bug! Under the covers maybe many more used that I haven't seen?

Bob_2828
06.09.22, 21:42
It's good to see the FH quantity bug is going to be fixed.

I fear with such short notice it will be really challenging for people to manage their FH buffs. I know it is for me - mine is due to expire during the shut-down. I will have to cancel my FH buff early to place another to ensure I bridge the maintenance gap.

Unless the event is going to be extended to cover this off, similar to what we had during the summer (football) event, of course. That would be a good solution.

Also, please let us know when the considerable resources that have been wrongly taken will be returned.

Thanks.

Nogbad2
07.09.22, 02:58
What an idiotic time to run a surprise maintenance, 2 hours before the calendar rolls over. With the customary contempt for players in other time zones, not announcing it until too late, it's a recipe for making us spend gems for missing the calendar door. :(
Going towaste almost 2 hours just logging into the servers toavoid this, leaving no time to actually play the game or event.

Harlequin_1963
07.09.22, 09:03
What an idiotic time to run a surprise maintenance

The surprise is that
1. they decided to fix it
2. they may have worked out how to fix it

If the dev diary says something different to the info in-game, the dev diary is correct unless it benefits the player in which case in-game is correct ?

Brobekk
07.09.22, 09:25
-Not holding my breath to see what happens at noon ;-)

Laizk
07.09.22, 09:54
phase 2 goal lowered to 800mil? ... feature/bug is it the truth/intended thingy

BB_Trafffer
07.09.22, 13:03
Hello.

The Changelog was updated once again.

Please check it out here. (https://forum.thesettlersonline.com/threads/39051-Changelog-07.09.2022)

Bob_2828
07.09.22, 14:07
The FH resource usage bug has not been fixed. I'm back to 100K+ every 12 hours.

BB_Trafffer
07.09.22, 14:32
Dear Settlers,

We have more updates:

1. Developer Diary Updates (https://forum.thesettlersonline.com/threads/39038-Dev-Diary-Anniversary-Event-2022/page2)
2. Changelog Updates (https://forum.thesettlersonline.com/threads/39051-Changelog-07.09.2022?p=371352&viewfull=1#post371352)

Please check it out.


The FH resource usage bug has not been fixed. I'm back to 100K+ every 12 hours.

Please try to clear your Unity Cache. (https://forum.thesettlersonline.com/threads/38770-How-to-clear-Unity-Web-Cache)

lordloocan
13.09.22, 13:36
I have raised this before and got nowhere so don't expect any greater success this time but I'll give it a go

Please can you sort out the use of the phrases removal phase and deactivation stage for the end parts of events?

As it is you have them the wrong way around when read in English. Removal means to take something away, deactivation means to turn something off. So linguistically it makes sense for what you call removal phase to be called deactivation stage and for what you call deactivation stage to be called removal phase.

This would then say to players that at deactivation stage parts of the event are being turned off and that at removal phase the event is being taken off the server.

A simple change but will save sooo many debates on global and hear.

damien762
13.09.22, 14:15
i would like to know how far BB got with upgrading servers etc LOL : )

PaulLG
13.09.22, 18:11
I have raised this before and got nowhere so don't expect any greater success this time but I'll give it a go

Please can you sort out the use of the phrases removal phase and deactivation stage for the end parts of events?

As it is you have them the wrong way around when read in English. Removal means to take something away, deactivation means to turn something off. So linguistically it makes sense for what you call removal phase to be called deactivation stage and for what you call deactivation stage to be called removal phase.

This would then say to players that at deactivation stage parts of the event are being turned off and that at removal phase the event is being taken off the server.

A simple change but will save sooo many debates on global and hear.

It used to be much clearer, with both phases documented at the end of the dev diary, including the dates at which they occurred. Here is how it used to be done: https://forum.thesettlersonline.com/threads/37624-Dev-Diary-Easter-Event-2020

Reading the current dev diary, on the 14th Sep we enter removal phase... and nothing happens until deactivation on the 21st. Just because we realise that is probably wrong, doesn't make the diary correct.

Qualan
14.09.22, 09:36
A game of all the shit full of errors ... Ventures cannot be played correctly, they all have problems regardless of it is played from browser or customer ... I tested them in the best 5 browsers and behave the same ...

Shrug,

Not my experience, ventures played just fine. Maybe you played different ones but i had no venture run with issues and a played a variety of em during event

So it is not a universal problem by all means and venting is fine but it isnt helpful to solve issues if you do not give enough details, If there are specific issues with specific ventures, this only works if you mention the ones having problems

lordloocan
14.09.22, 10:44
A game of all the shit full of errors ... Ventures cannot be played correctly, they all have problems regardless of it is played from browser or customer ... I tested them in the best 5 browsers and behave the same ...

Have to agree with Qualan on this one. Had no issues on any of the ventures I did throughout the event. What ones did you do and what were the issues?

Sandycat
21.09.22, 17:27
I can't see any recent reports about login issues in the forum. I also checked your profile and I can't see any posts on that, so I assume you've contacted our support team?

Could you please send me a PM with the ticket ID and the names of players who are having trouble logging in?

Is there a way to post in Forum without login in Game?

Also maybe there are no reports about login issues because we are getting used of them, as for "hammer man" (connection lost), "server our of memory", and "java not working".