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View Full Version : FAQs about the takeover of The Settlers Online by CipSoft, the future, and our plans



BB_Cip_Mirade
07.05.25, 14:42
Dear settlers,

Here you'll find the FAQs about the takeover of The Settlers Online by CipSoft, the future of the game, and our upcoming plans.
We may adjust and expand them if new questions or information come up.

Enjoy reading! :D

Additional replies in this thread:

May 09: clarification regarding German and English forums, plans (https://forum.thesettlersonline.com/threads/39765-FAQs-about-the-takeover-of-The-Settlers-Online-by-CipSoft-the-future-and-our-plans?p=376073&viewfull=1#post376073)
May 26: summer event (https://forum.thesettlersonline.com/threads/39765-FAQs-about-the-takeover-of-The-Settlers-Online-by-CipSoft-the-future-and-our-plans?p=376125&viewfull=1#post376125)
May 28: no reliable time estimation yet (https://forum.thesettlersonline.com/threads/39765-FAQs-about-the-takeover-of-The-Settlers-Online-by-CipSoft-the-future-and-our-plans?p=376155&viewfull=1#post376155)
June 10: why migration and integration take time (https://forum.thesettlersonline.com/threads/39765-FAQs-about-the-takeover-of-The-Settlers-Online-by-CipSoft-the-future-and-our-plans?p=376184&viewfull=1#post376184)

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FAQs

Technical Transition, Accounts and Data

Q: Will the login process change?

A: Yes. We will switch to a dedicated login system for The Settlers Online. This means access will no longer go through Ubisoft. Our goal is change this over the course of the year, but we cannot give you a reliable estimate yet. We will inform you as soon as we have concrete information.

Q: Will existing game accounts be preserved, or do we have to start over?

A: There's no need to worry, you will keep your game accounts and your progress. The existing game accounts will be transferred to our systems and you will be able to continue playing right where you left off.

Q: When exactly will the data be transferred to CipSoft, and what data will be included?

A: There is no fixed date for the migration yet, as we still need to prepare everything thoroughly. Once we have a schedule, we will let you know in advance. The transfer will be carried out in compliance with data protection laws, and there will be an option to object to the transfer.

Q: Will servers be moved?

A: Yes. We will move the servers to our own infrastructure. This will require maintenance downtimes, which we will announce in advance so you can plan accordingly. Of course, we'll try to keep these downtimes as short as possible.

Q: Will server stability improve?

A: Our goal is to ensure stable and reliable servers so that you can play smoothly. However, we first need to move and integrate the servers into our infrastructure. We will also into past connection issues to see what we can do to improve stability and performance.

Monetisation and Business Model

Q: Will the game remain free-to-play?

A: Yes. The Settlers Online will remain free-to-play.

Q: Will there be stronger monetisation or even pay-to-win elements?

A: We know some of you are concerned about this. Any online game that aims to be economically sustainable includes some form of monetisation. For us, it is important to approach this carefully and thoughtfully. We are not interested in exploiting the game but in developing it further in a viable way. At the moment, there are no concrete plans for new monetisation elements in The Settlers Online. We will also not simply apply concepts from our other products. Instead, we will analyse the game thoroughly and look for solutions that match its particular character. Whatever we may develop in the future should complement the game and take your wishes and needs into account.

Q: Will I keep my gems, and can I still use them with the merchant as usual?

A: Yes. Your gems will stay. You will still be able to use them at the merchant.

Q: Will there still be 100% Happy Hour as we know it?

A: At the moment, there are no plans to change this. We will review and analyse everything before making decisions about the long-term future.

Q: Who is the operator of the game? Who will be the contract partner for purchases in the future?

A: CipSoft is now the operator and contract partner. Payments are still being handled via Ubisoft for now. In the long run, CipSoft will take over and handle payments.

Takeover and Migration Phase

Q: Was the takeover of The Settlers Online planned long in advance?

A: No. It was not planned far ahead. We took over the game in its current state. Right now, we are preparing the next steps. The data migration, the technical transition, and everything else still lies ahead. We want to be upfront with you: the path ahead will be a bit rocky and bumpy at times, especially in the coming months. We need to familiarise ourselves with many tools, systems and processes that we did not develop and build ourselves. Not everything will go smoothly right away, and mistakes will certainly happen. That is why we kindly ask for your patience and understanding, and we're grateful for your support, your experience, and your eye for the game.

Q: Why is CipSoft taking over the operation and development of the game?

A: Because we believe in The Settlers Online. We see a great game that offers a lot of fun and keeps you hooked. A game with heart and soul, and with a loyal and dedicated community that cares deeply about it. We see a real opportunity to preserve something valuable and continue building on it in the future. We know that we have to earn your trust, this is a responsibility we do not take lightly. But we are confident that we are up to the task. For more than twenty years, we have been developing online games with passion, as an independent studio with a strong and united team. With our experience and clear commitment to invest in this game and its future, we are excited to take this journey together with you.

Q: Is there a roadmap for the months ahead? What about future development?

A: We have a rough roadmap, which we will gradually expand and flesh out over the next months. The first steps are already taking place in the background and focus on setting up the foundations we need to begin the actual work. This includes technical and organisational preparations for the migration, for example. During the migration phase, we will fully detach the game from Ubisoft's ecosystem and move it into our own infrastructure. After that, the goal is to streamline and optimise processes, and to set up the operation of the game in a way that is stable and sustainable. This will not happen in just a few weeks. The transition phase before we can fully focus on expanding and developing The Settlers Online further will take time. This will definitely continue into next year. To quote our letter: "Great things take time." But every step brings us closer. We want to build a solid foundation so that we can properly address your ideas and suggestions for improving the game. Our goal is to bring new content and features to The Settlers Online that enhance your experience and give you something to look forward to.

Q: What happens with previously announced features, such as mass-sending explorers?

A: We will, of course, look into these topics in due time. At the moment, we cannot provide any indication as to when or how these topics will be covered.

Q: Will there be new events? What about existing events?

A: Of course, we want to keep the game fresh for you and eventually provide new content and events. However, we are not yet at a stage where we can start active development. As for existing events: We plan to continue the existing events in the way you are familiar with.

Communication, Community Management, and Support

Q: How will communication work in the future?

A: In our news post last week, we already gave a short preview. We want to make sure that all important information about The Settlers Online can be found reliably in one central place. That is why we have decided to focus on the German and English websites. News will only be published there, in German and English. We will also post in the German and English forums only. On weekdays, we regularly check both forums to see if there are questions or topics we can provide input on. In the long term, we also want to ease access for those who currently cannot post in the forums without an additional login, so that they also can take part in the exchange.

We will not use the ingame chat as an official communication channel. That does not mean we will never check in or read along. However, we want to ensure that information and replies from us are accessible to everyone, not just those online at a certain time on a certain world. That is why news on the front page and the forum are our preferred channels, where everything can still be read days or weeks later.

We will continue to use the German and English Facebook pages to share news from the website. However, it will still take some time before we can publish new posts there.

The Twitter channels will not be updated further for now.

Q: Will all websites and forums remain?

A: For now, all websites and forums will stay available. As mentioned above, we want to create a consistent and central place for all players in the long run. There are no specific plans or details yet, as we need to take the time to assess and consider different possibilities.

Q: What will happen with moderators?

A: For now, the moderators will continue their work as before. We want to take our time to get a better understanding before deciding how things will proceed mid to long term.

Q: How can I reach customer support?

A: Customer support is now handled by CipSoft. Until further notice, the best way to reach our support team is via the new email address tso-support@cipsoft.com. The contact form on the website will also remain available and should especially be used for payment issues. For all other topics and problems, we recommend using the new email address.

Q: When will my ticket be answered? Do I need to submit it again?

A: If you submitted a ticket before May 1, 2025 and are still waiting for a response, please send us your request again via an email to tso-support@cipsoft.com. All tickets submitted on or after May 1, 2025 will be processed so there is no need to resend those.
We know that some of you have been waiting quite a while for a reply. Unfortunately, the transition caused some delays in handling requests. We will do our best to assist you as soon as possible.

Q: Who will now deal with rule violations and forwarding bug reports?

A: Both will mainly be handled by our Customer Support team. When it comes to rule enforcement, Community Management is no longer directly involved.

Miscellaneous

Q: Will the test server stay?

A: Yes. When and how exactly it will be used again has not been decided yet.

Q: Will the name of the game change?

A: No. The name The Settlers Online will remain, just like the logo and the familiar art style of the game.

Q: How will unofficial clients be handled?

A: We generally advise against using unofficial clients because we cannot ensure that the game will run properly. We also cannot provide technical support for them.

Q: Are there CipSoft employees who are long-time players of The Settlers Online or fans of the classic Settlers games?

A: Everyone here knows the name "The Settlers", of course. Some of us have played various entries in the series in the past, including The Settlers Online. Others have just recently started. So being able to operate and develop The Settlers Online further feels truly special for us.

Graciethecat
07.05.25, 15:57
Thank you for FAQ, that does answer a few of my questions.

I would like to verify I am understanding things correctly for the US server players (and other forums that are not the European English or German forums) before sharing the information below:

News updates:
New updates will only be posted on the European English (EE) or German home page. These will not be repeated in the forums.
The address to the European English homepage is: thesettlersonline.com/en/homepage

Legacy forums:
The legacy forums that are not the European English and German forum, for example the US server forum, will not being monitored at this time. This means any concerns/comments will not be reviewed or receive a response from Cipsoft. The only forums being monitored are the European English and German forums. The forum links on the US server homepage and the in game forum links do not go to a monitored forum.
The address to the European English forum is: forum.thesettlersonline.com/forum.php (warning: the news announcements will not be posted in the forums, to see the news announcements the link to homepage must be used)

Posting on the European English (or German) forum:
In order to post a monitored forum, an account on the server will need to be created. There is no need create a new island on the servers, but in order to post on the server you need to be registered on the server.

Thank you

puit
07.05.25, 17:54
Wauw what a nice long list of answers and possibilities. I'm so looking forward to see what the Cip team can do for the settlers online. thx BB_Cip_Mirade

pccenter
07.05.25, 19:10
Many of us play in 2 or more servers (me personal i play in sandy and GR server). Will you plan to leave all the servers as are now, or to unite at one.

I ask because if you do the 2nd we will loose many years of playgame time and of course the money we spend on those servers.

BB_Cip_Mirade
09.05.25, 10:04
Greetings,

Thank you for your comments! :)



News updates:
New updates will only be posted on the European English (EE) or German home page. These will not be repeated in the forums.
The address to the European English homepage is: thesettlersonline.com/en/homepage


Yes, correct.



Legacy forums:
The legacy forums that are not the European English and German forum, for example the US server forum, will not being monitored at this time. This means any concerns/comments will not be reviewed or receive a response from Cipsoft. The only forums being monitored are the European English and German forums. The forum links on the US server homepage and the in game forum links do not go to a monitored forum.
The address to the European English forum is: forum.thesettlersonline.com/forum.php (warning: the news announcements will not be posted in the forums, to see the news announcements the link to homepage must be used)


Yes, while we won't post there, it doesn't necessarily mean they'll be entirely unmoderated or unmonitored, though.



Posting on the European English (or German) forum:
In order to post a monitored forum, an account on the server will need to be created. There is no need create a new island on the servers, but in order to post on the server you need to be registered on the server.


Yes. The way it works at the moment is that you need to register there with your Ubisoft connect account to be able to post.


Many of us play in 2 or more servers (me personal i play in sandy and GR server). Will you plan to leave all the servers as are now, or to unite at one. I ask because if you do the 2nd we will loose many years of playgame time and of course the money we spend on those servers.

There are no plans yet since our priority right now is the transition phase: the migration of the game, integrating it into our infrastructure, and making sure operations run smoothly while establishing the key workflows and processes. We need to ensure a solid foundation before we can focus on expanding and developing The Settlers Online further. Generally speaking, besides technical feasibility, we also carefully consider how specific changes would impact the game before we make any decisions. Thank you for sharing your concerns! :)

Wuselwirbel
22.05.25, 22:42
Cipsoft communication already exceeded anything we have seen from BlueByte in ages. Thank you for that. It does inspire hope for a better future.

Norton_C
24.05.25, 11:31
Cipsoft communication already exceeded anything we have seen from BlueByte in ages. Thank you for that. It does inspire hope for a better future.

Agree to this.

Primeval
24.05.25, 15:07
As for existing events: We plan to continue the existing events in the way you are familiar with.


Does this mean there will be a summer event?

Larasxx
24.05.25, 23:42
I would like to reply as someone who just started an island. One thing I think that really needs adjusting is the availability of adventures to new players. The tavern explorers take so long to do adventure search and often just bring back 3 maps fragments. At that rate you can buy an adventure once every 20 days or so. Map pieces are only available to new players once they get a rarity provision house which is only available once a year. I don't even think it is possible to buy one for gems. Otherwise, you are at the mercy of other players giving map fragments to you so you can progress.

MutantKid
25.05.25, 01:40
I would like to reply as someone who just started an island. One thing I think that really needs adjusting is the availability of adventures to new players. The tavern explorers take so long to do adventure search and often just bring back 3 maps fragments. At that rate you can buy an adventure once every 20 days or so. Map pieces are only available to new players once they get a rarity provision house which is only available once a year. I don't even think it is possible to buy one for gems. Otherwise, you are at the mercy of other players giving map fragments to you so you can progress.

You need to walk before you can run, every player has been where you are, you can buy way better explorers once you get going or get them in events, join a good guild where they can help you with adv's & quests. Yes unfortunately only Xmas event has the rph, but time goes quick in tso world!

Larasxx
25.05.25, 09:22
You need to walk before you can run, every player has been where you are, you can buy way better explorers once you get going or get them in events, join a good guild where they can help you with adv's & quests. Yes unfortunately only Xmas event has the rph, but time goes quick in tso world!

You need to be able to walk period and this game is preventing people from progressing. This may have been fine 10 years ago when the max level was 50 and everyone was actually starting the same time but the situation has changed and so has the player base. I imagine 80% of players never get to 40 before they quit and 95% of players who don't join a guild don't get to even 30 because the game isn't allowing people to progress. I could have mentioned 10 other things about the levelling process but this is the worse one because it stops progression.

MutantKid
25.05.25, 10:21
I actually played as a Lone Ranger when I first started & at a time where only 2 explorers were available & maybe a max of 3 gens & yes I did play Island of the pirates over & over to get to lev 50 (took about 500 of them at 3k xp per adv,lol. There is a massive disparity between items in merchant & actual trade so this is a huge stumbling block for new players.
With many new things introduced since those early days you can now level up in literally minutes, split city with buffs comes to mind.
As for many new players quitting before they get anywhere yeah unfortunately that's always gone on, you start with a tavern gen & couple explorers, troop rebuilding is tough early doors, like you said access to adv are slim. Joining a guild can really help though especially in events, Our guild regularly give away huge amounts of event resource which helps new players & pretty much all the others do the same. Try hang in there as the game hopefully will get way better with new devs who may actually release stuff promised years ago!

Larasxx
25.05.25, 12:57
I actually played as a Lone Ranger when I first started & at a time where only 2 explorers were available & maybe a max of 3 gens & yes I did play Island of the pirates over & over to get to lev 50 (took about 500 of them at 3k xp per adv,lol. There is a massive disparity between items in merchant & actual trade so this is a huge stumbling block for new players.
With many new things introduced since those early days you can now level up in literally minutes, split city with buffs comes to mind.
As for many new players quitting before they get anywhere yeah unfortunately that's always gone on, you start with a tavern gen & couple explorers, troop rebuilding is tough early doors, like you said access to adv are slim. Joining a guild can really help though especially in events, Our guild regularly give away huge amounts of event resource which helps new players & pretty much all the others do the same. Try hang in there as the game hopefully will get way better with new devs who may actually release stuff promised years ago!

I am trying to improve the game for new players. Progress should not be dependant on being given stuff from other players.

BB_Cip_Mirade
26.05.25, 09:04
Greetings,


Does this mean there will be a summer event?

That's our plan. We'll let you know once we have more info to share. :)

DorotheusII
26.05.25, 09:26
I would like to reply as someone who just started an island. One thing I think that really needs adjusting is the availability of adventures to new players. The tavern explorers take so long to do adventure search and often just bring back 3 maps fragments. At that rate you can buy an adventure once every 20 days or so. Map pieces are only available to new players once they get a rarity provision house which is only available once a year. I don't even think it is possible to buy one for gems. Otherwise, you are at the mercy of other players giving map fragments to you so you can progress.

Yes you can buy one with gems. However adventures brought with map frags is not the only option available to new players, they can also be obtained through trade. New players have to learn how to use every tool in the toolkit the game provides. All it requires is the willingness to ask about what they need in global channels, there are plenty of experienced players willing to pass on their knowledge to the new players.

Larasxx
26.05.25, 10:53
Yes you can buy one with gems. However adventures brought with map frags is not the only option available to new players, they can also be obtained through trade. New players have to learn how to use every tool in the toolkit the game provides. All it requires is the willingness to ask about what they need in global channels, there are plenty of experienced players willing to pass on their knowledge to the new players.

I see that now in the store - thanks. A new player doesn't have much to trade for map fragments.

All I would like to see is the map fragments being increased for 12 hour from 3 to 10 or so. Or they could have a recurring quest to do 5 adventures searches and get 100 maps pieces as a reward. Right now I don't even want to send them out on adventures searches because it costs resources and getting 3 map pieces after 12 hours is too disappointing.

I don't think this would make things 'too fast' as the other guy was concerned with nor remove the ability to trade. The game has quests to direct the players to use the trade office - about 5 of them so far I believe I have come across so learning about that is already covered.

damien762
26.05.25, 14:08
so when can we expect this migration of the game to be done ?

BB_Cip_Mirade
28.05.25, 11:06
Greetings,


so when can we expect this migration of the game to be done ?

We cannot provide a reliable estimation at the moment since this is a complex undertaking which consists of various steps. As mentioned in the FAQs, the whole transition phase will definitely continue into next year.

Graciethecat
09.06.25, 02:12
Mirade can you please at a very elementary level why it will take into 2026 for Cipsoft to obtain full control of the game?

BB_Cip_Mirade
10.06.25, 12:13
Greetings,

I've moved the previous post and my reply to this thread:


Mirade can you please at a very elementary level why it will take into 2026 for Cipsoft to obtain full control of the game?

Sure, I'll try. :) This estimate is based on our experience with long-term planning of large and complex projects. We've learned that there are always many factors at play and challenges along the way that cannot be fully predicted. Therefore, a cautious estimate is usually the more realistic and honest choice. We explained the roadmap a bit in the FAQs:


The first steps are already taking place in the background and focus on setting up the foundations we need to begin the actual work. This includes technical and organisational preparations for the migration, for example. During the migration phase, we will fully detach the game from Ubisoft's ecosystem and move it into our own infrastructure. After that, the goal is to streamline and optimise processes, and to set up the operation of the game in a way that is stable and sustainable. This will not happen in just a few weeks. The transition phase before we can fully focus on expanding and developing The Settlers Online further will take time. This will definitely continue into next year.

The steps mentioned there are only rough summaries of a large number of tasks and processes that need to be planned and completed to not only migrate but also integrate the game into our infrastructure. Coordination between Ubisoft and CipSoft is also a time factor, since many details need to be clarified and worked out together, and a lot of them revolve around complex topics.

To give you a very simplified comparison: imagine having to move an entire building from one location to another. And while you do that, the residents are still inside, living their everyday lives. It's not just about packing a few boxes and hitting the road. And anyone who's ever moved, knows how much organisation and effort that already involves. ;) You need careful planning and execution, taking many different factors into account before, during and after the relocation: logistics, structural integrity, infrastructure, access, the safety of the residents, the new ground to build on and many smaller things such as making sure the power lines and water pipes still work once the house has been relocated. :)

Graciethecat
11.06.25, 02:43
Thank you. That analogy helps. :)

RascarCapac75
11.06.25, 13:57
buisness as usual, maybe you can destroy the building even if it takes long to rebuild, if it's for the best

Cheetah2_777
11.06.25, 17:24
We old timers made those suggestions 10 years ago.

fullmoon66
12.06.25, 09:27
Don't know if anyone is paying attention but the United States server is a little messed up and no one can log into it

BB_Cip_Mirade
12.06.25, 10:55
Greetings,


Don't know if anyone is paying attention but the United States server is a little messed up and no one can log into it

Yes, this is currently being investigated. Thank you for reporting!